gecko/gfx/layers/ipc/ShadowLayers.cpp
Bas Schouten b24ee3fde9 Bug 1088414: Use a single synchronization texture for D3D11. r=jrmuizel
This patch adds a cross platform 'sync object' that is used to synchronize the drawing of individual textures. For the D3D11 implementation all textures that are written to will have one pixel copied into the D3D11 sync texture while holding its lock. The compositor will then, before composition acquire and release sync once, this should ensure all drawing on the content side has completed.
2014-12-13 01:50:47 +00:00

904 lines
30 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ShadowLayers.h"
#include <set> // for _Rb_tree_const_iterator, etc
#include <vector> // for vector
#include "GeckoProfiler.h" // for PROFILER_LABEL
#include "ISurfaceAllocator.h" // for IsSurfaceDescriptorValid
#include "Layers.h" // for Layer
#include "RenderTrace.h" // for RenderTraceScope
#include "ShadowLayerChild.h" // for ShadowLayerChild
#include "gfx2DGlue.h" // for Moz2D transition helpers
#include "gfxPlatform.h" // for gfxImageFormat, gfxPlatform
#include "gfxSharedImageSurface.h" // for gfxSharedImageSurface
#include "ipc/IPCMessageUtils.h" // for gfxContentType, null_t
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/layers/CompositableClient.h" // for CompositableClient, etc
#include "mozilla/layers/LayersMessages.h" // for Edit, etc
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
#include "mozilla/layers/LayersTypes.h" // for MOZ_LAYERS_LOG
#include "mozilla/layers/LayerTransactionChild.h"
#include "ShadowLayerUtils.h"
#include "mozilla/layers/TextureClient.h" // for TextureClient
#include "mozilla/mozalloc.h" // for operator new, etc
#include "nsAutoPtr.h" // for nsRefPtr, getter_AddRefs, etc
#include "nsDebug.h" // for NS_ABORT_IF_FALSE, etc
#include "nsRect.h" // for nsIntRect
#include "nsSize.h" // for nsIntSize
#include "nsTArray.h" // for nsAutoTArray, nsTArray, etc
#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
#include "mozilla/ReentrantMonitor.h"
struct nsIntPoint;
namespace mozilla {
namespace ipc {
class Shmem;
}
namespace layers {
using namespace mozilla::ipc;
using namespace mozilla::gl;
class ClientTiledLayerBuffer;
typedef nsTArray<SurfaceDescriptor> BufferArray;
typedef std::vector<Edit> EditVector;
typedef std::set<ShadowableLayer*> ShadowableLayerSet;
class Transaction
{
public:
Transaction()
: mTargetRotation(ROTATION_0)
, mSwapRequired(false)
, mOpen(false)
, mRotationChanged(false)
{}
void Begin(const nsIntRect& aTargetBounds, ScreenRotation aRotation,
dom::ScreenOrientation aOrientation)
{
mOpen = true;
mTargetBounds = aTargetBounds;
if (aRotation != mTargetRotation) {
// the first time this is called, mRotationChanged will be false if
// aRotation is 0, but we should be OK because for the first transaction
// we should only compose if it is non-empty. See the caller(s) of
// RotationChanged.
