mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1870 lines
65 KiB
C++
1870 lines
65 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "WebGLBuffer.h"
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#include "WebGLVertexAttribData.h"
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#include "WebGLShader.h"
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#include "WebGLProgram.h"
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#include "WebGLUniformLocation.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLTexture.h"
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#include "WebGLVertexArray.h"
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#include "GLContext.h"
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#include "CanvasUtils.h"
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#include "WebGLContextUtils.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Services.h"
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#include "jsfriendapi.h"
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#include "angle/ShaderLang.h"
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#include <algorithm>
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#include "mozilla/Services.h"
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#include "nsIObserverService.h"
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using namespace mozilla;
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/**
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* Return the block size for format.
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*/
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static void
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BlockSizeFor(GLenum format, GLint* blockWidth, GLint* blockHeight)
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{
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MOZ_ASSERT(blockWidth && blockHeight);
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switch (format) {
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case LOCAL_GL_ATC_RGB:
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case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
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case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
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case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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if (blockWidth)
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*blockWidth = 4;
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if (blockHeight)
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*blockHeight = 4;
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break;
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case LOCAL_GL_ETC1_RGB8_OES:
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// 4x4 blocks, but no 4-multiple requirement.
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default:
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break;
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}
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}
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/**
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* Return the displayable name for the texture function that is the
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* source for validation.
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*/
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static const char*
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InfoFrom(WebGLTexImageFunc func)
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{
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// TODO: Account for dimensions (WebGL 2)
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switch (func) {
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case WebGLTexImageFunc::TexImage: return "texImage2D";
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case WebGLTexImageFunc::TexSubImage: return "texSubImage2D";
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case WebGLTexImageFunc::CopyTexImage: return "copyTexImage2D";
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case WebGLTexImageFunc::CopyTexSubImage: return "copyTexSubImage2D";
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case WebGLTexImageFunc::CompTexImage: return "compressedTexImage2D";
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case WebGLTexImageFunc::CompTexSubImage: return "compressedTexSubImage2D";
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default:
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MOZ_ASSERT(false, "Missing case for WebGLTexImageSource");
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return "(error)";
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}
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}
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/**
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* Same as ErrorInvalidEnum but uses WebGLContext::EnumName to print displayable
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* name for \a glenum.
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*/
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static void
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ErrorInvalidEnumWithName(WebGLContext* ctx, const char* msg, GLenum glenum, WebGLTexImageFunc func)
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{
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const char* name = WebGLContext::EnumName(glenum);
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if (name)
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ctx->ErrorInvalidEnum("%s: %s %s", InfoFrom(func), msg, name);
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else
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ctx->ErrorInvalidEnum("%s: %s 0x%04X", InfoFrom(func), msg, glenum);
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}
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/**
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* Return true if the format is valid for source calls.
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*/
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static bool
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IsAllowedFromSource(GLenum format, WebGLTexImageFunc func)
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{
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switch (format) {
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case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
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case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
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case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
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case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
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return (func == WebGLTexImageFunc::CompTexImage ||
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func == WebGLTexImageFunc::CompTexSubImage);
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case LOCAL_GL_ATC_RGB:
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case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
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case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
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case LOCAL_GL_ETC1_RGB8_OES:
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return func == WebGLTexImageFunc::CompTexImage;
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}
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return true;
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}
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/**
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* Returns true if func is a CopyTexImage variant.
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*/
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static bool
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IsCopyFunc(WebGLTexImageFunc func)
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{
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return (func == WebGLTexImageFunc::CopyTexImage ||
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func == WebGLTexImageFunc::CopyTexSubImage);
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}
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/**
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* Returns true if func is a SubImage variant.
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*/
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static bool
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IsSubFunc(WebGLTexImageFunc func)
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{
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return (func == WebGLTexImageFunc::TexSubImage ||
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func == WebGLTexImageFunc::CopyTexSubImage ||
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func == WebGLTexImageFunc::CompTexSubImage);
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}
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/**
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* returns true is target is a texture cube map target.
