mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
c727739057
--HG-- rename : gfx/layers/basic/BasicCanvasLayer.cpp => gfx/layers/CopyableCanvasLayer.cpp rename : gfx/layers/basic/BasicCanvasLayer.h => gfx/layers/CopyableCanvasLayer.h rename : gfx/layers/basic/BasicCanvasLayer.cpp => gfx/layers/client/ClientCanvasLayer.cpp rename : gfx/layers/basic/BasicCanvasLayer.h => gfx/layers/client/ClientCanvasLayer.h rename : gfx/layers/basic/BasicColorLayer.cpp => gfx/layers/client/ClientColorLayer.cpp rename : gfx/layers/basic/BasicContainerLayer.cpp => gfx/layers/client/ClientContainerLayer.cpp rename : gfx/layers/basic/BasicContainerLayer.h => gfx/layers/client/ClientContainerLayer.h rename : gfx/layers/basic/BasicImageLayer.cpp => gfx/layers/client/ClientImageLayer.cpp rename : gfx/layers/basic/BasicLayerManager.cpp => gfx/layers/client/ClientLayerManager.cpp rename : gfx/layers/basic/BasicLayers.h => gfx/layers/client/ClientLayerManager.h rename : gfx/layers/basic/BasicThebesLayer.cpp => gfx/layers/client/ClientThebesLayer.cpp rename : gfx/layers/basic/BasicThebesLayer.h => gfx/layers/client/ClientThebesLayer.h rename : gfx/layers/basic/BasicTiledThebesLayer.cpp => gfx/layers/client/ClientTiledThebesLayer.cpp rename : gfx/layers/basic/BasicTiledThebesLayer.h => gfx/layers/client/ClientTiledThebesLayer.h
1038 lines
35 KiB
C++
1038 lines
35 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "mozilla/dom/TabChild.h"
|
|
#include "mozilla/Hal.h"
|
|
#include "mozilla/layers/PLayerChild.h"
|
|
#include "mozilla/layers/PLayerTransactionChild.h"
|
|
#include "mozilla/layers/PLayerTransactionParent.h"
|
|
|
|
#include "gfxSharedImageSurface.h"
|
|
#include "gfxImageSurface.h"
|
|
#include "gfxUtils.h"
|
|
#include "gfxPlatform.h"
|
|
#include "nsXULAppAPI.h"
|
|
#include "RenderTrace.h"
|
|
#include "GeckoProfiler.h"
|
|
|
|
#define PIXMAN_DONT_DEFINE_STDINT
|
|
#include "pixman.h"
|
|
|
|
#include "BasicLayersImpl.h"
|
|
#include "BasicThebesLayer.h"
|
|
#include "BasicContainerLayer.h"
|
|
#include "CompositorChild.h"
|
|
#include "mozilla/Preferences.h"
|
|
#include "nsIWidget.h"
|
|
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
#include "AndroidBridge.h"
|
|
#endif
|
|
|
|
using namespace mozilla::dom;
|
|
using namespace mozilla::gfx;
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
/**
|
|
* Clips to the smallest device-pixel-aligned rectangle containing aRect
|
|
* in user space.
|
|
* Returns true if the clip is "perfect", i.e. we actually clipped exactly to
|
|
* aRect.
|
|
*/
|
|
static bool
|
|
ClipToContain(gfxContext* aContext, const nsIntRect& aRect)
|
|
{
|
|
gfxRect userRect(aRect.x, aRect.y, aRect.width, aRect.height);
|
|
gfxRect deviceRect = aContext->UserToDevice(userRect);
|
|
deviceRect.RoundOut();
|
|
|
|
gfxMatrix currentMatrix = aContext->CurrentMatrix();
|
|
aContext->IdentityMatrix();
|
|
aContext->NewPath();
|
|
aContext->Rectangle(deviceRect);
|
|
aContext->Clip();
|
|
aContext->SetMatrix(currentMatrix);
|
|
|
|
return aContext->DeviceToUser(deviceRect).IsEqualInterior(userRect);
|
|
}
|
|
|
|
already_AddRefed<gfxContext>
|
|
BasicLayerManager::PushGroupForLayer(gfxContext* aContext, Layer* aLayer,
|
|
const nsIntRegion& aRegion,
|
|
bool* aNeedsClipToVisibleRegion)
|
|
{
|
|
// If we need to call PushGroup, we should clip to the smallest possible
|
|
// area first to minimize the size of the temporary surface.
|
|
bool didCompleteClip = ClipToContain(aContext, aRegion.GetBounds());
|
|
|
|
nsRefPtr<gfxContext> result;
|
|
if (aLayer->CanUseOpaqueSurface() &&
|
|
((didCompleteClip && aRegion.GetNumRects() == 1) ||
|
|
!aContext->CurrentMatrix().HasNonIntegerTranslation())) {
|
|
// If the layer is opaque in its visible region we can push a CONTENT_COLOR
|
|
// group. We need to make sure that only pixels inside the layer's visible
|
|
// region are copied back to the destination. Remember if we've already
|
|
// clipped precisely to the visible region.
|
|
*aNeedsClipToVisibleRegion = !didCompleteClip || aRegion.GetNumRects() > 1;
|
|
result = PushGroupWithCachedSurface(aContext, gfxASurface::CONTENT_COLOR);
|
|
} else {
|
|
*aNeedsClipToVisibleRegion = false;
|
|
result = aContext;
|
|
if (aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) {
|
|
aContext->PushGroupAndCopyBackground(gfxASurface::CONTENT_COLOR_ALPHA);
|
|
} else {
|
|
aContext->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
|
|
}
|
|
}
|
|
return result.forget();
|
|
}
|
|
|
|
static nsIntRect
|
|
ToOutsideIntRect(const gfxRect &aRect)
|
|
{
|
|
gfxRect r = aRect;
|
|
r.RoundOut();
|
|
return nsIntRect(r.X(), r.Y(), r.Width(), r.Height());
|
|
}
|
|
|
|
static nsIntRect
|
|
ToInsideIntRect(const gfxRect& aRect)
|
|
{
|
|
gfxRect r = aRect;
|
|
r.RoundIn();
|
|
return nsIntRect(r.X(), r.Y(), r.Width(), r.Height());
|
|
}
|
|
|
|
// A context helper for BasicLayerManager::PaintLayer() that holds all the
|
|
// painting context together in a data structure so it can be easily passed
|
|
// around. It also uses ensures that the Transform and Opaque rect are restored
|
|
// to their former state on destruction.