mRotationChanged = true;
}
mTargetRotation = aRotation;
mTargetOrientation = aOrientation;
}
void MarkSyncTransaction()
{
mSwapRequired = true;
}
void AddEdit(const Edit& aEdit)
{
NS_ABORT_IF_FALSE(!Finished(), "forgot BeginTransaction?");
mCset.push_back(aEdit);
}
void AddEdit(const CompositableOperation& aEdit)
{
AddEdit(Edit(aEdit));
}
void AddPaint(const Edit& aPaint)
{
AddNoSwapPaint(aPaint);
mSwapRequired = true;
}
void AddPaint(const CompositableOperation& aPaint)
{
AddNoSwapPaint(Edit(aPaint));
mSwapRequired = true;
}
void AddNoSwapPaint(const Edit& aPaint)
{
NS_ABORT_IF_FALSE(!Finished(), "forgot BeginTransaction?");
mPaints.push_back(aPaint);
}
void AddNoSwapPaint(const CompositableOperation& aPaint)
{
NS_ABORT_IF_FALSE(!Finished(), "forgot BeginTransaction?");
mPaints.push_back(Edit(aPaint));
}
void AddMutant(ShadowableLayer* aLayer)
{
NS_ABORT_IF_FALSE(!Finished(), "forgot BeginTransaction?");
mMutants.insert(aLayer);
}
void End()
{
mCset.clear();
mPaints.clear();
mMutants.clear();
mOpen = false;
mSwapRequired = false;
mRotationChanged = false;
}
bool Empty() const {
return mCset.empty() && mPaints.empty() && mMutants.empty();
}
bool RotationChanged() const {
return mRotationChanged;
}
bool Finished() const { return !mOpen && Empty(); }
bool Opened() const { return mOpen; }
EditVector mCset;
EditVector mPaints;
ShadowableLayerSet mMutants;
nsIntRect mTargetBounds;
ScreenRotation mTargetRotation;
dom::ScreenOrientation mTargetOrientation;
bool mSwapRequired;
private:
bool mOpen;
bool mRotationChanged;
// disabled
Transaction(const Transaction&);
Transaction& operator=(const Transaction&);
};
struct AutoTxnEnd {
explicit AutoTxnEnd(Transaction* aTxn) : mTxn(aTxn) {}
~AutoTxnEnd() { mTxn->End(); }
Transaction* mTxn;
};
void
CompositableForwarder::IdentifyTextureHost(const TextureFactoryIdentifier& aIdentifier)
{
mTextureFactoryIdentifier = aIdentifier;
mSyncObject = SyncObject::CreateSyncObject(aIdentifier.mSyncHandle);
}
ShadowLayerForwarder::ShadowLayerForwarder()
: mDiagnosticTypes(DiagnosticTypes::NO_DIAGNOSTIC)
, mIsFirstPaint(false)
, mWindowOverlayChanged(false)
{
mTxn = new Transaction();
}
ShadowLayerForwarder::~ShadowLayerForwarder()
{
NS_ABORT_IF_FALSE(mTxn->Finished(), "unfinished transaction?");
delete mTxn;
if (mShadowManager) {
mShadowManager->SetForwarder(nullptr);
mShadowManager->Destroy();
}
}
void
ShadowLayerForwarder::BeginTransaction(const nsIntRect& aTargetBounds,
ScreenRotation aRotation,
dom::ScreenOrientation aOrientation)
{
NS_ABORT_IF_FALSE(HasShadowManager(), "no manager to forward to");
NS_ABORT_IF_FALSE(mTxn->Finished(), "uncommitted txn?");
mTxn->Begin(aTargetBounds, aRotation, aOrientation);
}
static PLayerChild*
Shadow(ShadowableLayer* aLayer)
{
return aLayer->GetShadow();
}
template<typename OpCreateT>
static void
CreatedLayer(Transaction* aTxn, ShadowableLayer* aLayer)
{
aTxn->AddEdit(OpCreateT(nullptr, Shadow(aLayer)));
}
void
ShadowLayerForwarder::CreatedPaintedLayer(ShadowableLayer* aThebes)
{
CreatedLayer<OpCreatePaintedLayer>(mTxn, aThebes);
}
void
ShadowLayerForwarder::CreatedContainerLayer(ShadowableLayer* aContainer)
{
CreatedLayer<OpCreateContainerLayer>(mTxn, aContainer);
}
void
ShadowLayerForwarder::CreatedImageLayer(ShadowableLayer* aImage)
{
CreatedLayer<OpCreateImageLayer>(mTxn, aImage);
}
void
ShadowLayerForwarder::CreatedColorLayer(ShadowableLayer* aColor)
{
CreatedLayer<OpCreateColorLayer>(mTxn, aColor);
}
void
ShadowLayerForwarder::CreatedCanvasLayer(ShadowableLayer* aCanvas)
