mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
908c3ef327
--HG-- rename : services/common/log4moz.js => toolkit/modules/Log.jsm rename : services/common/tests/unit/test_log4moz.js => toolkit/modules/tests/xpcshell/test_Log.js
1422 lines
46 KiB
JavaScript
1422 lines
46 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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this.EXPORTED_SYMBOLS = [
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"EngineManager",
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"Engine",
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"SyncEngine",
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"Tracker",
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"Store"
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];
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const {classes: Cc, interfaces: Ci, results: Cr, utils: Cu} = Components;
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Cu.import("resource://services-common/async.js");
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Cu.import("resource://gre/modules/Log.jsm");
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Cu.import("resource://services-common/observers.js");
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Cu.import("resource://services-common/utils.js");
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Cu.import("resource://services-sync/constants.js");
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Cu.import("resource://services-sync/identity.js");
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Cu.import("resource://services-sync/record.js");
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Cu.import("resource://services-sync/resource.js");
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Cu.import("resource://services-sync/util.js");
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/*
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* Trackers are associated with a single engine and deal with
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* listening for changes to their particular data type.
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*
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* There are two things they keep track of:
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* 1) A score, indicating how urgently the engine wants to sync
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* 2) A list of IDs for all the changed items that need to be synced
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* and updating their 'score', indicating how urgently they
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* want to sync.
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*
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*/
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this.Tracker = function Tracker(name, engine) {
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if (!engine) {
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throw new Error("Tracker must be associated with an Engine instance.");
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}
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name = name || "Unnamed";
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this.name = this.file = name.toLowerCase();
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this.engine = engine;
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this._log = Log.repository.getLogger("Sync.Tracker." + name);
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let level = Svc.Prefs.get("log.logger.engine." + this.name, "Debug");
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this._log.level = Log.Level[level];
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this._score = 0;
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this._ignored = [];
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this.ignoreAll = false;
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this.changedIDs = {};
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this.loadChangedIDs();
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}
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Tracker.prototype = {
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/*
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* Score can be called as often as desired to decide which engines to sync
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*
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* Valid values for score:
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* -1: Do not sync unless the user specifically requests it (almost disabled)
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* 0: Nothing has changed
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* 100: Please sync me ASAP!
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*
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* Setting it to other values should (but doesn't currently) throw an exception
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*/
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get score() {
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return this._score;
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},
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set score(value) {
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this._score = value;
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Observers.notify("weave:engine:score:updated", this.name);
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},
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// Should be called by service everytime a sync has been done for an engine
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resetScore: function T_resetScore() {
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this._score = 0;
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},
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persistChangedIDs: true,
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/**
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* Persist changedIDs to disk at a later date.
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* Optionally pass a callback to be invoked when the write has occurred.
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*/
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saveChangedIDs: function (cb) {
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if (!this.persistChangedIDs) {
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this._log.debug("Not saving changedIDs.");
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return;
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}
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Utils.namedTimer(function() {
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this._log.debug("Saving changed IDs to " + this.file);
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Utils.jsonSave("changes/" + this.file, this, this.changedIDs, cb);
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}, 1000, this, "_lazySave");
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},
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loadChangedIDs: function (cb) {
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Utils.jsonLoad("changes/" + this.file, this, function(json) {
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if (json && (typeof(json) == "object")) {
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this.changedIDs = json;
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} else {
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this._log.warn("Changed IDs file " + this.file + " contains non-object value.");
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json = null;
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}
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if (cb) {
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cb.call(this, json);
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}
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});
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},
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// ignore/unignore specific IDs. Useful for ignoring items that are
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// being processed, or that shouldn't be synced.
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// But note: not persisted to disk
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ignoreID: function T_ignoreID(id) {
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this.unignoreID(id);
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this._ignored.push(id);
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},
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unignoreID: function T_unignoreID(id) {
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let index = this._ignored.indexOf(id);
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if (index != -1)
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this._ignored.splice(index, 1);
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},
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addChangedID: function addChangedID(id, when) {
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if (!id) {
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this._log.warn("Attempted to add undefined ID to tracker");
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return false;
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}
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if (this.ignoreAll || (id in this._ignored))
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return false;
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// Default to the current time in seconds if no time is provided
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if (when == null)
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when = Math.floor(Date.now() / 1000);
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// Add/update the entry if we have a newer time
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if ((this.changedIDs[id] || -Infinity) < when) {
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this._log.trace("Adding changed ID: " + id + ", " + when);
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this.changedIDs[id] = when;
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this.saveChangedIDs(this.onSavedChangedIDs);
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}
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return true;
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},
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removeChangedID: function T_removeChangedID(id) {
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if (!id) {
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this._log.warn("Attempted to remove undefined ID to tracker");
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return false;
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}
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if (this.ignoreAll || (id in this._ignored))
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return false;
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if (this.changedIDs[id] != null) {
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this._log.trace("Removing changed ID " + id);
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delete this.changedIDs[id];
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this.saveChangedIDs();
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}
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return true;
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},
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clearChangedIDs: function T_clearChangedIDs() {
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this._log.trace("Clearing changed ID list");
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this.changedIDs = {};
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this.saveChangedIDs();
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}
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};
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/**
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* The Store serves as the interface between Sync and stored data.
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*
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* The name "store" is slightly a misnomer because it doesn't actually "store"
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* anything. Instead, it serves as a gateway to something that actually does
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* the "storing."
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*
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* The store is responsible for record management inside an engine. It tells
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* Sync what items are available for Sync, converts items to and from Sync's
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* record format, and applies records from Sync into changes on the underlying
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* store.
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*
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* Store implementations require a number of functions to be implemented. These
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* are all documented below.
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*
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* For stores that deal with many records or which have expensive store access
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* routines, it is highly recommended to implement a custom applyIncomingBatch
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* and/or applyIncoming function on top of the basic APIs.
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*/
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this.Store = function Store(name, engine) {
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if (!engine) {
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throw new Error("Store must be associated with an Engine instance.");
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}
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name = name || "Unnamed";
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this.name = name.toLowerCase();
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this.engine = engine;
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this._log = Log.repository.getLogger("Sync.Store." + name);
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let level = Svc.Prefs.get("log.logger.engine." + this.name, "Debug");
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this._log.level = Log.Level[level];
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XPCOMUtils.defineLazyGetter(this, "_timer", function() {
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return Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
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});
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}
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Store.prototype = {
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_sleep: function _sleep(delay) {
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let cb = Async.makeSyncCallback();
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this._timer.initWithCallback(cb, delay, Ci.nsITimer.TYPE_ONE_SHOT);
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Async.waitForSyncCallback(cb);
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},
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/**
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* Apply multiple incoming records against the store.
