gecko/gfx/thebes/GLContextProviderEGL.cpp

764 lines
24 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Vladimir Vukicevic <vladimir@pobox.com>
* Mark Steele <mwsteele@gmail.com>
* Bas Schouten <bschouten@mozilla.com>
* Frederic Plourde <frederic.plourde@collabora.co.uk>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#if defined(MOZ_X11)
#ifdef MOZ_WIDGET_GTK2
#include <gdk/gdkx.h>
// we're using default display for now
#define GET_NATIVE_WINDOW(aWidget) (EGLNativeWindowType)GDK_WINDOW_XID((GdkWindow *) aWidget->GetNativeData(NS_NATIVE_WINDOW))
#elif defined(MOZ_WIDGET_QT)
#include <QWidget>
#include <QtOpenGL/QGLWidget>
#define GLdouble_defined 1
// we're using default display for now
#define GET_NATIVE_WINDOW(aWidget) (EGLNativeWindowType)static_cast<QWidget*>(aWidget->GetNativeData(NS_NATIVE_SHELLWIDGET))->handle()
#endif
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "gfxXlibSurface.h"
typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
#define EGL_LIB "/usr/lib/libEGL.so"
#define GLES2_LIB "/usr/lib/libGLESv2.so"
#elif defined(ANDROID)
#include <android/log.h>
#define ALOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gecko" , ## args)
/* from widget */
#include "AndroidBridge.h"
typedef void *EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#define EGL_LIB "/system/lib/libEGL.so"
#define GLES2_LIB "/system/lib/libGLESv2.so"
#else
#error "Platform not recognized"
#endif
#include "gfxASurface.h"
#include "gfxPlatform.h"
#include "GLContextProvider.h"
#include "nsDebug.h"
#include "nsIWidget.h"
namespace mozilla {
namespace gl {
typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void *EGLConfig;
typedef void *EGLContext;
typedef void *EGLDisplay;
typedef void *EGLSurface;
typedef void *EGLClientBuffer;
typedef void *EGLCastToRelevantPtr;
typedef void *EGLImageKHR;
typedef void *GLeglImageOES;
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
#define EGL_NO_CONTEXT ((EGLContext)0)
#define EGL_NO_DISPLAY ((EGLDisplay)0)
#define EGL_NO_SURFACE ((EGLSurface)0)
GLContextProvider sGLContextProvider;
static class EGLLibrary
{
public:
EGLLibrary() : mInitialized(PR_FALSE) {}
typedef EGLDisplay (*pfnGetDisplay)(void *display_id);
pfnGetDisplay fGetDisplay;
typedef EGLContext (*pfnGetCurrentContext)(void);
pfnGetCurrentContext fGetCurrentContext;
typedef EGLBoolean (*pfnMakeCurrent)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
pfnMakeCurrent fMakeCurrent;
typedef EGLBoolean (*pfnDestroyContext)(EGLDisplay dpy, EGLContext ctx);
pfnDestroyContext fDestroyContext;
typedef EGLContext (*pfnCreateContext)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
pfnCreateContext fCreateContext;
typedef EGLBoolean (*pfnDestroySurface)(EGLDisplay dpy, EGLSurface surface);
pfnDestroySurface fDestroySurface;
typedef EGLSurface (*pfnCreateWindowSurface)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
pfnCreateWindowSurface fCreateWindowSurface;
typedef EGLSurface (*pfnCreatePbufferSurface)(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
pfnCreatePbufferSurface fCreatePbufferSurface;
typedef EGLSurface (*pfnCreatePixmapSurface)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
pfnCreatePixmapSurface fCreatePixmapSurface;
typedef EGLBoolean (*pfnBindAPI)(EGLenum api);
pfnBindAPI fBindAPI;
typedef EGLBoolean (*pfnInitialize)(EGLDisplay dpy, EGLint *major, EGLint *minor);
pfnInitialize fInitialize;
typedef EGLBoolean (*pfnChooseConfig)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
pfnChooseConfig fChooseConfig;
typedef EGLint (*pfnGetError)(void);
pfnGetError fGetError;
typedef EGLBoolean (*pfnGetConfigAttrib)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