|
|
|
|
class PaintLayerContext {
|
|
public:
|
|
PaintLayerContext(gfxContext* aTarget, Layer* aLayer,
|
|
LayerManager::DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData, ReadbackProcessor* aReadback)
|
|
: mTarget(aTarget)
|
|
, mTargetMatrixSR(aTarget)
|
|
, mLayer(aLayer)
|
|
, mCallback(aCallback)
|
|
, mCallbackData(aCallbackData)
|
|
, mReadback(aReadback)
|
|
, mPushedOpaqueRect(false)
|
|
{}
|
|
|
|
~PaintLayerContext()
|
|
{
|
|
// Matrix is restored by mTargetMatrixSR
|
|
if (mPushedOpaqueRect)
|
|
{
|
|
ClearOpaqueRect();
|
|
}
|
|
}
|
|
|
|
// Gets the effective transform and returns true if it is a 2D
|
|
// transform.
|
|
bool Setup2DTransform()
|
|
{
|
|
const gfx3DMatrix& effectiveTransform = mLayer->GetEffectiveTransform();
|
|
// Will return an identity matrix for 3d transforms.
|
|
return effectiveTransform.CanDraw2D(&mTransform);
|
|
}
|
|
|
|
// Applies the effective transform if it's 2D. If it's a 3D transform then
|
|
// it applies an identity.
|
|
void Apply2DTransform()
|
|
{
|
|
mTarget->SetMatrix(mTransform);
|
|
}
|
|
|
|
// Set the opaque rect to match the bounds of the visible region.
|
|
void AnnotateOpaqueRect()
|
|
{
|
|
const nsIntRegion& visibleRegion = mLayer->GetEffectiveVisibleRegion();
|
|
const nsIntRect& bounds = visibleRegion.GetBounds();
|
|
nsRefPtr<gfxASurface> currentSurface = mTarget->CurrentSurface();
|
|
|
|
if (mTarget->IsCairo()) {
|
|
const gfxRect& targetOpaqueRect = currentSurface->GetOpaqueRect();
|
|
|
|
// Try to annotate currentSurface with a region of pixels that have been
|
|
// (or will be) painted opaque, if no such region is currently set.
|
|
if (targetOpaqueRect.IsEmpty() && visibleRegion.GetNumRects() == 1 &&
|
|
(mLayer->GetContentFlags() & Layer::CONTENT_OPAQUE) &&
|
|
!mTransform.HasNonAxisAlignedTransform()) {
|
|
currentSurface->SetOpaqueRect(
|
|
mTarget->UserToDevice(gfxRect(bounds.x, bounds.y, bounds.width, bounds.height)));
|
|
mPushedOpaqueRect = true;
|
|
}
|
|
} else {
|
|
DrawTarget *dt = mTarget->GetDrawTarget();
|
|
const IntRect& targetOpaqueRect = dt->GetOpaqueRect();
|
|
|
|
// Try to annotate currentSurface with a region of pixels that have been
|
|
// (or will be) painted opaque, if no such region is currently set.
|
|
if (targetOpaqueRect.IsEmpty() && visibleRegion.GetNumRects() == 1 &&
|
|
(mLayer->GetContentFlags() & Layer::CONTENT_OPAQUE) &&
|
|
!mTransform.HasNonAxisAlignedTransform()) {
|
|
|
|
gfx::Rect opaqueRect = dt->GetTransform().TransformBounds(
|
|
gfx::Rect(bounds.x, bounds.y, bounds.width, bounds.height));
|
|
opaqueRect.RoundIn();
|
|
IntRect intOpaqueRect;
|
|
if (opaqueRect.ToIntRect(&intOpaqueRect)) {
|
|
mTarget->GetDrawTarget()->SetOpaqueRect(intOpaqueRect);
|
|
mPushedOpaqueRect = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Clear the Opaque rect. Although this doesn't really restore it to it's
|
|
// previous state it will happen on the exit path of the PaintLayer() so when
|
|
// painting is complete the opaque rect qill be clear.
|
|
void ClearOpaqueRect() {
|
|
if (mTarget->IsCairo()) {
|
|
nsRefPtr<gfxASurface> currentSurface = mTarget->CurrentSurface();
|
|
currentSurface->SetOpaqueRect(gfxRect());
|
|
} else {
|
|
mTarget->GetDrawTarget()->SetOpaqueRect(IntRect());
|
|
}
|
|
}
|
|
|
|
gfxContext* mTarget;
|
|
gfxContextMatrixAutoSaveRestore mTargetMatrixSR;
|
|
Layer* mLayer;
|
|
LayerManager::DrawThebesLayerCallback mCallback;
|
|
void* mCallbackData;
|
|
ReadbackProcessor* mReadback;
|
|
gfxMatrix mTransform;
|
|
bool mPushedOpaqueRect;
|
|
};
|
|
|
|
BasicLayerManager::BasicLayerManager(nsIWidget* aWidget) :
|
|
mPhase(PHASE_NONE),
|
|
mWidget(aWidget)
|
|
, mDoubleBuffering(BUFFER_NONE), mUsingDefaultTarget(false)
|
|
, mCachedSurfaceInUse(false)
|
|
, mTransactionIncomplete(false)
|
|
, mCompositorMightResample(false)
|
|
{
|
|
MOZ_COUNT_CTOR(BasicLayerManager);
|
|
NS_ASSERTION(aWidget, "Must provide a widget");
|
|
}
|
|
|
|
BasicLayerManager::BasicLayerManager() :
|
|
mPhase(PHASE_NONE),
|
|
mWidget(nullptr)
|
|
, mDoubleBuffering(BUFFER_NONE), mUsingDefaultTarget(false)
|
|
, mCachedSurfaceInUse(false)
|
|
, mTransactionIncomplete(false)
|
|
{
|
|
MOZ_COUNT_CTOR(BasicLayerManager);
|
|
}
|
|
|
|
BasicLayerManager::~BasicLayerManager()
|
|
{
|
|
NS_ASSERTION(!InTransaction(), "Died during transaction?");
|
|
|
|
ClearCachedResources();
|
|
|
|
mRoot = nullptr;
|
|
|
|
MOZ_COUNT_DTOR(BasicLayerManager);
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::SetDefaultTarget(gfxContext* aContext)
|
|
{
|
|
NS_ASSERTION(!InTransaction(),
|
|
"Must set default target outside transaction");
|
|
mDefaultTarget = aContext;
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::SetDefaultTargetConfiguration(BufferMode aDoubleBuffering, ScreenRotation aRotation)
|
|
{
|
|
mDoubleBuffering = aDoubleBuffering;
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::BeginTransaction()
|
|
{
|
|
mInTransaction = true;
|
|
mUsingDefaultTarget = true;
|
|
BeginTransactionWithTarget(mDefaultTarget);
|
|
}
|
|
|
|
already_AddRefed<gfxContext>
|
|
BasicLayerManager::PushGroupWithCachedSurface(gfxContext *aTarget,
|
|
gfxASurface::gfxContentType aContent)
|
|
{
|
|
nsRefPtr<gfxContext> ctx;
|
|
// We can't cache Azure DrawTargets at this point.