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*
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* This is called with a set of incoming records to process. The function
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* should look at each record, reconcile with the current local state, and
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* make the local changes required to bring its state in alignment with the
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* record.
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*
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* The default implementation simply iterates over all records and calls
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* applyIncoming(). Store implementations may overwrite this function
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* if desired.
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*
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* @param records Array of records to apply
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* @return Array of record IDs which did not apply cleanly
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*/
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applyIncomingBatch: function applyIncomingBatch(records) {
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let failed = [];
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for each (let record in records) {
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try {
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this.applyIncoming(record);
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} catch (ex if (ex.code == Engine.prototype.eEngineAbortApplyIncoming)) {
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// This kind of exception should have a 'cause' attribute, which is an
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// originating exception.
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// ex.cause will carry its stack with it when rethrown.
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throw ex.cause;
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} catch (ex) {
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this._log.warn("Failed to apply incoming record " + record.id);
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this._log.warn("Encountered exception: " + Utils.exceptionStr(ex));
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failed.push(record.id);
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}
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};
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return failed;
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},
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/**
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* Apply a single record against the store.
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*
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* This takes a single record and makes the local changes required so the
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* local state matches what's in the record.
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*
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* The default implementation calls one of remove(), create(), or update()
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* depending on the state obtained from the store itself. Store
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* implementations may overwrite this function if desired.
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*
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* @param record
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* Record to apply
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*/
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applyIncoming: function Store_applyIncoming(record) {
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if (record.deleted)
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this.remove(record);
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else if (!this.itemExists(record.id))
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this.create(record);
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else
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this.update(record);
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},
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// override these in derived objects
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/**
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* Create an item in the store from a record.
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*
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* This is called by the default implementation of applyIncoming(). If using
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* applyIncomingBatch(), this won't be called unless your store calls it.
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*
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* @param record
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* The store record to create an item from
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*/
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create: function Store_create(record) {
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throw "override create in a subclass";
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},
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/**
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* Remove an item in the store from a record.
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*
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* This is called by the default implementation of applyIncoming(). If using
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* applyIncomingBatch(), this won't be called unless your store calls it.
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*
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* @param record
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* The store record to delete an item from
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*/
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remove: function Store_remove(record) {
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throw "override remove in a subclass";
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},
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/**
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* Update an item from a record.
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*
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* This is called by the default implementation of applyIncoming(). If using
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* applyIncomingBatch(), this won't be called unless your store calls it.
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*
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* @param record
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* The record to use to update an item from
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*/
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update: function Store_update(record) {
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throw "override update in a subclass";
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},
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/**
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* Determine whether a record with the specified ID exists.
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*
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* Takes a string record ID and returns a booleans saying whether the record
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* exists.
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*
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* @param id
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* string record ID
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* @return boolean indicating whether record exists locally
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*/
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itemExists: function Store_itemExists(id) {
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throw "override itemExists in a subclass";
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},
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/**
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* Create a record from the specified ID.
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*
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* If the ID is known, the record should be populated with metadata from
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* the store. If the ID is not known, the record should be created with the
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* delete field set to true.
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*
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* @param id
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* string record ID
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* @param collection
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* Collection to add record to. This is typically passed into the
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* constructor for the newly-created record.
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* @return record type for this engine
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*/
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createRecord: function Store_createRecord(id, collection) {
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throw "override createRecord in a subclass";
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},
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/**
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* Change the ID of a record.
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*
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* @param oldID
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* string old/current record ID
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* @param newID
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* string new record ID
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*/
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changeItemID: function Store_changeItemID(oldID, newID) {
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throw "override changeItemID in a subclass";
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},
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/**
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* Obtain the set of all known record IDs.
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*
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* @return Object with ID strings as keys and values of true. The values
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* are ignored.
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*/
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getAllIDs: function Store_getAllIDs() {
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throw "override getAllIDs in a subclass";
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},
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/**
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* Wipe all data in the store.
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*
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* This function is called during remote wipes or when replacing local data
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* with remote data.
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*
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* This function should delete all local data that the store is managing. It
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* can be thought of as clearing out all state and restoring the "new
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* browser" state.
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*/
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wipe: function Store_wipe() {
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throw "override wipe in a subclass";
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}
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};
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this.EngineManager = function EngineManager(service) {
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this.service = service;
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this._engines = {};
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this._log = Log.repository.getLogger("Sync.EngineManager");
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this._log.level = Log.Level[Svc.Prefs.get(
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"log.logger.service.engines", "Debug")];
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}
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EngineManager.prototype = {
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get: function get(name) {
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// Return an array of engines if we have an array of names
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if (Array.isArray(name)) {
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let engines = [];
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name.forEach(function(name) {
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let engine = this.get(name);
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if (engine)
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engines.push(engine);
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}, this);
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return engines;
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}
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let engine = this._engines[name];
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if (!engine) {
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this._log.debug("Could not get engine: " + name);
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if (Object.keys)
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this._log.debug("Engines are: " + JSON.stringify(Object.keys(this._engines)));
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}
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return engine;
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},
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getAll: function getAll() {
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return [engine for ([name, engine] in Iterator(this._engines))];
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},
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getEnabled: function getEnabled() {
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return this.getAll().filter(function(engine) engine.enabled);
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},
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/**
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* Register an Engine to the service. Alternatively, give an array of engine
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* objects to register.
