mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
642 lines
21 KiB
C++
642 lines
21 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set ts=8 sts=4 et sw=4 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLReadTexImageHelper.h"
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#include "GLContext.h"
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#include "OGLShaderProgram.h"
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#include "gfxTypes.h"
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#include "gfxContext.h"
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#include "ScopedGLHelpers.h"
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#include "mozilla/gfx/2D.h"
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#include "gfx2DGlue.h"
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace gl {
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GLReadTexImageHelper::GLReadTexImageHelper(GLContext* gl)
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: mGL(gl)
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{
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mPrograms[0] = 0;
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mPrograms[1] = 0;
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mPrograms[2] = 0;
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mPrograms[3] = 0;
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}
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GLReadTexImageHelper::~GLReadTexImageHelper()
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{
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mGL->fDeleteProgram(mPrograms[0]);
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mGL->fDeleteProgram(mPrograms[1]);
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mGL->fDeleteProgram(mPrograms[2]);
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mGL->fDeleteProgram(mPrograms[3]);
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}
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static const GLchar
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readTextureImageVS[] =
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"attribute vec2 aVertex;\n"
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"attribute vec2 aTexCoord;\n"
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"varying vec2 vTexCoord;\n"
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"void main() { gl_Position = vec4(aVertex, 0, 1); vTexCoord = aTexCoord; }";
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static const GLchar
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readTextureImageFS_TEXTURE_2D[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 vTexCoord;\n"
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"uniform sampler2D uTexture;\n"
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"void main() { gl_FragColor = texture2D(uTexture, vTexCoord); }";
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static const GLchar
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readTextureImageFS_TEXTURE_2D_BGRA[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 vTexCoord;\n"
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"uniform sampler2D uTexture;\n"
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"void main() { gl_FragColor = texture2D(uTexture, vTexCoord).bgra; }";
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static const GLchar
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readTextureImageFS_TEXTURE_EXTERNAL[] =
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"#extension GL_OES_EGL_image_external : require\n"
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 vTexCoord;\n"
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"uniform samplerExternalOES uTexture;\n"
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"void main() { gl_FragColor = texture2D(uTexture, vTexCoord); }";
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static const GLchar
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readTextureImageFS_TEXTURE_RECTANGLE[] =
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"#extension GL_ARB_texture_rectangle\n"
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 vTexCoord;\n"
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"uniform sampler2DRect uTexture;\n"
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"void main() { gl_FragColor = texture2DRect(uTexture, vTexCoord).bgra; }";
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GLuint
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GLReadTexImageHelper::TextureImageProgramFor(GLenum aTextureTarget, int aShader) {
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int variant = 0;
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const GLchar* readTextureImageFS = nullptr;
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if (aTextureTarget == LOCAL_GL_TEXTURE_2D)
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{
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if (aShader == layers::BGRALayerProgramType ||
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aShader == layers::BGRXLayerProgramType)
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{ // Need to swizzle R/B.
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readTextureImageFS = readTextureImageFS_TEXTURE_2D_BGRA;
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variant = 1;
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}
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else
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{
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readTextureImageFS = readTextureImageFS_TEXTURE_2D;
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variant = 0;
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}
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} else if (aTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL) {
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readTextureImageFS = readTextureImageFS_TEXTURE_EXTERNAL;
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variant = 2;
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} else if (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE) {
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readTextureImageFS = readTextureImageFS_TEXTURE_RECTANGLE;
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variant = 3;
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}
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/* This might be overkill, but assure that we don't access out-of-bounds */
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MOZ_ASSERT((size_t) variant < ArrayLength(mPrograms));
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if (!mPrograms[variant]) {
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GLuint vs = mGL->fCreateShader(LOCAL_GL_VERTEX_SHADER);
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const GLchar* vsSourcePtr = &readTextureImageVS[0];
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mGL->fShaderSource(vs, 1, &vsSourcePtr, nullptr);
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mGL->fCompileShader(vs);
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GLuint fs = mGL->fCreateShader(LOCAL_GL_FRAGMENT_SHADER);
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mGL->fShaderSource(fs, 1, &readTextureImageFS, nullptr);
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mGL->fCompileShader(fs);
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GLuint program = mGL->fCreateProgram();
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mGL->fAttachShader(program, vs);
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mGL->fAttachShader(program, fs);
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mGL->fBindAttribLocation(program, 0, "aVertex");
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mGL->fBindAttribLocation(program, 1, "aTexCoord");
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mGL->fLinkProgram(program);
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GLint success;
