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https://gitlab.winehq.org/wine/wine-gecko.git
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546f98d63d
Backed out changeset 65ad9d8860d6 (bug 877115) Backed out changeset bf8095c168fb (bug 877115) Backed out changeset 290ad5863615 (bug 877115) Backed out changeset 4488ec28910e (bug 877115) Backed out changeset 45f8859c6fd6 (bug 877115) Backed out changeset 111cc426fa9e (bug 877115)
311 lines
8.1 KiB
C++
311 lines
8.1 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* GLScreenBuffer is the abstraction for the "default framebuffer" used
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* by an offscreen GLContext. Since it's only for offscreen GLContext's,
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* it's only useful for things like WebGL, and is NOT used by the
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* compositor's GLContext. Remember that GLContext provides an abstraction
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* so that even if you want to draw to the 'screen', even if that's not
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* actually the screen, just draw to 0. This GLScreenBuffer class takes the
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* logic handling out of GLContext.
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*/
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#ifndef SCREEN_BUFFER_H_
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#define SCREEN_BUFFER_H_
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#include "SurfaceTypes.h"
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#include "GLContextTypes.h"
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#include "GLDefs.h"
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#include "gfxPoint.h"
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// Forwards:
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class gfxImageSurface;
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namespace mozilla {
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namespace gfx {
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class SurfaceStream;
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class SharedSurface;
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}
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namespace gl {
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class GLContext;
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class SharedSurface_GL;
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class SurfaceFactory_GL;
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}
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}
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namespace mozilla {
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namespace gl {
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class DrawBuffer
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{
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protected:
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typedef struct gfx::SurfaceCaps SurfaceCaps;
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public:
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// Infallible, may return null if unneeded.
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static DrawBuffer* Create(GLContext* const gl,
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const SurfaceCaps& caps,
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const GLFormats& formats,
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const gfxIntSize& size);
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protected:
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GLContext* const mGL;
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const gfxIntSize mSize;
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const GLuint mFB;
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const GLuint mColorMSRB;
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const GLuint mDepthRB;
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const GLuint mStencilRB;
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DrawBuffer(GLContext* gl,
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const gfxIntSize& size,
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GLuint fb,
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GLuint colorMSRB,
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GLuint depthRB,
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GLuint stencilRB)
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: mGL(gl)
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, mSize(size)
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, mFB(fb)
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, mColorMSRB(colorMSRB)
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, mDepthRB(depthRB)
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, mStencilRB(stencilRB)
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{}
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public:
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virtual ~DrawBuffer();
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const gfxIntSize& Size() const {
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return mSize;
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}
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GLuint FB() const {
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return mFB;
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}
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};
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class ReadBuffer
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{
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protected:
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typedef struct gfx::SurfaceCaps SurfaceCaps;
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public:
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// Infallible, always non-null.
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static ReadBuffer* Create(GLContext* gl,
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const SurfaceCaps& caps,
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const GLFormats& formats,
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SharedSurface_GL* surf);
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protected:
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GLContext* const mGL;
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const GLuint mFB;
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// mFB has the following attachments:
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const GLuint mDepthRB;
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const GLuint mStencilRB;
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// note no mColorRB here: this is provided by mSurf.
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SharedSurface_GL* mSurf; // Owned by GLScreenBuffer's SurfaceStream.
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ReadBuffer(GLContext* gl,
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GLuint fb,
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GLuint depthRB,
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GLuint stencilRB,
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SharedSurface_GL* surf)
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: mGL(gl)
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, mFB(fb)
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, mDepthRB(depthRB)
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, mStencilRB(stencilRB)
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, mSurf(surf)
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{}
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public:
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virtual ~ReadBuffer();
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// Cannot attach a surf of a different AttachType or Size than before.
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void Attach(SharedSurface_GL* surf);
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const gfxIntSize& Size() const;
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GLuint FB() const {
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return mFB;
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}
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SharedSurface_GL* SharedSurf() const {
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return mSurf;
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}
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};
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class GLScreenBuffer
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{
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protected:
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typedef class gfx::SurfaceStream SurfaceStream;
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typedef class gfx::SharedSurface SharedSurface;
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typedef gfx::SurfaceStreamType SurfaceStreamType;
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typedef gfx::SharedSurfaceType SharedSurfaceType;
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typedef struct gfx::SurfaceCaps SurfaceCaps;
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public:
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// Infallible.
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static GLScreenBuffer* Create(GLContext* gl,
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const gfxIntSize& size,
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const SurfaceCaps& caps);
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protected:
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GLContext* const mGL; // Owns us.
