mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
610 lines
18 KiB
C++
610 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef KeyboardLayout_h__
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#define KeyboardLayout_h__
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#include "nscore.h"
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#include "nsAutoPtr.h"
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#include "nsString.h"
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#include "nsWindowBase.h"
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#include "nsWindowDefs.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/EventForwards.h"
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#include <windows.h>
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#define NS_NUM_OF_KEYS 70
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#define VK_OEM_1 0xBA // ';:' for US
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#define VK_OEM_PLUS 0xBB // '+' any country
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#define VK_OEM_COMMA 0xBC
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#define VK_OEM_MINUS 0xBD // '-' any country
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#define VK_OEM_PERIOD 0xBE
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#define VK_OEM_2 0xBF
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#define VK_OEM_3 0xC0
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// '/?' for Brazilian (ABNT)
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#define VK_ABNT_C1 0xC1
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// Separator in Numpad for Brazilian (ABNT) or JIS keyboard for Mac.
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#define VK_ABNT_C2 0xC2
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#define VK_OEM_4 0xDB
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#define VK_OEM_5 0xDC
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#define VK_OEM_6 0xDD
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#define VK_OEM_7 0xDE
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#define VK_OEM_8 0xDF
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#define VK_OEM_102 0xE2
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#define VK_OEM_CLEAR 0xFE
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class nsIIdleServiceInternal;
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struct nsModifierKeyState;
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namespace mozilla {
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namespace widget {
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static const uint32_t sModifierKeyMap[][3] = {
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{ nsIWidget::CAPS_LOCK, VK_CAPITAL, 0 },
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{ nsIWidget::NUM_LOCK, VK_NUMLOCK, 0 },
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{ nsIWidget::SHIFT_L, VK_SHIFT, VK_LSHIFT },
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{ nsIWidget::SHIFT_R, VK_SHIFT, VK_RSHIFT },
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{ nsIWidget::CTRL_L, VK_CONTROL, VK_LCONTROL },
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{ nsIWidget::CTRL_R, VK_CONTROL, VK_RCONTROL },
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{ nsIWidget::ALT_L, VK_MENU, VK_LMENU },
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{ nsIWidget::ALT_R, VK_MENU, VK_RMENU }
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};
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class KeyboardLayout;
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class ModifierKeyState
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{
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public:
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ModifierKeyState();
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ModifierKeyState(bool aIsShiftDown, bool aIsControlDown, bool aIsAltDown);
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ModifierKeyState(Modifiers aModifiers);
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MOZ_ALWAYS_INLINE void Update();
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MOZ_ALWAYS_INLINE void Unset(Modifiers aRemovingModifiers);
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MOZ_ALWAYS_INLINE void Set(Modifiers aAddingModifiers);
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void InitInputEvent(WidgetInputEvent& aInputEvent) const;
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MOZ_ALWAYS_INLINE bool IsShift() const;
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MOZ_ALWAYS_INLINE bool IsControl() const;
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MOZ_ALWAYS_INLINE bool IsAlt() const;
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MOZ_ALWAYS_INLINE bool IsAltGr() const;
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MOZ_ALWAYS_INLINE bool IsWin() const;
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MOZ_ALWAYS_INLINE bool IsCapsLocked() const;
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MOZ_ALWAYS_INLINE bool IsNumLocked() const;
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MOZ_ALWAYS_INLINE bool IsScrollLocked() const;
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MOZ_ALWAYS_INLINE Modifiers GetModifiers() const;
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private:
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Modifiers mModifiers;
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MOZ_ALWAYS_INLINE void EnsureAltGr();
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void InitMouseEvent(WidgetInputEvent& aMouseEvent) const;
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};
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struct UniCharsAndModifiers
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{
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// Dead-key + up to 4 characters
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PRUnichar mChars[5];
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Modifiers mModifiers[5];
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uint32_t mLength;
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UniCharsAndModifiers() : mLength(0) {}
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UniCharsAndModifiers operator+(const UniCharsAndModifiers& aOther) const;
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UniCharsAndModifiers& operator+=(const UniCharsAndModifiers& aOther);
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/**
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* Append a pair of unicode character and the final modifier.