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mGL->fGetProgramiv(program, LOCAL_GL_LINK_STATUS, &success);
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if (!success) {
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mGL->fDeleteProgram(program);
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program = 0;
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}
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mGL->fDeleteShader(vs);
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mGL->fDeleteShader(fs);
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mPrograms[variant] = program;
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}
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return mPrograms[variant];
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}
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bool
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GLReadTexImageHelper::DidGLErrorOccur(const char* str)
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{
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GLenum error = mGL->fGetError();
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if (error != LOCAL_GL_NO_ERROR) {
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printf_stderr("GL ERROR: %s (0x%04x) %s\n",
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mGL->GLErrorToString(error), error, str);
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return true;
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}
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return false;
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}
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static bool
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GetActualReadFormats(GLContext* gl, GLenum destFormat, GLenum destType,
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GLenum& readFormat, GLenum& readType)
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{
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if (destFormat == LOCAL_GL_RGBA &&
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destType == LOCAL_GL_UNSIGNED_BYTE)
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{
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readFormat = destFormat;
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readType = destType;
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return true;
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}
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bool fallback = true;
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if (gl->IsGLES2()) {
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GLenum auxFormat = 0;
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GLenum auxType = 0;
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gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT, (GLint*)&auxFormat);
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gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE, (GLint*)&auxType);
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if (destFormat == auxFormat &&
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destType == auxType)
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{
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fallback = false;
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}
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} else {
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switch (destFormat) {
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case LOCAL_GL_RGB: {
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if (destType == LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV)
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fallback = false;
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break;
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}
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case LOCAL_GL_BGRA: {
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if (destType == LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV)
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fallback = false;
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break;
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}
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}
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}
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if (fallback) {
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readFormat = LOCAL_GL_RGBA;
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readType = LOCAL_GL_UNSIGNED_BYTE;
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return false;
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} else {
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readFormat = destFormat;
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readType = destType;
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return true;
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}
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}
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static void SwapRAndBComponents(DataSourceSurface* surf)
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{
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uint8_t *row = surf->GetData();
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size_t rowBytes = surf->GetSize().width*4;
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size_t rowHole = surf->Stride() - rowBytes;
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size_t rows = surf->GetSize().height;
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while (rows) {
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const uint8_t *rowEnd = row + rowBytes;
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while (row != rowEnd) {
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row[0] ^= row[2];
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row[2] ^= row[0];
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row[0] ^= row[2];
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row += 4;
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}
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row += rowHole;
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--rows;
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}
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}
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void
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ReadPixelsIntoImageSurface(GLContext* gl, gfxImageSurface* dest) {
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gl->MakeCurrent();
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MOZ_ASSERT(dest->GetSize() != gfxIntSize(0, 0));
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/* gfxImageFormat::ARGB32:
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* RGBA+UByte: be[RGBA], le[ABGR]
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* RGBA+UInt: le[RGBA]
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* BGRA+UInt: le[BGRA]
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* BGRA+UIntRev: le[ARGB]
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*
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* gfxImageFormat::RGB16_565:
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* RGB+UShort: le[rrrrrggg,gggbbbbb]
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*/
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bool hasAlpha = dest->Format() == gfxImageFormat::ARGB32;
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int destPixelSize;
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GLenum destFormat;
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GLenum destType;
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switch (dest->Format()) {
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case gfxImageFormat::RGB24: // XRGB
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case gfxImageFormat::ARGB32:
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destPixelSize = 4;
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// Needs host (little) endian ARGB.
