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148 lines
3.4 KiB
C++
148 lines
3.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_THEBESLAYEROGL_H
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#define GFX_THEBESLAYEROGL_H
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#include "mozilla/layers/PLayers.h"
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#include "mozilla/layers/ShadowLayers.h"
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#include "Layers.h"
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#include "LayerManagerOGL.h"
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#include "gfxImageSurface.h"
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#include "GLContext.h"
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#include "base/task.h"
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namespace mozilla {
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namespace layers {
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class ThebesLayerBufferOGL;
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class BasicBufferOGL;
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class ShadowBufferOGL;
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class ThebesLayerOGL : public ThebesLayer,
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public LayerOGL
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{
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typedef ThebesLayerBufferOGL Buffer;
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public:
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ThebesLayerOGL(LayerManagerOGL *aManager);
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virtual ~ThebesLayerOGL();
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/** Layer implementation */
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void SetVisibleRegion(const nsIntRegion& aRegion);
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/** ThebesLayer implementation */
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void InvalidateRegion(const nsIntRegion& aRegion);
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/** LayerOGL implementation */
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void Destroy();
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Layer* GetLayer();
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virtual bool IsEmpty();
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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virtual void CleanupResources();
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private:
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friend class BasicBufferOGL;
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bool CreateSurface();
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nsRefPtr<Buffer> mBuffer;
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};
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class ShadowThebesLayerBufferOGL
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{
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public:
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ShadowThebesLayerBufferOGL()
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{
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MOZ_COUNT_CTOR(ShadowThebesLayerBufferOGL);
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}
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~ShadowThebesLayerBufferOGL()
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{
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MOZ_COUNT_DTOR(ShadowThebesLayerBufferOGL);
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}
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void Swap(const SurfaceDescriptor& aDescriptor,
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const nsIntRect& aNewRect, const nsIntPoint& aNewRotation,
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SurfaceDescriptor* aOldDescriptor,
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nsIntRect* aOldRect, nsIntPoint* aOldRotation)
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{
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*aOldDescriptor = mBuffer;
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*aOldRect = mBufferRect;
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*aOldRotation = mBufferRotation;
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mBuffer = aDescriptor;
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mBufferRect = aNewRect;
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mBufferRotation = aNewRotation;
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}
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nsIntRect Rect() {
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return mBufferRect;
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}
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nsIntPoint Rotation() {
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return mBufferRotation;
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}
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SurfaceDescriptor Buffer() {
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return mBuffer;
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}
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/**
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* Wipe out all retained contents. Call this when the entire
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* buffer becomes invalid.
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*/
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void Clear()
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{
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mBufferRect.SetEmpty();
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}
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protected:
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SurfaceDescriptor mBuffer;
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nsIntRect mBufferRect;
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nsIntPoint mBufferRotation;
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};
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class ShadowThebesLayerOGL : public ShadowThebesLayer,
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public LayerOGL
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{
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public:
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ShadowThebesLayerOGL(LayerManagerOGL *aManager);
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virtual ~ShadowThebesLayerOGL();
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virtual void
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Swap(const ThebesBuffer& aNewFront, const nsIntRegion& aUpdatedRegion,
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OptionalThebesBuffer* aNewBack, nsIntRegion* aNewBackValidRegion,
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OptionalThebesBuffer* aReadOnlyFront, nsIntRegion* aFrontUpdatedRegion);
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virtual void DestroyFrontBuffer();
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virtual void Disconnect();
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virtual void SetValidRegion(const nsIntRegion& aRegion)
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{
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ShadowThebesLayer::SetValidRegion(aRegion);
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}
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// LayerOGL impl
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void Destroy();
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Layer* GetLayer();
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virtual bool IsEmpty();
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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virtual void CleanupResources();
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private:
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nsRefPtr<ShadowBufferOGL> mBuffer;
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SurfaceDescriptor mBufferDescriptor;
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nsIntRegion mValidRegionForNextBackBuffer;
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_THEBESLAYEROGL_H */
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