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*
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* @param engineObject
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* Engine object used to get an instance of the engine
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* @return The engine object if anything failed
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*/
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register: function register(engineObject) {
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if (Array.isArray(engineObject))
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return engineObject.map(this.register, this);
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try {
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let engine = new engineObject(this.service);
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let name = engine.name;
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if (name in this._engines)
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this._log.error("Engine '" + name + "' is already registered!");
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else
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this._engines[name] = engine;
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}
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catch(ex) {
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this._log.error(CommonUtils.exceptionStr(ex));
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let mesg = ex.message ? ex.message : ex;
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let name = engineObject || "";
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name = name.prototype || "";
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name = name.name || "";
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let out = "Could not initialize engine '" + name + "': " + mesg;
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this._log.error(out);
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return engineObject;
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}
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},
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unregister: function unregister(val) {
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let name = val;
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if (val instanceof Engine)
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name = val.name;
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delete this._engines[name];
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},
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clear: function clear() {
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for (let name in this._engines) {
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delete this._engines[name];
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}
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},
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};
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this.Engine = function Engine(name, service) {
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if (!service) {
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throw new Error("Engine must be associated with a Service instance.");
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}
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this.Name = name || "Unnamed";
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this.name = name.toLowerCase();
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this.service = service;
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this._notify = Utils.notify("weave:engine:");
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this._log = Log.repository.getLogger("Sync.Engine." + this.Name);
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let level = Svc.Prefs.get("log.logger.engine." + this.name, "Debug");
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this._log.level = Log.Level[level];
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this._tracker; // initialize tracker to load previously changed IDs
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this._log.debug("Engine initialized");
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}
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Engine.prototype = {
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// _storeObj, and _trackerObj should to be overridden in subclasses
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_storeObj: Store,
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_trackerObj: Tracker,
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// Local 'constant'.
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// Signal to the engine that processing further records is pointless.
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eEngineAbortApplyIncoming: "error.engine.abort.applyincoming",
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get prefName() this.name,
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get enabled() Svc.Prefs.get("engine." + this.prefName, false),
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set enabled(val) Svc.Prefs.set("engine." + this.prefName, !!val),
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get score() this._tracker.score,
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get _store() {
|
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let store = new this._storeObj(this.Name, this);
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this.__defineGetter__("_store", function() store);
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return store;
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},
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get _tracker() {
|
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let tracker = new this._trackerObj(this.Name, this);
|
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this.__defineGetter__("_tracker", function() tracker);
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return tracker;
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},
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sync: function Engine_sync() {
|
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if (!this.enabled)
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return;
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|
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if (!this._sync)
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throw "engine does not implement _sync method";
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|
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this._notify("sync", this.name, this._sync)();
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},
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|
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/**
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* Get rid of any local meta-data
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*/
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resetClient: function Engine_resetClient() {
|
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if (!this._resetClient)
|
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throw "engine does not implement _resetClient method";
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|
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this._notify("reset-client", this.name, this._resetClient)();
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},
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_wipeClient: function Engine__wipeClient() {
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this.resetClient();
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this._log.debug("Deleting all local data");
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this._tracker.ignoreAll = true;
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this._store.wipe();
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this._tracker.ignoreAll = false;
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this._tracker.clearChangedIDs();
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},
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wipeClient: function Engine_wipeClient() {
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this._notify("wipe-client", this.name, this._wipeClient)();
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}
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};
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|
|
this.SyncEngine = function SyncEngine(name, service) {
|
|
Engine.call(this, name || "SyncEngine", service);
|
|
|
|
this.loadToFetch();
|
|
this.loadPreviousFailed();
|
|
}
|
|
|
|
// Enumeration to define approaches to handling bad records.
|
|
// Attached to the constructor to allow use as a kind of static enumeration.
|
|
SyncEngine.kRecoveryStrategy = {
|
|
ignore: "ignore",
|
|
retry: "retry",
|
|
error: "error"
|
|
};
|
|
|
|
SyncEngine.prototype = {
|
|
__proto__: Engine.prototype,
|
|
_recordObj: CryptoWrapper,
|
|
version: 1,
|
|
|
|
// How many records to pull in a single sync. This is primarily to avoid very
|
|
// long first syncs against profiles with many history records.
|
|
downloadLimit: null,
|
|
|
|
// How many records to pull at one time when specifying IDs. This is to avoid
|
|
// URI length limitations.
|
|
guidFetchBatchSize: DEFAULT_GUID_FETCH_BATCH_SIZE,
|
|
mobileGUIDFetchBatchSize: DEFAULT_MOBILE_GUID_FETCH_BATCH_SIZE,
|
|
|
|
// How many records to process in a single batch.
|
|
applyIncomingBatchSize: DEFAULT_STORE_BATCH_SIZE,
|
|
|
|
get storageURL() Svc.Prefs.get("clusterURL") + SYNC_API_VERSION +
|
|
"/" + this.service.identity.username + "/storage/",
|
|
|
|
get engineURL() this.storageURL + this.name,
|
|
|
|
get cryptoKeysURL() this.storageURL + "crypto/keys",
|
|
|
|
get metaURL() this.storageURL + "meta/global",
|
|
|
|
get syncID() {
|
|
// Generate a random syncID if we don't have one
|
|
let syncID = Svc.Prefs.get(this.name + ".syncID", "");
|
|
return syncID == "" ? this.syncID = Utils.makeGUID() : syncID;
|
|
},
|
|
set syncID(value) {
|
|
Svc.Prefs.set(this.name + ".syncID", value);
|
|
},
|
|
|
|
/*
|
|
* lastSync is a timestamp in server time.
|
|
*/
|
|
get lastSync() {
|
|
return parseFloat(Svc.Prefs.get(this.name + ".lastSync", "0"));
|
|
},
|
|
set lastSync(value) {
|
|
// Reset the pref in-case it's a number instead of a string
|
|
Svc.Prefs.reset(this.name + ".lastSync");
|
|
// Store the value as a string to keep floating point precision
|
|
Svc.Prefs.set(this.name + ".lastSync", value.toString());
|
|
},
|
|
resetLastSync: function SyncEngine_resetLastSync() {
|
|
this._log.debug("Resetting " + this.name + " last sync time");
|
|
Svc.Prefs.reset(this.name + ".lastSync");
|
|
Svc.Prefs.set(this.name + ".lastSync", "0");
|
|
this.lastSyncLocal = 0;
|
|
},
|
|
|
|
get toFetch() this._toFetch,
|
|
set toFetch(val) {
|
|
// Coerce the array to a string for more efficient comparison.
|
|
if (val + "" == this._toFetch) {
|
|
return;
|
|
}
|
|
this._toFetch = val;
|
|
Utils.namedTimer(function () {
|
|
Utils.jsonSave("toFetch/" + this.name, this, val);
|
|
}, 0, this, "_toFetchDelay");
|
|
},
|
|
|
|
loadToFetch: function loadToFetch() {
|
|
// Initialize to empty if there's no file
|
|
this._toFetch = [];
|
|
Utils.jsonLoad("toFetch/" + this.name, this, function(toFetch) {
|
|
if (toFetch) {
|
|
this._toFetch = toFetch;
|
|
}
|
|
});
|
|
},
|
|
|
|
get previousFailed() this._previousFailed,
|
|
set previousFailed(val) {
|
|
// Coerce the array to a string for more efficient comparison.