|
|
if (!mCachedSurfaceInUse && aTarget->IsCairo()) {
|
|
gfxContextMatrixAutoSaveRestore saveMatrix(aTarget);
|
|
aTarget->IdentityMatrix();
|
|
|
|
nsRefPtr<gfxASurface> currentSurf = aTarget->CurrentSurface();
|
|
gfxRect clip = aTarget->GetClipExtents();
|
|
clip.RoundOut();
|
|
|
|
ctx = mCachedSurface.Get(aContent, clip, currentSurf);
|
|
|
|
if (ctx) {
|
|
mCachedSurfaceInUse = true;
|
|
/* Align our buffer for the original surface */
|
|
ctx->SetMatrix(saveMatrix.Matrix());
|
|
return ctx.forget();
|
|
}
|
|
}
|
|
|
|
ctx = aTarget;
|
|
ctx->PushGroup(aContent);
|
|
return ctx.forget();
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::PopGroupToSourceWithCachedSurface(gfxContext *aTarget, gfxContext *aPushed)
|
|
{
|
|
if (!aTarget)
|
|
return;
|
|
nsRefPtr<gfxASurface> current = aPushed->CurrentSurface();
|
|
if (aTarget->IsCairo() && mCachedSurface.IsSurface(current)) {
|
|
gfxContextMatrixAutoSaveRestore saveMatrix(aTarget);
|
|
aTarget->IdentityMatrix();
|
|
aTarget->SetSource(current);
|
|
mCachedSurfaceInUse = false;
|
|
} else {
|
|
aTarget->PopGroupToSource();
|
|
}
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::BeginTransactionWithTarget(gfxContext* aTarget)
|
|
{
|
|
mInTransaction = true;
|
|
|
|
#ifdef MOZ_LAYERS_HAVE_LOG
|
|
MOZ_LAYERS_LOG(("[----- BeginTransaction"));
|
|
Log();
|
|
#endif
|
|
|
|
NS_ASSERTION(!InTransaction(), "Nested transactions not allowed");
|
|
mPhase = PHASE_CONSTRUCTION;
|
|
mTarget = aTarget;
|
|
}
|
|
|
|
static void
|
|
TransformIntRect(nsIntRect& aRect, const gfxMatrix& aMatrix,
|
|
nsIntRect (*aRoundMethod)(const gfxRect&))
|
|
{
|
|
gfxRect gr = gfxRect(aRect.x, aRect.y, aRect.width, aRect.height);
|
|
gr = aMatrix.TransformBounds(gr);
|
|
aRect = (*aRoundMethod)(gr);
|
|
}
|
|
|
|
/**
|
|
* This function assumes that GetEffectiveTransform transforms
|
|
* all layers to the same coordinate system (the "root coordinate system").
|
|
* It can't be used as is by accelerated layers because of intermediate surfaces.
|
|
* This must set the hidden flag to true or false on *all* layers in the subtree.
|
|
* It also sets the operator for all layers to "OVER", and call
|
|
* SetDrawAtomically(false).
|
|
* It clears mClipToVisibleRegion on all layers.
|
|
* @param aClipRect the cliprect, in the root coordinate system. We assume
|
|
* that any layer drawing is clipped to this rect. It is therefore not
|
|
* allowed to add to the opaque region outside that rect.
|
|
* @param aDirtyRect the dirty rect that will be painted, in the root
|
|
* coordinate system. Layers outside this rect should be hidden.
|
|
* @param aOpaqueRegion the opaque region covering aLayer, in the
|
|
* root coordinate system.
|
|
*/
|
|
enum {
|
|
ALLOW_OPAQUE = 0x01,
|
|
};
|
|
static void
|
|
MarkLayersHidden(Layer* aLayer, const nsIntRect& aClipRect,
|
|
const nsIntRect& aDirtyRect,
|
|
nsIntRegion& aOpaqueRegion,
|
|
uint32_t aFlags)
|
|
{
|
|
nsIntRect newClipRect(aClipRect);
|
|
uint32_t newFlags = aFlags;
|
|
|
|
// Allow aLayer or aLayer's descendants to cover underlying layers
|
|
// only if it's opaque.
|
|
if (aLayer->GetOpacity() != 1.0f) {
|
|
newFlags &= ~ALLOW_OPAQUE;
|
|
}
|
|
|
|
{
|
|
const nsIntRect* clipRect = aLayer->GetEffectiveClipRect();
|
|
if (clipRect) {
|
|
nsIntRect cr = *clipRect;
|
|
// clipRect is in the container's coordinate system. Get it into the
|
|
// global coordinate system.
