gecko/content/media/omx/MediaOmxDecoder.cpp

245 lines
6.4 KiB
C++
Executable File

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MediaOmxDecoder.h"
#include "MediaOmxReader.h"
#include "MediaDecoderStateMachine.h"
#include "OmxDecoder.h"
#ifdef MOZ_AUDIO_OFFLOAD
#include "AudioOffloadPlayer.h"
#endif
using namespace android;
namespace mozilla {
#ifdef PR_LOGGING
extern PRLogModuleInfo* gMediaDecoderLog;
#define DECODER_LOG(type, msg) PR_LOG(gMediaDecoderLog, type, msg)
#else
#define DECODER_LOG(type, msg)
#endif
MediaOmxDecoder::MediaOmxDecoder() :
MediaDecoder(),
mCanOffloadAudio(false),
mFallbackToStateMachine(false)
{
#ifdef PR_LOGGING
if (!gMediaDecoderLog) {
gMediaDecoderLog = PR_NewLogModule("MediaDecoder");
}
#endif
}
MediaDecoder* MediaOmxDecoder::Clone()
{
return new MediaOmxDecoder();
}
MediaDecoderStateMachine* MediaOmxDecoder::CreateStateMachine()
{
mReader = new MediaOmxReader(this);
mReader->SetAudioChannel(GetAudioChannel());
return new MediaDecoderStateMachine(this, mReader);
}
void MediaOmxDecoder::SetCanOffloadAudio(bool aCanOffloadAudio)
{
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
mCanOffloadAudio = aCanOffloadAudio;
}
void MediaOmxDecoder::MetadataLoaded(int aChannels,
int aRate,
bool aHasAudio,
bool aHasVideo,
MetadataTags* aTags)
{
MOZ_ASSERT(NS_IsMainThread());
MediaDecoder::MetadataLoaded(aChannels, aRate, aHasAudio, aHasVideo, aTags);
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
if (!mCanOffloadAudio || mFallbackToStateMachine || mOutputStreams.Length() ||
mInitialPlaybackRate != 1.0) {
DECODER_LOG(PR_LOG_DEBUG, ("In %s Offload Audio check failed",
__PRETTY_FUNCTION__));
return;
}
#ifdef MOZ_AUDIO_OFFLOAD
mAudioOffloadPlayer = new AudioOffloadPlayer(this);
#endif
mAudioOffloadPlayer->SetSource(mReader->GetAudioOffloadTrack());
status_t err = mAudioOffloadPlayer->Start(false);
if (err == OK) {
PauseStateMachine();
// Call ChangeState() to run AudioOffloadPlayer since offload state enabled
ChangeState(mPlayState);
return;
}
mAudioOffloadPlayer = nullptr;
DECODER_LOG(PR_LOG_DEBUG, ("In %s Unable to start offload audio %d."
"Switching to normal mode", __PRETTY_FUNCTION__, err));
}
void MediaOmxDecoder::PauseStateMachine()
{
MOZ_ASSERT(NS_IsMainThread());
GetReentrantMonitor().AssertCurrentThreadIn();
DECODER_LOG(PR_LOG_DEBUG, ("%s", __PRETTY_FUNCTION__));
if (!mDecoderStateMachine) {
return;
}
StopProgress();
mDecoderStateMachine->SetDormant(true);
}
void MediaOmxDecoder::ResumeStateMachine()
{
MOZ_ASSERT(NS_IsMainThread());
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
DECODER_LOG(PR_LOG_DEBUG, ("%s current time %f", __PRETTY_FUNCTION__,
mCurrentTime));
if (!mDecoderStateMachine) {
return;
}
mFallbackToStateMachine = true;
mAudioOffloadPlayer = nullptr;
mRequestedSeekTarget = SeekTarget(mCurrentTime, SeekTarget::Accurate);
mNextState = mPlayState;
ChangeState(PLAY_STATE_LOADING);
mDecoderStateMachine->SetDormant(false);
}
void MediaOmxDecoder::AudioOffloadTearDown()
{
MOZ_ASSERT(NS_IsMainThread());
PlaybackPositionChanged();
DECODER_LOG(PR_LOG_DEBUG, ("%s", __PRETTY_FUNCTION__));
{
// Audio offload player sent tear down event. Fallback to state machine
ResumeStateMachine();
}
}
void MediaOmxDecoder::AddOutputStream(ProcessedMediaStream* aStream,
bool aFinishWhenEnded)
{
MOZ_ASSERT(NS_IsMainThread());
PlaybackPositionChanged();
if (mAudioOffloadPlayer) {
// Offload player cannot handle MediaStream. Fallback
ResumeStateMachine();
}
MediaDecoder::AddOutputStream(aStream, aFinishWhenEnded);
}
void MediaOmxDecoder::SetPlaybackRate(double aPlaybackRate)
{
MOZ_ASSERT(NS_IsMainThread());
PlaybackPositionChanged();
if (mAudioOffloadPlayer &&
((aPlaybackRate != 0.0) || (aPlaybackRate != 1.0))) {
// Offload player cannot handle playback rate other than 1/0. Fallback
ResumeStateMachine();
}
MediaDecoder::SetPlaybackRate(aPlaybackRate);
}
void MediaOmxDecoder::ChangeState(PlayState aState)
{
MOZ_ASSERT(NS_IsMainThread());
// Keep MediaDecoder state in sync with MediaElement irrespective of offload
// playback so it will continue to work in normal mode when offloading fails
// in between
MediaDecoder::ChangeState(aState);
if (mAudioOffloadPlayer) {
status_t err = mAudioOffloadPlayer->ChangeState(aState);
if (err != OK) {
ResumeStateMachine();
}
}
}
void MediaOmxDecoder::ApplyStateToStateMachine(PlayState aState)
{
MOZ_ASSERT(NS_IsMainThread());
// During offload playback, state machine should be in dormant state.
// ApplyStateToStateMachine() can change state machine state to
// something else or reset the seek time. So don't call this when audio is
// offloaded
if (!mAudioOffloadPlayer) {
MediaDecoder::ApplyStateToStateMachine(aState);
}
}
void MediaOmxDecoder::PlaybackPositionChanged()
{
MOZ_ASSERT(NS_IsMainThread());
if (!mAudioOffloadPlayer) {
MediaDecoder::PlaybackPositionChanged();
return;
}
if (!mOwner || mShuttingDown) {
return;
}
double lastTime = mCurrentTime;
{
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
mCurrentTime = mAudioOffloadPlayer->GetMediaTimeSecs();
}
if (mOwner && lastTime != mCurrentTime) {
FireTimeUpdate();
}
}
void MediaOmxDecoder::SetElementVisibility(bool aIsVisible)
{
MOZ_ASSERT(NS_IsMainThread());
if (mAudioOffloadPlayer) {
mAudioOffloadPlayer->SetElementVisibility(aIsVisible);
}
}
void MediaOmxDecoder::UpdateReadyStateForData()
{
MOZ_ASSERT(NS_IsMainThread());
if (!mAudioOffloadPlayer) {
MediaDecoder::UpdateReadyStateForData();
return;
}
if (!mOwner || mShuttingDown)
return;
mOwner->UpdateReadyStateForData(mAudioOffloadPlayer->GetNextFrameStatus());
}
void MediaOmxDecoder::SetVolume(double aVolume)
{
MOZ_ASSERT(NS_IsMainThread());
if (!mAudioOffloadPlayer) {
MediaDecoder::SetVolume(aVolume);
return;
}
mAudioOffloadPlayer->SetVolume(aVolume);
}
} // namespace mozilla