gecko/content/canvas/src
2010-01-22 13:34:25 -08:00
..
CanvasUtils.cpp Bug 513156 VC7.1 bustage fix r=vlad 2009-09-04 22:57:33 +01:00
CanvasUtils.h b=513156; update Canvas 3D to implement WebGL (still disabled by default via configure); r=vlad 2009-09-02 17:47:49 -07:00
CustomQS_WebGL.h b=533663; use js typed arrays in webgl; r=jmuizelaar,mrbkap,brendan 2010-01-22 13:34:25 -08:00
glwrap.cpp b=523959; [webgl] enable WebGL with EGL on Maemo and WinCE; r=stuart 2009-12-06 16:07:58 -08:00
glwrap.h b=523959; [webgl] enable WebGL with EGL on Maemo and WinCE; r=stuart 2009-12-06 16:07:58 -08:00
localgl.h b=523959; [webgl] enable WebGL with EGL on Maemo and WinCE; r=stuart 2009-12-06 16:07:58 -08:00
Makefile.in b=533663; use js typed arrays in webgl; r=jmuizelaar,mrbkap,brendan 2010-01-22 13:34:25 -08:00
NativeJSContext.cpp b=513156; update Canvas 3D to implement WebGL (still disabled by default via configure); r=vlad 2009-09-02 17:47:49 -07:00
NativeJSContext.h b=513156; update Canvas 3D to implement WebGL (still disabled by default via configure); r=vlad 2009-09-02 17:47:49 -07:00
nsCanvasRenderingContext2D.cpp Back out changeset aa4791e4dad9 (Bug 529386 - optimize canvas.width = canvas.width) to fix orange. 2010-01-14 12:59:53 +01:00
nsGLPbuffer.cpp Bug 513156 VC7.1 bustage fix r=vlad 2009-09-04 22:57:33 +01:00
nsGLPbuffer.h b=523959; [webgl] enable WebGL with EGL on Maemo and WinCE; r=stuart 2009-12-06 16:07:58 -08:00
nsGLPbufferCGL.cpp b=513156; update Canvas 3D to implement WebGL (still disabled by default via configure); r=vlad 2009-09-02 17:47:49 -07:00
nsGLPbufferEGL.cpp b=523959; [webgl] enable WebGL with EGL on Maemo and WinCE; r=stuart 2009-12-06 16:07:58 -08:00
nsGLPbufferGLX.cpp b=513156; update Canvas 3D to implement WebGL (still disabled by default via configure); r=vlad 2009-09-02 17:47:49 -07:00
nsGLPbufferOSMesa.cpp b=517729; rename more canvas3d prefs to webgl; r=mwsteele 2009-09-20 12:05:23 -07:00
nsGLPbufferWGL.cpp Bug 516213 - Fix webgl compilation on mingw. r=vlad 2009-12-02 13:38:38 -08:00
SimpleBuffer.cpp b=513156; update Canvas 3D to implement WebGL (still disabled by default via configure); r=vlad 2009-09-02 17:47:49 -07:00
SimpleBuffer.h [webgl] Reland earlier-backed out patches, b=520708, b=520920, b=522201; r=me/mwsteele 2009-11-01 16:33:39 -08:00
WebGLArrays.cpp b=526957, use correct types 2009-12-02 13:38:39 -08:00
WebGLArrays.h b=526957, use correct types 2009-12-02 13:38:39 -08:00
WebGLContext.cpp b=533663; use js typed arrays in webgl; r=jmuizelaar,mrbkap,brendan 2010-01-22 13:34:25 -08:00
WebGLContext.h b=533663; use js typed arrays in webgl; r=jmuizelaar,mrbkap,brendan 2010-01-22 13:34:25 -08:00
WebGLContextGL.cpp b=533663; use js typed arrays in webgl; r=jmuizelaar,mrbkap,brendan 2010-01-22 13:34:25 -08:00
WebGLContextNotSupported.cpp b=526957, use correct types 2009-12-02 13:38:39 -08:00
WebGLContextUtils.cpp b=516213; Freshen WebGL implementation and enable on trunk (part 2); r=mwsteele,roc 2009-09-17 23:01:12 -07:00
WebGLContextValidate.cpp b=533663; use js typed arrays in webgl; r=jmuizelaar,mrbkap,brendan 2010-01-22 13:34:25 -08:00