gecko/intl/uconv/ucvcn/nsHZToUnicode.cpp

173 lines
6.0 KiB
C++

/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* A character set converter from HZ to Unicode.
*
*
* @created 08/Sept/1999
* @author Yueheng Xu, Yueheng.Xu@intel.com
*
* Note: in this HZ-GB-2312 converter, we accept a string composed of 7-bit HZ
* encoded Chinese chars,as it is defined in RFC1843 available at
* http://www.cis.ohio-state.edu/htbin/rfc/rfc1843.html
* and RFC1842 available at http://www.cis.ohio-state.edu/htbin/rfc/rfc1842.html.
*
* Earlier versions of the converter said:
* "In an effort to match the similar extended capability of Microsoft
* Internet Explorer 5.0. We also accept the 8-bit GB encoded chars
* mixed in a HZ string.
* But this should not be a recommendedd practice for HTML authors."
* However, testing in current versions of IE shows that it only accepts
* 8-bit characters when the converter is in GB state, and when in ASCII
* state each single 8-bit character is converted to U+FFFD
*
* The priority of converting are as follows: first convert 8-bit GB code; then,
* consume HZ ESC sequences such as '~{', '~}', '~~'; then, depending on the current
* state ( default to ASCII state ) of the string, each 7-bit char is converted as an
* ASCII, or two 7-bit chars are converted into a Chinese character.
*/
#include "nsHZToUnicode.h"
#include "gbku.h"
//----------------------------------------------------------------------
// Class nsHZToUnicode [implementation]
//----------------------------------------------------------------------
// Subclassing of nsTablesDecoderSupport class [implementation]
#define HZ_STATE_GB 1
#define HZ_STATE_ASCII 2
#define HZ_STATE_ODD_BYTE_FLAG 0x80
#define HZLEAD1 '~'
#define HZLEAD2 '{'
#define HZLEAD3 '}'
#define HZ_ODD_BYTE_STATE (mHZState & (HZ_STATE_ODD_BYTE_FLAG))
#define HZ_ENCODING_STATE (mHZState & ~(HZ_STATE_ODD_BYTE_FLAG))
nsHZToUnicode::nsHZToUnicode() : nsBufferDecoderSupport(1)
{
mHZState = HZ_STATE_ASCII; // per HZ spec, default to ASCII state
mRunLength = 0;
mOddByte = 0;
}
//Overwriting the ConvertNoBuff() in nsUCvCnSupport.cpp.
NS_IMETHODIMP nsHZToUnicode::ConvertNoBuff(
const char* aSrc,
int32_t * aSrcLength,
PRUnichar *aDest,
int32_t * aDestLength)
{
int32_t i=0;
int32_t iSrcLength = *aSrcLength;
int32_t iDestlen = 0;
*aSrcLength=0;
nsresult res = NS_OK;
char oddByte = mOddByte;
for (i=0; i<iSrcLength; i++) {
if (iDestlen >= (*aDestLength)) {
res = NS_OK_UDEC_MOREOUTPUT;
break;
}
char srcByte = *aSrc++;
(*aSrcLength)++;
if (!HZ_ODD_BYTE_STATE) {
if (srcByte == HZLEAD1 ||
(HZ_ENCODING_STATE == HZ_STATE_GB &&
(UINT8_IN_RANGE(0x21, srcByte, 0x7E) ||
UINT8_IN_RANGE(0x81, srcByte, 0xFE)))) {
oddByte = srcByte;
mHZState |= HZ_STATE_ODD_BYTE_FLAG;
} else {
*aDest++ = (srcByte & 0x80) ? UCS2_NO_MAPPING :
CAST_CHAR_TO_UNICHAR(srcByte);
iDestlen++;
}
} else {
if (oddByte & 0x80) {
// Accept legal 8-bit GB 2312-80 sequences in GB mode only
NS_ASSERTION(HZ_ENCODING_STATE == HZ_STATE_GB,
"Invalid lead byte in ASCII mode");
*aDest++ = (UINT8_IN_RANGE(0x81, oddByte, 0xFE) &&
UINT8_IN_RANGE(0x40, srcByte, 0xFE)) ?
mUtil.GBKCharToUnicode(oddByte, srcByte) : UCS2_NO_MAPPING;
mRunLength++;
iDestlen++;
// otherwise, it is a 7-bit byte
// The source will be an ASCII or a 7-bit HZ code depending on oddByte
} else if (oddByte == HZLEAD1) { // if it is lead by '~'
switch (srcByte) {
case HZLEAD2:
// we got a '~{'
// we are switching to HZ state
mHZState = HZ_STATE_GB;
mRunLength = 0;
break;
case HZLEAD3:
// we got a '~}'
// we are switching to ASCII state
mHZState = HZ_STATE_ASCII;
if (mRunLength == 0) {
*aDest++ = UCS2_NO_MAPPING;
iDestlen++;
}
mRunLength = 0;
break;
case HZLEAD1:
// we got a '~~', process like an ASCII, but no state change
*aDest++ = CAST_CHAR_TO_UNICHAR(srcByte);
iDestlen++;
mRunLength++;
break;
default:
// Undefined ESC sequence '~X': treat as an error if X is a
// printable character or we are in ASCII mode, and resynchronize
// on the second character.
//
// N.B. For compatibility with other implementations, we treat '~\n'
// as an illegal sequence even though RFC1843 permits it, and for
// the same reason we pass through control characters including '\n'
// and ' ' even in GB mode.
if (srcByte > 0x20 || HZ_ENCODING_STATE == HZ_STATE_ASCII) {
*aDest++ = UCS2_NO_MAPPING;
iDestlen++;
}
aSrc--;
(*aSrcLength)--;
i--;
break;
}
} else if (HZ_ENCODING_STATE == HZ_STATE_GB) {
*aDest++ = (UINT8_IN_RANGE(0x21, oddByte, 0x7E) &&
UINT8_IN_RANGE(0x21, srcByte, 0x7E)) ?
mUtil.GBKCharToUnicode(oddByte|0x80, srcByte|0x80) :
UCS2_NO_MAPPING;
mRunLength++;
iDestlen++;
} else {
NS_NOTREACHED("2-byte sequence that we don't know how to handle");
*aDest++ = UCS2_NO_MAPPING;
iDestlen++;
}
oddByte = 0;
mHZState &= ~HZ_STATE_ODD_BYTE_FLAG;
}
} // for loop
mOddByte = HZ_ODD_BYTE_STATE ? oddByte : 0;
*aDestLength = iDestlen;
return res;
}