gecko/gfx/2d/gfx2d.sln
Bas Schouten 1fb2634ff2 Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gfx2d", "gfx2d.vcxproj", "{5C80732F-8093-D263-7DD1-7D30B9A76091}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5C80732F-8093-D263-7DD1-7D30B9A76091}.Debug|Win32.ActiveCfg = Debug|Win32
{5C80732F-8093-D263-7DD1-7D30B9A76091}.Debug|Win32.Build.0 = Debug|Win32
{5C80732F-8093-D263-7DD1-7D30B9A76091}.Release|Win32.ActiveCfg = Release|Win32
{5C80732F-8093-D263-7DD1-7D30B9A76091}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal