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https://gitlab.winehq.org/wine/wine-gecko.git
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546f98d63d
Backed out changeset 65ad9d8860d6 (bug 877115) Backed out changeset bf8095c168fb (bug 877115) Backed out changeset 290ad5863615 (bug 877115) Backed out changeset 4488ec28910e (bug 877115) Backed out changeset 45f8859c6fd6 (bug 877115) Backed out changeset 111cc426fa9e (bug 877115)
226 lines
6.9 KiB
C++
226 lines
6.9 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef SURFACESTREAM_H_
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#define SURFACESTREAM_H_
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#include <stack>
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#include <set>
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#include "mozilla/Monitor.h"
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#include "mozilla/Attributes.h"
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#include "gfxPoint.h"
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#include "SurfaceTypes.h"
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namespace mozilla {
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namespace gl {
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class GLContext;
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}
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namespace gfx {
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class SharedSurface;
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class SurfaceFactory;
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// Owned by: ScreenBuffer
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class SurfaceStream
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{
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public:
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typedef enum {
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MainThread,
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OffMainThread
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} OMTC;
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static SurfaceStreamType ChooseGLStreamType(OMTC omtc,
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bool preserveBuffer);
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static SurfaceStream* CreateForType(SurfaceStreamType type,
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mozilla::gl::GLContext* glContext,
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SurfaceStream* prevStream = nullptr);
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SurfaceStreamHandle GetShareHandle() {
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return reinterpret_cast<SurfaceStreamHandle>(this);
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}
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static SurfaceStream* FromHandle(SurfaceStreamHandle handle) {
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return (SurfaceStream*)handle;
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}
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const SurfaceStreamType mType;
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mozilla::gl::GLContext* GLContext() const { return mGLContext; }
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protected:
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// |mProd| is owned by us, but can be ripped away when
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// creating a new GLStream from this one.
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SharedSurface* mProducer;
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std::set<SharedSurface*> mSurfaces;
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std::stack<SharedSurface*> mScraps;
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mutable Monitor mMonitor;
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bool mIsAlive;
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// Do not use this. It exists solely so we can ref it in CanvasClientWebGL::Update()
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// before sent up to the compositor. You have been warned (Bug 894405)
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mozilla::gl::GLContext* mGLContext;
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// |previous| can be null, indicating this is the first one.
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// Otherwise, we pull in |mProd| from |previous| an our initial surface.
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SurfaceStream(SurfaceStreamType type, SurfaceStream* prevStream)
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: mType(type)
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, mProducer(nullptr)
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, mMonitor("SurfaceStream monitor")
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, mIsAlive(true)
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{
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MOZ_ASSERT(!prevStream || mType != prevStream->mType,
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"We should not need to create a SurfaceStream from another "
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"of the same type.");
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}
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public:
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virtual ~SurfaceStream();
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protected:
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// These functions below are helpers to make trading buffers around easier.
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// For instance, using Move(a,b) instead of normal assignment assures that
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// we are never leaving anything hanging around, keeping things very safe.
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static void Move(SharedSurface*& from, SharedSurface*& to) {
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MOZ_ASSERT(!to);
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to = from;
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from = nullptr;
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}
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void New(SurfaceFactory* factory, const gfxIntSize& size,
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SharedSurface*& surf);
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void Delete(SharedSurface*& surf);
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void Recycle(SurfaceFactory* factory, SharedSurface*& surf);
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// Surrender control of a surface, and return it for use elsewhere.
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SharedSurface* Surrender(SharedSurface*& surf);
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// Absorb control of a surface from elsewhere, clears its old location.
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SharedSurface* Absorb(SharedSurface*& surf);
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// For holding on to surfaces we don't need until we can return them to the
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// Producer's factory via SurfaceFactory::Recycle.
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// Not thread-safe.
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void Scrap(SharedSurface*& scrap);
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// Not thread-safe.