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destFormat = LOCAL_GL_BGRA;
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destType = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
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break;
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case gfxImageFormat::RGB16_565:
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destPixelSize = 2;
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destFormat = LOCAL_GL_RGB;
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destType = LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV;
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break;
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default:
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MOZ_CRASH("Bad format.");
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}
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MOZ_ASSERT(dest->Stride() == dest->Width() * destPixelSize);
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GLenum readFormat = destFormat;
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GLenum readType = destType;
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bool needsTempSurf = !GetActualReadFormats(gl,
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destFormat, destType,
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readFormat, readType);
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nsAutoPtr<gfxImageSurface> tempSurf;
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gfxImageSurface* readSurf = nullptr;
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int readPixelSize = 0;
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if (needsTempSurf) {
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if (gl->DebugMode()) {
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NS_WARNING("Needing intermediary surface for ReadPixels. This will be slow!");
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}
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SurfaceFormat readFormatGFX;
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switch (readFormat) {
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case LOCAL_GL_RGBA:
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case LOCAL_GL_BGRA: {
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readFormatGFX = hasAlpha ? SurfaceFormat::B8G8R8A8
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: SurfaceFormat::B8G8R8X8;
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break;
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}
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case LOCAL_GL_RGB: {
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MOZ_ASSERT(readPixelSize == 2);
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MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV);
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readFormatGFX = SurfaceFormat::R5G6B5;
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break;
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}
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default: {
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MOZ_CRASH("Bad read format.");
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}
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}
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switch (readType) {
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case LOCAL_GL_UNSIGNED_BYTE: {
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MOZ_ASSERT(readFormat == LOCAL_GL_RGBA);
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readPixelSize = 4;
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break;
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}
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case LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV: {
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MOZ_ASSERT(readFormat == LOCAL_GL_BGRA);
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readPixelSize = 4;
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break;
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}
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case LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV: {
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MOZ_ASSERT(readFormat == LOCAL_GL_RGB);
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readPixelSize = 2;
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break;
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}
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default: {
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MOZ_CRASH("Bad read type.");
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}
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}
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tempSurf = new gfxImageSurface(dest->GetSize(),
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SurfaceFormatToImageFormat(readFormatGFX),
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false);
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readSurf = tempSurf;
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} else {
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readPixelSize = destPixelSize;
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readSurf = dest;
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}
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MOZ_ASSERT(readPixelSize);
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GLint currentPackAlignment = 0;
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gl->fGetIntegerv(LOCAL_GL_PACK_ALIGNMENT, ¤tPackAlignment);
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if (currentPackAlignment != readPixelSize)
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gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, readPixelSize);
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GLsizei width = dest->Width();
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GLsizei height = dest->Height();
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readSurf->Flush();
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gl->fReadPixels(0, 0,
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width, height,
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readFormat, readType,
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readSurf->Data());
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readSurf->MarkDirty();
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if (currentPackAlignment != readPixelSize)
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gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, currentPackAlignment);
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if (readSurf != dest) {
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MOZ_ASSERT(readFormat == LOCAL_GL_RGBA);
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MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_BYTE);
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// So we just copied in RGBA in big endian, or le: 0xAABBGGRR.
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// We want 0xAARRGGBB, so swap R and B:
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dest->Flush();
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RefPtr<DataSourceSurface> readDSurf =
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Factory::CreateWrappingDataSourceSurface(readSurf->Data(),
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readSurf->Stride(),
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ToIntSize(readSurf->GetSize()),
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ImageFormatToSurfaceFormat(readSurf->Format()));
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SwapRAndBComponents(readDSurf);
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dest->MarkDirty();
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gfxContext ctx(dest);
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ctx.SetOperator(gfxContext::OPERATOR_SOURCE);
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ctx.SetSource(readSurf);
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ctx.Paint();
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}
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// Check if GL is giving back 1.0 alpha for
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// RGBA reads to RGBA images from no-alpha buffers.
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#ifdef XP_MACOSX
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if (gl->WorkAroundDriverBugs() &&
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gl->Vendor() == gl::GLVendor::NVIDIA &&
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dest->Format() == gfxImageFormat::ARGB32 &&
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width && height)
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{
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GLint alphaBits = 0;
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gl->fGetIntegerv(LOCAL_GL_ALPHA_BITS, &alphaBits);
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if (!alphaBits) {
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const uint32_t alphaMask = gfxPackedPixelNoPreMultiply(0xff,0,0,0);
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dest->Flush();
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uint32_t* itr = (uint32_t*)dest->Data();
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uint32_t testPixel = *itr;
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if ((testPixel & alphaMask) != alphaMask) {
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// We need to set the alpha channel to 1.0 manually.
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uint32_t* itrEnd = itr + width*height; // Stride is guaranteed to be width*4.