pfnGetConfigAttrib fGetConfigAttrib;
typedef EGLBoolean (*pfnGetConfigs)(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
pfnGetConfigs fGetConfigs;
typedef EGLBoolean (*pfnWaitNative)(EGLint engine);
pfnWaitNative fWaitNative;
typedef EGLCastToRelevantPtr (*pfnGetProcAddress)(const char *procname);
pfnGetProcAddress fGetProcAddress;
typedef EGLBoolean (*pfnSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
pfnSwapBuffers fSwapBuffers;
typedef EGLBoolean (*pfnCopyBuffers)(EGLDisplay dpy, EGLSurface surface,
EGLNativePixmapType target);
pfnCopyBuffers fCopyBuffers;
typedef const GLubyte* (*pfnQueryString)(EGLDisplay, EGLint name);
pfnQueryString fQueryString;
typedef EGLBoolean (*pfnBindTexImage)(EGLDisplay, EGLSurface surface, EGLint buffer);
pfnBindTexImage fBindTexImage;
typedef EGLBoolean (*pfnReleaseTexImage)(EGLDisplay, EGLSurface surface, EGLint buffer);
pfnReleaseTexImage fReleaseTexImage;
typedef EGLImageKHR (*pfnCreateImageKHR)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
pfnCreateImageKHR fCreateImageKHR;
typedef EGLBoolean (*pfnDestroyImageKHR)(EGLDisplay dpy, EGLImageKHR image);
pfnDestroyImageKHR fDestroyImageKHR;
// This is EGL specific GL ext symbol "glEGLImageTargetTexture2DOES"
// Lets keep it here for now.
typedef void (*pfnImageTargetTexture2DOES)(GLenum target, GLeglImageOES image);
pfnImageTargetTexture2DOES fImageTargetTexture2DOES;
PRBool EnsureInitialized()
{
if (mInitialized) {
return PR_TRUE;
}
if (!mEGLLibrary) {
mEGLLibrary = PR_LoadLibrary(EGL_LIB);
if (!mEGLLibrary) {
NS_WARNING("Couldn't load EGL LIB.");
return PR_FALSE;
}
}
#define SYMBOL(name) \
{ (PRFuncPtr*) &f##name, { "egl" #name, NULL } }
LibrarySymbolLoader::SymLoadStruct earlySymbols[] = {
SYMBOL(GetDisplay),
SYMBOL(GetCurrentContext),
SYMBOL(MakeCurrent),
SYMBOL(DestroyContext),
SYMBOL(CreateContext),
SYMBOL(DestroySurface),
SYMBOL(CreateWindowSurface),
SYMBOL(CreatePbufferSurface),
SYMBOL(CreatePixmapSurface),
SYMBOL(BindAPI),
SYMBOL(Initialize),
SYMBOL(ChooseConfig),
SYMBOL(GetError),
SYMBOL(GetConfigs),
SYMBOL(GetConfigAttrib),
SYMBOL(WaitNative),
SYMBOL(GetProcAddress),
SYMBOL(SwapBuffers),
SYMBOL(CopyBuffers),
SYMBOL(QueryString),
SYMBOL(BindTexImage),
SYMBOL(ReleaseTexImage),
{ NULL, { NULL } }
};
if (!LibrarySymbolLoader::LoadSymbols(mEGLLibrary, &earlySymbols[0])) {
NS_WARNING("Couldn't find required entry points in EGL library (early init)");
return PR_FALSE;
}
LibrarySymbolLoader::SymLoadStruct khrSymbols[] = {
{ (PRFuncPtr*) &fCreateImageKHR, { "eglCreateImageKHR", NULL } },
{ (PRFuncPtr*) &fDestroyImageKHR, { "eglDestroyImageKHR", NULL } },
{ (PRFuncPtr*) &fImageTargetTexture2DOES, { "glEGLImageTargetTexture2DOES", NULL } },
{ NULL, { NULL } }
};
if (!LibrarySymbolLoader::LoadSymbols(mEGLLibrary, &khrSymbols[0],
(LibrarySymbolLoader::PlatformLookupFunction)fGetProcAddress))
{
// just means that EGL_image_* isn't supported
fCreateImageKHR = nsnull;
}
mInitialized = PR_TRUE;
return PR_TRUE;
}
private:
PRBool mInitialized;
PRLibrary *mEGLLibrary;
} sEGLLibrary;
class GLContextEGL : public GLContext
{
friend class TextureImageEGL;
public:
GLContextEGL(EGLDisplay aDisplay, EGLConfig aConfig,
EGLSurface aSurface, EGLContext aContext,
void *aGLWidget = nsnull,
gfxASurface *aASurface = nsnull)
: mDisplay(aDisplay), mConfig(aConfig)
, mSurface(aSurface), mContext(aContext)
, mGLWidget(aGLWidget)
, mASurface(aASurface)
, mBound(PR_FALSE)
{}
~GLContextEGL()
{
// If mGLWidget is non-null, then we've been given it by the GL context provider,
// and it's managed by the widget implementation. In this case, We can't destroy
// our contexts.