|
|
if (val + "" == this._previousFailed) {
|
|
return;
|
|
}
|
|
this._previousFailed = val;
|
|
Utils.namedTimer(function () {
|
|
Utils.jsonSave("failed/" + this.name, this, val);
|
|
}, 0, this, "_previousFailedDelay");
|
|
},
|
|
|
|
loadPreviousFailed: function loadPreviousFailed() {
|
|
// Initialize to empty if there's no file
|
|
this._previousFailed = [];
|
|
Utils.jsonLoad("failed/" + this.name, this, function(previousFailed) {
|
|
if (previousFailed) {
|
|
this._previousFailed = previousFailed;
|
|
}
|
|
});
|
|
},
|
|
|
|
/*
|
|
* lastSyncLocal is a timestamp in local time.
|
|
*/
|
|
get lastSyncLocal() {
|
|
return parseInt(Svc.Prefs.get(this.name + ".lastSyncLocal", "0"), 10);
|
|
},
|
|
set lastSyncLocal(value) {
|
|
// Store as a string because pref can only store C longs as numbers.
|
|
Svc.Prefs.set(this.name + ".lastSyncLocal", value.toString());
|
|
},
|
|
|
|
/*
|
|
* Returns a mapping of IDs -> changed timestamp. Engine implementations
|
|
* can override this method to bypass the tracker for certain or all
|
|
* changed items.
|
|
*/
|
|
getChangedIDs: function getChangedIDs() {
|
|
return this._tracker.changedIDs;
|
|
},
|
|
|
|
// Create a new record using the store and add in crypto fields
|
|
_createRecord: function SyncEngine__createRecord(id) {
|
|
let record = this._store.createRecord(id, this.name);
|
|
record.id = id;
|
|
record.collection = this.name;
|
|
return record;
|
|
},
|
|
|
|
// Any setup that needs to happen at the beginning of each sync.
|
|
_syncStartup: function SyncEngine__syncStartup() {
|
|
|
|
// Determine if we need to wipe on outdated versions
|
|
let metaGlobal = this.service.recordManager.get(this.metaURL);
|
|
let engines = metaGlobal.payload.engines || {};
|
|
let engineData = engines[this.name] || {};
|
|
|
|
let needsWipe = false;
|
|
|
|
// Assume missing versions are 0 and wipe the server
|
|
if ((engineData.version || 0) < this.version) {
|
|
this._log.debug("Old engine data: " + [engineData.version, this.version]);
|
|
|
|
// Prepare to clear the server and upload everything
|
|
needsWipe = true;
|
|
this.syncID = "";
|
|
|
|
// Set the newer version and newly generated syncID
|
|
engineData.version = this.version;
|
|
engineData.syncID = this.syncID;
|
|
|
|
// Put the new data back into meta/global and mark for upload
|
|
engines[this.name] = engineData;
|
|
metaGlobal.payload.engines = engines;
|
|
metaGlobal.changed = true;
|
|
}
|
|
// Don't sync this engine if the server has newer data
|
|
else if (engineData.version > this.version) {
|
|
let error = new String("New data: " + [engineData.version, this.version]);
|
|
error.failureCode = VERSION_OUT_OF_DATE;
|
|
throw error;
|
|
}
|
|
// Changes to syncID mean we'll need to upload everything
|
|
else if (engineData.syncID != this.syncID) {
|
|
this._log.debug("Engine syncIDs: " + [engineData.syncID, this.syncID]);
|
|
this.syncID = engineData.syncID;
|
|
this._resetClient();
|
|
};
|
|
|
|
// Delete any existing data and reupload on bad version or missing meta.
|
|
// No crypto component here...? We could regenerate per-collection keys...
|
|
if (needsWipe) {
|
|
this.wipeServer();
|
|
}
|
|
|
|
// Save objects that need to be uploaded in this._modified. We also save
|
|
// the timestamp of this fetch in this.lastSyncLocal. As we successfully
|
|
// upload objects we remove them from this._modified. If an error occurs
|
|
// or any objects fail to upload, they will remain in this._modified. At
|
|
// the end of a sync, or after an error, we add all objects remaining in
|
|
// this._modified to the tracker.
|
|
this.lastSyncLocal = Date.now();
|
|
if (this.lastSync) {
|
|
this._modified = this.getChangedIDs();
|
|
} else {
|
|
// Mark all items to be uploaded, but treat them as changed from long ago
|
|
this._log.debug("First sync, uploading all items");
|
|
this._modified = {};
|
|
for (let id in this._store.getAllIDs()) {
|
|
this._modified[id] = 0;
|
|
}
|
|
}
|
|
// Clear the tracker now. If the sync fails we'll add the ones we failed
|
|
// to upload back.
|
|
this._tracker.clearChangedIDs();
|
|
|
|
this._log.info(Object.keys(this._modified).length +
|
|
" outgoing items pre-reconciliation");
|
|
|
|
// Keep track of what to delete at the end of sync
|
|
this._delete = {};
|
|
},
|
|
|
|
/**
|
|
* A tiny abstraction to make it easier to test incoming record
|
|
* application.
|
|
*/
|
|
_itemSource: function () {
|
|
return new Collection(this.engineURL, this._recordObj, this.service);
|
|
},
|
|
|
|
/**
|
|
* Process incoming records.
|
|
* In the most awful and untestable way possible.
|
|
* This now accepts something that makes testing vaguely less impossible.
|
|
*/
|
|
_processIncoming: function (newitems) {
|
|
this._log.trace("Downloading & applying server changes");
|
|
|
|
// Figure out how many total items to fetch this sync; do less on mobile.
|
|
let batchSize = this.downloadLimit || Infinity;
|
|
let isMobile = (Svc.Prefs.get("client.type") == "mobile");
|
|
|
|
if (!newitems) {
|
|
newitems = this._itemSource();
|
|
}
|
|
|
|
if (isMobile) {
|
|
batchSize = MOBILE_BATCH_SIZE;
|
|
}
|
|
newitems.newer = this.lastSync;
|
|
newitems.full = true;
|
|
newitems.limit = batchSize;
|
|
|
|
// applied => number of items that should be applied.
