gecko/layout/base/DisplayItemClip.cpp
Chris Lord 6b4df40a4f Bug 859749 - Fix building with --enable-dump-painting and --disable-debug. r=mattwoodrow
DisplayItemClip::ToString should be in a MOZ_DUMP_PAINTING #ifdef, rather than
a generic DEBUG #ifdef.
2013-04-10 10:55:00 +01:00

409 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DisplayItemClip.h"
#include "gfxContext.h"
#include "nsPresContext.h"
#include "nsDisplayList.h"
#include "nsCSSRendering.h"
#include "nsLayoutUtils.h"
namespace mozilla {
void
DisplayItemClip::SetTo(const nsRect& aRect)
{
mHaveClipRect = true;
mClipRect = aRect;
mRoundedClipRects.Clear();
}
void
DisplayItemClip::SetTo(const nsRect& aRect, const nscoord* aRadii)
{
mHaveClipRect = true;
mClipRect = aRect;
mRoundedClipRects.SetLength(1);
mRoundedClipRects[0].mRect = aRect;
memcpy(mRoundedClipRects[0].mRadii, aRadii, sizeof(nscoord)*8);
}
bool
DisplayItemClip::MayIntersect(const nsRect& aRect) const
{
if (!mHaveClipRect) {
return !aRect.IsEmpty();
}
nsRect r = aRect.Intersect(mClipRect);
if (r.IsEmpty()) {
return false;
}
for (uint32_t i = 0; i < mRoundedClipRects.Length(); ++i) {
const RoundedRect& rr = mRoundedClipRects[i];
if (!nsLayoutUtils::RoundedRectIntersectsRect(rr.mRect, rr.mRadii, r)) {
return false;
}
}
return true;
}
void
DisplayItemClip::IntersectWith(const DisplayItemClip& aOther)
{
if (!aOther.mHaveClipRect) {
return;
}
if (!mHaveClipRect) {
*this = aOther;
return;
}
if (!mClipRect.IntersectRect(mClipRect, aOther.mClipRect)) {
mRoundedClipRects.Clear();
return;
}
mRoundedClipRects.AppendElements(aOther.mRoundedClipRects);
}
void
DisplayItemClip::ApplyTo(gfxContext* aContext,
nsPresContext* aPresContext,
uint32_t aBegin, uint32_t aEnd)
{
int32_t A2D = aPresContext->AppUnitsPerDevPixel();
ApplyRectTo(aContext, A2D);
ApplyRoundedRectsTo(aContext, A2D, aBegin, aEnd);
}
void
DisplayItemClip::ApplyRectTo(gfxContext* aContext, int32_t A2D) const
{
aContext->NewPath();
gfxRect clip = nsLayoutUtils::RectToGfxRect(mClipRect, A2D);
aContext->Rectangle(clip, true);
aContext->Clip();
}
void
DisplayItemClip::ApplyRoundedRectsTo(gfxContext* aContext,
int32_t A2D,
uint32_t aBegin, uint32_t aEnd) const
{
aEnd = std::min<uint32_t>(aEnd, mRoundedClipRects.Length());
for (uint32_t i = aBegin; i < aEnd; ++i) {
AddRoundedRectPathTo(aContext, A2D, mRoundedClipRects[i]);
aContext->Clip();
}
}
void
DisplayItemClip::DrawRoundedRectsTo(gfxContext* aContext,
int32_t A2D,
uint32_t aBegin, uint32_t aEnd) const
{
aEnd = std::min<uint32_t>(aEnd, mRoundedClipRects.Length());
if (aEnd - aBegin == 0)
return;
// If there is just one rounded rect we can just fill it, if there are more then we
// must clip the rest to get the intersection of clips
ApplyRoundedRectsTo(aContext, A2D, aBegin, aEnd - 1);
AddRoundedRectPathTo(aContext, A2D, mRoundedClipRects[aEnd - 1]);
aContext->Fill();
}
void
DisplayItemClip::AddRoundedRectPathTo(gfxContext* aContext,
int32_t A2D,
const RoundedRect &aRoundRect) const
{
gfxCornerSizes pixelRadii;
nsCSSRendering::ComputePixelRadii(aRoundRect.mRadii, A2D, &pixelRadii);
gfxRect clip = nsLayoutUtils::RectToGfxRect(aRoundRect.mRect, A2D);
clip.Round();
clip.Condition();
aContext->NewPath();
aContext->RoundedRectangle(clip, pixelRadii);
}
nsRect
DisplayItemClip::ApproximateIntersectInward(const nsRect& aRect) const
{
nsRect r = aRect;
if (mHaveClipRect) {
r.IntersectRect(r, mClipRect);
}
for (uint32_t i = 0, iEnd = mRoundedClipRects.Length();
i < iEnd; ++i) {
const RoundedRect &rr = mRoundedClipRects[i];
nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(rr.mRect, rr.mRadii, r);
r = rgn.GetLargestRectangle();
}
return r;
}
// Test if (aXPoint, aYPoint) is in the ellipse with center (aXCenter, aYCenter)
// and radii aXRadius, aYRadius.