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void RecycleScraps(SurfaceFactory* factory);
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public:
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/* Note that ownership of the returned surfaces below
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* transfers to the caller.
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* SwapProd returns null on failure. Returning null doesn't mean nothing
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* happened, but rather that a surface allocation failed. After returning
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* null, we must be able to call SwapProducer again with better args
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* and have everything work again.
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* One common failure is asking for a too-large |size|.
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*/
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virtual SharedSurface* SwapProducer(SurfaceFactory* factory,
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const gfxIntSize& size) = 0;
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virtual SharedSurface* Resize(SurfaceFactory* factory, const gfxIntSize& size);
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protected:
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// SwapCons will return the same surface more than once,
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// if nothing new has been published.
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virtual SharedSurface* SwapConsumer_NoWait() = 0;
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public:
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virtual SharedSurface* SwapConsumer();
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virtual void SurrenderSurfaces(SharedSurface*& producer, SharedSurface*& consumer) = 0;
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};
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// Not thread-safe. Don't use cross-threads.
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class SurfaceStream_SingleBuffer
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: public SurfaceStream
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{
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protected:
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SharedSurface* mConsumer; // Only present after resize-swap.
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public:
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SurfaceStream_SingleBuffer(SurfaceStream* prevStream);
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virtual ~SurfaceStream_SingleBuffer();
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/* Since we're non-OMTC, we know the order of execution here:
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* SwapProd gets called in UpdateSurface, followed by
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* SwapCons being called in Render.
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*/
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virtual SharedSurface* SwapProducer(SurfaceFactory* factory,
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const gfxIntSize& size);
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virtual SharedSurface* SwapConsumer_NoWait();
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virtual void SurrenderSurfaces(SharedSurface*& producer, SharedSurface*& consumer);
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};
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// Our hero for preserveDrawingBuffer=true.
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class SurfaceStream_TripleBuffer_Copy
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: public SurfaceStream
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{
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protected:
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SharedSurface* mStaging;
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SharedSurface* mConsumer;
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public:
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SurfaceStream_TripleBuffer_Copy(SurfaceStream* prevStream);
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virtual ~SurfaceStream_TripleBuffer_Copy();
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virtual SharedSurface* SwapProducer(SurfaceFactory* factory,
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const gfxIntSize& size);
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virtual SharedSurface* SwapConsumer_NoWait();
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virtual void SurrenderSurfaces(SharedSurface*& producer, SharedSurface*& consumer);
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};
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class SurfaceStream_TripleBuffer
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: public SurfaceStream
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{
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protected:
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SharedSurface* mStaging;
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SharedSurface* mConsumer;
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// Returns true if we were able to wait, false if not
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virtual bool WaitForCompositor() { return false; }
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// To support subclasses initializing the mType.
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SurfaceStream_TripleBuffer(SurfaceStreamType type, SurfaceStream* prevStream);
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public:
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SurfaceStream_TripleBuffer(SurfaceStream* prevStream);
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virtual ~SurfaceStream_TripleBuffer();
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private:
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// Common constructor code.
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void Init(SurfaceStream* prevStream);
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public:
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// Done writing to prod, swap prod and staging
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virtual SharedSurface* SwapProducer(SurfaceFactory* factory,
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const gfxIntSize& size);
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virtual SharedSurface* SwapConsumer_NoWait();
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virtual void SurrenderSurfaces(SharedSurface*& producer, SharedSurface*& consumer);
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};
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class SurfaceStream_TripleBuffer_Async
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: public SurfaceStream_TripleBuffer
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{
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protected:
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virtual bool WaitForCompositor();
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public:
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SurfaceStream_TripleBuffer_Async(SurfaceStream* prevStream);
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virtual ~SurfaceStream_TripleBuffer_Async();
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};
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} /* namespace gfx */
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} /* namespace mozilla */
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#endif /* SURFACESTREAM_H_ */
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