|
|
// failed => number of items that failed in this sync.
|
|
// newFailed => number of items that failed for the first time in this sync.
|
|
// reconciled => number of items that were reconciled.
|
|
let count = {applied: 0, failed: 0, newFailed: 0, reconciled: 0};
|
|
let handled = [];
|
|
let applyBatch = [];
|
|
let failed = [];
|
|
let failedInPreviousSync = this.previousFailed;
|
|
let fetchBatch = Utils.arrayUnion(this.toFetch, failedInPreviousSync);
|
|
// Reset previousFailed for each sync since previously failed items may not fail again.
|
|
this.previousFailed = [];
|
|
|
|
// Used (via exceptions) to allow the record handler/reconciliation/etc.
|
|
// methods to signal that they would like processing of incoming records to
|
|
// cease.
|
|
let aborting = undefined;
|
|
|
|
function doApplyBatch() {
|
|
this._tracker.ignoreAll = true;
|
|
try {
|
|
failed = failed.concat(this._store.applyIncomingBatch(applyBatch));
|
|
} catch (ex) {
|
|
// Catch any error that escapes from applyIncomingBatch. At present
|
|
// those will all be abort events.
|
|
this._log.warn("Got exception " + Utils.exceptionStr(ex) +
|
|
", aborting processIncoming.");
|
|
aborting = ex;
|
|
}
|
|
this._tracker.ignoreAll = false;
|
|
applyBatch = [];
|
|
}
|
|
|
|
function doApplyBatchAndPersistFailed() {
|
|
// Apply remaining batch.
|
|
if (applyBatch.length) {
|
|
doApplyBatch.call(this);
|
|
}
|
|
// Persist failed items so we refetch them.
|
|
if (failed.length) {
|
|
this.previousFailed = Utils.arrayUnion(failed, this.previousFailed);
|
|
count.failed += failed.length;
|
|
this._log.debug("Records that failed to apply: " + failed);
|
|
failed = [];
|
|
}
|
|
}
|
|
|
|
let key = this.service.collectionKeys.keyForCollection(this.name);
|
|
|
|
// Not binding this method to 'this' for performance reasons. It gets
|
|
// called for every incoming record.
|
|
let self = this;
|
|
|
|
newitems.recordHandler = function(item) {
|
|
if (aborting) {
|
|
return;
|
|
}
|
|
|
|
// Grab a later last modified if possible
|
|
if (self.lastModified == null || item.modified > self.lastModified)
|
|
self.lastModified = item.modified;
|
|
|
|
// Track the collection for the WBO.
|
|
item.collection = self.name;
|
|
|
|
// Remember which records were processed
|
|
handled.push(item.id);
|
|
|
|
try {
|
|
try {
|
|
item.decrypt(key);
|
|
} catch (ex if Utils.isHMACMismatch(ex)) {
|
|
let strategy = self.handleHMACMismatch(item, true);
|
|
if (strategy == SyncEngine.kRecoveryStrategy.retry) {
|
|
// You only get one retry.
|
|
try {
|
|
// Try decrypting again, typically because we've got new keys.
|
|
self._log.info("Trying decrypt again...");
|
|
key = self.service.collectionKeys.keyForCollection(self.name);
|
|
item.decrypt(key);
|
|
strategy = null;
|
|
} catch (ex if Utils.isHMACMismatch(ex)) {
|
|
strategy = self.handleHMACMismatch(item, false);
|
|
}
|
|
}
|
|
|
|
switch (strategy) {
|
|
case null:
|
|
// Retry succeeded! No further handling.
|
|
break;
|
|
case SyncEngine.kRecoveryStrategy.retry:
|
|
self._log.debug("Ignoring second retry suggestion.");
|
|
// Fall through to error case.
|
|
case SyncEngine.kRecoveryStrategy.error:
|
|
self._log.warn("Error decrypting record: " + Utils.exceptionStr(ex));
|
|
failed.push(item.id);
|
|
return;
|
|
case SyncEngine.kRecoveryStrategy.ignore:
|
|
self._log.debug("Ignoring record " + item.id +
|
|
" with bad HMAC: already handled.");
|
|
return;
|
|
}
|
|
}
|
|
} catch (ex) {
|
|
self._log.warn("Error decrypting record: " + Utils.exceptionStr(ex));
|
|
failed.push(item.id);
|
|
return;
|
|
}
|
|
|
|
let shouldApply;
|
|
try {
|
|
shouldApply = self._reconcile(item);
|
|
} catch (ex if (ex.code == Engine.prototype.eEngineAbortApplyIncoming)) {
|
|
self._log.warn("Reconciliation failed: aborting incoming processing.");
|
|
failed.push(item.id);
|
|
aborting = ex.cause;
|
|
} catch (ex) {
|
|
self._log.warn("Failed to reconcile incoming record " + item.id);
|
|
self._log.warn("Encountered exception: " + Utils.exceptionStr(ex));
|
|
failed.push(item.id);
|
|
return;
|
|
}
|
|
|
|
if (shouldApply) {
|
|
count.applied++;
|
|
applyBatch.push(item);
|
|
} else {
|
|
count.reconciled++;
|
|
self._log.trace("Skipping reconciled incoming item " + item.id);
|
|
}
|
|
|
|
if (applyBatch.length == self.applyIncomingBatchSize) {
|
|
doApplyBatch.call(self);
|
|
}
|
|
self._store._sleep(0);
|
|
};
|
|
|
|
// Only bother getting data from the server if there's new things
|
|
if (this.lastModified == null || this.lastModified > this.lastSync) {
|
|
let resp = newitems.get();
|
|
doApplyBatchAndPersistFailed.call(this);
|
|
if (!resp.success) {
|
|
resp.failureCode = ENGINE_DOWNLOAD_FAIL;
|
|
throw resp;
|
|
}
|
|
|
|
if (aborting) {
|
|
throw aborting;
|
|
}
|
|
}
|
|
|
|
// Mobile: check if we got the maximum that we requested; get the rest if so.
|
|
if (handled.length == newitems.limit) {
|
|
let guidColl = new Collection(this.engineURL, null, this.service);
|
|
|
|
// Sort and limit so that on mobile we only get the last X records.