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for (; itr != itrEnd; itr++) {
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*itr |= alphaMask;
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}
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}
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dest->MarkDirty();
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}
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}
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#endif
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}
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static TemporaryRef<DataSourceSurface> YInvertImageSurface(DataSourceSurface* aSurf)
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{
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RefPtr<DataSourceSurface> temp =
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Factory::CreateDataSourceSurfaceWithStride(aSurf->GetSize(),
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aSurf->GetFormat(),
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aSurf->Stride());
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RefPtr<DrawTarget> dt =
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Factory::CreateDrawTargetForData(BackendType::CAIRO,
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temp->GetData(),
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temp->GetSize(),
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temp->Stride(),
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temp->GetFormat());
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nsRefPtr<gfxContext> ctx = new gfxContext(dt);
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ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
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ctx->Scale(1.0, -1.0);
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ctx->Translate(-gfxPoint(0.0, aSurf->GetSize().height));
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nsRefPtr<gfxImageSurface> thebesSurf =
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new gfxImageSurface(aSurf->GetData(),
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ThebesIntSize(aSurf->GetSize()),
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aSurf->Stride(),
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SurfaceFormatToImageFormat(aSurf->GetFormat()));
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ctx->SetSource(thebesSurf);
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ctx->Paint();
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return temp.forget();
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}
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TemporaryRef<DataSourceSurface>
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ReadBackSurface(GLContext* gl, GLuint aTexture, bool aYInvert, SurfaceFormat aFormat)
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{
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gl->MakeCurrent();
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gl->GuaranteeResolve();
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gl->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
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IntSize size;
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gl->fGetTexLevelParameteriv(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_TEXTURE_WIDTH, &size.width);
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gl->fGetTexLevelParameteriv(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_TEXTURE_HEIGHT, &size.height);
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RefPtr<DataSourceSurface> surf =
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Factory::CreateDataSourceSurfaceWithStride(size, SurfaceFormat::B8G8R8A8,
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GetAlignedStride<4>(size.width * BytesPerPixel(SurfaceFormat::B8G8R8A8)));
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if (!surf) {
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return nullptr;
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}
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uint32_t currentPackAlignment = 0;
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gl->fGetIntegerv(LOCAL_GL_PACK_ALIGNMENT, (GLint*)¤tPackAlignment);
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if (currentPackAlignment != 4) {
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gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 4);
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}
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gl->fGetTexImage(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, surf->GetData());
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if (currentPackAlignment != 4) {
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gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, currentPackAlignment);
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}
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if (aFormat == SurfaceFormat::R8G8B8A8 || aFormat == SurfaceFormat::R8G8B8X8) {
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SwapRAndBComponents(surf);
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}
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if (aYInvert) {
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surf = YInvertImageSurface(surf);
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}
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return surf.forget();
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}
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void
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ReadScreenIntoImageSurface(GLContext* gl, gfxImageSurface* dest)
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{
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ScopedBindFramebuffer autoFB(gl, 0);
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ReadPixelsIntoImageSurface(gl, dest);
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}
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#define CLEANUP_IF_GLERROR_OCCURRED(x) \
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if (DidGLErrorOccur(x)) { \
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isurf = nullptr; \