|
|
if (aLayer->GetParent()) {
|
|
gfxMatrix tr;
|
|
if (aLayer->GetParent()->GetEffectiveTransform().CanDraw2D(&tr)) {
|
|
// Clip rect is applied after aLayer's transform, i.e., in the coordinate
|
|
// system of aLayer's parent.
|
|
TransformIntRect(cr, tr, ToInsideIntRect);
|
|
} else {
|
|
cr.SetRect(0, 0, 0, 0);
|
|
}
|
|
}
|
|
newClipRect.IntersectRect(newClipRect, cr);
|
|
}
|
|
}
|
|
|
|
BasicImplData* data = ToData(aLayer);
|
|
data->SetOperator(gfxContext::OPERATOR_OVER);
|
|
data->SetClipToVisibleRegion(false);
|
|
data->SetDrawAtomically(false);
|
|
|
|
if (!aLayer->AsContainerLayer()) {
|
|
gfxMatrix transform;
|
|
if (!aLayer->GetEffectiveTransform().CanDraw2D(&transform)) {
|
|
data->SetHidden(false);
|
|
return;
|
|
}
|
|
|
|
nsIntRegion region = aLayer->GetEffectiveVisibleRegion();
|
|
nsIntRect r = region.GetBounds();
|
|
TransformIntRect(r, transform, ToOutsideIntRect);
|
|
r.IntersectRect(r, aDirtyRect);
|
|
data->SetHidden(aOpaqueRegion.Contains(r));
|
|
|
|
// Allow aLayer to cover underlying layers only if aLayer's
|
|
// content is opaque
|
|
if ((aLayer->GetContentFlags() & Layer::CONTENT_OPAQUE) &&
|
|
(newFlags & ALLOW_OPAQUE)) {
|
|
nsIntRegionRectIterator it(region);
|
|
while (const nsIntRect* sr = it.Next()) {
|
|
r = *sr;
|
|
TransformIntRect(r, transform, ToInsideIntRect);
|
|
|
|
r.IntersectRect(r, newClipRect);
|
|
aOpaqueRegion.Or(aOpaqueRegion, r);
|
|
}
|
|
}
|
|
} else {
|
|
Layer* child = aLayer->GetLastChild();
|
|
bool allHidden = true;
|
|
for (; child; child = child->GetPrevSibling()) {
|
|
MarkLayersHidden(child, newClipRect, aDirtyRect, aOpaqueRegion, newFlags);
|
|
if (!ToData(child)->IsHidden()) {
|
|
allHidden = false;
|
|
}
|
|
}
|
|
data->SetHidden(allHidden);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This function assumes that GetEffectiveTransform transforms
|
|
* all layers to the same coordinate system (the "root coordinate system").
|
|
* MarkLayersHidden must be called before calling this.
|
|
* @param aVisibleRect the rectangle of aLayer that is visible (i.e. not
|
|
* clipped and in the dirty rect), in the root coordinate system.
|
|
*/
|
|
static void
|
|
ApplyDoubleBuffering(Layer* aLayer, const nsIntRect& aVisibleRect)
|
|
{
|
|
BasicImplData* data = ToData(aLayer);
|
|
if (data->IsHidden())
|
|
return;
|
|
|
|
nsIntRect newVisibleRect(aVisibleRect);
|
|
|
|
{
|
|
const nsIntRect* clipRect = aLayer->GetEffectiveClipRect();
|
|
if (clipRect) {
|
|
nsIntRect cr = *clipRect;
|
|
// clipRect is in the container's coordinate system. Get it into the
|
|
// global coordinate system.
|
|
if (aLayer->GetParent()) {
|
|
gfxMatrix tr;
|
|
if (aLayer->GetParent()->GetEffectiveTransform().CanDraw2D(&tr)) {
|
|
NS_ASSERTION(!tr.HasNonIntegerTranslation(),
|
|
"Parent can only have an integer translation");
|
|
cr += nsIntPoint(int32_t(tr.x0), int32_t(tr.y0));
|
|
} else {
|
|
NS_ERROR("Parent can only have an integer translation");
|
|
}
|
|
}
|
|
newVisibleRect.IntersectRect(newVisibleRect, cr);
|
|
}
|
|
}
|
|
|
|
BasicContainerLayer* container =
|
|
static_cast<BasicContainerLayer*>(aLayer->AsContainerLayer());
|
|
// Layers that act as their own backbuffers should be drawn to the destination
|
|
// using OPERATOR_SOURCE to ensure that alpha values in a transparent window
|
|
// are cleared. This can also be faster than OPERATOR_OVER.
|
|
if (!container) {
|
|
data->SetOperator(gfxContext::OPERATOR_SOURCE);
|
|
data->SetDrawAtomically(true);
|
|
} else {
|
|
if (container->UseIntermediateSurface() ||
|
|
!container->ChildrenPartitionVisibleRegion(newVisibleRect)) {
|
|
// We need to double-buffer this container.
|
|
data->SetOperator(gfxContext::OPERATOR_SOURCE);
|
|
container->ForceIntermediateSurface();
|
|
} else {
|
|
// Tell the children to clip to their visible regions so our assumption
|
|
// that they don't paint outside their visible regions is valid!