|
|
guidColl.limit = this.downloadLimit;
|
|
guidColl.newer = this.lastSync;
|
|
|
|
// index: Orders by the sortindex descending (highest weight first).
|
|
guidColl.sort = "index";
|
|
|
|
let guids = guidColl.get();
|
|
if (!guids.success)
|
|
throw guids;
|
|
|
|
// Figure out which guids weren't just fetched then remove any guids that
|
|
// were already waiting and prepend the new ones
|
|
let extra = Utils.arraySub(guids.obj, handled);
|
|
if (extra.length > 0) {
|
|
fetchBatch = Utils.arrayUnion(extra, fetchBatch);
|
|
this.toFetch = Utils.arrayUnion(extra, this.toFetch);
|
|
}
|
|
}
|
|
|
|
// Fast-foward the lastSync timestamp since we have stored the
|
|
// remaining items in toFetch.
|
|
if (this.lastSync < this.lastModified) {
|
|
this.lastSync = this.lastModified;
|
|
}
|
|
|
|
// Process any backlog of GUIDs.
|
|
// At this point we impose an upper limit on the number of items to fetch
|
|
// in a single request, even for desktop, to avoid hitting URI limits.
|
|
batchSize = isMobile ? this.mobileGUIDFetchBatchSize :
|
|
this.guidFetchBatchSize;
|
|
|
|
while (fetchBatch.length && !aborting) {
|
|
// Reuse the original query, but get rid of the restricting params
|
|
// and batch remaining records.
|
|
newitems.limit = 0;
|
|
newitems.newer = 0;
|
|
newitems.ids = fetchBatch.slice(0, batchSize);
|
|
|
|
// Reuse the existing record handler set earlier
|
|
let resp = newitems.get();
|
|
if (!resp.success) {
|
|
resp.failureCode = ENGINE_DOWNLOAD_FAIL;
|
|
throw resp;
|
|
}
|
|
|
|
// This batch was successfully applied. Not using
|
|
// doApplyBatchAndPersistFailed() here to avoid writing toFetch twice.
|
|
fetchBatch = fetchBatch.slice(batchSize);
|
|
this.toFetch = Utils.arraySub(this.toFetch, newitems.ids);
|
|
this.previousFailed = Utils.arrayUnion(this.previousFailed, failed);
|
|
if (failed.length) {
|
|
count.failed += failed.length;
|
|
this._log.debug("Records that failed to apply: " + failed);
|
|
}
|
|
failed = [];
|
|
|
|
if (aborting) {
|
|
throw aborting;
|
|
}
|
|
|
|
if (this.lastSync < this.lastModified) {
|
|
this.lastSync = this.lastModified;
|
|
}
|
|
}
|
|
|
|
// Apply remaining items.
|
|
doApplyBatchAndPersistFailed.call(this);
|
|
|
|
count.newFailed = Utils.arraySub(this.previousFailed, failedInPreviousSync).length;
|
|
count.succeeded = Math.max(0, count.applied - count.failed);
|
|
this._log.info(["Records:",
|
|
count.applied, "applied,",
|
|
count.succeeded, "successfully,",
|
|
count.failed, "failed to apply,",
|
|
count.newFailed, "newly failed to apply,",
|
|
count.reconciled, "reconciled."].join(" "));
|
|
Observers.notify("weave:engine:sync:applied", count, this.name);
|
|
},
|
|
|
|
/**
|
|
* Find a GUID of an item that is a duplicate of the incoming item but happens
|
|
* to have a different GUID
|
|
*
|
|
* @return GUID of the similar item; falsy otherwise
|
|
*/
|
|
_findDupe: function _findDupe(item) {
|
|
// By default, assume there's no dupe items for the engine
|
|
},
|
|
|
|
_deleteId: function _deleteId(id) {
|
|
this._tracker.removeChangedID(id);
|
|
|
|
// Remember this id to delete at the end of sync
|
|
if (this._delete.ids == null)
|
|
this._delete.ids = [id];
|
|
else
|
|
this._delete.ids.push(id);
|
|
},
|
|
|
|
/**
|
|
* Reconcile incoming record with local state.
|
|
*
|
|
* This function essentially determines whether to apply an incoming record.
|
|
*
|
|
* @param item
|
|
* Record from server to be tested for application.
|
|
* @return boolean
|
|
* Truthy if incoming record should be applied. False if not.
|
|
*/
|
|
_reconcile: function _reconcile(item) {
|
|
if (this._log.level <= Log.Level.Trace) {
|
|
this._log.trace("Incoming: " + item);
|
|
}
|
|
|
|
// We start reconciling by collecting a bunch of state. We do this here
|
|
// because some state may change during the course of this function and we
|
|
// need to operate on the original values.
|
|
let existsLocally = this._store.itemExists(item.id);
|
|
let locallyModified = item.id in this._modified;
|
|
|
|
// TODO Handle clock drift better. Tracked in bug 721181.
|
|
let remoteAge = AsyncResource.serverTime - item.modified;
|
|
let localAge = locallyModified ?
|
|
(Date.now() / 1000 - this._modified[item.id]) : null;
|
|
let remoteIsNewer = remoteAge < localAge;
|
|
|
|
this._log.trace("Reconciling " + item.id + ". exists=" +
|
|
existsLocally + "; modified=" + locallyModified +
|
|
"; local age=" + localAge + "; incoming age=" +
|
|
remoteAge);
|
|
|
|
// We handle deletions first so subsequent logic doesn't have to check
|
|
// deleted flags.
|
|
if (item.deleted) {
|
|
// If the item doesn't exist locally, there is nothing for us to do. We
|
|
// can't check for duplicates because the incoming record has no data
|
|
// which can be used for duplicate detection.
|
|
if (!existsLocally) {
|
|
this._log.trace("Ignoring incoming item because it was deleted and " +
|
|
"the item does not exist locally.");
|
|
return false;
|
|
}
|
|
|
|
// We decide whether to process the deletion by comparing the record
|
|
// ages. If the item is not modified locally, the remote side wins and
|
|
// the deletion is processed. If it is modified locally, we take the
|
|
// newer record.
|
|
if (!locallyModified) {
|
|
this._log.trace("Applying incoming delete because the local item " +
|
|
"exists and isn't modified.");
|
|
return true;
|
|
}
|
|
|
|
// TODO As part of bug 720592, determine whether we should do more here.
