gecko/mobile
Chris Lord fc3a62f889 Bug 711426 - Fix some causes of crashes when rotating. r=kats
The lock on the software buffer was not being respected when destroying the
surface on screen rotation, meaning we could destroy it while Gecko was still
drawing to it. This would certainly cause a crash on rotation under the right
conditions. The same situation also occurred in
GeckoSoftwareLayerClient.getBitmap().

We also waited until the next redraw when freeing the old texture associated
with the surface. This had the effect of temporarily increasing the memory
usage (generally by either 4.5 or 9 megabytes). If memory pressure is high,
this could also cause a crash, though it is far less likely than the above case.
2011-12-24 00:49:00 +00:00
..
android Bug 711426 - Fix some causes of crashes when rotating. r=kats 2011-12-24 00:49:00 +00:00
locales bug 708015, support both native and xul l10n, r=stas, dougt 2011-12-22 00:10:06 +01:00
xul bug 708015, support both native and xul l10n, r=stas, dougt 2011-12-22 00:10:06 +01:00