.. |
CanvasUtils.cpp
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Bug 513156 VC7.1 bustage fix r=vlad
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2009-09-04 22:57:33 +01:00 |
CanvasUtils.h
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b=513156; update Canvas 3D to implement WebGL (still disabled by default via configure); r=vlad
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2009-09-02 17:47:49 -07:00 |
CustomQS_WebGL.h
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b=533663; use js typed arrays in webgl; r=jmuizelaar,mrbkap,brendan
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2010-01-22 13:34:25 -08:00 |
glwrap.cpp
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b=523959; [webgl] enable WebGL with EGL on Maemo and WinCE; r=stuart
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2009-12-06 16:07:58 -08:00 |
glwrap.h
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b=523959; [webgl] enable WebGL with EGL on Maemo and WinCE; r=stuart
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2009-12-06 16:07:58 -08:00 |
localgl.h
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b=523959; [webgl] enable WebGL with EGL on Maemo and WinCE; r=stuart
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2009-12-06 16:07:58 -08:00 |
Makefile.in
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b=533663; use js typed arrays in webgl; r=jmuizelaar,mrbkap,brendan
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2010-01-22 13:34:25 -08:00 |
NativeJSContext.cpp
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b=513156; update Canvas 3D to implement WebGL (still disabled by default via configure); r=vlad
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2009-09-02 17:47:49 -07:00 |
NativeJSContext.h
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b=513156; update Canvas 3D to implement WebGL (still disabled by default via configure); r=vlad
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2009-09-02 17:47:49 -07:00 |
nsCanvasRenderingContext2D.cpp
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Back out changeset aa4791e4dad9 (Bug 529386 - optimize canvas.width = canvas.width) to fix orange.
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2010-01-14 12:59:53 +01:00 |
nsGLPbuffer.cpp
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Bug 513156 VC7.1 bustage fix r=vlad
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2009-09-04 22:57:33 +01:00 |
nsGLPbuffer.h
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b=523959; [webgl] enable WebGL with EGL on Maemo and WinCE; r=stuart
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2009-12-06 16:07:58 -08:00 |
nsGLPbufferCGL.cpp
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b=513156; update Canvas 3D to implement WebGL (still disabled by default via configure); r=vlad
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2009-09-02 17:47:49 -07:00 |
nsGLPbufferEGL.cpp
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b=523959; [webgl] enable WebGL with EGL on Maemo and WinCE; r=stuart
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2009-12-06 16:07:58 -08:00 |
nsGLPbufferGLX.cpp
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b=513156; update Canvas 3D to implement WebGL (still disabled by default via configure); r=vlad
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2009-09-02 17:47:49 -07:00 |
nsGLPbufferOSMesa.cpp
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b=517729; rename more canvas3d prefs to webgl; r=mwsteele
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2009-09-20 12:05:23 -07:00 |
nsGLPbufferWGL.cpp
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Bug 516213 - Fix webgl compilation on mingw. r=vlad
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2009-12-02 13:38:38 -08:00 |
SimpleBuffer.cpp
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b=513156; update Canvas 3D to implement WebGL (still disabled by default via configure); r=vlad
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2009-09-02 17:47:49 -07:00 |
SimpleBuffer.h
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[webgl] Reland earlier-backed out patches, b=520708, b=520920, b=522201; r=me/mwsteele
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2009-11-01 16:33:39 -08:00 |
WebGLArrays.cpp
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b=526957, use correct types
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2009-12-02 13:38:39 -08:00 |
WebGLArrays.h
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b=526957, use correct types
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2009-12-02 13:38:39 -08:00 |
WebGLContext.cpp
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b=533663; use js typed arrays in webgl; r=jmuizelaar,mrbkap,brendan
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2010-01-22 13:34:25 -08:00 |
WebGLContext.h
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b=533663; use js typed arrays in webgl; r=jmuizelaar,mrbkap,brendan
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2010-01-22 13:34:25 -08:00 |
WebGLContextGL.cpp
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b=533663; use js typed arrays in webgl; r=jmuizelaar,mrbkap,brendan
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2010-01-22 13:34:25 -08:00 |
WebGLContextNotSupported.cpp
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b=526957, use correct types
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2009-12-02 13:38:39 -08:00 |
WebGLContextUtils.cpp
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b=516213; Freshen WebGL implementation and enable on trunk (part 2); r=mwsteele,roc
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2009-09-17 23:01:12 -07:00 |
WebGLContextValidate.cpp
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b=533663; use js typed arrays in webgl; r=jmuizelaar,mrbkap,brendan
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2010-01-22 13:34:25 -08:00 |