mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
71d8fd3f45
WebGLBindableName represents a GL 'name' (GLuint) that can be bound to part of the GL state machine. Similar code appeared in a number of classes that represent GL bindable names, such as WebGLBuffer, WebGLTexture, WebGLFramebuffer, etc. Cleanup to reduce copy-n-paste code that's needed for creating new objects for WebGL 2. --HG-- extra : source : ad7803e3daf5862099f62f24fdbc83639be1ed5a
37 lines
911 B
C++
37 lines
911 B
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef WEBGLBINDABLENAME_H_
|
|
#define WEBGLBINDABLENAME_H_
|
|
|
|
#include "WebGLTypes.h"
|
|
|
|
namespace mozilla {
|
|
|
|
/** Represents a GL name that can be bound to a target.
|
|
*/
|
|
class WebGLBindableName
|
|
{
|
|
public:
|
|
WebGLBindableName();
|
|
void BindTo(GLenum target);
|
|
|
|
bool HasEverBeenBound() const { return mTarget != 0; }
|
|
GLuint GLName() const { return mGLName; }
|
|
GLenum Target() const { return mTarget; }
|
|
|
|
protected:
|
|
|
|
//! Called after mTarget has been changed by BindTo(target).
|
|
virtual void OnTargetChanged() {}
|
|
|
|
GLuint mGLName;
|
|
GLenum mTarget;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif // !WEBGLBINDABLENAME_H_
|