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*/
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static bool
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IsTexImageCubemapTarget(GLenum texImageTarget)
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{
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return (texImageTarget >= LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
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texImageTarget <= LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
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}
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/*
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* Pull data out of the program, post-linking
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*/
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bool
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WebGLProgram::UpdateInfo()
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{
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mAttribMaxNameLength = 0;
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for (size_t i = 0; i < mAttachedShaders.Length(); i++)
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mAttribMaxNameLength = std::max(mAttribMaxNameLength, mAttachedShaders[i]->mAttribMaxNameLength);
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GLint attribCount;
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mContext->gl->fGetProgramiv(mGLName, LOCAL_GL_ACTIVE_ATTRIBUTES, &attribCount);
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if (!mAttribsInUse.SetLength(mContext->mGLMaxVertexAttribs)) {
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mContext->ErrorOutOfMemory("updateInfo: out of memory to allocate %d attribs", mContext->mGLMaxVertexAttribs);
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return false;
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}
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for (size_t i = 0; i < mAttribsInUse.Length(); i++)
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mAttribsInUse[i] = false;
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nsAutoArrayPtr<char> nameBuf(new char[mAttribMaxNameLength]);
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for (int i = 0; i < attribCount; ++i) {
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GLint attrnamelen;
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GLint attrsize;
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GLenum attrtype;
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mContext->gl->fGetActiveAttrib(mGLName, i, mAttribMaxNameLength, &attrnamelen, &attrsize, &attrtype, nameBuf);
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if (attrnamelen > 0) {
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GLint loc = mContext->gl->fGetAttribLocation(mGLName, nameBuf);
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MOZ_ASSERT(loc >= 0, "major oops in managing the attributes of a WebGL program");
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if (loc < mContext->mGLMaxVertexAttribs) {
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mAttribsInUse[loc] = true;
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} else {
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mContext->GenerateWarning("program exceeds MAX_VERTEX_ATTRIBS");
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return false;
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}
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}
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}
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// nsAutoPtr will delete old version first
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mIdentifierMap = new CStringMap;
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mIdentifierReverseMap = new CStringMap;
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mUniformInfoMap = new CStringToUniformInfoMap;
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for (size_t i = 0; i < mAttachedShaders.Length(); i++) {
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// Loop through ATTRIBUTES
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for (size_t j = 0; j < mAttachedShaders[i]->mAttributes.Length(); j++) {
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const WebGLMappedIdentifier& attrib = mAttachedShaders[i]->mAttributes[j];
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mIdentifierMap->Put(attrib.original, attrib.mapped); // FORWARD MAPPING
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mIdentifierReverseMap->Put(attrib.mapped, attrib.original); // REVERSE MAPPING
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}
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// Loop through UNIFORMS
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for (size_t j = 0; j < mAttachedShaders[i]->mUniforms.Length(); j++) {
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// Add the uniforms name mapping to mIdentifier[Reverse]Map
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const WebGLMappedIdentifier& uniform = mAttachedShaders[i]->mUniforms[j];
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mIdentifierMap->Put(uniform.original, uniform.mapped); // FOWARD MAPPING
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mIdentifierReverseMap->Put(uniform.mapped, uniform.original); // REVERSE MAPPING
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// Add uniform info to mUniformInfoMap
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const WebGLUniformInfo& info = mAttachedShaders[i]->mUniformInfos[j];
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mUniformInfoMap->Put(uniform.mapped, info);
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}
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}
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mActiveAttribMap.clear();
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GLint numActiveAttrs = 0;
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mContext->gl->fGetProgramiv(mGLName, LOCAL_GL_ACTIVE_ATTRIBUTES, &numActiveAttrs);
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// Spec says the maximum attrib name length is 256 chars, so this is
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// sufficient to hold any attrib name.
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char attrName[257];
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GLint dummySize;
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GLenum dummyType;
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for (GLint i = 0; i < numActiveAttrs; i++) {
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mContext->gl->fGetActiveAttrib(mGLName, i, 257, nullptr, &dummySize,
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&dummyType, attrName);
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GLint attrLoc = mContext->gl->fGetAttribLocation(mGLName, attrName);
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MOZ_ASSERT(attrLoc >= 0);
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mActiveAttribMap.insert(std::make_pair(attrLoc, nsCString(attrName)));
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}
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return true;
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}
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/**
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* Return the simple base format for a given internal format.
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*
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* \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
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* GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA), or GL_NONE if invalid enum.