|
|
for (Layer* child = aLayer->GetFirstChild(); child;
|
|
child = child->GetNextSibling()) {
|
|
ToData(child)->SetClipToVisibleRegion(true);
|
|
ApplyDoubleBuffering(child, newVisibleRect);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::EndTransaction(DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData,
|
|
EndTransactionFlags aFlags)
|
|
{
|
|
mInTransaction = false;
|
|
|
|
EndTransactionInternal(aCallback, aCallbackData, aFlags);
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::AbortTransaction()
|
|
{
|
|
NS_ASSERTION(InConstruction(), "Should be in construction phase");
|
|
mPhase = PHASE_NONE;
|
|
mUsingDefaultTarget = false;
|
|
mInTransaction = false;
|
|
}
|
|
|
|
bool
|
|
BasicLayerManager::EndTransactionInternal(DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData,
|
|
EndTransactionFlags aFlags)
|
|
{
|
|
PROFILER_LABEL("BasicLayerManager", "EndTransactionInternal");
|
|
#ifdef MOZ_LAYERS_HAVE_LOG
|
|
MOZ_LAYERS_LOG((" ----- (beginning paint)"));
|
|
Log();
|
|
#endif
|
|
|
|
NS_ASSERTION(InConstruction(), "Should be in construction phase");
|
|
mPhase = PHASE_DRAWING;
|
|
|
|
Layer* aLayer = GetRoot();
|
|
RenderTraceLayers(aLayer, "FF00");
|
|
|
|
mTransactionIncomplete = false;
|
|
|
|
if (aFlags & END_NO_COMPOSITE) {
|
|
if (!mDummyTarget) {
|
|
// XXX: We should really just set mTarget to null and make sure we can handle that further down the call chain
|
|
// Creating this temporary surface can be expensive on some platforms (d2d in particular), so cache it between paints.
|
|
nsRefPtr<gfxASurface> surf = gfxPlatform::GetPlatform()->CreateOffscreenSurface(gfxIntSize(1, 1), gfxASurface::CONTENT_COLOR);
|
|
mDummyTarget = new gfxContext(surf);
|
|
}
|
|
mTarget = mDummyTarget;
|
|
}
|
|
|
|
if (mTarget && mRoot && !(aFlags & END_NO_IMMEDIATE_REDRAW)) {
|
|
nsIntRect clipRect;
|
|
if (HasShadowManager()) {
|
|
// If this has a shadow manager, the clip extents of mTarget are meaningless.
|
|
// So instead just use the root layer's visible region bounds.
|
|
const nsIntRect& bounds = mRoot->GetVisibleRegion().GetBounds();
|
|
gfxRect deviceRect =
|
|
mTarget->UserToDevice(gfxRect(bounds.x, bounds.y, bounds.width, bounds.height));
|
|
clipRect = ToOutsideIntRect(deviceRect);
|
|
} else {
|
|
gfxContextMatrixAutoSaveRestore save(mTarget);
|
|
mTarget->SetMatrix(gfxMatrix());
|
|
clipRect = ToOutsideIntRect(mTarget->GetClipExtents());
|
|
}
|
|
|
|
if (aFlags & END_NO_COMPOSITE) {
|
|
// Apply pending tree updates before recomputing effective
|
|
// properties.
|
|
aLayer->ApplyPendingUpdatesToSubtree();
|
|
}
|
|
|
|
// Need to do this before we call ApplyDoubleBuffering,
|
|
// which depends on correct effective transforms
|
|
mSnapEffectiveTransforms =
|
|
!(mTarget->GetFlags() & gfxContext::FLAG_DISABLE_SNAPPING);
|
|
mRoot->ComputeEffectiveTransforms(gfx3DMatrix::From2D(mTarget->CurrentMatrix()));
|
|
|
|
if (IsRetained()) {
|
|
nsIntRegion region;
|
|
MarkLayersHidden(mRoot, clipRect, clipRect, region, ALLOW_OPAQUE);
|
|
if (mUsingDefaultTarget && mDoubleBuffering != BUFFER_NONE) {
|
|
ApplyDoubleBuffering(mRoot, clipRect);
|
|
}
|
|
}
|
|
|
|
if (aFlags & END_NO_COMPOSITE) {
|
|
if (IsRetained()) {
|
|
// Clip the destination out so that we don't draw to it, and
|
|
// only end up validating ThebesLayers.
|
|
mTarget->Clip(gfxRect(0, 0, 0, 0));
|
|
PaintLayer(mTarget, mRoot, aCallback, aCallbackData, nullptr);
|
|
}
|
|
// If we're not retained, then don't composite means do nothing at all.
|
|
} else {
|
|
PaintLayer(mTarget, mRoot, aCallback, aCallbackData, nullptr);
|
|
if (mWidget) {
|
|
FlashWidgetUpdateArea(mTarget);
|
|
}
|
|
LayerManager::PostPresent();
|
|
}
|
|
|
|
if (!mTransactionIncomplete) {
|
|
// Clear out target if we have a complete transaction.
|
|
mTarget = nullptr;
|
|
}
|
|
}
|
|
|
|
#ifdef MOZ_LAYERS_HAVE_LOG
|
|
Log();
|
|
MOZ_LAYERS_LOG(("]----- EndTransaction"));
|
|
#endif
|
|
|
|
// Go back to the construction phase if the transaction isn't complete.
|
|
// Layout will update the layer tree and call EndTransaction().
|
|
mPhase = mTransactionIncomplete ? PHASE_CONSTRUCTION : PHASE_NONE;
|
|
|
|
if (!mTransactionIncomplete) {
|
|
// This is still valid if the transaction was incomplete.
|
|
mUsingDefaultTarget = false;
|
|
}
|
|
|
|
NS_ASSERTION(!aCallback || !mTransactionIncomplete,
|
|
"If callback is not null, transaction must be complete");
|
|
|
|
// XXX - We should probably assert here that for an incomplete transaction
|
|
// out target is the default target.