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*/
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void Append(PRUnichar aUniChar, Modifiers aModifiers);
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void Clear() { mLength = 0; }
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bool IsEmpty() const { return !mLength; }
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void FillModifiers(Modifiers aModifiers);
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bool UniCharsEqual(const UniCharsAndModifiers& aOther) const;
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bool UniCharsCaseInsensitiveEqual(const UniCharsAndModifiers& aOther) const;
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nsString ToString() const { return nsString(mChars, mLength); }
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};
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struct DeadKeyEntry;
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class DeadKeyTable;
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class VirtualKey
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{
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public:
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// 0 - Normal
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// 1 - Shift
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// 2 - Control
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// 3 - Control + Shift
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// 4 - Alt
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// 5 - Alt + Shift
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// 6 - Alt + Control (AltGr)
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// 7 - Alt + Control + Shift (AltGr + Shift)
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// 8 - CapsLock
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// 9 - CapsLock + Shift
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// 10 - CapsLock + Control
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// 11 - CapsLock + Control + Shift
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// 12 - CapsLock + Alt
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// 13 - CapsLock + Alt + Shift
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// 14 - CapsLock + Alt + Control (CapsLock + AltGr)
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// 15 - CapsLock + Alt + Control + Shift (CapsLock + AltGr + Shift)
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enum ShiftStateFlag
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{
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STATE_SHIFT = 0x01,
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STATE_CONTROL = 0x02,
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STATE_ALT = 0x04,
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STATE_CAPSLOCK = 0x08
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};
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typedef uint8_t ShiftState;
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static ShiftState ModifiersToShiftState(Modifiers aModifiers);
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static Modifiers ShiftStateToModifiers(ShiftState aShiftState);
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private:
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union KeyShiftState
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{
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struct
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{
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PRUnichar Chars[4];
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} Normal;
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struct
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{
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const DeadKeyTable* Table;
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PRUnichar DeadChar;
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} DeadKey;
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};
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KeyShiftState mShiftStates[16];
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uint16_t mIsDeadKey;
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void SetDeadKey(ShiftState aShiftState, bool aIsDeadKey)
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{
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if (aIsDeadKey) {
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mIsDeadKey |= 1 << aShiftState;
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} else {
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mIsDeadKey &= ~(1 << aShiftState);
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}
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}
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public:
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static void FillKbdState(PBYTE aKbdState, const ShiftState aShiftState);
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bool IsDeadKey(ShiftState aShiftState) const
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{
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return (mIsDeadKey & (1 << aShiftState)) != 0;
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}
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void AttachDeadKeyTable(ShiftState aShiftState,
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const DeadKeyTable* aDeadKeyTable)
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{
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mShiftStates[aShiftState].DeadKey.Table = aDeadKeyTable;
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}
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void SetNormalChars(ShiftState aShiftState, const PRUnichar* aChars,
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uint32_t aNumOfChars);
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void SetDeadChar(ShiftState aShiftState, PRUnichar aDeadChar);
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const DeadKeyTable* MatchingDeadKeyTable(const DeadKeyEntry* aDeadKeyArray,
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uint32_t aEntries) const;
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inline PRUnichar GetCompositeChar(ShiftState aShiftState,
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PRUnichar aBaseChar) const;
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UniCharsAndModifiers GetNativeUniChars(ShiftState aShiftState) const;
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UniCharsAndModifiers GetUniChars(ShiftState aShiftState) const;
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};
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class MOZ_STACK_CLASS NativeKey
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{
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friend class KeyboardLayout;
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public:
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struct FakeCharMsg
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{
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UINT mCharCode;
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UINT mScanCode;
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bool mIsDeadKey;
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bool mConsumed;
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FakeCharMsg() :
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mCharCode(0), mScanCode(0), mIsDeadKey(false), mConsumed(false)
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{
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}
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MSG GetCharMsg(HWND aWnd) const
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{
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MSG msg;
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msg.hwnd = aWnd;
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msg.message = mIsDeadKey ? WM_DEADCHAR : WM_CHAR;
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msg.wParam = static_cast<WPARAM>(mCharCode);
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msg.lParam = static_cast<LPARAM>(mScanCode << 16);
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msg.time = 0;
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msg.pt.x = msg.pt.y = 0;
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return msg;
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}
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};
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NativeKey(nsWindowBase* aWidget,
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const MSG& aKeyOrCharMessage,
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const ModifierKeyState& aModKeyState,
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nsTArray<FakeCharMsg>* aFakeCharMsgs = nullptr);
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/**
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* Handle WM_KEYDOWN message or WM_SYSKEYDOWN message. The instance must be
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* initialized with WM_KEYDOWN or WM_SYSKEYDOWN.