if (mGLWidget)
return;
sEGLLibrary.fDestroyContext(mDisplay, mContext);
sEGLLibrary.fDestroySurface(mDisplay, mSurface);
}
PRBool Init()
{
if (!OpenLibrary(GLES2_LIB)) {
NS_WARNING("Couldn't load EGL LIB.");
return PR_FALSE;
}
MakeCurrent();
return InitWithPrefix("gl", PR_TRUE);
}
PRBool BindTexImage()
{
if (!mSurface)
return PR_FALSE;
if (mBound && !ReleaseTexImage())
return PR_FALSE;
EGLBoolean success = sEGLLibrary.fBindTexImage(mDisplay,
(EGLSurface)mSurface, LOCAL_EGL_BACK_BUFFER);
if (success == LOCAL_EGL_FALSE)
return PR_FALSE;
mBound = PR_TRUE;
return PR_TRUE;
}
PRBool ReleaseTexImage()
{
if (!mBound)
return PR_TRUE;
if (!mDisplay || !mSurface)
return PR_FALSE;
EGLBoolean success;
success = sEGLLibrary.fReleaseTexImage(mDisplay, (EGLSurface)mSurface, LOCAL_EGL_BACK_BUFFER);
if (success == LOCAL_EGL_FALSE)
return PR_FALSE;
mBound = PR_FALSE;
return PR_TRUE;
}
PRBool MakeCurrent()
{
PRBool succeeded = PR_TRUE;
// Assume that EGL has the same problem as WGL does,
// where MakeCurrent with an already-current context is
// still expensive.
if (sEGLLibrary.fGetCurrentContext() != mContext) {
if (mGLWidget) {
#ifdef MOZ_WIDGET_QT
static_cast<QGLWidget*>(mGLWidget)->makeCurrent();
#else
succeeded = PR_FALSE;
#endif
} else {
succeeded = sEGLLibrary.fMakeCurrent(mDisplay, mSurface, mSurface, mContext);
}
NS_ASSERTION(succeeded, "Failed to make GL context current!");
}
return succeeded;
}
PRBool SetupLookupFunction()
{
mLookupFunc = (PlatformLookupFunction)sEGLLibrary.fGetProcAddress;
return PR_TRUE;
}
void *GetNativeData(NativeDataType aType)
{
switch (aType) {
case NativeGLContext:
return mContext;
case NativePBuffer:
return mSurface;
default:
return nsnull;
}
}
PRBool SwapBuffers()
{
return sEGLLibrary.fSwapBuffers(mDisplay, mSurface);
}
virtual already_AddRefed<TextureImage>
CreateTextureImage(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLint aWrapMode,
PRBool aUseNearestFilter=PR_FALSE);
private:
EGLDisplay mDisplay;
EGLConfig mConfig;
EGLSurface mSurface;
EGLContext mContext;
void *mGLWidget;
nsRefPtr <gfxASurface> mASurface;
PRBool mBound;
};
class TextureImageEGL : public TextureImage
{
public:
TextureImageEGL(GLuint aTexture,
const nsIntSize& aSize,
ContentType aContentType,
GLContext* aContext,
GLContextEGL* aImpl)
: TextureImage(aTexture, aSize, aContentType)
, mGLContext(aContext)
, mImpl(aImpl)
{ }
virtual ~TextureImageEGL()
{
mGLContext->MakeCurrent();
mImpl->ReleaseTexImage();
mGLContext->fDeleteTextures(1, &mTexture);
mImpl = NULL;
}
virtual gfxContext* BeginUpdate(nsIntRegion& aRegion)
{
NS_ASSERTION(!mUpdateContext, "BeginUpdate() without EndUpdate()?");
mUpdateContext = new gfxContext(mImpl->mASurface);
// TextureImageEGL can handle updates to disparate regions
// aRegion = aRegion;
return mUpdateContext;
}
virtual PRBool EndUpdate()
{
NS_ASSERTION(mUpdateContext, "EndUpdate() without BeginUpdate()?");
#ifdef MOZ_X11
// FIXME: do we need an XSync() or XFlush() here?