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*/
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GLenum
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WebGLContext::BaseTexFormat(GLenum internalFormat) const
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{
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if (internalFormat == LOCAL_GL_ALPHA ||
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internalFormat == LOCAL_GL_LUMINANCE ||
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internalFormat == LOCAL_GL_LUMINANCE_ALPHA ||
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internalFormat == LOCAL_GL_RGB ||
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internalFormat == LOCAL_GL_RGBA)
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{
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return internalFormat;
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}
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if (IsExtensionEnabled(WebGLExtensionID::EXT_sRGB)) {
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if (internalFormat == LOCAL_GL_SRGB)
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return LOCAL_GL_RGB;
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if (internalFormat == LOCAL_GL_SRGB_ALPHA)
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return LOCAL_GL_RGBA;
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}
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if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_atc)) {
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if (internalFormat == LOCAL_GL_ATC_RGB)
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return LOCAL_GL_RGB;
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if (internalFormat == LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA ||
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internalFormat == LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA)
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{
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return LOCAL_GL_RGBA;
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}
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}
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if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_etc1)) {
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if (internalFormat == LOCAL_GL_ETC1_RGB8_OES)
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return LOCAL_GL_RGB;
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}
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if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_pvrtc)) {
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if (internalFormat == LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 ||
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internalFormat == LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1)
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{
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return LOCAL_GL_RGB;
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}
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if (internalFormat == LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 ||
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internalFormat == LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1)
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{
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return LOCAL_GL_RGBA;
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}
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}
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if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_s3tc)) {
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if (internalFormat == LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
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return LOCAL_GL_RGB;
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if (internalFormat == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
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internalFormat == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ||
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internalFormat == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
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{
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return LOCAL_GL_RGBA;
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}
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}
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if (IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture)) {
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if (internalFormat == LOCAL_GL_DEPTH_COMPONENT ||
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internalFormat == LOCAL_GL_DEPTH_COMPONENT16 ||
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internalFormat == LOCAL_GL_DEPTH_COMPONENT32)
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{
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return LOCAL_GL_DEPTH_COMPONENT;
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}
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if (internalFormat == LOCAL_GL_DEPTH_STENCIL ||
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internalFormat == LOCAL_GL_DEPTH24_STENCIL8)
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{
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return LOCAL_GL_DEPTH_STENCIL;
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}
