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https://gitlab.winehq.org/wine/wine-gecko.git
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403 lines
11 KiB
C++
403 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: sw=4 ts=4 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/DebugOnly.h"
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#include "mozilla/ipc/SyncChannel.h"
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#include "mozilla/ipc/RPCChannel.h"
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#include "nsDebug.h"
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#include "nsTraceRefcnt.h"
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using mozilla::MonitorAutoLock;
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template<>
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struct RunnableMethodTraits<mozilla::ipc::SyncChannel>
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{
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static void RetainCallee(mozilla::ipc::SyncChannel* obj) { }
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static void ReleaseCallee(mozilla::ipc::SyncChannel* obj) { }
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};
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namespace mozilla {
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namespace ipc {
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const int32_t SyncChannel::kNoTimeout = INT32_MIN;
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SyncChannel::SyncChannel(SyncListener* aListener)
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: AsyncChannel(aListener)
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#ifdef OS_WIN
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, mTopFrame(nullptr)
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#endif
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, mPendingReply(0)
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, mProcessingSyncMessage(false)
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, mNextSeqno(0)
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, mInTimeoutSecondHalf(false)
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, mTimeoutMs(kNoTimeout)
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{
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MOZ_COUNT_CTOR(SyncChannel);
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#ifdef OS_WIN
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mEvent = CreateEvent(nullptr, TRUE, FALSE, nullptr);
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NS_ASSERTION(mEvent, "CreateEvent failed! Nothing is going to work!");
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#endif
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}
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SyncChannel::~SyncChannel()
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{
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MOZ_COUNT_DTOR(SyncChannel);
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#ifdef OS_WIN
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CloseHandle(mEvent);
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#endif
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}
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// static
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bool SyncChannel::sIsPumpingMessages = false;
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bool
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SyncChannel::EventOccurred()
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{
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AssertWorkerThread();
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mMonitor->AssertCurrentThreadOwns();
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NS_ABORT_IF_FALSE(AwaitingSyncReply(), "not in wait loop");
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return !Connected() ||
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mRecvd.type() != 0 ||
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mRecvd.is_reply_error() ||
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!mUrgent.empty();
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}
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bool
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SyncChannel::ProcessUrgentMessages()
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{
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while (!mUrgent.empty()) {
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Message msg = mUrgent.front();
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mUrgent.pop_front();
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MOZ_ASSERT(msg.priority() == IPC::Message::PRIORITY_HIGH);
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{
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MOZ_ASSERT(msg.is_sync() || msg.is_rpc());
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MonitorAutoUnlock unlock(*mMonitor);
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SyncChannel::OnDispatchMessage(msg);
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}
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// Check state that could have been changed during dispatch.
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if (!Connected()) {
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ReportConnectionError("SyncChannel");
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return false;
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}
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// We should not have received another synchronous reply,
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// because we cannot send synchronous messages in this state.
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MOZ_ASSERT(mRecvd.type() == 0);
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}
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return true;
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}
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bool
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SyncChannel::Send(Message* _msg, Message* reply)
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{
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if (mPendingReply) {
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// This is a temporary hack in place, for e10s CPOWs, until bug 901789
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// and the new followup RPC protocol land. Eventually this will become
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// an assert again. See bug 900062 for details.