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SurfaceCaps mCaps;
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SurfaceFactory_GL* mFactory; // Owned by us.
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SurfaceStream* mStream; // Owned by us.
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DrawBuffer* mDraw; // Owned by us.
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ReadBuffer* mRead; // Owned by us.
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bool mNeedsBlit;
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// Below are the parts that help us pretend to be framebuffer 0:
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GLuint mUserDrawFB;
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GLuint mUserReadFB;
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GLuint mInternalDrawFB;
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GLuint mInternalReadFB;
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#ifdef DEBUG
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bool mInInternalMode_DrawFB;
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bool mInInternalMode_ReadFB;
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#endif
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GLScreenBuffer(GLContext* gl,
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const SurfaceCaps& caps,
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SurfaceFactory_GL* factory,
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SurfaceStream* stream)
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: mGL(gl)
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, mCaps(caps)
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, mFactory(factory)
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, mStream(stream)
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, mDraw(nullptr)
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, mRead(nullptr)
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, mNeedsBlit(true)
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, mUserDrawFB(0)
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, mUserReadFB(0)
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, mInternalDrawFB(0)
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, mInternalReadFB(0)
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#ifdef DEBUG
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, mInInternalMode_DrawFB(true)
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, mInInternalMode_ReadFB(true)
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#endif
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{}
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public:
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virtual ~GLScreenBuffer();
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SurfaceStream* Stream() const {
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return mStream;
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}
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SurfaceFactory_GL* Factory() const {
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return mFactory;
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}
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SharedSurface_GL* SharedSurf() const {
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MOZ_ASSERT(mRead);
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return mRead->SharedSurf();
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}
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bool PreserveBuffer() const {
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return mCaps.preserve;
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}
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const SurfaceCaps& Caps() const {
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return mCaps;
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}
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GLuint DrawFB() const {
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if (!mDraw)
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return ReadFB();
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return mDraw->FB();
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}
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GLuint ReadFB() const {
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return mRead->FB();
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}
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void DeletingFB(GLuint fb);
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const gfxIntSize& Size() const {
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MOZ_ASSERT(mRead);
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MOZ_ASSERT(!mDraw || mDraw->Size() == mRead->Size());
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return mRead->Size();
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}
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void BindAsFramebuffer(GLContext* const gl, GLenum target) const;
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void RequireBlit();
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void AssureBlitted();
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void AfterDrawCall();
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void BeforeReadCall();
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/**
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* Attempts to read pixels from the current bound framebuffer, if
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* it is backed by a SharedSurface_GL.
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*
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* Returns true if the pixel data has been read back, false
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* otherwise.
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*/
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bool ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
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GLenum format, GLenum type, GLvoid *pixels);
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/* Morph swaps out our SurfaceStream mechanism and replaces it with
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* one best suited to our platform and compositor configuration.
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*
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* Must be called on the producing thread.
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* We haven't made any guarantee that rendering is actually
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* done when Morph is run, just that it can't run concurrently
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* with rendering. This means that we can't just drop the contents
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* of the buffer, since we may only be partially done rendering.
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*
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* Once you pass newFactory into Morph, newFactory will be owned by
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* GLScreenBuffer, so `forget` any references to it that still exist.
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*/
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void Morph(SurfaceFactory_GL* newFactory, SurfaceStreamType streamType);
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protected:
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// Returns false on error or inability to resize.
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bool Swap(const gfxIntSize& size);
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public:
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bool PublishFrame(const gfxIntSize& size);
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bool Resize(const gfxIntSize& size);
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void Readback(SharedSurface_GL* src, gfxImageSurface* dest);
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protected:
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void Attach(SharedSurface* surface, const gfxIntSize& size);
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DrawBuffer* CreateDraw(const gfxIntSize& size);
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ReadBuffer* CreateRead(SharedSurface_GL* surf);
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public:
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/* `fb` in these functions is the framebuffer the GLContext is hoping to
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* bind. When this is 0, we intercept the call and bind our own
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* framebuffers. As a client of these functions, just bind 0 when you want
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* to draw to the default framebuffer/'screen'.
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*/
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void BindFB(GLuint fb);
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void BindDrawFB(GLuint fb);
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void BindReadFB(GLuint fb);
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GLuint GetFB() const;
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GLuint GetDrawFB() const;
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GLuint GetReadFB() const;
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// Here `fb` is the actual framebuffer you want bound. Binding 0 will
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// bind the (generally useless) default framebuffer.
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void BindDrawFB_Internal(GLuint fb);
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void BindReadFB_Internal(GLuint fb);
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};
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} // namespace gl
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} // namespace mozilla
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#endif // SCREEN_BUFFER_H_
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