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* Returns true if dispatched keydown event or keypress event is consumed.
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* Otherwise, false.
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*/
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bool HandleKeyDownMessage(bool* aEventDispatched = nullptr) const;
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/**
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* Handles WM_CHAR message or WM_SYSCHAR message. The instance must be
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* initialized with WM_KEYDOWN, WM_SYSKEYDOWN or them.
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* Returns true if dispatched keypress event is consumed. Otherwise, false.
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*/
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bool HandleCharMessage(const MSG& aCharMsg,
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bool* aEventDispatched = nullptr) const;
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/**
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* Handles keyup message. Returns true if the event is consumed.
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* Otherwise, false.
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*/
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bool HandleKeyUpMessage(bool* aEventDispatched = nullptr) const;
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private:
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nsRefPtr<nsWindowBase> mWidget;
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HKL mKeyboardLayout;
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MSG mMsg;
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uint32_t mDOMKeyCode;
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KeyNameIndex mKeyNameIndex;
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ModifierKeyState mModKeyState;
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// mVirtualKeyCode distinguishes left key or right key of modifier key.
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uint8_t mVirtualKeyCode;
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// mOriginalVirtualKeyCode doesn't distinguish left key or right key of
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// modifier key. However, if the given keycode is VK_PROCESS, it's resolved
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// to a keycode before it's handled by IME.
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uint8_t mOriginalVirtualKeyCode;
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// mCommittedChars indicates the inputted characters which is committed by
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// the key. If dead key fail to composite a character, mCommittedChars
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// indicates both the dead characters and the base characters.
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UniCharsAndModifiers mCommittedCharsAndModifiers;
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WORD mScanCode;
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bool mIsExtended;
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bool mIsDeadKey;
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// mIsPrintableKey is true if the key may be a printable key without
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// any modifier keys. Otherwise, false.
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// Please note that the event may not cause any text input even if this
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// is true. E.g., it might be dead key state or Ctrl key may be pressed.
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bool mIsPrintableKey;
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nsTArray<FakeCharMsg>* mFakeCharMsgs;
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NativeKey()
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{
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MOZ_CRASH("The default constructor of NativeKey isn't available");
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}
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UINT GetScanCodeWithExtendedFlag() const;
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// The result is one of nsIDOMKeyEvent::DOM_KEY_LOCATION_*.
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uint32_t GetKeyLocation() const;
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/**
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* "Kakutei-Undo" of ATOK or WXG (both of them are Japanese IME) causes
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* strange WM_KEYDOWN/WM_KEYUP/WM_CHAR message pattern. So, when this
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* returns true, the caller needs to be careful for processing the messages.
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*/
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bool IsIMEDoingKakuteiUndo() const;
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/*
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* Dispatches a plugin event after the specified message is removed.
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* Returns true if the widget is destoyed. Otherwise, false.