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}
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MOZ_ASSERT(false, "Unhandled internalFormat");
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return LOCAL_GL_NONE;
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}
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bool WebGLContext::ValidateBlendEquationEnum(GLenum mode, const char *info)
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{
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switch (mode) {
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case LOCAL_GL_FUNC_ADD:
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case LOCAL_GL_FUNC_SUBTRACT:
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case LOCAL_GL_FUNC_REVERSE_SUBTRACT:
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return true;
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case LOCAL_GL_MIN:
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case LOCAL_GL_MAX:
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if (IsExtensionEnabled(WebGLExtensionID::EXT_blend_minmax)) {
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return true;
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}
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break;
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default:
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break;
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}
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ErrorInvalidEnumInfo(info, mode);
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return false;
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}
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bool WebGLContext::ValidateBlendFuncDstEnum(GLenum factor, const char *info)
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{
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switch (factor) {
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case LOCAL_GL_ZERO:
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case LOCAL_GL_ONE:
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case LOCAL_GL_SRC_COLOR:
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case LOCAL_GL_ONE_MINUS_SRC_COLOR:
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case LOCAL_GL_DST_COLOR:
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case LOCAL_GL_ONE_MINUS_DST_COLOR:
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case LOCAL_GL_SRC_ALPHA:
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case LOCAL_GL_ONE_MINUS_SRC_ALPHA:
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case LOCAL_GL_DST_ALPHA:
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case LOCAL_GL_ONE_MINUS_DST_ALPHA:
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case LOCAL_GL_CONSTANT_COLOR:
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case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR:
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case LOCAL_GL_CONSTANT_ALPHA:
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case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA:
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return true;
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default:
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ErrorInvalidEnumInfo(info, factor);
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return false;
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}
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}
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bool WebGLContext::ValidateBlendFuncSrcEnum(GLenum factor, const char *info)
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{
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if (factor == LOCAL_GL_SRC_ALPHA_SATURATE)
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return true;
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else
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return ValidateBlendFuncDstEnum(factor, info);
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}
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bool WebGLContext::ValidateBlendFuncEnumsCompatibility(GLenum sfactor, GLenum dfactor, const char *info)
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{
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bool sfactorIsConstantColor = sfactor == LOCAL_GL_CONSTANT_COLOR ||
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sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
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bool sfactorIsConstantAlpha = sfactor == LOCAL_GL_CONSTANT_ALPHA ||
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sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
|
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bool dfactorIsConstantColor = dfactor == LOCAL_GL_CONSTANT_COLOR ||
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dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
|
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bool dfactorIsConstantAlpha = dfactor == LOCAL_GL_CONSTANT_ALPHA ||
|
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dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
|
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if ( (sfactorIsConstantColor && dfactorIsConstantAlpha) ||
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(dfactorIsConstantColor && sfactorIsConstantAlpha) ) {
|
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ErrorInvalidOperation("%s are mutually incompatible, see section 6.8 in the WebGL 1.0 spec", info);