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NS_ERROR("Nested sync messages are not supported");
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return false;
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}
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nsAutoPtr<Message> msg(_msg);
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AssertWorkerThread();
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mMonitor->AssertNotCurrentThreadOwns();
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NS_ABORT_IF_FALSE(!ProcessingSyncMessage(),
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"violation of sync handler invariant");
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NS_ABORT_IF_FALSE(msg->is_sync(), "can only Send() sync messages here");
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#ifdef OS_WIN
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SyncStackFrame frame(this, false);
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#endif
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msg->set_seqno(NextSeqno());
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MonitorAutoLock lock(*mMonitor);
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if (!Connected()) {
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ReportConnectionError("SyncChannel");
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return false;
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}
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mPendingReply = msg->type() + 1;
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DebugOnly<int32_t> msgSeqno = msg->seqno();
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mLink->SendMessage(msg.forget());
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while (1) {
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// if a handler invoked by *Dispatch*() spun a nested event
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// loop, and the connection was broken during that loop, we
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// might have already processed the OnError event. if so,
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// trying another loop iteration will be futile because
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// channel state will have been cleared
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if (!Connected()) {
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ReportConnectionError("SyncChannel");
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return false;
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}
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while (!EventOccurred()) {
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bool maybeTimedOut = !SyncChannel::WaitForNotify();
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if (EventOccurred())
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break;
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// we might have received a "subtly deferred" message
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// in a nested loop that it's now time to process
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if (!mUrgent.empty())
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break;
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if (maybeTimedOut && !ShouldContinueFromTimeout())
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return false;
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}
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if (!Connected()) {
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ReportConnectionError("SyncChannel");
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return false;
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}
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// Process all urgent messages. We forbid nesting synchronous sends,
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// so mPendingReply etc will still be valid.
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if (!ProcessUrgentMessages())
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return false;
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if (mRecvd.is_reply_error() || mRecvd.type() != 0) {
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// we just received a synchronous message from the other side.
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// If it's not the reply we were awaiting, there's a serious
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// error: either a mistimed/malformed message or a sync in-message
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// that raced with our sync out-message.
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// (NB: IPDL prevents the latter from occuring in actor code)
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// FIXME/cjones: real error handling
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NS_ABORT_IF_FALSE(mRecvd.is_sync() && mRecvd.is_reply() &&
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(mRecvd.is_reply_error() ||
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(mPendingReply == mRecvd.type() &&
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msgSeqno == mRecvd.seqno())),
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"unexpected sync message");
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mPendingReply = 0;
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if (mRecvd.is_reply_error())
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return false;
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*reply = TakeReply();
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MOZ_ASSERT(mUrgent.empty());
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return true;
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}
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}
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return true;
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}
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void
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SyncChannel::OnDispatchMessage(const Message& msg)
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{
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AssertWorkerThread();
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NS_ABORT_IF_FALSE(msg.is_sync() || msg.is_rpc(), "only sync messages here");
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NS_ABORT_IF_FALSE(!msg.is_reply(), "wasn't awaiting reply");
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Message* reply = 0;
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mProcessingSyncMessage = true;
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Result rv;
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if (msg.is_sync())
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rv = static_cast<SyncListener*>(mListener.get())->OnMessageReceived(msg, reply);
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else
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rv = static_cast<RPCChannel::RPCListener*>(mListener.get())->OnCallReceived(msg, reply);
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mProcessingSyncMessage = false;
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if (!MaybeHandleError(rv, "SyncChannel")) {
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// FIXME/cjones: error handling; OnError()?
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delete reply;
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reply = new Message();
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if (msg.is_sync())
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reply->set_sync();
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else if (msg.is_rpc())
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reply->set_rpc();
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reply->set_reply();
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reply->set_reply_error();
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}
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reply->set_seqno(msg.seqno());
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{
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MonitorAutoLock lock(*mMonitor);
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if (ChannelConnected == mChannelState)
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mLink->SendMessage(reply);
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}
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}
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//
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// The methods below run in the context of the link thread, and can proxy
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// back to the methods above
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//
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void
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SyncChannel::OnMessageReceivedFromLink(const Message& msg)
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{
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AssertLinkThread();
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mMonitor->AssertCurrentThreadOwns();
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if (MaybeInterceptSpecialIOMessage(msg))
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return;
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if (msg.priority() == IPC::Message::PRIORITY_HIGH) {
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// If the message is high priority, we skip the worker entirely, and
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// wake up the loop that's spinning for a reply.