|
|
// In the case where the local changes are newer, it is quite possible
|
|
// that the local client will restore data a remote client had tried to
|
|
// delete. There might be a good reason for that delete and it might be
|
|
// enexpected for this client to restore that data.
|
|
this._log.trace("Incoming record is deleted but we had local changes. " +
|
|
"Applying the youngest record.");
|
|
return remoteIsNewer;
|
|
}
|
|
|
|
// At this point the incoming record is not for a deletion and must have
|
|
// data. If the incoming record does not exist locally, we check for a local
|
|
// duplicate existing under a different ID. The default implementation of
|
|
// _findDupe() is empty, so engines have to opt in to this functionality.
|
|
//
|
|
// If we find a duplicate, we change the local ID to the incoming ID and we
|
|
// refresh the metadata collected above. See bug 710448 for the history
|
|
// of this logic.
|
|
if (!existsLocally) {
|
|
let dupeID = this._findDupe(item);
|
|
if (dupeID) {
|
|
this._log.trace("Local item " + dupeID + " is a duplicate for " +
|
|
"incoming item " + item.id);
|
|
|
|
// The local, duplicate ID is always deleted on the server.
|
|
this._deleteId(dupeID);
|
|
|
|
// The current API contract does not mandate that the ID returned by
|
|
// _findDupe() actually exists. Therefore, we have to perform this
|
|
// check.
|
|
existsLocally = this._store.itemExists(dupeID);
|
|
|
|
// We unconditionally change the item's ID in case the engine knows of
|
|
// an item but doesn't expose it through itemExists. If the API
|
|
// contract were stronger, this could be changed.
|
|
this._log.debug("Switching local ID to incoming: " + dupeID + " -> " +
|
|
item.id);
|
|
this._store.changeItemID(dupeID, item.id);
|
|
|
|
// If the local item was modified, we carry its metadata forward so
|
|
// appropriate reconciling can be performed.
|
|
if (dupeID in this._modified) {
|
|
locallyModified = true;
|
|
localAge = Date.now() / 1000 - this._modified[dupeID];
|
|
remoteIsNewer = remoteAge < localAge;
|
|
|
|
this._modified[item.id] = this._modified[dupeID];
|
|
delete this._modified[dupeID];
|
|
} else {
|
|
locallyModified = false;
|
|
localAge = null;
|
|
}
|
|
|
|
this._log.debug("Local item after duplication: age=" + localAge +
|
|
"; modified=" + locallyModified + "; exists=" +
|
|
existsLocally);
|
|
} else {
|
|
this._log.trace("No duplicate found for incoming item: " + item.id);
|
|
}
|
|
}
|
|
|
|
// At this point we've performed duplicate detection. But, nothing here
|
|
// should depend on duplicate detection as the above should have updated
|
|
// state seamlessly.
|
|
|
|
if (!existsLocally) {
|
|
// If the item doesn't exist locally and we have no local modifications
|
|
// to the item (implying that it was not deleted), always apply the remote
|
|
// item.
|
|
if (!locallyModified) {
|
|
this._log.trace("Applying incoming because local item does not exist " +
|
|
"and was not deleted.");
|
|
return true;
|
|
}
|
|
|
|
// If the item was modified locally but isn't present, it must have
|
|
// been deleted. If the incoming record is younger, we restore from
|
|
// that record.
|
|
if (remoteIsNewer) {
|
|
this._log.trace("Applying incoming because local item was deleted " +
|
|
"before the incoming item was changed.");
|
|
delete this._modified[item.id];
|
|
return true;
|
|
}
|
|
|
|
this._log.trace("Ignoring incoming item because the local item's " +
|
|
"deletion is newer.");
|
|
return false;
|
|
}
|
|
|
|
// If the remote and local records are the same, there is nothing to be
|
|
// done, so we don't do anything. In the ideal world, this logic wouldn't
|
|
// be here and the engine would take a record and apply it. The reason we
|
|
// want to defer this logic is because it would avoid a redundant and
|
|
// possibly expensive dip into the storage layer to query item state.
|
|
// This should get addressed in the async rewrite, so we ignore it for now.
|
|
let localRecord = this._createRecord(item.id);
|
|
let recordsEqual = Utils.deepEquals(item.cleartext,
|
|
localRecord.cleartext);
|
|
|
|
// If the records are the same, we don't need to do anything. This does
|
|
// potentially throw away a local modification time. But, if the records
|
|
// are the same, does it matter?
|
|
if (recordsEqual) {
|
|
this._log.trace("Ignoring incoming item because the local item is " +
|
|
"identical.");
|
|
|
|
delete this._modified[item.id];
|
|
return false;
|
|
}
|
|
|
|
// At this point the records are different.
|
|
|
|
// If we have no local modifications, always take the server record.
|
|
if (!locallyModified) {
|
|
this._log.trace("Applying incoming record because no local conflicts.");
|
|
return true;
|
|
}
|
|
|
|
// At this point, records are different and the local record is modified.
|
|
// We resolve conflicts by record age, where the newest one wins. This does
|
|
// result in data loss and should be handled by giving the engine an
|
|
// opportunity to merge the records. Bug 720592 tracks this feature.
|
|
this._log.warn("DATA LOSS: Both local and remote changes to record: " +
|
|
item.id);
|
|
return remoteIsNewer;
|
|
},
|
|
|
|
// Upload outgoing records
|
|
_uploadOutgoing: function SyncEngine__uploadOutgoing() {
|
|
this._log.trace("Uploading local changes to server.");
|
|
|
|
let modifiedIDs = Object.keys(this._modified);
|
|
if (modifiedIDs.length) {
|
|
this._log.trace("Preparing " + modifiedIDs.length +
|
|
" outgoing records");
|
|
|
|
// collection we'll upload
|
|
let up = new Collection(this.engineURL, null, this.service);
|
|
let count = 0;
|
|
|
|
// Upload what we've got so far in the collection
|
|
let doUpload = Utils.bind2(this, function(desc) {
|
|
this._log.info("Uploading " + desc + " of " + modifiedIDs.length +
|
|
" records");
|
|
let resp = up.post();
|
|
if (!resp.success) {
|
|
this._log.debug("Uploading records failed: " + resp);
|
|
resp.failureCode = ENGINE_UPLOAD_FAIL;
|
|
throw resp;
|
|
}
|
|
|
|
// Update server timestamp from the upload.