|
||
return false;
|
||
} else {
|
||
return true;
|
||
}
|
||
}
|
||
|
||
bool WebGLContext::ValidateTextureTargetEnum(GLenum target, const char *info)
|
||
{
|
||
switch (target) {
|
||
case LOCAL_GL_TEXTURE_2D:
|
||
case LOCAL_GL_TEXTURE_CUBE_MAP:
|
||
return true;
|
||
default:
|
||
ErrorInvalidEnumInfo(info, target);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
bool WebGLContext::ValidateComparisonEnum(GLenum target, const char *info)
|
||
{
|
||
switch (target) {
|
||
case LOCAL_GL_NEVER:
|
||
case LOCAL_GL_LESS:
|
||
case LOCAL_GL_LEQUAL:
|
||
case LOCAL_GL_GREATER:
|
||
case LOCAL_GL_GEQUAL:
|
||
case LOCAL_GL_EQUAL:
|
||
case LOCAL_GL_NOTEQUAL:
|
||
case LOCAL_GL_ALWAYS:
|
||
return true;
|
||
default:
|
||
ErrorInvalidEnumInfo(info, target);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
bool WebGLContext::ValidateStencilOpEnum(GLenum action, const char *info)
|
||
{
|
||
switch (action) {
|
||
case LOCAL_GL_KEEP:
|
||
case LOCAL_GL_ZERO:
|
||
case LOCAL_GL_REPLACE:
|
||
case LOCAL_GL_INCR:
|
||
case LOCAL_GL_INCR_WRAP:
|
||
case LOCAL_GL_DECR:
|
||
case LOCAL_GL_DECR_WRAP:
|
||
case LOCAL_GL_INVERT:
|
||
return true;
|
||
default:
|
||
ErrorInvalidEnumInfo(info, action);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
bool WebGLContext::ValidateFaceEnum(GLenum face, const char *info)
|
||
{
|
||
switch (face) {
|
||
case LOCAL_GL_FRONT:
|
||
case LOCAL_GL_BACK:
|
||
case LOCAL_GL_FRONT_AND_BACK:
|
||
return true;
|
||
default:
|
||
ErrorInvalidEnumInfo(info, face);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
bool WebGLContext::ValidateDrawModeEnum(GLenum mode, const char *info)
|
||
{
|
||
switch (mode) {
|
||
case LOCAL_GL_TRIANGLES:
|
||
case LOCAL_GL_TRIANGLE_STRIP:
|
||
case LOCAL_GL_TRIANGLE_FAN:
|
||
case LOCAL_GL_POINTS:
|
||
case LOCAL_GL_LINE_STRIP:
|
||
case LOCAL_GL_LINE_LOOP:
|
||
case LOCAL_GL_LINES:
|
||
return true;
|
||
default:
|
||
ErrorInvalidEnumInfo(info, mode);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
bool WebGLContext::ValidateGLSLVariableName(const nsAString& name, const char *info)
|
||
{
|
||
if (name.IsEmpty())
|
||
return false;
|
||
|
||
const uint32_t maxSize = 256;
|
||
if (name.Length() > maxSize) {
|
||
ErrorInvalidValue("%s: identifier is %d characters long, exceeds the maximum allowed length of %d characters",
|
||
info, name.Length(), maxSize);
|
||
return false;
|
||
}
|
||
|
||
if (!ValidateGLSLString(name, info)) {
|
||
return false;
|
||
}
|
||
|
||
nsString prefix1 = NS_LITERAL_STRING("webgl_");
|
||
nsString prefix2 = NS_LITERAL_STRING("_webgl_");
|
||
|
||
if (Substring(name, 0, prefix1.Length()).Equals(prefix1) ||
|
||
Substring(name, 0, prefix2.Length()).Equals(prefix2))
|
||
{
|
||
ErrorInvalidOperation("%s: string contains a reserved GLSL prefix", info);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool WebGLContext::ValidateGLSLString(const nsAString& string, const char *info)
|
||
{
|
||
for (uint32_t i = 0; i < string.Length(); ++i) {
|
||
if (!ValidateGLSLCharacter(string.CharAt(i))) {
|
||
ErrorInvalidValue("%s: string contains the illegal character '%d'", info, string.CharAt(i));
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Return true if format is a valid texture image format for source,
|
||
* taking into account enabled WebGL extensions.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexImageFormat(GLenum format, WebGLTexImageFunc func)
|
||
{
|
||
/* Core WebGL texture formats */
|
||
if (format == LOCAL_GL_ALPHA ||
|
||
format == LOCAL_GL_RGB ||
|
||
format == LOCAL_GL_RGBA ||
|
||
format == LOCAL_GL_LUMINANCE ||
|
||
format == LOCAL_GL_LUMINANCE_ALPHA)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
/* WEBGL_depth_texture added formats */
|
||
if (format == LOCAL_GL_DEPTH_COMPONENT ||
|
||
format == LOCAL_GL_DEPTH_STENCIL)
|
||
{
|
||
if (!IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture)) {
|
||
ErrorInvalidEnum("%s: invalid format %s: need WEBGL_depth_texture enabled",
|
||
InfoFrom(func), EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
// If WEBGL_depth_texture is enabled, then it is not allowed to be used with the
|
||
// texSubImage, copyTexImage, or copyTexSubImage methods
|
||
if (func == WebGLTexImageFunc::TexSubImage ||
|
||
func == WebGLTexImageFunc::CopyTexImage ||
|
||
func == WebGLTexImageFunc::CopyTexSubImage)
|
||
{
|
||
ErrorInvalidOperation("%s: format %s is not supported", InfoFrom(func), EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
// Needs to be below the depth_texture check because an invalid operation
|
||
// error needs to be generated instead of invalid enum.
|
||
/* Only core formats are valid for CopyTex(Sub)?Image */
|
||
// TODO: Revisit this once color_buffer_(half_)?float lands
|
||
if (IsCopyFunc(func)) {
|
||
ErrorInvalidEnumWithName(this, "invalid format", format, func);
|
||
return false;
|
||
}
|
||
|
||
/* EXT_sRGB added formats */
|
||
if (format == LOCAL_GL_SRGB ||
|
||
format == LOCAL_GL_SRGB_ALPHA)
|
||
{
|
||
bool validFormat = IsExtensionEnabled(WebGLExtensionID::EXT_sRGB);
|
||
if (!validFormat)
|
||
ErrorInvalidEnum("%s: invalid format %s: need EXT_sRGB enabled",
|
||
InfoFrom(func), WebGLContext::EnumName(format));
|
||
return validFormat;
|
||
}
|
||
|
||
/* WEBGL_compressed_texture_atc added formats */
|
||
if (format == LOCAL_GL_ATC_RGB ||
|
||
format == LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA ||
|
||
format == LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA)
|
||
{
|
||
