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https://gitlab.winehq.org/wine/wine-gecko.git
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29f00ac208
This is straightforward mapping of PR_LOG levels to their LogLevel counterparts: PR_LOG_ERROR -> LogLevel::Error PR_LOG_WARNING -> LogLevel::Warning PR_LOG_WARN -> LogLevel::Warning PR_LOG_INFO -> LogLevel::Info PR_LOG_DEBUG -> LogLevel::Debug PR_LOG_NOTICE -> LogLevel::Debug PR_LOG_VERBOSE -> LogLevel::Verbose Instances of PRLogModuleLevel were mapped to a fully qualified mozilla::LogLevel, instances of PR_LOG levels in #defines were mapped to a fully qualified mozilla::LogLevel::* level, and all other instances were mapped to us a shorter format of LogLevel::*. Bustage for usage of the non-fully qualified LogLevel were fixed by adding |using mozilla::LogLevel;| where appropriate.
437 lines
11 KiB
C++
437 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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Implementations for the rule network classes.
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To Do.
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- Constrain() & Propagate() still feel like they are poorly named.
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- As do Instantiation and InstantiationSet.
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- Make InstantiationSet share and do copy-on-write.
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- Make things iterative, instead of recursive.
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*/
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#include "nscore.h"
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#include "nsCOMPtr.h"
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#include "plhash.h"
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#include "mozilla/Logging.h"
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extern PRLogModuleInfo* gXULTemplateLog;
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#include "nsString.h"
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#include "nsUnicharUtils.h"
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#include "nsXULContentUtils.h"
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#include "nsRuleNetwork.h"
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#include "nsXULTemplateResultSetRDF.h"
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#include "nsRDFConMemberTestNode.h"
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#include "nsRDFPropertyTestNode.h"
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using namespace mozilla;
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//----------------------------------------------------------------------
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//
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// nsRuleNetwork
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//
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nsresult
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MemoryElementSet::Add(MemoryElement* aElement)
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{
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for (ConstIterator element = First(); element != Last(); ++element) {
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if (*element == *aElement) {
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// We've already got this element covered. Since Add()
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// assumes ownership, and we aren't going to need this,
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// just nuke it.
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delete aElement;
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return NS_OK;
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}
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}
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List* list = new List;
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if (! list)
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return NS_ERROR_OUT_OF_MEMORY;
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list->mElement = aElement;
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list->mRefCnt = 1;
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list->mNext = mElements;
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mElements = list;
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return NS_OK;
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}
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//----------------------------------------------------------------------
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nsresult
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nsAssignmentSet::Add(const nsAssignment& aAssignment)
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{
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NS_PRECONDITION(! HasAssignmentFor(aAssignment.mVariable), "variable already bound");
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// XXXndeakin should this just silently fail?
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if (HasAssignmentFor(aAssignment.mVariable))
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return NS_ERROR_UNEXPECTED;
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List* list = new List(aAssignment);
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if (! list)
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return NS_ERROR_OUT_OF_MEMORY;
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list->mRefCnt = 1;
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list->mNext = mAssignments;
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mAssignments = list;
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return NS_OK;
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}
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int32_t
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nsAssignmentSet::Count() const
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{
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int32_t count = 0;
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for (ConstIterator assignment = First(); assignment != Last(); ++assignment)
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++count;
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return count;
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}
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bool
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nsAssignmentSet::HasAssignment(nsIAtom* aVariable, nsIRDFNode* aValue) const
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{
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for (ConstIterator assignment = First(); assignment != Last(); ++assignment) {
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if (assignment->mVariable == aVariable && assignment->mValue == aValue)
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return true;
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}
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return false;
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}
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bool
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nsAssignmentSet::HasAssignmentFor(nsIAtom* aVariable) const
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{
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for (ConstIterator assignment = First(); assignment != Last(); ++assignment) {
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if (assignment->mVariable == aVariable)
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return true;
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}
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return false;
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}
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bool
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nsAssignmentSet::GetAssignmentFor(nsIAtom* aVariable, nsIRDFNode** aValue) const
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{
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for (ConstIterator assignment = First(); assignment != Last(); ++assignment) {
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if (assignment->mVariable == aVariable) {
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*aValue = assignment->mValue;
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NS_IF_ADDREF(*aValue);
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return true;
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}
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}
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*aValue = nullptr;
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return false;
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}
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bool
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nsAssignmentSet::Equals(const nsAssignmentSet& aSet) const
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{
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if (aSet.mAssignments == mAssignments)
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return true;
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// If they have a different number of assignments, then they're different.