//XSync(False);
#endif // MOZ_X11
// X has already uploaded the new pixels to our Pixmap, so
// there's nothing else we need to do here
mUpdateContext = NULL;
return PR_FALSE; // texture not bound
}
private:
GLContext* mGLContext;
nsRefPtr<GLContextEGL> mImpl;
nsRefPtr<gfxContext> mUpdateContext;
};
already_AddRefed<TextureImage>
GLContextEGL::CreateTextureImage(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLint aWrapMode,
PRBool aUseNearestFilter)
{
gfxASurface::gfxImageFormat imageFormat =
(gfxASurface::CONTENT_COLOR == aContentType) ?
gfxASurface::ImageFormatRGB24 : gfxASurface::ImageFormatARGB32;
nsRefPtr<gfxASurface> pixmap =
gfxPlatform::GetPlatform()->
CreateOffscreenSurface(gfxIntSize(aSize.width, aSize.height),
imageFormat);
nsRefPtr<GLContext> impl =
sGLContextProvider.CreateForNativePixmapSurface(pixmap);
if (!impl)
// FIXME: should fall back on BasicTextureImage here
return NULL;
MakeCurrent();
GLuint texture;
fGenTextures(1, &texture);
fActiveTexture(LOCAL_GL_TEXTURE0);
fBindTexture(LOCAL_GL_TEXTURE_2D, texture);
GLint texfilter = aUseNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR;
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, aWrapMode);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, aWrapMode);
impl->BindTexImage();
nsRefPtr<TextureImageEGL> teximage =
new TextureImageEGL(texture, aSize, aContentType, this,
static_cast<GLContextEGL*>(impl.get()));
return teximage.forget();
}
already_AddRefed<GLContext>
GLContextProvider::CreateForWindow(nsIWidget *aWidget)
{
if (!sEGLLibrary.EnsureInitialized()) {
return nsnull;
}
#ifdef MOZ_WIDGET_QT
QWidget *viewport = static_cast<QWidget*>(aWidget->GetNativeData(NS_NATIVE_SHELLWIDGET));
if (!viewport)
return nsnull;
if (viewport->paintEngine()->type() == QPaintEngine::OpenGL2) {
// Qt widget viewport already have GL context created by Qt
// Create dummy GLContextEGL class
nsRefPtr<GLContextEGL> glContext =
new GLContextEGL(NULL, NULL, NULL,
sEGLLibrary.fGetCurrentContext(),
viewport);
if (!glContext->Init())
return nsnull;
return glContext.forget().get();
} else {
// All Qt nsIWidget's have the same X-Window surface
// And EGL not allowing to create multiple GL context for the same window
// we should be able to create GL context for QGV viewport once, and reuse it for all child widgets
NS_WARNING("Need special GLContext implementation for QT widgets structure");
// Switch to software rendering here
return nsnull;
}
#endif
EGLDisplay display;
EGLConfig config;
EGLSurface surface;
EGLContext context;
display = sEGLLibrary.fGetDisplay(aWidget->GetNativeData(NS_NATIVE_DISPLAY));
if (!display) {
return nsnull;
}
if (!sEGLLibrary.fInitialize(display, NULL, NULL)) {
return nsnull;
}
EGLint attribs[] = {
LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT,
LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
LOCAL_EGL_RED_SIZE, 5,
LOCAL_EGL_GREEN_SIZE, 6,
LOCAL_EGL_BLUE_SIZE, 5,
LOCAL_EGL_ALPHA_SIZE, 0,
#endif
LOCAL_EGL_NONE
};
EGLint ncfg = 0;
if (!sEGLLibrary.fChooseConfig(display, attribs, &config, 1, &ncfg) ||
ncfg < 1)
{
return nsnull;
}
#ifdef ANDROID
// On Android, we have to ask Java to make the eglCreateWindowSurface
// call for us. See GLHelpers.java for a description of why.