|
|
|
|
return !mTransactionIncomplete;
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::FlashWidgetUpdateArea(gfxContext *aContext)
|
|
{
|
|
static bool sWidgetFlashingEnabled;
|
|
static bool sWidgetFlashingPrefCached = false;
|
|
|
|
if (!sWidgetFlashingPrefCached) {
|
|
sWidgetFlashingPrefCached = true;
|
|
mozilla::Preferences::AddBoolVarCache(&sWidgetFlashingEnabled,
|
|
"nglayout.debug.widget_update_flashing");
|
|
}
|
|
|
|
if (sWidgetFlashingEnabled) {
|
|
float r = float(rand()) / RAND_MAX;
|
|
float g = float(rand()) / RAND_MAX;
|
|
float b = float(rand()) / RAND_MAX;
|
|
aContext->SetColor(gfxRGBA(r, g, b, 0.2));
|
|
aContext->Paint();
|
|
}
|
|
}
|
|
|
|
bool
|
|
BasicLayerManager::EndEmptyTransaction(EndTransactionFlags aFlags)
|
|
{
|
|
mInTransaction = false;
|
|
|
|
if (!mRoot) {
|
|
return false;
|
|
}
|
|
|
|
return EndTransactionInternal(nullptr, nullptr, aFlags);
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::SetRoot(Layer* aLayer)
|
|
{
|
|
NS_ASSERTION(aLayer, "Root can't be null");
|
|
NS_ASSERTION(aLayer->Manager() == this, "Wrong manager");
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
mRoot = aLayer;
|
|
}
|
|
|
|
static pixman_transform
|
|
Matrix3DToPixman(const gfx3DMatrix& aMatrix)
|
|
{
|
|
pixman_f_transform transform;
|
|
|
|
transform.m[0][0] = aMatrix._11;
|
|
transform.m[0][1] = aMatrix._21;
|
|
transform.m[0][2] = aMatrix._41;
|
|
transform.m[1][0] = aMatrix._12;
|
|
transform.m[1][1] = aMatrix._22;
|
|
transform.m[1][2] = aMatrix._42;
|
|
transform.m[2][0] = aMatrix._14;
|
|
transform.m[2][1] = aMatrix._24;
|
|
transform.m[2][2] = aMatrix._44;
|
|
|
|
pixman_transform result;
|
|
pixman_transform_from_pixman_f_transform(&result, &transform);
|
|
|
|
return result;
|
|
}
|
|
|
|
static void
|
|
PixmanTransform(const gfxImageSurface *aDest,
|
|
const gfxImageSurface *aSrc,
|
|
const gfx3DMatrix& aTransform,
|
|
gfxPoint aDestOffset)
|
|
{
|
|
gfxIntSize destSize = aDest->GetSize();
|
|
pixman_image_t* dest = pixman_image_create_bits(aDest->Format() == gfxASurface::ImageFormatARGB32 ? PIXMAN_a8r8g8b8 : PIXMAN_x8r8g8b8,
|
|
destSize.width,
|
|
destSize.height,
|
|
(uint32_t*)aDest->Data(),
|
|
aDest->Stride());
|
|
|
|
gfxIntSize srcSize = aSrc->GetSize();
|
|
pixman_image_t* src = pixman_image_create_bits(aSrc->Format() == gfxASurface::ImageFormatARGB32 ? PIXMAN_a8r8g8b8 : PIXMAN_x8r8g8b8,
|
|
srcSize.width,
|
|
srcSize.height,
|
|
(uint32_t*)aSrc->Data(),
|
|
aSrc->Stride());
|
|
|
|
NS_ABORT_IF_FALSE(src && dest, "Failed to create pixman images?");
|
|
|
|
pixman_transform pixTransform = Matrix3DToPixman(aTransform);
|
|
pixman_transform pixTransformInverted;
|
|
|
|
// If the transform is singular then nothing would be drawn anyway, return here
|
|
if (!pixman_transform_invert(&pixTransformInverted, &pixTransform)) {
|
|
return;
|
|
}
|
|
pixman_image_set_transform(src, &pixTransformInverted);
|
|
|
|
pixman_image_composite32(PIXMAN_OP_SRC,
|
|
src,
|
|
nullptr,
|
|
dest,
|
|
aDestOffset.x,
|
|
aDestOffset.y,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
destSize.width,
|
|
destSize.height);
|
|
|
|
pixman_image_unref(dest);
|
|
pixman_image_unref(src);
|
|
}
|
|
|
|
/**
|
|
* Transform a surface using a gfx3DMatrix and blit to the destination if
|
|
* it is efficient to do so.
|
|
*
|
|
* @param aSource Source surface.
|
|
* @param aDest Desintation context.
|
|
* @param aBounds Area represented by aSource.
|
|
* @param aTransform Transformation matrix.
|
|
* @param aDestRect Output: rectangle in which to draw returned surface on aDest
|
|
* (same size as aDest). Only filled in if this returns
|
|
* a surface.
|
|
* @param aDontBlit Never draw to aDest if this is true.
|
|
* @return Transformed surface, or nullptr if it has been drawn to aDest.
|
|
*/
|
|
static already_AddRefed<gfxASurface>
|
|
Transform3D(gfxASurface* aSource, gfxContext* aDest,
|
|
const gfxRect& aBounds, const gfx3DMatrix& aTransform,
|
|
gfxRect& aDestRect, bool aDontBlit)
|
|
{
|
|
nsRefPtr<gfxImageSurface> sourceImage = aSource->GetAsImageSurface();
|
|
if (!sourceImage) {
|
|
sourceImage = new gfxImageSurface(gfxIntSize(aBounds.width, aBounds.height), gfxPlatform::GetPlatform()->OptimalFormatForContent(aSource->GetContentType()));
|
|
nsRefPtr<gfxContext> ctx = new gfxContext(sourceImage);
|
|
|
|
aSource->SetDeviceOffset(gfxPoint(0, 0));
|
|
ctx->SetSource(aSource);
|
|
ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
|
|
ctx->Paint();
|
|
}
|
|
|
|
// Find the transformed rectangle of our layer.
|
|
gfxRect offsetRect = aTransform.TransformBounds(aBounds);
|
|
|
|
// Intersect the transformed layer with the destination rectangle.
|
|
// This is in device space since we have an identity transform set on aTarget.
|
|
aDestRect = aDest->GetClipExtents();
|
|
aDestRect.IntersectRect(aDestRect, offsetRect);
|
|
aDestRect.RoundOut();
|
|
|
|
// Create a surface the size of the transformed object.
|
|
nsRefPtr<gfxASurface> dest = aDest->CurrentSurface();
|
|
nsRefPtr<gfxImageSurface> destImage;
|
|
gfxPoint offset;
|
|
bool blitComplete;
|
|
if (!destImage || aDontBlit || !aDest->ClipContainsRect(aDestRect)) {
|
|
destImage = new gfxImageSurface(gfxIntSize(aDestRect.width, aDestRect.height),
|
|
gfxASurface::ImageFormatARGB32);
|
|
offset = aDestRect.TopLeft();
|
|
blitComplete = false;
|
|
} else {
|
|
offset = -dest->GetDeviceOffset();
|
|
blitComplete = true;
|
|
}
|
|
|
|
// Include a translation to the correct origin.