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*/
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bool RemoveMessageAndDispatchPluginEvent(UINT aFirstMsg, UINT aLastMsg) const;
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bool IsKeyDownMessage() const
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{
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return (mMsg.message == WM_KEYDOWN || mMsg.message == WM_SYSKEYDOWN);
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}
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bool IsFollowedByCharMessage() const;
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bool IsFollowedByDeadCharMessage() const;
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MSG RemoveFollowingCharMessage() const;
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/**
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* Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK.
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*/
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uint8_t ComputeVirtualKeyCodeFromScanCode() const;
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/**
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* Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK_EX.
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*/
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uint8_t ComputeVirtualKeyCodeFromScanCodeEx() const;
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/**
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* Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK and MAPVK_VK_TO_CHAR.
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*/
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PRUnichar ComputeUnicharFromScanCode() const;
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/**
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* Initializes the aKeyEvent with the information stored in the instance.
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*/
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void InitKeyEvent(WidgetKeyboardEvent& aKeyEvent,
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const ModifierKeyState& aModKeyState) const;
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void InitKeyEvent(WidgetKeyboardEvent& aKeyEvent) const;
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/**
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* Dispatches the key event. Returns true if the event is consumed.
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* Otherwise, false.
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*/
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bool DispatchKeyEvent(WidgetKeyboardEvent& aKeyEvent,
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const MSG* aMsgSentToPlugin = nullptr) const;
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/**
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* DispatchKeyPressEventsWithKeyboardLayout() dispatches keypress event(s)
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* with the information provided by KeyboardLayout class.
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*/
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bool DispatchKeyPressEventsWithKeyboardLayout() const;
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/**
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* Remove all following WM_CHAR, WM_SYSCHAR and WM_DEADCHAR messages for the
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* WM_KEYDOWN or WM_SYSKEYDOWN message. Additionally, dispatches plugin
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* events if it's necessary.
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* Returns true if the widget is destroyed. Otherwise, false.
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*/
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bool DispatchPluginEventsAndDiscardsCharMessages() const;
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/**
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* DispatchKeyPressEventForFollowingCharMessage() dispatches keypress event
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* for following WM_*CHAR message.
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* Returns true if the event is consumed. Otherwise, false.
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*/
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bool DispatchKeyPressEventForFollowingCharMessage() const;
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/**
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* Checkes whether the key event down message is handled without following
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* WM_CHAR messages. For example, if following WM_CHAR message indicates
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* control character input, the WM_CHAR message is unclear whether it's
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* caused by a printable key with Ctrl or just a function key such as Enter
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* or Backspace.
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*/
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bool NeedsToHandleWithoutFollowingCharMessages() const;
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};
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class KeyboardLayout
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{
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friend class NativeKey;
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private:
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KeyboardLayout();
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~KeyboardLayout();
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static KeyboardLayout* sInstance;
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static nsIIdleServiceInternal* sIdleService;
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struct DeadKeyTableListEntry
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{
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DeadKeyTableListEntry* next;
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uint8_t data[1];
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};
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HKL mKeyboardLayout;
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VirtualKey mVirtualKeys[NS_NUM_OF_KEYS];
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DeadKeyTableListEntry* mDeadKeyTableListHead;
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int32_t mActiveDeadKey; // -1 = no active dead-key
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VirtualKey::ShiftState mDeadKeyShiftState;
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bool mIsOverridden : 1;
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bool mIsPendingToRestoreKeyboardLayout : 1;
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static inline int32_t GetKeyIndex(uint8_t aVirtualKey);
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static int CompareDeadKeyEntries(const void* aArg1, const void* aArg2,
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void* aData);
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static bool AddDeadKeyEntry(PRUnichar aBaseChar, PRUnichar aCompositeChar,
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DeadKeyEntry* aDeadKeyArray, uint32_t aEntries);
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bool EnsureDeadKeyActive(bool aIsActive, uint8_t aDeadKey,
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const PBYTE aDeadKeyKbdState);
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uint32_t GetDeadKeyCombinations(uint8_t aDeadKey,
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const PBYTE aDeadKeyKbdState,
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uint16_t aShiftStatesWithBaseChars,
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DeadKeyEntry* aDeadKeyArray,
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uint32_t aMaxEntries);
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void DeactivateDeadKeyState();
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const DeadKeyTable* AddDeadKeyTable(const DeadKeyEntry* aDeadKeyArray,
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uint32_t aEntries);
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void ReleaseDeadKeyTables();
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/**
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* Loads the specified keyboard layout. This method always clear the dead key
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* state.