|
|
let modified = resp.headers["x-weave-timestamp"];
|
|
if (modified > this.lastSync)
|
|
this.lastSync = modified;
|
|
|
|
let failed_ids = Object.keys(resp.obj.failed);
|
|
if (failed_ids.length)
|
|
this._log.debug("Records that will be uploaded again because "
|
|
+ "the server couldn't store them: "
|
|
+ failed_ids.join(", "));
|
|
|
|
// Clear successfully uploaded objects.
|
|
for each (let id in resp.obj.success) {
|
|
delete this._modified[id];
|
|
}
|
|
|
|
up.clearRecords();
|
|
});
|
|
|
|
for each (let id in modifiedIDs) {
|
|
try {
|
|
let out = this._createRecord(id);
|
|
if (this._log.level <= Log.Level.Trace)
|
|
this._log.trace("Outgoing: " + out);
|
|
|
|
out.encrypt(this.service.collectionKeys.keyForCollection(this.name));
|
|
up.pushData(out);
|
|
}
|
|
catch(ex) {
|
|
this._log.warn("Error creating record: " + Utils.exceptionStr(ex));
|
|
}
|
|
|
|
// Partial upload
|
|
if ((++count % MAX_UPLOAD_RECORDS) == 0)
|
|
doUpload((count - MAX_UPLOAD_RECORDS) + " - " + count + " out");
|
|
|
|
this._store._sleep(0);
|
|
}
|
|
|
|
// Final upload
|
|
if (count % MAX_UPLOAD_RECORDS > 0)
|
|
doUpload(count >= MAX_UPLOAD_RECORDS ? "last batch" : "all");
|
|
}
|
|
},
|
|
|
|
// Any cleanup necessary.
|
|
// Save the current snapshot so as to calculate changes at next sync
|
|
_syncFinish: function SyncEngine__syncFinish() {
|
|
this._log.trace("Finishing up sync");
|
|
this._tracker.resetScore();
|
|
|
|
let doDelete = Utils.bind2(this, function(key, val) {
|
|
let coll = new Collection(this.engineURL, this._recordObj, this.service);
|
|
coll[key] = val;
|
|
coll.delete();
|
|
});
|
|
|
|
for (let [key, val] in Iterator(this._delete)) {
|
|
// Remove the key for future uses
|
|
delete this._delete[key];
|
|
|
|
// Send a simple delete for the property
|
|
if (key != "ids" || val.length <= 100)
|
|
doDelete(key, val);
|
|
else {
|
|
// For many ids, split into chunks of at most 100
|
|
while (val.length > 0) {
|
|
doDelete(key, val.slice(0, 100));
|
|
val = val.slice(100);
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
_syncCleanup: function _syncCleanup() {
|
|
if (!this._modified)
|
|
return;
|
|
|
|
// Mark failed WBOs as changed again so they are reuploaded next time.
|
|
for (let [id, when] in Iterator(this._modified)) {
|
|
this._tracker.addChangedID(id, when);
|
|
}
|
|
this._modified = {};
|
|
},
|
|
|
|
_sync: function SyncEngine__sync() {
|
|
try {
|
|
this._syncStartup();
|
|
Observers.notify("weave:engine:sync:status", "process-incoming");
|
|
this._processIncoming();
|
|
Observers.notify("weave:engine:sync:status", "upload-outgoing");
|
|
this._uploadOutgoing();
|
|
this._syncFinish();
|
|
} finally {
|
|
this._syncCleanup();
|
|
}
|
|
},
|
|
|
|
canDecrypt: function canDecrypt() {
|
|
// Report failure even if there's nothing to decrypt
|
|
let canDecrypt = false;
|
|
|
|
// Fetch the most recently uploaded record and try to decrypt it
|
|
let test = new Collection(this.engineURL, this._recordObj, this.service);
|
|
test.limit = 1;
|
|
test.sort = "newest";
|
|
test.full = true;
|
|
|
|
let key = this.service.collectionKeys.keyForCollection(this.name);
|
|
test.recordHandler = function recordHandler(record) {
|
|
record.decrypt(key);
|
|
canDecrypt = true;
|
|
}.bind(this);
|
|
|
|
// Any failure fetching/decrypting will just result in false
|
|
try {
|
|
this._log.trace("Trying to decrypt a record from the server..");
|
|
test.get();
|
|
}
|
|
catch(ex) {
|
|
this._log.debug("Failed test decrypt: " + Utils.exceptionStr(ex));
|
|
}
|
|
|
|
return canDecrypt;
|
|
},
|
|
|
|
_resetClient: function SyncEngine__resetClient() {
|
|
this.resetLastSync();
|
|
this.previousFailed = [];
|
|
this.toFetch = [];
|
|
},
|
|
|
|
wipeServer: function wipeServer() {
|
|
let response = this.service.resource(this.engineURL).delete();
|
|
if (response.status != 200 && response.status != 404) {
|
|
throw response;
|
|
}
|
|
this._resetClient();
|
|
},
|
|
|
|
removeClientData: function removeClientData() {
|
|
// Implement this method in engines that store client specific data
|
|
// on the server.
|
|
},
|
|
|
|
/*
|
|
* Decide on (and partially effect) an error-handling strategy.
|
|
*
|
|
* Asks the Service to respond to an HMAC error, which might result in keys
|
|
* being downloaded. That call returns true if an action which might allow a
|
|
* retry to occur.
|
|
*
|
|
* If `mayRetry` is truthy, and the Service suggests a retry,
|
|
* handleHMACMismatch returns kRecoveryStrategy.retry. Otherwise, it returns
|
|
* kRecoveryStrategy.error.
|
|
*
|
|
* Subclasses of SyncEngine can override this method to allow for different
|
|
* behavior -- e.g., to delete and ignore erroneous entries.
|
|
*
|
|
* All return values will be part of the kRecoveryStrategy enumeration.
|
|
*/
|
|
handleHMACMismatch: function handleHMACMismatch(item, mayRetry) {
|
|
// By default we either try again, or bail out noisily.
|
|
return (this.service.handleHMACEvent() && mayRetry) ?
|
|
SyncEngine.kRecoveryStrategy.retry :
|
|
SyncEngine.kRecoveryStrategy.error;
|
|
}
|
|
};
|