|
|
gfx3DMatrix translation = gfx3DMatrix::Translation(aBounds.x, aBounds.y, 0);
|
|
|
|
// Transform the content and offset it such that the content begins at the origin.
|
|
PixmanTransform(destImage, sourceImage, translation * aTransform, offset);
|
|
|
|
if (blitComplete) {
|
|
return nullptr;
|
|
}
|
|
|
|
// If we haven't actually drawn to aDest then return our temporary image so
|
|
// that the caller can do this.
|
|
return destImage.forget();
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::PaintSelfOrChildren(PaintLayerContext& aPaintContext,
|
|
gfxContext* aGroupTarget)
|
|
{
|
|
BasicImplData* data = ToData(aPaintContext.mLayer);
|
|
|
|
if (aPaintContext.mLayer->GetFirstChild() &&
|
|
aPaintContext.mLayer->GetMaskLayer() &&
|
|
HasShadowManager()) {
|
|
// 'paint' the mask so that it gets sent to the shadow layer tree
|
|
static_cast<BasicImplData*>(aPaintContext.mLayer->GetMaskLayer()->ImplData())
|
|
->Paint(nullptr, nullptr);
|
|
}
|
|
|
|
/* Only paint ourself, or our children - This optimization relies on this! */
|
|
Layer* child = aPaintContext.mLayer->GetFirstChild();
|
|
if (!child) {
|
|
if (aPaintContext.mLayer->AsThebesLayer()) {
|
|
data->PaintThebes(aGroupTarget, aPaintContext.mLayer->GetMaskLayer(),
|
|
aPaintContext.mCallback, aPaintContext.mCallbackData,
|
|
aPaintContext.mReadback);
|
|
} else {
|
|
data->Paint(aGroupTarget, aPaintContext.mLayer->GetMaskLayer());
|
|
}
|
|
} else {
|
|
ReadbackProcessor readback;
|
|
ContainerLayer* container =
|
|
static_cast<ContainerLayer*>(aPaintContext.mLayer);
|
|
if (IsRetained()) {
|
|
readback.BuildUpdates(container);
|
|
}
|
|
nsAutoTArray<Layer*, 12> children;
|
|
container->SortChildrenBy3DZOrder(children);
|
|
for (uint32_t i = 0; i < children.Length(); i++) {
|
|
PaintLayer(aGroupTarget, children.ElementAt(i), aPaintContext.mCallback,
|
|
aPaintContext.mCallbackData, &readback);
|
|
if (mTransactionIncomplete)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::FlushGroup(PaintLayerContext& aPaintContext, bool aNeedsClipToVisibleRegion)
|
|
{
|
|
// If we're doing our own double-buffering, we need to avoid drawing
|
|
// the results of an incomplete transaction to the destination surface ---
|
|
// that could cause flicker. Double-buffering is implemented using a
|
|
// temporary surface for one or more container layers, so we need to stop
|
|
// those temporary surfaces from being composited to aTarget.
|
|
// ApplyDoubleBuffering guarantees that this container layer can't
|
|
// intersect any other leaf layers, so if the transaction is not yet marked
|
|
// incomplete, the contents of this container layer are the final contents
|
|
// for the window.
|
|
if (!mTransactionIncomplete) {
|
|
if (aNeedsClipToVisibleRegion) {
|
|
gfxUtils::ClipToRegion(aPaintContext.mTarget,
|
|
aPaintContext.mLayer->GetEffectiveVisibleRegion());
|
|
}
|
|
BasicContainerLayer* container = static_cast<BasicContainerLayer*>(aPaintContext.mLayer);
|
|
AutoSetOperator setOperator(aPaintContext.mTarget, container->GetOperator());
|
|
PaintWithMask(aPaintContext.mTarget, aPaintContext.mLayer->GetEffectiveOpacity(),
|
|
HasShadowManager() ? nullptr : aPaintContext.mLayer->GetMaskLayer());
|
|
}
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::PaintLayer(gfxContext* aTarget,
|
|
Layer* aLayer,
|
|
DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData,
|
|
ReadbackProcessor* aReadback)
|
|
{
|
|
PROFILER_LABEL("BasicLayerManager", "PaintLayer");
|
|
PaintLayerContext paintLayerContext(aTarget, aLayer, aCallback, aCallbackData, aReadback);
|
|
|
|
// Don't attempt to paint layers with a singular transform, cairo will
|
|
// just throw an error.
|
|
if (aLayer->GetEffectiveTransform().IsSingular()) {
|
|
return;
|
|
}
|
|
|
|
RenderTraceScope trace("BasicLayerManager::PaintLayer", "707070");
|
|
|
|
const nsIntRect* clipRect = aLayer->GetEffectiveClipRect();
|
|
// aLayer might not be a container layer, but if so we take care not to use
|
|
// the container variable
|
|
BasicContainerLayer* container = static_cast<BasicContainerLayer*>(aLayer);
|
|
bool needsGroup = aLayer->GetFirstChild() &&
|
|
container->UseIntermediateSurface();
|
|
BasicImplData* data = ToData(aLayer);
|
|
bool needsClipToVisibleRegion =
|
|
data->GetClipToVisibleRegion() && !aLayer->AsThebesLayer();
|
|
NS_ASSERTION(needsGroup || !aLayer->GetFirstChild() ||
|
|
container->GetOperator() == gfxContext::OPERATOR_OVER,
|
|
"non-OVER operator should have forced UseIntermediateSurface");
|
|
NS_ASSERTION(!aLayer->GetFirstChild() || !aLayer->GetMaskLayer() ||
|
|
container->UseIntermediateSurface(),
|
|
"ContainerLayer with mask layer should force UseIntermediateSurface");
|
|
|
|
gfxContextAutoSaveRestore contextSR;
|
|
gfxMatrix transform;
|
|
// Will return an identity matrix for 3d transforms, and is handled separately below.