{
CreatedLayer<OpCreateCanvasLayer>(mTxn, aCanvas);
}
void
ShadowLayerForwarder::CreatedRefLayer(ShadowableLayer* aRef)
{
CreatedLayer<OpCreateRefLayer>(mTxn, aRef);
}
void
ShadowLayerForwarder::Mutated(ShadowableLayer* aMutant)
{
mTxn->AddMutant(aMutant);
}
void
ShadowLayerForwarder::SetRoot(ShadowableLayer* aRoot)
{
mTxn->AddEdit(OpSetRoot(nullptr, Shadow(aRoot)));
}
void
ShadowLayerForwarder::InsertAfter(ShadowableLayer* aContainer,
ShadowableLayer* aChild,
ShadowableLayer* aAfter)
{
if (!aChild->HasShadow()) {
return;
}
while (aAfter && !aAfter->HasShadow()) {
aAfter = aAfter->AsLayer()->GetPrevSibling() ? aAfter->AsLayer()->GetPrevSibling()->AsShadowableLayer() : nullptr;
}
if (aAfter) {
mTxn->AddEdit(OpInsertAfter(nullptr, Shadow(aContainer),
nullptr, Shadow(aChild),
nullptr, Shadow(aAfter)));
} else {
mTxn->AddEdit(OpPrependChild(nullptr, Shadow(aContainer),
nullptr, Shadow(aChild)));
}
}
void
ShadowLayerForwarder::RemoveChild(ShadowableLayer* aContainer,
ShadowableLayer* aChild)
{
MOZ_LAYERS_LOG(("[LayersForwarder] OpRemoveChild container=%p child=%p\n",
aContainer->AsLayer(), aChild->AsLayer()));
if (!aChild->HasShadow()) {
return;
}
mTxn->AddEdit(OpRemoveChild(nullptr, Shadow(aContainer),
nullptr, Shadow(aChild)));
}
void
ShadowLayerForwarder::RepositionChild(ShadowableLayer* aContainer,
ShadowableLayer* aChild,
ShadowableLayer* aAfter)
{
if (!aChild->HasShadow()) {
return;
}
while (aAfter && !aAfter->HasShadow()) {
aAfter = aAfter->AsLayer()->GetPrevSibling() ? aAfter->AsLayer()->GetPrevSibling()->AsShadowableLayer() : nullptr;
}
if (aAfter) {
MOZ_LAYERS_LOG(("[LayersForwarder] OpRepositionChild container=%p child=%p after=%p",
aContainer->AsLayer(), aChild->AsLayer(), aAfter->AsLayer()));
mTxn->AddEdit(OpRepositionChild(nullptr, Shadow(aContainer),
nullptr, Shadow(aChild),
nullptr, Shadow(aAfter)));
} else {
MOZ_LAYERS_LOG(("[LayersForwarder] OpRaiseToTopChild container=%p child=%p",
aContainer->AsLayer(), aChild->AsLayer()));
mTxn->AddEdit(OpRaiseToTopChild(nullptr, Shadow(aContainer),
nullptr, Shadow(aChild)));
}
}
#ifdef DEBUG
void
ShadowLayerForwarder::CheckSurfaceDescriptor(const SurfaceDescriptor* aDescriptor) const
{
if (!aDescriptor) {
return;
}
if (aDescriptor->type() == SurfaceDescriptor::TSurfaceDescriptorShmem) {
const SurfaceDescriptorShmem& shmem = aDescriptor->get_SurfaceDescriptorShmem();
shmem.data().AssertInvariants();
MOZ_ASSERT(mShadowManager &&
mShadowManager->IsTrackingSharedMemory(shmem.data().mSegment));
}
}
#endif
void
ShadowLayerForwarder::UseTiledLayerBuffer(CompositableClient* aCompositable,
const SurfaceDescriptorTiles& aTileLayerDescriptor)
{
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(aCompositable->GetIPDLActor());
mTxn->AddNoSwapPaint(OpUseTiledLayerBuffer(nullptr, aCompositable->GetIPDLActor(),
aTileLayerDescriptor));
}
void
ShadowLayerForwarder::UpdateTextureRegion(CompositableClient* aCompositable,
const ThebesBufferData& aThebesBufferData,
const nsIntRegion& aUpdatedRegion)
{
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(aCompositable->GetIPDLActor());
mTxn->AddPaint(OpPaintTextureRegion(nullptr, aCompositable->GetIPDLActor(),
aThebesBufferData,
aUpdatedRegion));
}
void
ShadowLayerForwarder::UpdateTextureIncremental(CompositableClient* aCompositable,
TextureIdentifier aTextureId,
SurfaceDescriptor& aDescriptor,
const nsIntRegion& aUpdatedRegion,
const nsIntRect& aBufferRect,
const nsIntPoint& aBufferRotation)
{
CheckSurfaceDescriptor(&aDescriptor);