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*/
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void LoadLayout(HKL aLayout);
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/**
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* InitNativeKey() must be called when actually widget receives WM_KEYDOWN or
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* WM_KEYUP. This method is stateful. This saves current dead key state at
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* WM_KEYDOWN. Additionally, computes current inputted character(s) and set
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* them to the aNativeKey.
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*/
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void InitNativeKey(NativeKey& aNativeKey,
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const ModifierKeyState& aModKeyState);
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public:
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static KeyboardLayout* GetInstance();
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static void Shutdown();
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static void NotifyIdleServiceOfUserActivity();
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static bool IsPrintableCharKey(uint8_t aVirtualKey);
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/**
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* IsDeadKey() returns true if aVirtualKey is a dead key with aModKeyState.
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* This method isn't stateful.
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*/
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bool IsDeadKey(uint8_t aVirtualKey,
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const ModifierKeyState& aModKeyState) const;
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/**
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* GetUniCharsAndModifiers() returns characters which is inputted by the
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* aVirtualKey with aModKeyState. This method isn't stateful.
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*/
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UniCharsAndModifiers GetUniCharsAndModifiers(
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uint8_t aVirtualKey,
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const ModifierKeyState& aModKeyState) const;
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/**
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* OnLayoutChange() must be called before the first keydown message is
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* received. LoadLayout() changes the keyboard state, that causes breaking
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* dead key state. Therefore, we need to load the layout before the first
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* keydown message.
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*/
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void OnLayoutChange(HKL aKeyboardLayout)
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{
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MOZ_ASSERT(!mIsOverridden);
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LoadLayout(aKeyboardLayout);
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}
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/**
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* OverrideLayout() loads the specified keyboard layout.
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*/
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void OverrideLayout(HKL aLayout)
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{
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mIsOverridden = true;
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LoadLayout(aLayout);
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}
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/**
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* RestoreLayout() loads the current keyboard layout of the thread.
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*/
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void RestoreLayout()
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{
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mIsOverridden = false;
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mIsPendingToRestoreKeyboardLayout = true;
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}
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uint32_t ConvertNativeKeyCodeToDOMKeyCode(UINT aNativeKeyCode) const;
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/**
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* ConvertNativeKeyCodeToKeyNameIndex() returns KeyNameIndex value for
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* non-printable keys (except some special keys like space key).
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*/
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KeyNameIndex ConvertNativeKeyCodeToKeyNameIndex(uint8_t aVirtualKey) const;
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HKL GetLayout() const
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{
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return mIsPendingToRestoreKeyboardLayout ? ::GetKeyboardLayout(0) :
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mKeyboardLayout;
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}
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/**
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* This wraps MapVirtualKeyEx() API with MAPVK_VK_TO_VSC.
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*/
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WORD ComputeScanCodeForVirtualKeyCode(uint8_t aVirtualKeyCode) const;
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/**
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* Implementation of nsIWidget::SynthesizeNativeKeyEvent().