bool validFormat = IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_atc);
|
||
if (!validFormat)
|
||
ErrorInvalidEnum("%s: invalid format %s: need WEBGL_compressed_texture_atc enabled",
|
||
InfoFrom(func), WebGLContext::EnumName(format));
|
||
return validFormat;
|
||
}
|
||
|
||
// WEBGL_compressed_texture_etc1
|
||
if (format == LOCAL_GL_ETC1_RGB8_OES) {
|
||
bool validFormat = IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_etc1);
|
||
if (!validFormat)
|
||
ErrorInvalidEnum("%s: invalid format %s: need WEBGL_compressed_texture_etc1 enabled",
|
||
InfoFrom(func), WebGLContext::EnumName(format));
|
||
return validFormat;
|
||
}
|
||
|
||
|
||
if (format == LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 ||
|
||
format == LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1)
|
||
{
|
||
bool validFormat = IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_pvrtc);
|
||
if (!validFormat)
|
||
ErrorInvalidEnum("%s: invalid format %s: need WEBGL_compressed_texture_pvrtc enabled",
|
||
InfoFrom(func), WebGLContext::EnumName(format));
|
||
return validFormat;
|
||
}
|
||
|
||
|
||
if (format == LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
|
||
{
|
||
bool validFormat = IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_s3tc);
|
||
if (!validFormat)
|
||
ErrorInvalidEnum("%s: invalid format %s: need WEBGL_compressed_texture_s3tc enabled",
|
||
InfoFrom(func), WebGLContext::EnumName(format));
|
||
return validFormat;
|
||
}
|
||
|
||
ErrorInvalidEnumWithName(this, "invalid format", format, func);
|
||
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* Check if the given texture target is valid for TexImage.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexImageTarget(GLuint dims, GLenum target, WebGLTexImageFunc func)
|
||
{
|
||
switch (dims) {
|
||
case 2:
|
||
if (target == LOCAL_GL_TEXTURE_2D ||
|
||
IsTexImageCubemapTarget(target))
|
||
{
|
||
return true;
|
||
}
|
||
|
||
ErrorInvalidEnumWithName(this, "invalid target", target, func);
|
||
return false;
|
||
|
||
default:
|
||
MOZ_ASSERT(false, "ValidateTexImageTarget: Invalid dims");
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* Return true if type is a valid texture image type for source,
|
||
* taking into account enabled WebGL extensions.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexImageType(GLenum type, WebGLTexImageFunc func)
|
||
{
|
||
/* Core WebGL texture types */
|
||
if (type == LOCAL_GL_UNSIGNED_BYTE ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_5_6_5 ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
/* OES_texture_float added types */
|
||
if (type == LOCAL_GL_FLOAT) {
|
||
bool validType = IsExtensionEnabled(WebGLExtensionID::OES_texture_float);
|
||
if (!validType)
|
||
ErrorInvalidEnum("%s: invalid type %s: need OES_texture_float enabled",
|
||
InfoFrom(func), WebGLContext::EnumName(type));
|
||
return validType;
|
||
}
|
||
|
||
/* OES_texture_half_float add types */
|
||
if (type == LOCAL_GL_HALF_FLOAT_OES) {
|
||
bool validType = IsExtensionEnabled(WebGLExtensionID::OES_texture_half_float);
|
||
if (!validType)
|
||
ErrorInvalidEnum("%s: invalid type %s: need OES_texture_half_float enabled",
|
||
InfoFrom(func), WebGLContext::EnumName(type));
|
||
return validType;
|
||
}
|
||
|
||
/* WEBGL_depth_texture added types */
|
||
if (type == LOCAL_GL_UNSIGNED_SHORT ||
|
||
type == LOCAL_GL_UNSIGNED_INT ||
|
||
type == LOCAL_GL_UNSIGNED_INT_24_8)
|
||
{
|
||
bool validType = IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture);
|
||
if (!validType)
|
||
ErrorInvalidEnum("%s: invalid type %s: need WEBGL_depth_texture enabled",
|
||
InfoFrom(func), WebGLContext::EnumName(type));
|
||
return validType;
|
||
}
|
||
|
||
ErrorInvalidEnumWithName(this, "invalid type", type, func);
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* Validate texture image sizing extra constraints for
|
||
* CompressedTex(Sub)?Image.
|
||
*/
|
||
// TODO: WebGL 2
|
||
bool
|
||
WebGLContext::ValidateCompTexImageSize(GLint level, GLenum format,
|
||
GLint xoffset, GLint yoffset,
|
||
GLsizei width, GLsizei height,
|
||
GLsizei levelWidth, GLsizei levelHeight,
|
||
WebGLTexImageFunc func)
|
||
{
|
||
// Negative parameters must already have been handled above
|
||
MOZ_ASSERT(xoffset >= 0 && yoffset >= 0 &&
|
||
width >= 0 && height >= 0);
|
||
|
||
if (xoffset + width > (GLint) levelWidth) {
|
||
ErrorInvalidValue("%s: xoffset + width must be <= levelWidth", InfoFrom(func));
|
||
return false;
|
||
}
|
||
|
||
if (yoffset + height > (GLint) levelHeight) {
|
||
ErrorInvalidValue("%s: yoffset + height must be <= levelHeight", InfoFrom(func));
|
||
return false;
|
||
}
|
||
|
||
GLint blockWidth = 1;
|
||
GLint blockHeight = 1;
|
||
BlockSizeFor(format, &blockWidth, &blockHeight);
|
||
|
||
/* If blockWidth || blockHeight != 1, then the compressed format
|
||
* had block-based constraints to be checked. (For example, PVRTC is compressed but
|
||
* isn't a block-based format)
|
||
*/
|
||
if (blockWidth != 1 || blockHeight != 1) {
|
||
/* offsets must be multiple of block size */
|
||
if (xoffset % blockWidth != 0) {
|
||
ErrorInvalidOperation("%s: xoffset must be multiple of %d",
|
||
InfoFrom(func), blockWidth);
|
||
return false;
|
||
}
|
||
|
||
if (yoffset % blockHeight != 0) {
|
||
ErrorInvalidOperation("%s: yoffset must be multiple of %d",
|
||
InfoFrom(func), blockHeight);
|
||
return false;
|
||
}
|
||
|
||
/* The size must be a multiple of blockWidth and blockHeight,
|
||
* or must be using offset+size that exactly hits the edge.