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if (Count() != aSet.Count())
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return false;
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// XXX O(n^2)! Ugh!
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nsCOMPtr<nsIRDFNode> value;
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for (ConstIterator assignment = First(); assignment != Last(); ++assignment) {
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if (! aSet.GetAssignmentFor(assignment->mVariable, getter_AddRefs(value)))
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return false;
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if (assignment->mValue != value)
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return false;
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}
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return true;
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}
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//----------------------------------------------------------------------
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PLHashNumber
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Instantiation::Hash(const void* aKey)
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{
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const Instantiation* inst = static_cast<const Instantiation*>(aKey);
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PLHashNumber result = 0;
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nsAssignmentSet::ConstIterator last = inst->mAssignments.Last();
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for (nsAssignmentSet::ConstIterator assignment = inst->mAssignments.First();
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assignment != last; ++assignment)
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result ^= assignment->Hash();
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return result;
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}
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int
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Instantiation::Compare(const void* aLeft, const void* aRight)
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{
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const Instantiation* left = static_cast<const Instantiation*>(aLeft);
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const Instantiation* right = static_cast<const Instantiation*>(aRight);
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return *left == *right;
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}
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//----------------------------------------------------------------------
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//
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// InstantiationSet
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//
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InstantiationSet::InstantiationSet()
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{
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mHead.mPrev = mHead.mNext = &mHead;
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MOZ_COUNT_CTOR(InstantiationSet);
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}
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InstantiationSet::InstantiationSet(const InstantiationSet& aInstantiationSet)
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{
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mHead.mPrev = mHead.mNext = &mHead;
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// XXX replace with copy-on-write foo
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ConstIterator last = aInstantiationSet.Last();
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for (ConstIterator inst = aInstantiationSet.First(); inst != last; ++inst)
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Append(*inst);
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MOZ_COUNT_CTOR(InstantiationSet);
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}
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InstantiationSet&
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InstantiationSet::operator=(const InstantiationSet& aInstantiationSet)
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{
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// XXX replace with copy-on-write foo
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Clear();
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ConstIterator last = aInstantiationSet.Last();
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for (ConstIterator inst = aInstantiationSet.First(); inst != last; ++inst)
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Append(*inst);
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return *this;
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}
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void
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InstantiationSet::Clear()
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{
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Iterator inst = First();
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while (inst != Last())
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Erase(inst++);
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}
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InstantiationSet::Iterator
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InstantiationSet::Insert(Iterator aIterator, const Instantiation& aInstantiation)
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{
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List* newelement = new List();
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if (newelement) {
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newelement->mInstantiation = aInstantiation;
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aIterator.mCurrent->mPrev->mNext = newelement;
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newelement->mNext = aIterator.mCurrent;
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newelement->mPrev = aIterator.mCurrent->mPrev;
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aIterator.mCurrent->mPrev = newelement;
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}
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return aIterator;
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}
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InstantiationSet::Iterator
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InstantiationSet::Erase(Iterator aIterator)
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{
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Iterator result = aIterator;
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++result;
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aIterator.mCurrent->mNext->mPrev = aIterator.mCurrent->mPrev;
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aIterator.mCurrent->mPrev->mNext = aIterator.mCurrent->mNext;
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delete aIterator.mCurrent;
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return result;
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}
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bool
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InstantiationSet::HasAssignmentFor(nsIAtom* aVariable) const
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{
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return !Empty() ? First()->mAssignments.HasAssignmentFor(aVariable) : false;
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}
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//----------------------------------------------------------------------
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//
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// ReteNode
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//
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// The basic node in the network.