|
|
bool is2D = paintLayerContext.Setup2DTransform();
|
|
NS_ABORT_IF_FALSE(is2D || needsGroup || !aLayer->GetFirstChild(), "Must PushGroup for 3d transforms!");
|
|
|
|
bool needsSaveRestore =
|
|
needsGroup || clipRect || needsClipToVisibleRegion || !is2D;
|
|
if (needsSaveRestore) {
|
|
contextSR.SetContext(aTarget);
|
|
|
|
if (clipRect) {
|
|
aTarget->NewPath();
|
|
aTarget->Rectangle(gfxRect(clipRect->x, clipRect->y, clipRect->width, clipRect->height), true);
|
|
aTarget->Clip();
|
|
}
|
|
}
|
|
|
|
paintLayerContext.Apply2DTransform();
|
|
|
|
const nsIntRegion& visibleRegion = aLayer->GetEffectiveVisibleRegion();
|
|
// If needsGroup is true, we'll clip to the visible region after we've popped the group
|
|
if (needsClipToVisibleRegion && !needsGroup) {
|
|
gfxUtils::ClipToRegion(aTarget, visibleRegion);
|
|
// Don't need to clip to visible region again
|
|
needsClipToVisibleRegion = false;
|
|
}
|
|
|
|
if (is2D) {
|
|
paintLayerContext.AnnotateOpaqueRect();
|
|
}
|
|
|
|
bool clipIsEmpty = !aTarget || aTarget->GetClipExtents().IsEmpty();
|
|
if (clipIsEmpty) {
|
|
PaintSelfOrChildren(paintLayerContext, aTarget);
|
|
return;
|
|
}
|
|
|
|
if (is2D) {
|
|
if (needsGroup) {
|
|
nsRefPtr<gfxContext> groupTarget = PushGroupForLayer(aTarget, aLayer, aLayer->GetEffectiveVisibleRegion(),
|
|
&needsClipToVisibleRegion);
|
|
PaintSelfOrChildren(paintLayerContext, groupTarget);
|
|
PopGroupToSourceWithCachedSurface(aTarget, groupTarget);
|
|
FlushGroup(paintLayerContext, needsClipToVisibleRegion);
|
|
} else {
|
|
PaintSelfOrChildren(paintLayerContext, aTarget);
|
|
}
|
|
} else {
|
|
const nsIntRect& bounds = visibleRegion.GetBounds();
|
|
nsRefPtr<gfxASurface> untransformedSurface =
|
|
gfxPlatform::GetPlatform()->CreateOffscreenSurface(gfxIntSize(bounds.width, bounds.height),
|
|
gfxASurface::CONTENT_COLOR_ALPHA);
|
|
if (!untransformedSurface) {
|
|
return;
|
|
}
|
|
untransformedSurface->SetDeviceOffset(gfxPoint(-bounds.x, -bounds.y));
|
|
nsRefPtr<gfxContext> groupTarget = new gfxContext(untransformedSurface);
|
|
|
|
PaintSelfOrChildren(paintLayerContext, groupTarget);
|
|
|
|
// Temporary fast fix for bug 725886
|
|
// Revert these changes when 725886 is ready
|
|
NS_ABORT_IF_FALSE(untransformedSurface,
|
|
"We should always allocate an untransformed surface with 3d transforms!");
|
|
gfxRect destRect;
|
|
bool dontBlit = needsClipToVisibleRegion || mTransactionIncomplete ||
|
|
aLayer->GetEffectiveOpacity() != 1.0f;
|
|
#ifdef DEBUG
|
|
if (aLayer->GetDebugColorIndex() != 0) {
|
|
gfxRGBA color((aLayer->GetDebugColorIndex() & 1) ? 1.0 : 0.0,
|
|
(aLayer->GetDebugColorIndex() & 2) ? 1.0 : 0.0,
|
|
(aLayer->GetDebugColorIndex() & 4) ? 1.0 : 0.0,
|
|
1.0);
|
|
|
|
nsRefPtr<gfxContext> temp = new gfxContext(untransformedSurface);
|
|
temp->SetColor(color);
|
|
temp->Paint();
|
|
}
|
|
#endif
|
|
const gfx3DMatrix& effectiveTransform = aLayer->GetEffectiveTransform();
|
|
nsRefPtr<gfxASurface> result =
|
|
Transform3D(untransformedSurface, aTarget, bounds,
|
|
effectiveTransform, destRect, dontBlit);
|
|
|
|
if (result) {
|
|
aTarget->SetSource(result, destRect.TopLeft());
|
|
// Azure doesn't support EXTEND_NONE, so to avoid extending the edges
|
|
// of the source surface out to the current clip region, clip to
|
|
// the rectangle of the result surface now.
|
|
aTarget->NewPath();
|
|
aTarget->Rectangle(destRect, true);
|
|
aTarget->Clip();
|
|
FlushGroup(paintLayerContext, needsClipToVisibleRegion);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::ClearCachedResources(Layer* aSubtree)
|
|
{
|
|
MOZ_ASSERT(!aSubtree || aSubtree->Manager() == this);
|
|
if (aSubtree) {
|
|
ClearLayer(aSubtree);
|
|
} else if (mRoot) {
|
|
ClearLayer(mRoot);
|
|
}
|
|
mCachedSurface.Expire();
|
|
}
|
|
void
|
|
BasicLayerManager::ClearLayer(Layer* aLayer)
|
|
{
|
|
ToData(aLayer)->ClearCachedResources();
|
|
for (Layer* child = aLayer->GetFirstChild(); child;
|
|
child = child->GetNextSibling()) {
|
|
ClearLayer(child);
|
|
}
|
|
}
|
|
|
|
already_AddRefed<ReadbackLayer>
|
|
BasicLayerManager::CreateReadbackLayer()
|
|
{
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
nsRefPtr<ReadbackLayer> layer = new BasicReadbackLayer(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
}
|
|
}
|