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(aCompositable->GetIPDLActor());
mTxn->AddNoSwapPaint(OpPaintTextureIncremental(nullptr, aCompositable->GetIPDLActor(),
aTextureId,
aDescriptor,
aUpdatedRegion,
aBufferRect,
aBufferRotation));
}
void
ShadowLayerForwarder::UpdatePictureRect(CompositableClient* aCompositable,
const nsIntRect& aRect)
{
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(aCompositable->GetIPDLActor());
mTxn->AddNoSwapPaint(OpUpdatePictureRect(nullptr, aCompositable->GetIPDLActor(), aRect));
}
void
ShadowLayerForwarder::UpdatedTexture(CompositableClient* aCompositable,
TextureClient* aTexture,
nsIntRegion* aRegion)
{
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(aTexture);
MOZ_ASSERT(aCompositable->GetIPDLActor());
MOZ_ASSERT(aTexture->GetIPDLActor());
MaybeRegion region = aRegion ? MaybeRegion(*aRegion)
: MaybeRegion(null_t());
if (aTexture->GetFlags() & TextureFlags::IMMEDIATE_UPLOAD) {
mTxn->AddPaint(OpUpdateTexture(nullptr, aCompositable->GetIPDLActor(),
nullptr, aTexture->GetIPDLActor(),
region));
} else {
mTxn->AddNoSwapPaint(OpUpdateTexture(nullptr, aCompositable->GetIPDLActor(),
nullptr, aTexture->GetIPDLActor(),
region));
}
}
void
ShadowLayerForwarder::UseTexture(CompositableClient* aCompositable,
TextureClient* aTexture)
{
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(aTexture);
MOZ_ASSERT(aCompositable->GetIPDLActor());
MOZ_ASSERT(aTexture->GetIPDLActor());
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
FenceHandle handle = aTexture->GetAcquireFenceHandle();
if (handle.IsValid()) {
RefPtr<FenceDeliveryTracker> tracker = new FenceDeliveryTracker(handle);
SendFenceHandle(tracker, aTexture->GetIPDLActor(), handle);
}
#endif
mTxn->AddEdit(OpUseTexture(nullptr, aCompositable->GetIPDLActor(),
nullptr, aTexture->GetIPDLActor()));
}
void
ShadowLayerForwarder::UseComponentAlphaTextures(CompositableClient* aCompositable,
TextureClient* aTextureOnBlack,
TextureClient* aTextureOnWhite)
{
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(aTextureOnWhite);
MOZ_ASSERT(aTextureOnBlack);
MOZ_ASSERT(aCompositable->GetIPDLActor());
MOZ_ASSERT(aTextureOnBlack->GetIPDLActor());
MOZ_ASSERT(aTextureOnWhite->GetIPDLActor());
MOZ_ASSERT(aTextureOnBlack->GetSize() == aTextureOnWhite->GetSize());
mTxn->AddEdit(OpUseComponentAlphaTextures(nullptr, aCompositable->GetIPDLActor(),
nullptr, aTextureOnBlack->GetIPDLActor(),
nullptr, aTextureOnWhite->GetIPDLActor()));
}
#ifdef MOZ_WIDGET_GONK
void
ShadowLayerForwarder::UseOverlaySource(CompositableClient* aCompositable,
const OverlaySource& aOverlay)
{
MOZ_ASSERT(aCompositable);
mTxn->AddEdit(OpUseOverlaySource(nullptr, aCompositable->GetIPDLActor(), aOverlay));
}
#endif
void
ShadowLayerForwarder::SendFenceHandle(AsyncTransactionTracker* aTracker,
PTextureChild* aTexture,
const FenceHandle& aFence)
{
if (!HasShadowManager() || !mShadowManager->IPCOpen()) {
return;
}
mShadowManager->SendFenceHandle(aTracker, aTexture, aFence);
}
void
ShadowLayerForwarder::RemoveTextureFromCompositable(CompositableClient* aCompositable,
TextureClient* aTexture)
{
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(aTexture);
MOZ_ASSERT(aCompositable->GetIPDLActor());
MOZ_ASSERT(aTexture->GetIPDLActor());
mTxn->AddEdit(OpRemoveTexture(nullptr, aCompositable->GetIPDLActor(),
nullptr, aTexture->GetIPDLActor()));
if (aTexture->GetFlags() & TextureFlags::DEALLOCATE_CLIENT) {
mTxn->MarkSyncTransaction();
}
// Hold texture until transaction complete.