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//
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//----------------------------------------------------------------------
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//
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// TestNode
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//
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// to do:
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// - FilterInstantiations() is poorly named
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//
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TestNode::TestNode(TestNode* aParent)
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: mParent(aParent)
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{
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}
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nsresult
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TestNode::Propagate(InstantiationSet& aInstantiations,
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bool aIsUpdate, bool& aTakenInstantiations)
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{
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MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
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("TestNode[%p]: Propagate() begin", this));
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aTakenInstantiations = false;
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nsresult rv = FilterInstantiations(aInstantiations, nullptr);
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if (NS_FAILED(rv))
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return rv;
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// if there is more than one child, each will need to be supplied with the
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// original set of instantiations from this node, so create a copy in this
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// case. If there is only one child, optimize and just pass the
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// instantiations along to the child without copying
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bool shouldCopy = (mKids.Count() > 1);
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// See the header file for details about how instantiation ownership works.
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if (! aInstantiations.Empty()) {
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ReteNodeSet::Iterator last = mKids.Last();
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for (ReteNodeSet::Iterator kid = mKids.First(); kid != last; ++kid) {
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MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
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("TestNode[%p]: Propagate() passing to child %p", this, kid.operator->()));
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// create a copy of the instantiations
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if (shouldCopy) {
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bool owned = false;
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InstantiationSet* instantiations =
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new InstantiationSet(aInstantiations);
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if (!instantiations)
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return NS_ERROR_OUT_OF_MEMORY;
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rv = kid->Propagate(*instantiations, aIsUpdate, owned);
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if (!owned)
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delete instantiations;
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if (NS_FAILED(rv))
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return rv;
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}
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else {
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rv = kid->Propagate(aInstantiations, aIsUpdate, aTakenInstantiations);
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if (NS_FAILED(rv))
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return rv;
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}
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}
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}
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MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
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("TestNode[%p]: Propagate() end", this));
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return NS_OK;
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}
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nsresult
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TestNode::Constrain(InstantiationSet& aInstantiations)
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{
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nsresult rv;
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MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
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("TestNode[%p]: Constrain() begin", this));
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// if the cantHandleYet flag is set by FilterInstantiations,
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// there isn't enough information yet available to fill in.
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// For this, continue the constrain all the way to the top
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// and then call FilterInstantiations again afterwards. This
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// should fill in any missing information.
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bool cantHandleYet = false;
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rv = FilterInstantiations(aInstantiations, &cantHandleYet);
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if (NS_FAILED(rv)) return rv;
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if (mParent && (!aInstantiations.Empty() || cantHandleYet)) {
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// if we still have instantiations, or if the instantiations
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// could not be filled in yet, then ride 'em on up to the
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// parent to narrow them.
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MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
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("TestNode[%p]: Constrain() passing to parent %p", this, mParent));
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rv = mParent->Constrain(aInstantiations);
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if (NS_SUCCEEDED(rv) && cantHandleYet)
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rv = FilterInstantiations(aInstantiations, nullptr);
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}
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else {
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MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
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("TestNode[%p]: Constrain() failed", this));
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rv = NS_OK;
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}
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MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
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("TestNode[%p]: Constrain() end", this));
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return rv;
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}
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//----------------------------------------------------------------------
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ReteNodeSet::ReteNodeSet()
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: mNodes(nullptr), mCount(0), mCapacity(0)
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{
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}
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ReteNodeSet::~ReteNodeSet()
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{
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Clear();
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}
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nsresult
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ReteNodeSet::Add(ReteNode* aNode)
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{
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NS_PRECONDITION(aNode != nullptr, "null ptr");
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if (! aNode)
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return NS_ERROR_NULL_POINTER;
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if (mCount >= mCapacity) {
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int32_t capacity = mCapacity + 4;
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ReteNode** nodes = new ReteNode*[capacity];
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if (! nodes)
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return NS_ERROR_OUT_OF_MEMORY;
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for (int32_t i = mCount - 1; i >= 0; --i)
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nodes[i] = mNodes[i];
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delete[] mNodes;
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mNodes = nodes;
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mCapacity = capacity;
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}
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mNodes[mCount++] = aNode;
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return NS_OK;
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}
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nsresult
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ReteNodeSet::Clear()
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{
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delete[] mNodes;
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mNodes = nullptr;
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mCount = mCapacity = 0;
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return NS_OK;
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}
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