bool IsInsideEllipse(nscoord aXRadius, nscoord aXCenter, nscoord aXPoint,
nscoord aYRadius, nscoord aYCenter, nscoord aYPoint)
{
float scaledX = float(aXPoint - aXCenter) / float(aXRadius);
float scaledY = float(aYPoint - aYCenter) / float(aYRadius);
return scaledX * scaledX + scaledY * scaledY < 1.0f;
}
bool
DisplayItemClip::IsRectClippedByRoundedCorner(const nsRect& aRect) const
{
if (mRoundedClipRects.IsEmpty())
return false;
nsRect rect;
rect.IntersectRect(aRect, NonRoundedIntersection());
for (uint32_t i = 0, iEnd = mRoundedClipRects.Length();
i < iEnd; ++i) {
const RoundedRect &rr = mRoundedClipRects[i];
// top left
if (rect.x < rr.mRect.x + rr.mRadii[NS_CORNER_TOP_LEFT_X] &&
rect.y < rr.mRect.y + rr.mRadii[NS_CORNER_TOP_LEFT_Y]) {
if (!IsInsideEllipse(rr.mRadii[NS_CORNER_TOP_LEFT_X],
rr.mRect.x + rr.mRadii[NS_CORNER_TOP_LEFT_X],
rect.x,
rr.mRadii[NS_CORNER_TOP_LEFT_Y],
rr.mRect.y + rr.mRadii[NS_CORNER_TOP_LEFT_Y],
rect.y)) {
return true;
}
}
// top right
if (rect.XMost() > rr.mRect.XMost() - rr.mRadii[NS_CORNER_TOP_RIGHT_X] &&
rect.y < rr.mRect.y + rr.mRadii[NS_CORNER_TOP_RIGHT_Y]) {
if (!IsInsideEllipse(rr.mRadii[NS_CORNER_TOP_RIGHT_X],
rr.mRect.XMost() - rr.mRadii[NS_CORNER_TOP_RIGHT_X],
rect.XMost(),
rr.mRadii[NS_CORNER_TOP_RIGHT_Y],
rr.mRect.y + rr.mRadii[NS_CORNER_TOP_RIGHT_Y],
rect.y)) {
return true;
}
}
// bottom left
if (rect.x < rr.mRect.x + rr.mRadii[NS_CORNER_BOTTOM_LEFT_X] &&
rect.YMost() > rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_LEFT_Y]) {
if (!IsInsideEllipse(rr.mRadii[NS_CORNER_BOTTOM_LEFT_X],
rr.mRect.x + rr.mRadii[NS_CORNER_BOTTOM_LEFT_X],
rect.x,
rr.mRadii[NS_CORNER_BOTTOM_LEFT_Y],
rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_LEFT_Y],
rect.YMost())) {
return true;
}
}
// bottom right
if (rect.XMost() > rr.mRect.XMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_X] &&
rect.YMost() > rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_Y]) {
if (!IsInsideEllipse(rr.mRadii[NS_CORNER_BOTTOM_RIGHT_X],
rr.mRect.XMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_X],
rect.XMost(),
rr.mRadii[NS_CORNER_BOTTOM_RIGHT_Y],
rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_Y],
rect.YMost())) {
return true;
}
}
}
return false;
}
nsRect
DisplayItemClip::NonRoundedIntersection() const
{
NS_ASSERTION(mHaveClipRect, "Must have a clip rect!");
nsRect result = mClipRect;
for (uint32_t i = 0, iEnd = mRoundedClipRects.Length();
i < iEnd; ++i) {
result.IntersectRect(result, mRoundedClipRects[i].mRect);
}
return result;
}
bool
DisplayItemClip::IsRectAffectedByClip(const nsRect& aRect) const
{
if (mHaveClipRect && !mClipRect.Contains(aRect)) {
return true;
}
for (uint32_t i = 0, iEnd = mRoundedClipRects.Length();
i < iEnd; ++i) {
const RoundedRect &rr = mRoundedClipRects[i];
nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(rr.mRect, rr.mRadii, aRect);
if (!rgn.Contains(aRect)) {
return true;
}
}
return false;
}
nsRect
DisplayItemClip::ApplyNonRoundedIntersection(const nsRect& aRect) const
{
if (!mHaveClipRect) {
return aRect;
}
nsRect result = aRect.Intersect(mClipRect);
for (uint32_t i = 0, iEnd = mRoundedClipRects.Length();
i < iEnd; ++i) {
result.Intersect(mRoundedClipRects[i].mRect);
}
return result;
}
void
DisplayItemClip::RemoveRoundedCorners()
