gecko/content/media/webaudio/PannerNode.cpp
Robert O'Callahan 52fa9f133a Bug 804837. Part 0: Rework the connection and input/output port logic for Web Audio nodes; r=ehsan
Here's what this patch does:
-- Makes AudioNodes mostly not use nsWrapperCache. AudioDestinationNode
still does.
-- Rename MaxNumberOfInputs/Outputs to NumberOfInputs/Outputs, and have them
default to 1 in AudioNode.
-- Allow any number of nodes to be connected to any given input/output port.
2013-01-23 19:50:18 -05:00

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "PannerNode.h"
#include "mozilla/dom/PannerNodeBinding.h"
namespace mozilla {
namespace dom {
PannerNode::PannerNode(AudioContext* aContext)
: AudioNode(aContext)
, mPanningModel(PanningModelEnum::HRTF)
, mDistanceModel(DistanceModelEnum::INVERSE_DISTANCE)
, mPosition()
, mOrientation(1.f, 0.f, 0.f)
, mVelocity()
, mRefDistance(1.f)
, mMaxDistance(10000.f)
, mRolloffFactor(1.f)
, mConeInnerAngle(360.f)
, mConeOuterAngle(360.f)
, mConeOuterGain(0.f)
{
}
JSObject*
PannerNode::WrapObject(JSContext* aCx, JSObject* aScope)
{
return PannerNodeBinding::Wrap(aCx, aScope, this);
}
}
}