gecko/gfx/skia/radial-gradients.patch

26 lines
1.0 KiB
Diff

diff --git a/gfx/skia/src/effects/SkGradientShader.cpp b/gfx/skia/src/effects/SkGradientShader.cpp
--- a/gfx/skia/src/effects/SkGradientShader.cpp
+++ b/gfx/skia/src/effects/SkGradientShader.cpp
@@ -1665,17 +1665,20 @@ public:
}
return kRadial2_GradientType;
}
virtual void shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, int count) SK_OVERRIDE {
SkASSERT(count > 0);
// Zero difference between radii: fill with transparent black.
- if (fDiffRadius == 0) {
+ // TODO: Is removing this actually correct? Two circles with the
+ // same radius, but different centers doesn't sound like it
+ // should be cleared
+ if (fDiffRadius == 0 && fCenter1 == fCenter2) {
sk_bzero(dstC, count * sizeof(*dstC));
return;
}
SkMatrix::MapXYProc dstProc = fDstToIndexProc;
TileProc proc = fTileProc;
const SkPMColor* SK_RESTRICT cache = this->getCache32();
SkScalar foura = fA * 4;