{
if (mRoundedClipRects.IsEmpty())
return;
mClipRect = NonRoundedIntersection();
mRoundedClipRects.Clear();
}
static void
AccumulateRectDifference(const nsRect& aR1, const nsRect& aR2, nsRegion* aOut)
{
if (aR1.IsEqualInterior(aR2))
return;
nsRegion r;
r.Xor(aR1, aR2);
aOut->Or(*aOut, r);
}
void
DisplayItemClip::AddOffsetAndComputeDifference(const nsPoint& aOffset,
const nsRect& aBounds,
const DisplayItemClip& aOther,
const nsRect& aOtherBounds,
nsRegion* aDifference)
{
if (mHaveClipRect != aOther.mHaveClipRect ||
mRoundedClipRects.Length() != aOther.mRoundedClipRects.Length()) {
aDifference->Or(*aDifference, aBounds);
aDifference->Or(*aDifference, aOtherBounds);
return;
}
if (mHaveClipRect) {
AccumulateRectDifference((mClipRect + aOffset).Intersect(aBounds),
aOther.mClipRect.Intersect(aOtherBounds),
aDifference);
}
for (uint32_t i = 0; i < mRoundedClipRects.Length(); ++i) {
if (mRoundedClipRects[i] + aOffset != aOther.mRoundedClipRects[i]) {
// The corners make it tricky so we'll just add both rects here.
aDifference->Or(*aDifference, mRoundedClipRects[i].mRect.Intersect(aBounds));
aDifference->Or(*aDifference, aOther.mRoundedClipRects[i].mRect.Intersect(aOtherBounds));
}
}
}
uint32_t
DisplayItemClip::GetCommonRoundedRectCount(const DisplayItemClip& aOther,
uint32_t aMax) const
{
uint32_t end = std::min(std::min(mRoundedClipRects.Length(), aMax),
aOther.mRoundedClipRects.Length());
uint32_t clipCount = 0;
for (; clipCount < end; ++clipCount) {
if (mRoundedClipRects[clipCount] !=
aOther.mRoundedClipRects[clipCount]) {
return clipCount;
}
}
return clipCount;
}
void
DisplayItemClip::AppendRoundedRects(nsTArray<RoundedRect>* aArray, uint32_t aCount) const
{
uint32_t count = std::min(mRoundedClipRects.Length(), aCount);
for (uint32_t i = 0; i < count; ++i) {
*aArray->AppendElement() = mRoundedClipRects[i];
}
}
bool
DisplayItemClip::ComputeRegionInClips(DisplayItemClip* aOldClip,
const nsPoint& aShift,
nsRegion* aCombined) const
{
if (!mHaveClipRect || (aOldClip && !aOldClip->mHaveClipRect)) {
return false;
}
if (aOldClip) {
*aCombined = aOldClip->NonRoundedIntersection();
aCombined->MoveBy(aShift);
aCombined->Or(*aCombined, NonRoundedIntersection());
} else {
*aCombined = NonRoundedIntersection();
}
return true;
}
void
DisplayItemClip::MoveBy(nsPoint aPoint)
{
if (!mHaveClipRect)
return;
mClipRect += aPoint;
for (uint32_t i = 0; i < mRoundedClipRects.Length(); ++i) {
mRoundedClipRects[i].mRect += aPoint;
}
}
static DisplayItemClip* gNoClip;
const DisplayItemClip&
DisplayItemClip::NoClip()
{
if (!gNoClip) {
gNoClip = new DisplayItemClip();
}
return *gNoClip;
}
void
DisplayItemClip::Shutdown()
{
delete gNoClip;
gNoClip = nullptr;
}
#ifdef MOZ_DUMP_PAINTING
nsCString
DisplayItemClip::ToString() const
{
nsAutoCString str;
if (mHaveClipRect) {
str.AppendPrintf("%d,%d,%d,%d", mClipRect.x, mClipRect.y,
mClipRect.width, mClipRect.height);
for (uint32_t i = 0; i < mRoundedClipRects.Length(); ++i) {
const RoundedRect& r = mRoundedClipRects[i];
str.AppendPrintf(" [%d,%d,%d,%d corners %d,%d,%d,%d,%d,%d,%d,%d]",
r.mRect.x, r.mRect.y, r.mRect.width, r.mRect.height,
r.mRadii[0], r.mRadii[1], r.mRadii[2], r.mRadii[3],
r.mRadii[4], r.mRadii[5], r.mRadii[6], r.mRadii[7]);
}
}
return str;
}
#endif
}