//
// We also only have one true "window", so we just use it directly and ignore
// what was passed in.
surface = mozilla::AndroidBridge::Bridge()->
CallEglCreateWindowSurface(display, config,
mozilla::AndroidBridge::Bridge()->SurfaceView());
#else
surface = sEGLLibrary.fCreateWindowSurface(display, config, GET_NATIVE_WINDOW(aWidget), 0);
#endif
if (!surface) {
return nsnull;
}
if (!sEGLLibrary.fBindAPI(LOCAL_EGL_OPENGL_ES_API)) {
sEGLLibrary.fDestroySurface(display, surface);
return nsnull;
}
EGLint cxattribs[] = {
LOCAL_EGL_CONTEXT_CLIENT_VERSION, 2,
LOCAL_EGL_NONE
};
context = sEGLLibrary.fCreateContext(display, config, 0, cxattribs);
if (!context) {
sEGLLibrary.fDestroySurface(display, surface);
return nsnull;
}
nsRefPtr<GLContextEGL> glContext = new GLContextEGL(display, config, surface, context);
if (!glContext->Init())
return nsnull;
return glContext.forget().get();
}
already_AddRefed<GLContext>
GLContextProvider::CreatePBuffer(const gfxIntSize &aSize, const ContextFormat &aFormat)
{
if (!sEGLLibrary.EnsureInitialized()) {
return nsnull;
}
EGLDisplay display;
EGLConfig config;
EGLSurface surface;
EGLContext context;
display = sEGLLibrary.fGetDisplay(EGL_DEFAULT_DISPLAY);
if (!sEGLLibrary.fInitialize(display, NULL, NULL))
return nsnull;
nsTArray<int> attribs;
#define A1_(_x) do { attribs.AppendElement(_x); } while(0)
#define A2_(_x,_y) do { \
attribs.AppendElement(_x); \
attribs.AppendElement(_y); \
} while(0)
A2_(LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT);
A2_(LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PBUFFER_BIT);
/* fix this for mobile */
A2_(LOCAL_EGL_BUFFER_SIZE, 15 /*aFormat.colorBits()*/);
A2_(LOCAL_EGL_RED_SIZE, 4 /*aFormat.red*/);
A2_(LOCAL_EGL_GREEN_SIZE, 4 /*aFormat.green*/);
A2_(LOCAL_EGL_BLUE_SIZE, 4 /*aFormat.blue*/);
A2_(LOCAL_EGL_ALPHA_SIZE, aFormat.alpha ? 4 : 0);
A2_(LOCAL_EGL_DEPTH_SIZE, aFormat.depth ? 16 : 0);
A2_(LOCAL_EGL_STENCIL_SIZE, aFormat.stencil);
A1_(LOCAL_EGL_NONE);
EGLConfig configs[32];
int numConfigs = 32;
if (!sEGLLibrary.fChooseConfig(display, attribs.Elements(),
configs, numConfigs,
&numConfigs))
return nsnull;
if (numConfigs == 0)
return nsnull;
// shrug
config = configs[0];
EGLint pbattrs[] = {
LOCAL_EGL_WIDTH, aSize.width,
LOCAL_EGL_HEIGHT, aSize.height,
LOCAL_EGL_NONE
};
surface = sEGLLibrary.fCreatePbufferSurface(display, config, pbattrs);
if (!surface)
return nsnull;
sEGLLibrary.fBindAPI(LOCAL_EGL_OPENGL_ES_API);
EGLint cxattrs[] = {
LOCAL_EGL_CONTEXT_CLIENT_VERSION, 2,
LOCAL_EGL_NONE