HoldUntilTransaction(aTexture);
}
void
ShadowLayerForwarder::RemoveTextureFromCompositableAsync(AsyncTransactionTracker* aAsyncTransactionTracker,
CompositableClient* aCompositable,
TextureClient* aTexture)
{
if (mTxn->Opened()) {
mTxn->AddEdit(OpRemoveTextureAsync(CompositableClient::GetTrackersHolderId(aCompositable->GetIPDLActor()),
aAsyncTransactionTracker->GetId(),
nullptr, aCompositable->GetIPDLActor(),
nullptr, aTexture->GetIPDLActor()));
} else {
// If the function is called outside of transaction,
// OpRemoveTextureAsync message is stored as pending message.
mPendingAsyncMessages.push_back(OpRemoveTextureAsync(CompositableClient::GetTrackersHolderId(aCompositable->GetIPDLActor()),
aAsyncTransactionTracker->GetId(),
nullptr, aCompositable->GetIPDLActor(),
nullptr, aTexture->GetIPDLActor()));
}
CompositableClient::HoldUntilComplete(aCompositable->GetIPDLActor(),
aAsyncTransactionTracker);
}
bool
ShadowLayerForwarder::InWorkerThread()
{
return MessageLoop::current() && (GetMessageLoop()->id() == MessageLoop::current()->id());
}
static void RemoveTextureWorker(TextureClient* aTexture, ReentrantMonitor* aBarrier, bool* aDone)
{
aTexture->ForceRemove();
ReentrantMonitorAutoEnter autoMon(*aBarrier);
*aDone = true;
aBarrier->NotifyAll();
}
void
ShadowLayerForwarder::RemoveTexture(TextureClient* aTexture)
{
MOZ_ASSERT(aTexture);
if (InWorkerThread()) {
aTexture->ForceRemove();
return;
}
ReentrantMonitor barrier("ShadowLayerForwarder::RemoveTexture Lock");
ReentrantMonitorAutoEnter autoMon(barrier);
bool done = false;
GetMessageLoop()->PostTask(
FROM_HERE,
NewRunnableFunction(&RemoveTextureWorker, aTexture, &barrier, &done));
// Wait until the TextureClient has been ForceRemoved on the worker thread
while (!done) {
barrier.Wait();
}
}
bool
ShadowLayerForwarder::EndTransaction(InfallibleTArray<EditReply>* aReplies,
const nsIntRegion& aRegionToClear,
uint64_t aId,
bool aScheduleComposite,
uint32_t aPaintSequenceNumber,
bool aIsRepeatTransaction,
const mozilla::TimeStamp& aTransactionStart,
bool* aSent)
{
*aSent = false;
MOZ_ASSERT(aId);
PROFILER_LABEL("ShadowLayerForwarder", "EndTransaction",
js::ProfileEntry::Category::GRAPHICS);
RenderTraceScope rendertrace("Foward Transaction", "000091");
NS_ABORT_IF_FALSE(HasShadowManager(), "no manager to forward to");
NS_ABORT_IF_FALSE(!mTxn->Finished(), "forgot BeginTransaction?");
DiagnosticTypes diagnostics = gfxPlatform::GetPlatform()->GetLayerDiagnosticTypes();
if (mDiagnosticTypes != diagnostics) {
mDiagnosticTypes = diagnostics;
mTxn->AddEdit(OpSetDiagnosticTypes(diagnostics));
}
AutoTxnEnd _(mTxn);
if (mTxn->Empty() && !mTxn->RotationChanged() && !mWindowOverlayChanged) {
MOZ_LAYERS_LOG(("[LayersForwarder] 0-length cset (?) and no rotation event, skipping Update()"));
return true;
}
MOZ_LAYERS_LOG(("[LayersForwarder] destroying buffers..."));
MOZ_LAYERS_LOG(("[LayersForwarder] building transaction..."));
// We purposely add attribute-change ops to the final changeset
// before we add paint ops. This allows layers to record the
// attribute changes before new pixels arrive, which can be useful
// for setting up back/front buffers.