|
||
* Important for small mipmap levels.
|
||
*/
|
||
/* https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/
|
||
* "When level equals zero width and height must be a multiple of 4. When
|
||
* level is greater than 0 width and height must be 0, 1, 2 or a multiple of 4.
|
||
* If they are not an INVALID_OPERATION error is generated."
|
||
*/
|
||
if (level == 0) {
|
||
if (width % blockWidth != 0) {
|
||
ErrorInvalidOperation("%s: width of level 0 must be multple of %d",
|
||
InfoFrom(func), blockWidth);
|
||
return false;
|
||
}
|
||
|
||
if (height % blockHeight != 0) {
|
||
ErrorInvalidOperation("%s: height of level 0 must be multipel of %d",
|
||
InfoFrom(func), blockHeight);
|
||
return false;
|
||
}
|
||
}
|
||
else if (level > 0) {
|
||
if (width % blockWidth != 0 && width > 2) {
|
||
ErrorInvalidOperation("%s: width of level %d must be multiple"
|
||
" of %d or 0, 1, 2",
|
||
InfoFrom(func), level, blockWidth);
|
||
return false;
|
||
}
|
||
|
||
if (height % blockHeight != 0 && height > 2) {
|
||
ErrorInvalidOperation("%s: height of level %d must be multiple"
|
||
" of %d or 0, 1, 2",
|
||
InfoFrom(func), level, blockHeight);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
if (IsSubFunc(func)) {
|
||
if ((xoffset % blockWidth) != 0) {
|
||
ErrorInvalidOperation("%s: xoffset must be multiple of %d",
|
||
InfoFrom(func), blockWidth);
|
||
return false;
|
||
}
|
||
|
||
if (yoffset % blockHeight != 0) {
|
||
ErrorInvalidOperation("%s: yoffset must be multiple of %d",
|
||
InfoFrom(func), blockHeight);
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
switch (format) {
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
|
||
if (!is_pot_assuming_nonnegative(width) ||
|
||
!is_pot_assuming_nonnegative(height))
|
||
{
|
||
ErrorInvalidValue("%s: width and height must be powers of two",
|
||
InfoFrom(func));
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Return true if the enough data is present to satisfy compressed
|
||
* texture format constraints.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateCompTexImageDataSize(GLint level, GLenum format,
|
||
GLsizei width, GLsizei height,
|
||
uint32_t byteLength, WebGLTexImageFunc func)
|
||
{
|
||
// negative width and height must already have been handled above
|
||
MOZ_ASSERT(width >= 0 && height >= 0);
|
||
|
||
CheckedUint32 required_byteLength = 0;
|
||
|
||
switch (format) {
|
||
case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||
case LOCAL_GL_ATC_RGB:
|
||
case LOCAL_GL_ETC1_RGB8_OES:
|
||
{
|
||
required_byteLength = ((CheckedUint32(width) + 3) / 4) * ((CheckedUint32(height) + 3) / 4) * 8;
|
||
break;
|
||
}
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||
case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
|
||
case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
|
||
{
|
||
required_byteLength = ((CheckedUint32(width) + 3) / 4) * ((CheckedUint32(height) + 3) / 4) * 16;
|
||
break;
|
||
}
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
|
||
{
|
||
required_byteLength = CheckedUint32(std::max(width, 8)) * CheckedUint32(std::max(height, 8)) / 2;
|
||
break;
|
||
}
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
|
||
{
|
||
required_byteLength = CheckedUint32(std::max(width, 16)) * CheckedUint32(std::max(height, 8)) / 4;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (!required_byteLength.isValid() || required_byteLength.value() != byteLength) {
|
||
ErrorInvalidValue("%s: data size does not match dimensions", InfoFrom(func));
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Validate the width, height, and depth of a texture image, \return
|
||
* true is valid, false otherwise.
|
||
* Used by all the (Compressed|Copy)?Tex(Sub)?Image functions.