};
context = sEGLLibrary.fCreateContext(display, config, EGL_NO_CONTEXT, cxattrs);
if (!context) {
sEGLLibrary.fDestroySurface(display, surface);
return nsnull;
}
nsRefPtr<GLContextEGL> glContext = new GLContextEGL(display, config, surface, context);
if (!glContext->Init())
return nsnull;
return glContext.forget().get();
}
already_AddRefed<GLContext>
GLContextProvider::CreateForNativePixmapSurface(gfxASurface *aSurface)
{
EGLDisplay display = nsnull;
EGLSurface surface = nsnull;
EGLContext context = nsnull;
if (!sEGLLibrary.EnsureInitialized())
return nsnull;
#ifdef MOZ_X11
if (aSurface->GetType() != gfxASurface::SurfaceTypeXlib) {
// Not implemented
return nsnull;
}
gfxXlibSurface *xsurface = static_cast<gfxXlibSurface*>(aSurface);
display = sEGLLibrary.fGetDisplay((EGLNativeDisplayType)xsurface->XDisplay());
if (!display)
return nsnull;
if (!sEGLLibrary.fInitialize(display, NULL, NULL))
return nsnull;
EGLConfig configs[32];
int numConfigs = 32;
EGLint pixmap_config[] = {
LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PIXMAP_BIT,
LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
LOCAL_EGL_DEPTH_SIZE, 0,
LOCAL_EGL_BIND_TO_TEXTURE_RGB, LOCAL_EGL_TRUE,
LOCAL_EGL_NONE
};
EGLint pixmap_config_rgb[] = {
LOCAL_EGL_TEXTURE_TARGET, LOCAL_EGL_TEXTURE_2D,
LOCAL_EGL_TEXTURE_FORMAT, LOCAL_EGL_TEXTURE_RGB,
LOCAL_EGL_NONE
};
EGLint pixmap_config_rgba[] = {
LOCAL_EGL_TEXTURE_TARGET, LOCAL_EGL_TEXTURE_2D,
LOCAL_EGL_TEXTURE_FORMAT, LOCAL_EGL_TEXTURE_RGBA,
LOCAL_EGL_NONE
};
if (!sEGLLibrary.fChooseConfig(display, pixmap_config,
configs, numConfigs, &numConfigs))
return nsnull;
if (numConfigs == 0)
return nsnull;
PRBool opaque =
aSurface->GetContentType() == gfxASurface::CONTENT_COLOR;
int i = 0;
for (i = 0; i < numConfigs; ++i) {
if (opaque)
surface = sEGLLibrary.fCreatePixmapSurface(display, configs[i],
xsurface->XDrawable(),
pixmap_config_rgb);
else
surface = sEGLLibrary.fCreatePixmapSurface(display, configs[i],
xsurface->XDrawable(),
pixmap_config_rgba);
if (surface != EGL_NO_SURFACE)
break;
}
EGLint cxattribs[] = {
LOCAL_EGL_CONTEXT_CLIENT_VERSION, 2,
LOCAL_EGL_NONE
};
context = sEGLLibrary.fCreateContext(display, configs[i], 0, cxattribs);
if (!context) {
sEGLLibrary.fDestroySurface(display, surface);
return nsnull;
}
nsRefPtr<GLContextEGL> glContext =
new GLContextEGL(display, configs[i], surface, context, NULL, aSurface);
return glContext.forget().get();
#else
// Not implemented
return nsnull;
#endif
}
} /* namespace gl */
} /* namespace mozilla */