RenderTraceScope rendertrace2("Foward Transaction", "000092");
for (ShadowableLayerSet::const_iterator it = mTxn->mMutants.begin();
it != mTxn->mMutants.end(); ++it) {
ShadowableLayer* shadow = *it;
if (!shadow->HasShadow()) {
continue;
}
Layer* mutant = shadow->AsLayer();
NS_ABORT_IF_FALSE(!!mutant, "unshadowable layer?");
LayerAttributes attrs;
CommonLayerAttributes& common = attrs.common();
common.layerBounds() = mutant->GetLayerBounds();
common.visibleRegion() = mutant->GetVisibleRegion();
common.eventRegions() = mutant->GetEventRegions();
common.postXScale() = mutant->GetPostXScale();
common.postYScale() = mutant->GetPostYScale();
common.transform() = mutant->GetBaseTransform();
common.contentFlags() = mutant->GetContentFlags();
common.opacity() = mutant->GetOpacity();
common.useClipRect() = !!mutant->GetClipRect();
common.clipRect() = (common.useClipRect() ?
*mutant->GetClipRect() : nsIntRect());
common.isFixedPosition() = mutant->GetIsFixedPosition();
common.fixedPositionAnchor() = mutant->GetFixedPositionAnchor();
common.fixedPositionMargin() = mutant->GetFixedPositionMargins();
common.isStickyPosition() = mutant->GetIsStickyPosition();
if (mutant->GetIsStickyPosition()) {
common.stickyScrollContainerId() = mutant->GetStickyScrollContainerId();
common.stickyScrollRangeOuter() = mutant->GetStickyScrollRangeOuter();
common.stickyScrollRangeInner() = mutant->GetStickyScrollRangeInner();
} else {
#ifdef MOZ_VALGRIND
// Initialize these so that Valgrind doesn't complain when we send them
// to another process.
common.stickyScrollContainerId() = 0;
common.stickyScrollRangeOuter() = LayerRect();
common.stickyScrollRangeInner() = LayerRect();
#endif
}
common.scrollbarTargetContainerId() = mutant->GetScrollbarTargetContainerId();
common.scrollbarDirection() = mutant->GetScrollbarDirection();
common.mixBlendMode() = (int8_t)mutant->GetMixBlendMode();
common.forceIsolatedGroup() = mutant->GetForceIsolatedGroup();
if (Layer* maskLayer = mutant->GetMaskLayer()) {
common.maskLayerChild() = Shadow(maskLayer->AsShadowableLayer());
} else {
common.maskLayerChild() = nullptr;
}
common.maskLayerParent() = nullptr;
common.animations() = mutant->GetAnimations();
common.invalidRegion() = mutant->GetInvalidRegion();
common.metrics() = mutant->GetAllFrameMetrics();
attrs.specific() = null_t();
mutant->FillSpecificAttributes(attrs.specific());
MOZ_LAYERS_LOG(("[LayersForwarder] OpSetLayerAttributes(%p)\n", mutant));
mTxn->AddEdit(OpSetLayerAttributes(nullptr, Shadow(shadow), attrs));
}
AutoInfallibleTArray<Edit, 10> cset;
size_t nCsets = mTxn->mCset.size() + mTxn->mPaints.size();
NS_ABORT_IF_FALSE(nCsets > 0 || mWindowOverlayChanged || mTxn->RotationChanged(), "should have bailed by now");
cset.SetCapacity(nCsets);
if (!mTxn->mCset.empty()) {
cset.AppendElements(&mTxn->mCset.front(), mTxn->mCset.size());
}
// Paints after non-paint ops, including attribute changes. See
// above.
