gecko/dom/canvas/WebGLBindableName.cpp
Dan Glastonbury 7b17f0f746 Bug 1002281 - WebGL2 - Refactor common functions into WebGLBindableName.; r=jgilbert
WebGLBindableName represents a GL 'name' (GLuint) that can be bound to
part of the GL state machine. Similar code appeared in a number of
classes that represent GL bindable names, such as WebGLBuffer,
WebGLTexture, WebGLFramebuffer, etc.

Cleanup to reduce copy-n-paste code that's needed for creating new
objects for WebGL 2.

--HG--
extra : source : ad7803e3daf5862099f62f24fdbc83639be1ed5a
2014-05-07 13:11:18 +10:00

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824 B
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLBindableName.h"
#include "GLConsts.h"
#include "mozilla/Assertions.h"
using namespace mozilla;
WebGLBindableName::WebGLBindableName()
: mGLName(LOCAL_GL_NONE)
, mTarget(LOCAL_GL_NONE)
{ }
void
WebGLBindableName::BindTo(GLenum target)
{
MOZ_ASSERT(target != LOCAL_GL_NONE, "Can't bind to GL_NONE.");
MOZ_ASSERT(mTarget == LOCAL_GL_NONE || mTarget == target, "Rebinding is illegal.");
bool targetChanged = (target != mTarget);
mTarget = target;
if (targetChanged)
OnTargetChanged();
}