gecko/content/media/webaudio/PannerNode.h
Robert O'Callahan 52fa9f133a Bug 804837. Part 0: Rework the connection and input/output port logic for Web Audio nodes; r=ehsan
Here's what this patch does:
-- Makes AudioNodes mostly not use nsWrapperCache. AudioDestinationNode
still does.
-- Rename MaxNumberOfInputs/Outputs to NumberOfInputs/Outputs, and have them
default to 1 in AudioNode.
-- Allow any number of nodes to be connected to any given input/output port.
2013-01-23 19:50:18 -05:00

165 lines
3.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef PannerNode_h_
#define PannerNode_h_
#include "AudioNode.h"
#include "AudioParam.h"
#include "mozilla/Attributes.h"
#include "mozilla/ErrorResult.h"
#include "ThreeDPoint.h"
namespace mozilla {
namespace dom {
class AudioContext;
MOZ_BEGIN_ENUM_CLASS(PanningModelEnum, uint16_t)
EQUALPOWER = 0,
HRTF = 1,
SOUNDFIELD = 2,
Max = 2
MOZ_END_ENUM_CLASS(PanningModelEnum)
MOZ_BEGIN_ENUM_CLASS(DistanceModelEnum, uint16_t)
LINEAR_DISTANCE = 0,
INVERSE_DISTANCE = 1,
EXPONENTIAL_DISTANCE = 2,
Max = 2
MOZ_END_ENUM_CLASS(DistanceModelEnum)
class PannerNode : public AudioNode
{
public:
explicit PannerNode(AudioContext* aContext);
virtual JSObject* WrapObject(JSContext* aCx, JSObject* aScope);
uint16_t PanningModel() const
{
return static_cast<uint16_t> (mPanningModel);
}
void SetPanningModel(uint16_t aPanningModel, ErrorResult& aRv)
{
PanningModelEnum panningModel =
static_cast<PanningModelEnum> (aPanningModel);
if (panningModel > PanningModelEnum::Max) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
} else {
mPanningModel = panningModel;
}
}
uint16_t DistanceModel() const
{
return static_cast<uint16_t> (mDistanceModel);
}
void SetDistanceModel(uint16_t aDistanceModel, ErrorResult& aRv)
{
DistanceModelEnum distanceModel =
static_cast<DistanceModelEnum> (aDistanceModel);
if (distanceModel > DistanceModelEnum::Max) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
} else {
mDistanceModel = distanceModel;
}
}
void SetPosition(float aX, float aY, float aZ)
{
mPosition.x = aX;
mPosition.y = aY;
mPosition.z = aZ;
}
void SetOrientation(float aX, float aY, float aZ)
{
mOrientation.x = aX;
mOrientation.y = aY;
mOrientation.z = aZ;
}
void SetVelocity(float aX, float aY, float aZ)
{
mVelocity.x = aX;
mVelocity.y = aY;
mVelocity.z = aZ;
}
float RefDistance() const
{
return mRefDistance;
}
void SetRefDistance(float aRefDistance)
{
mRefDistance = aRefDistance;
}
float MaxDistance() const
{
return mMaxDistance;
}
void SetMaxDistance(float aMaxDistance)
{
mMaxDistance = aMaxDistance;
}
float RolloffFactor() const
{
return mRolloffFactor;
}
void SetRolloffFactor(float aRolloffFactor)
{
mRolloffFactor = aRolloffFactor;
}
float ConeInnerAngle() const
{
return mConeInnerAngle;
}
void SetConeInnerAngle(float aConeInnerAngle)
{
mConeInnerAngle = aConeInnerAngle;
}
float ConeOuterAngle() const
{
return mConeOuterAngle;
}
void SetConeOuterAngle(float aConeOuterAngle)
{
mConeOuterAngle = aConeOuterAngle;
}
float ConeOuterGain() const
{
return mConeOuterGain;
}
void SetConeOuterGain(float aConeOuterGain)
{
mConeOuterGain = aConeOuterGain;
}
private:
PanningModelEnum mPanningModel;
DistanceModelEnum mDistanceModel;
ThreeDPoint mPosition;
ThreeDPoint mOrientation;
ThreeDPoint mVelocity;
float mRefDistance;
float mMaxDistance;
float mRolloffFactor;
float mConeInnerAngle;
float mConeOuterAngle;
float mConeOuterGain;
};
}
}
#endif