gecko/gfx/layers/d3d9
2012-01-06 17:03:12 -08:00
..
CanvasLayerD3D9.cpp Bug 708124 - Remove unnecessary glFlushs from Layers - r=bjacob 2011-12-16 14:24:46 -08:00
CanvasLayerD3D9.h Merge M-C -> IonMonkey. 2011-11-18 15:27:12 -08:00
ColorLayerD3D9.cpp
ColorLayerD3D9.h
ContainerLayerD3D9.cpp Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten 2011-11-03 12:10:10 -07:00
ContainerLayerD3D9.h Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones 2011-09-28 23:19:26 -07:00
DeviceManagerD3D9.cpp
DeviceManagerD3D9.h
genshaders.sh
ImageLayerD3D9.cpp Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten 2011-11-03 12:10:10 -07:00
ImageLayerD3D9.h Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones 2011-09-28 23:19:26 -07:00
LayerManagerD3D9.cpp Bug 696398. Add an api to analyse frame rate. r=ajuma 2012-01-05 17:40:35 -05:00
LayerManagerD3D9.h Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones 2011-09-28 23:19:26 -07:00
LayerManagerD3D9Shaders.h Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas 2011-12-19 10:11:30 +13:00
LayerManagerD3D9Shaders.hlsl Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas 2011-12-19 10:11:30 +13:00
Nv3DVUtils.cpp Bug 703491. Part 2: use bools, not nsresults, and silence the rest of the assertions. r=bas 2011-11-24 12:01:39 +13:00
Nv3DVUtils.h
ReadbackLayerD3D9.h
ShadowBufferD3D9.cpp Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten 2011-11-03 12:10:10 -07:00
ShadowBufferD3D9.h
ThebesLayerD3D9.cpp Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten 2011-11-03 12:10:10 -07:00
ThebesLayerD3D9.h Merge from mozilla-central. 2011-10-17 11:52:12 -07:00