gecko/gfx/gl/GLContextCGL.h

70 lines
1.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLCONTEXTCGL_H_
#define GLCONTEXTCGL_H_
#include "GLContext.h"
#include "OpenGL/OpenGL.h"
#ifdef __OBJC__
#include <AppKit/NSOpenGL.h>
#else
typedef void NSOpenGLContext;
#endif
namespace mozilla {
namespace gl {
class GLContextCGL : public GLContext
{
friend class GLContextProviderCGL;
NSOpenGLContext *mContext;
public:
GLContextCGL(const SurfaceCaps& caps,
GLContext *shareContext,
NSOpenGLContext *context,
bool isOffscreen = false);
~GLContextCGL();
virtual GLContextType GetContextType() MOZ_OVERRIDE { return GLContextType::CGL; }
static GLContextCGL* Cast(GLContext* gl) {
MOZ_ASSERT(gl->GetContextType() == GLContextType::CGL);
return static_cast<GLContextCGL*>(gl);
}
bool Init();
NSOpenGLContext* GetNSOpenGLContext() const { return mContext; }
CGLContextObj GetCGLContext() const;
bool MakeCurrentImpl(bool aForce = false);
virtual bool IsCurrent();
virtual GLenum GetPreferredARGB32Format() MOZ_OVERRIDE;
bool SetupLookupFunction();
bool IsDoubleBuffered();
bool SupportsRobustness();
bool SwapBuffers();
bool ResizeOffscreen(const gfx::IntSize& aNewSize);
};
}
}
#endif // GLCONTEXTCGL_H_