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|
*/
|
|
nsresult SynthesizeNativeKeyEvent(nsWindowBase* aWidget,
|
|
int32_t aNativeKeyboardLayout,
|
|
int32_t aNativeKeyCode,
|
|
uint32_t aModifierFlags,
|
|
const nsAString& aCharacters,
|
|
const nsAString& aUnmodifiedCharacters);
|
|
};
|
|
|
|
class RedirectedKeyDownMessageManager
|
|
{
|
|
public:
|
|
/*
|
|
* If a window receives WM_KEYDOWN message or WM_SYSKEYDOWM message which is
|
|
* a redirected message, NativeKey::DispatchKeyDownAndKeyPressEvent()
|
|
* prevents to dispatch NS_KEY_DOWN event because it has been dispatched
|
|
* before the message was redirected. However, in some cases, WM_*KEYDOWN
|
|
* message handler may not handle actually. Then, the message handler needs
|
|
* to forget the redirected message and remove WM_CHAR message or WM_SYSCHAR
|
|
* message for the redirected keydown message. AutoFlusher class is a helper
|
|
* class for doing it. This must be created in the stack.
|
|
*/
|
|
class MOZ_STACK_CLASS AutoFlusher MOZ_FINAL
|
|
{
|
|
public:
|
|
AutoFlusher(nsWindowBase* aWidget, const MSG &aMsg) :
|
|
mCancel(!RedirectedKeyDownMessageManager::IsRedirectedMessage(aMsg)),
|
|
mWidget(aWidget), mMsg(aMsg)
|
|
{
|
|
}
|
|
|
|
~AutoFlusher()
|
|
{
|
|
if (mCancel) {
|
|
return;
|
|
}
|
|
// Prevent unnecessary keypress event
|
|
if (!mWidget->Destroyed()) {
|
|
RedirectedKeyDownMessageManager::RemoveNextCharMessage(mMsg.hwnd);
|
|
}
|
|
// Foreget the redirected message
|
|
RedirectedKeyDownMessageManager::Forget();
|
|
}
|
|
|
|
void Cancel() { mCancel = true; }
|
|
|
|
private:
|
|
bool mCancel;
|
|
nsRefPtr<nsWindowBase> mWidget;
|
|
const MSG &mMsg;
|
|
};
|
|
|
|
static void WillRedirect(const MSG& aMsg, bool aDefualtPrevented)
|
|
{
|
|
sRedirectedKeyDownMsg = aMsg;
|
|
sDefaultPreventedOfRedirectedMsg = aDefualtPrevented;
|
|
}
|
|
|
|
static void Forget()
|
|
{
|
|
sRedirectedKeyDownMsg.message = WM_NULL;
|
|
}
|
|
|
|
static void PreventDefault() { sDefaultPreventedOfRedirectedMsg = true; }
|
|
static bool DefaultPrevented() { return sDefaultPreventedOfRedirectedMsg; }
|
|
|
|
static bool IsRedirectedMessage(const MSG& aMsg);
|
|
|
|
/**
|
|
* RemoveNextCharMessage() should be called by WM_KEYDOWN or WM_SYSKEYDOWM
|
|
* message handler. If there is no WM_(SYS)CHAR message for it, this
|
|
* method does nothing.
|
|
* NOTE: WM_(SYS)CHAR message is posted by TranslateMessage() API which is
|
|
* called in message loop. So, WM_(SYS)KEYDOWN message should have
|
|
* WM_(SYS)CHAR message in the queue if the keydown event causes character
|
|
* input.
|
|
*/
|
|
static void RemoveNextCharMessage(HWND aWnd);
|
|
|
|
private:
|
|
// sRedirectedKeyDownMsg is WM_KEYDOWN message or WM_SYSKEYDOWN message which
|
|
// is reirected with SendInput() API by
|
|
// widget::NativeKey::DispatchKeyDownAndKeyPressEvent()
|
|
static MSG sRedirectedKeyDownMsg;
|
|
static bool sDefaultPreventedOfRedirectedMsg;
|
|
};
|
|
|
|
} // namespace widget
|
|
} // namespace mozilla
|
|
|
|
#endif
|