if (!mTxn->mPaints.empty()) {
cset.AppendElements(&mTxn->mPaints.front(), mTxn->mPaints.size());
}
mWindowOverlayChanged = false;
TargetConfig targetConfig(mTxn->mTargetBounds,
mTxn->mTargetRotation,
mTxn->mTargetOrientation,
aRegionToClear);
if (!IsSameProcess()) {
MOZ_LAYERS_LOG(("[LayersForwarder] syncing before send..."));
PlatformSyncBeforeUpdate();
}
profiler_tracing("Paint", "Rasterize", TRACING_INTERVAL_END);
if (mTxn->mSwapRequired) {
MOZ_LAYERS_LOG(("[LayersForwarder] sending transaction..."));
RenderTraceScope rendertrace3("Forward Transaction", "000093");
if (!HasShadowManager() ||
!mShadowManager->IPCOpen() ||
!mShadowManager->SendUpdate(cset, aId, targetConfig, mIsFirstPaint,
aScheduleComposite, aPaintSequenceNumber,
aIsRepeatTransaction, aTransactionStart,
aReplies)) {
MOZ_LAYERS_LOG(("[LayersForwarder] WARNING: sending transaction failed!"));
return false;
}
} else {
// If we don't require a swap we can call SendUpdateNoSwap which
// assumes that aReplies is empty (DEBUG assertion)
MOZ_LAYERS_LOG(("[LayersForwarder] sending no swap transaction..."));
RenderTraceScope rendertrace3("Forward NoSwap Transaction", "000093");
if (!HasShadowManager() ||
!mShadowManager->IPCOpen() ||
!mShadowManager->SendUpdateNoSwap(cset, aId, targetConfig, mIsFirstPaint,
aScheduleComposite, aPaintSequenceNumber,
aIsRepeatTransaction, aTransactionStart)) {
MOZ_LAYERS_LOG(("[LayersForwarder] WARNING: sending transaction failed!"));
return false;
}
}
*aSent = true;
mIsFirstPaint = false;
MOZ_LAYERS_LOG(("[LayersForwarder] ... done"));
return true;
}
bool
ShadowLayerForwarder::AllocShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem)
{
NS_ABORT_IF_FALSE(HasShadowManager(), "no shadow manager");
if (!HasShadowManager() ||
!mShadowManager->IPCOpen()) {
return false;
}
return mShadowManager->AllocShmem(aSize, aType, aShmem);
}
bool
ShadowLayerForwarder::AllocUnsafeShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem)
{
NS_ABORT_IF_FALSE(HasShadowManager(), "no shadow manager");
if (!HasShadowManager() ||
!mShadowManager->IPCOpen()) {
return false;
}
return mShadowManager->AllocUnsafeShmem(aSize, aType, aShmem);
}
void
ShadowLayerForwarder::DeallocShmem(ipc::Shmem& aShmem)
{
NS_ABORT_IF_FALSE(HasShadowManager(), "no shadow manager");
if (!HasShadowManager() ||
!mShadowManager->IPCOpen()) {
return;
}
mShadowManager->DeallocShmem(aShmem);
}
bool
ShadowLayerForwarder::IPCOpen() const
{
return HasShadowManager() && mShadowManager->IPCOpen();
}
bool
ShadowLayerForwarder::IsSameProcess() const
{
if (!HasShadowManager() || !mShadowManager->IPCOpen()) {
return false;
}
return mShadowManager->OtherProcess() == kInvalidProcessHandle;
}
/**
* We bail out when we have no shadow manager. That can happen when the
* layer manager is created by the preallocated process.
* See bug 914843 for details.