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if (!AwaitingSyncReply()) {
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mWorkerLoop->PostTask(
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FROM_HERE,
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NewRunnableMethod(this, &SyncChannel::OnDispatchMessage, msg));
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} else {
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mUrgent.push_back(msg);
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NotifyWorkerThread();
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}
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return;
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}
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if (!msg.is_sync()) {
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AsyncChannel::OnMessageReceivedFromLink(msg);
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return;
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}
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if (!AwaitingSyncReply()) {
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// wake up the worker, there's work to do
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mWorkerLoop->PostTask(
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FROM_HERE,
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NewRunnableMethod(this, &SyncChannel::OnDispatchMessage, msg));
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}
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else {
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// let the worker know a new sync message has arrived
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mRecvd = msg;
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NotifyWorkerThread();
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}
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}
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void
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SyncChannel::OnChannelErrorFromLink()
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{
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AssertLinkThread();
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mMonitor->AssertCurrentThreadOwns();
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if (AwaitingSyncReply())
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NotifyWorkerThread();
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AsyncChannel::OnChannelErrorFromLink();
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}
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//
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// Synchronization between worker and IO threads
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//
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namespace {
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bool
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IsTimeoutExpired(PRIntervalTime aStart, PRIntervalTime aTimeout)
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{
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return (aTimeout != PR_INTERVAL_NO_TIMEOUT) &&
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(aTimeout <= (PR_IntervalNow() - aStart));
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}
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} // namespace <anon>
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bool
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SyncChannel::ShouldContinueFromTimeout()
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{
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AssertWorkerThread();
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mMonitor->AssertCurrentThreadOwns();
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bool cont;
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{
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MonitorAutoUnlock unlock(*mMonitor);
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cont = static_cast<SyncListener*>(mListener.get())->OnReplyTimeout();
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}
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static enum { UNKNOWN, NOT_DEBUGGING, DEBUGGING } sDebuggingChildren = UNKNOWN;
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if (sDebuggingChildren == UNKNOWN) {
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sDebuggingChildren = getenv("MOZ_DEBUG_CHILD_PROCESS") ? DEBUGGING : NOT_DEBUGGING;
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}
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if (sDebuggingChildren == DEBUGGING) {
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return true;
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}
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if (!cont) {
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// NB: there's a sublety here. If parents were allowed to
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// send sync messages to children, then it would be possible
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// for this synchronous close-on-timeout to race with async
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// |OnMessageReceived| tasks arriving from the child, posted
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// to the worker thread's event loop. This would complicate
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// cleanup of the *Channel. But since IPDL forbids this (and
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// since it doesn't support children timing out on parents),
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// the parent can only block on RPC messages to the child, and
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// in that case arriving async messages are enqueued to the
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// RPC channel's special queue. They're then ignored because
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// the channel state changes to ChannelTimeout
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// (i.e. !Connected).
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SynchronouslyClose();
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mChannelState = ChannelTimeout;
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}
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return cont;
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}
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bool
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SyncChannel::WaitResponse(bool aWaitTimedOut)
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{
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if (aWaitTimedOut) {
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if (mInTimeoutSecondHalf) {
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// We've really timed out this time
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return false;
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}
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// Try a second time
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mInTimeoutSecondHalf = true;
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} else {
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mInTimeoutSecondHalf = false;
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}
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return true;
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}
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// Windows versions of the following two functions live in
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// WindowsMessageLoop.cpp.
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#ifndef OS_WIN
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bool
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SyncChannel::WaitForNotify()
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{
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PRIntervalTime timeout = (kNoTimeout == mTimeoutMs) ?
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PR_INTERVAL_NO_TIMEOUT :
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PR_MillisecondsToInterval(mTimeoutMs);
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// XXX could optimize away this syscall for "no timeout" case if desired
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PRIntervalTime waitStart = PR_IntervalNow();
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mMonitor->Wait(timeout);
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// if the timeout didn't expire, we know we received an event.
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// The converse is not true.
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return WaitResponse(IsTimeoutExpired(waitStart, timeout));
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}
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void
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SyncChannel::NotifyWorkerThread()
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{
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mMonitor->Notify();
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}
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#endif // ifndef OS_WIN
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} // namespace ipc
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} // namespace mozilla
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