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break; \
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}
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already_AddRefed<gfxImageSurface>
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GLReadTexImageHelper::ReadTexImage(GLuint aTextureId,
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GLenum aTextureTarget,
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const gfxIntSize& aSize,
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/* ShaderProgramType */ int aShaderProgram,
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bool aYInvert)
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{
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// Check aShaderProgram is in bounds for a layers::ShaderProgramType
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MOZ_ASSERT(0 <= aShaderProgram && aShaderProgram < layers::NumProgramTypes);
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MOZ_ASSERT(aTextureTarget == LOCAL_GL_TEXTURE_2D ||
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aTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL ||
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aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE_ARB);
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|
mGL->MakeCurrent();
|
|
|
|
/* Allocate resulting image surface */
|
|
nsRefPtr<gfxImageSurface> isurf = new gfxImageSurface(aSize, gfxImageFormat::ARGB32);
|
|
if (!isurf || isurf->CairoStatus()) {
|
|
return nullptr;
|
|
}
|
|
|
|
GLint oldrb, oldfb, oldprog, oldTexUnit, oldTex;
|
|
GLuint rb, fb;
|
|
|
|
do {
|
|
mGL->fGetIntegerv(LOCAL_GL_RENDERBUFFER_BINDING, &oldrb);
|
|
mGL->fGetIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, &oldfb);
|
|
mGL->fGetIntegerv(LOCAL_GL_CURRENT_PROGRAM, &oldprog);
|
|
mGL->fGetIntegerv(LOCAL_GL_ACTIVE_TEXTURE, &oldTexUnit);
|
|
mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
switch (aTextureTarget) {
|
|
case LOCAL_GL_TEXTURE_2D:
|
|
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &oldTex);
|
|
break;
|
|
case LOCAL_GL_TEXTURE_EXTERNAL:
|
|
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_EXTERNAL, &oldTex);
|
|
break;
|
|
case LOCAL_GL_TEXTURE_RECTANGLE:
|
|
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_RECTANGLE, &oldTex);
|
|
break;
|
|
default: /* Already checked above */
|
|
break;
|
|
}
|
|
|
|
ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, false);
|
|
ScopedGLState scopedBlendState(mGL, LOCAL_GL_BLEND, false);
|
|
ScopedViewportRect scopedViewportRect(mGL, 0, 0, aSize.width, aSize.height);
|
|
|
|
/* Setup renderbuffer */
|
|
mGL->fGenRenderbuffers(1, &rb);
|
|
mGL->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, rb);
|
|
|
|
GLenum rbInternalFormat =
|
|
mGL->IsGLES2()
|
|
? (mGL->IsExtensionSupported(GLContext::OES_rgb8_rgba8) ? LOCAL_GL_RGBA8 : LOCAL_GL_RGBA4)
|
|
: LOCAL_GL_RGBA;
|
|
mGL->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, rbInternalFormat, aSize.width, aSize.height);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when binding and creating renderbuffer");
|
|
|
|
/* Setup framebuffer */
|
|
mGL->fGenFramebuffers(1, &fb);
|
|
mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fb);
|
|
mGL->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
|
|
LOCAL_GL_RENDERBUFFER, rb);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when binding and creating framebuffer");
|
|
|
|
MOZ_ASSERT(mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER) == LOCAL_GL_FRAMEBUFFER_COMPLETE);
|
|
|
|
/* Setup vertex and fragment shader */
|
|
layers::ShaderProgramType shaderProgram = (layers::ShaderProgramType) aShaderProgram;
|
|
GLuint program = TextureImageProgramFor(aTextureTarget, shaderProgram);
|
|
MOZ_ASSERT(program);
|
|
|
|
mGL->fUseProgram(program);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when using program");
|
|
mGL->fUniform1i(mGL->fGetUniformLocation(program, "uTexture"), 0);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when setting uniform location");
|
|
|
|
/* Setup quad geometry */
|
|
mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
|
|
mGL->fEnableVertexAttribArray(0);
|
|
mGL->fEnableVertexAttribArray(1);
|
|
|
|
float w = (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE) ? (float) aSize.width : 1.0f;
|
|
float h = (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE) ? (float) aSize.height : 1.0f;
|
|
|
|
|
|
const float
|
|
vertexArray[4*2] = {
|
|
-1.0f, -1.0f,
|
|
1.0f, -1.0f,
|
|
-1.0f, 1.0f,
|
|
1.0f, 1.0f
|
|
};
|
|
mGL->fVertexAttribPointer(0, 2, LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0, vertexArray);
|
|
|
|
const float u0 = 0.0f;
|
|
const float u1 = w;
|
|
const float v0 = aYInvert ? h : 0.0f;
|
|
const float v1 = aYInvert ? 0.0f : h;
|
|
const float texCoordArray[8] = { u0, v0,
|
|
u1, v0,
|
|
u0, v1,
|
|
u1, v1 };
|
|
mGL->fVertexAttribPointer(1, 2, LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0, texCoordArray);
|
|
|
|
/* Bind the texture */
|
|
if (aTextureId) {
|
|
mGL->fBindTexture(aTextureTarget, aTextureId);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when binding texture");
|
|
}
|
|
|
|
/* Draw quad */
|
|
mGL->fClearColor(1.0f, 0.0f, 1.0f, 1.0f);
|
|
mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when clearing color buffer");
|
|
|
|
mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when drawing texture");
|
|
|
|
mGL->fDisableVertexAttribArray(1);
|
|
mGL->fDisableVertexAttribArray(0);
|
|
|
|
/* Read-back draw results */
|
|
ReadPixelsIntoImageSurface(mGL, isurf);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when reading pixels into surface");
|
|
} while (false);
|
|
|
|
/* Restore GL state */
|
|
//cleanup:
|
|
mGL->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, oldrb);
|
|
mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, oldfb);
|
|
mGL->fUseProgram(oldprog);
|
|
|
|
// note that deleting 0 has no effect in any of these calls
|
|
mGL->fDeleteRenderbuffers(1, &rb);
|
|
mGL->fDeleteFramebuffers(1, &fb);
|
|
|
|
if (aTextureId)
|
|
mGL->fBindTexture(aTextureTarget, oldTex);
|
|
|
|
if (oldTexUnit != LOCAL_GL_TEXTURE0)
|
|
mGL->fActiveTexture(oldTexUnit);
|
|
|
|
return isurf.forget();
|
|
}
|
|
|
|
#undef CLEANUP_IF_GLERROR_OCCURRED
|
|
|
|
|
|
}
|
|
}
|