*/
PLayerChild*
ShadowLayerForwarder::ConstructShadowFor(ShadowableLayer* aLayer)
{
NS_ABORT_IF_FALSE(HasShadowManager(), "no manager to forward to");
if (!HasShadowManager() ||
!mShadowManager->IPCOpen()) {
return nullptr;
}
return mShadowManager->SendPLayerConstructor(new ShadowLayerChild(aLayer));
}
#if !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
/*static*/ void
ShadowLayerForwarder::PlatformSyncBeforeUpdate()
{
}
#endif // !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
void
ShadowLayerForwarder::Connect(CompositableClient* aCompositable)
{
#ifdef GFX_COMPOSITOR_LOGGING
printf("ShadowLayerForwarder::Connect(Compositable)\n");
#endif
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(mShadowManager);
if (!HasShadowManager() ||
!mShadowManager->IPCOpen()) {
return;
}
PCompositableChild* actor =
mShadowManager->SendPCompositableConstructor(aCompositable->GetTextureInfo());
MOZ_ASSERT(actor);
aCompositable->InitIPDLActor(actor);
}
void
ShadowLayerForwarder::CreatedIncrementalBuffer(CompositableClient* aCompositable,
const TextureInfo& aTextureInfo,
const nsIntRect& aBufferRect)
{
MOZ_ASSERT(aCompositable);
mTxn->AddNoSwapPaint(OpCreatedIncrementalTexture(nullptr, aCompositable->GetIPDLActor(),
aTextureInfo, aBufferRect));
}
void ShadowLayerForwarder::Attach(CompositableClient* aCompositable,
ShadowableLayer* aLayer)
{
MOZ_ASSERT(aLayer);
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(aCompositable->GetIPDLActor());
mTxn->AddEdit(OpAttachCompositable(nullptr, Shadow(aLayer),
nullptr, aCompositable->GetIPDLActor()));
}
void ShadowLayerForwarder::AttachAsyncCompositable(uint64_t aCompositableID,
ShadowableLayer* aLayer)
{
MOZ_ASSERT(aLayer);
MOZ_ASSERT(aCompositableID != 0); // zero is always an invalid compositable id.
mTxn->AddEdit(OpAttachAsyncCompositable(nullptr, Shadow(aLayer),
aCompositableID));
}
PTextureChild*
ShadowLayerForwarder::CreateTexture(const SurfaceDescriptor& aSharedData,
TextureFlags aFlags)
{
if (!HasShadowManager() ||
!mShadowManager->IPCOpen()) {
return nullptr;
}
return mShadowManager->SendPTextureConstructor(aSharedData, aFlags);
}
void ShadowLayerForwarder::SetShadowManager(PLayerTransactionChild* aShadowManager)
{
mShadowManager = static_cast<LayerTransactionChild*>(aShadowManager);
mShadowManager->SetForwarder(this);
}
void ShadowLayerForwarder::StopReceiveAsyncParentMessge()
{
if (!HasShadowManager() ||
!mShadowManager->IPCOpen()) {
return;
}
SendPendingAsyncMessges();
mShadowManager->SetForwarder(nullptr);
}
void ShadowLayerForwarder::ClearCachedResources()
{
if (!HasShadowManager() ||
!mShadowManager->IPCOpen()) {
return;
}
SendPendingAsyncMessges();
mShadowManager->SendClearCachedResources();
}
void ShadowLayerForwarder::Composite()
{
if (!HasShadowManager() ||
!mShadowManager->IPCOpen()) {
return;
}
mShadowManager->SendForceComposite();
}
void ShadowLayerForwarder::SendPendingAsyncMessges()
{
if (!HasShadowManager() ||
!mShadowManager->IPCOpen()) {
mTransactionsToRespond.clear();
mPendingAsyncMessages.clear();
return;
}
if (mTransactionsToRespond.empty() && mPendingAsyncMessages.empty()) {
return;
}
InfallibleTArray<AsyncChildMessageData> replies;
replies.SetCapacity(mTransactionsToRespond.size());
// Prepare OpReplyDeliverFence messages.
for (size_t i = 0; i < mTransactionsToRespond.size(); i++) {
replies.AppendElement(OpReplyDeliverFence(mTransactionsToRespond[i]));
}
mTransactionsToRespond.clear();
// Prepare pending messages.
for (size_t i = 0; i < mPendingAsyncMessages.size(); i++) {
replies.AppendElement(mPendingAsyncMessages[i]);
}
mPendingAsyncMessages.clear();
mShadowManager->SendChildAsyncMessages(replies);
}
} // namespace layers
} // namespace mozilla