mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
cc3f09db06
--HG-- extra : rebase_source : a7f9510b34a9f43afc0418c50b8821928c2a4262 extra : source : 89c2a61cd4c543c78b9bf0963f0227488fa27802
79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "GLContext.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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already_AddRefed<WebGLSampler>
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WebGL2Context::CreateSampler()
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{
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MOZ_CRASH("Not Implemented.");
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return nullptr;
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}
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void
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WebGL2Context::DeleteSampler(WebGLSampler* sampler)
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{
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MOZ_CRASH("Not Implemented.");
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}
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bool
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WebGL2Context::IsSampler(WebGLSampler* sampler)
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{
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MOZ_CRASH("Not Implemented.");
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return false;
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}
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void
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WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::SamplerParameteri(WebGLSampler* sampler, GLenum pname, GLint param)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::SamplerParameteriv(WebGLSampler* sampler, GLenum pname, const dom::Int32Array& param)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::SamplerParameteriv(WebGLSampler* sampler, GLenum pname, const dom::Sequence<GLint>& param)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::SamplerParameterf(WebGLSampler* sampler, GLenum pname, GLfloat param)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::SamplerParameterfv(WebGLSampler* sampler, GLenum pname, const dom::Float32Array& param)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::SamplerParameterfv(WebGLSampler* sampler, GLenum pname, const dom::Sequence<GLfloat>& param)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::GetSamplerParameter(JSContext*, WebGLSampler* sampler, GLenum pname, JS::MutableHandleValue retval)
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{
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MOZ_CRASH("Not Implemented.");
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}
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