|
||
* Target and level must have been validated before calling.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexImageSize(TexImageTarget texImageTarget, GLint level,
|
||
GLint width, GLint height, GLint depth,
|
||
WebGLTexImageFunc func)
|
||
{
|
||
MOZ_ASSERT(level >= 0, "level should already be validated");
|
||
|
||
/* Bug 966630: maxTextureSize >> level runs into "undefined"
|
||
* behaviour depending on ISA. For example, on Intel shifts
|
||
* amounts are mod 64 (in 64-bit mode on 64-bit dest) and mod 32
|
||
* otherwise. This means 16384 >> 0x10000001 == 8192 which isn't
|
||
* what would be expected. Make the required behaviour explicit by
|
||
* clamping to a shift of 31 bits if level is greater than that
|
||
* ammount. This will give 0 that if (!maxAllowedSize) is
|
||
* expecting.
|
||
*/
|
||
|
||
if (level > 31)
|
||
level = 31;
|
||
|
||
const GLuint maxTexImageSize = MaxTextureSizeForTarget(TexImageTargetToTexTarget(texImageTarget)) >> level;
|
||
const bool isCubemapTarget = IsTexImageCubemapTarget(texImageTarget.get());
|
||
const bool isSub = IsSubFunc(func);
|
||
|
||
if (!isSub && isCubemapTarget && (width != height)) {
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "When the target parameter to TexImage2D is one of the
|
||
* six cube map two-dimensional image targets, the error
|
||
* INVALID_VALUE is generated if the width and height
|
||
* parameters are not equal."
|
||
*/
|
||
ErrorInvalidValue("%s: for cube map, width must equal height", InfoFrom(func));
|
||
return false;
|
||
}
|
||
|
||
if (texImageTarget == LOCAL_GL_TEXTURE_2D || isCubemapTarget)
|
||
{
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "If wt and ht are the specified image width and height,
|
||
* and if either wt or ht are less than zero, then the error
|
||
* INVALID_VALUE is generated."
|
||
*/
|
||
if (width < 0) {
|
||
ErrorInvalidValue("%s: width must be >= 0", InfoFrom(func));
|
||
return false;
|
||
}
|
||
|
||
if (height < 0) {
|
||
ErrorInvalidValue("%s: height must be >= 0", InfoFrom(func));
|
||
return false;
|
||
}
|
||
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "The maximum allowable width and height of a
|
||
* two-dimensional texture image must be at least 2**(k−lod)
|
||
* for image arrays of level zero through k, where k is the
|
||
* log base 2 of MAX_TEXTURE_SIZE. and lod is the
|
||
* level-of-detail of the image array. It may be zero for
|
||
* image arrays of any level-of-detail greater than k. The
|
||
* error INVALID_VALUE is generated if the specified image
|
||
* is too large to be stored under any conditions.
|
||
*/
|
||
if (width > (int) maxTexImageSize) {
|
||
ErrorInvalidValue("%s: the maximum width for level %d is %u",
|
||
InfoFrom(func), level, maxTexImageSize);
|
||
return false;
|
||
}
|
||
|
||
if (height > (int) maxTexImageSize) {
|
||
ErrorInvalidValue("%s: tex maximum height for level %d is %u",
|
||
InfoFrom(func), level, maxTexImageSize);
|
||
return false;
|
||
}
|
||
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "If level is greater than zero, and either width or
|
||
* height is not a power-of-two, the error INVALID_VALUE is
|
||
* generated."
|
||
*/
|
||
if (level > 0) {
|
||
if (!is_pot_assuming_nonnegative(width)) {
|
||
ErrorInvalidValue("%s: level >= 0, width of %d must be a power of two.",
|
||
InfoFrom(func), width);
|
||
return false;
|
||
}
|
||
|
||
if (!is_pot_assuming_nonnegative(height)) {
|
||
ErrorInvalidValue("%s: level >= 0, height of %d must be a power of two.",
|
||
InfoFrom(func), height);
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
// TODO: WebGL 2
|
||
if (texImageTarget == LOCAL_GL_TEXTURE_3D) {
|
||
if (depth < 0) {
|
||
ErrorInvalidValue("%s: depth must be >= 0", InfoFrom(func));
|
||
return false;
|
||
}
|
||
|
||
if (!is_pot_assuming_nonnegative(depth)) {
|
||
ErrorInvalidValue("%s: level >= 0, depth of %d must be a power of two.",
|
||
InfoFrom(func), depth);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Validate texture image sizing for Tex(Sub)?Image variants.
|
||
*/
|
||
// TODO: WebGL 2. Update this to handle 3D textures.
|
||
bool
|
||
WebGLContext::ValidateTexSubImageSize(GLint xoffset, GLint yoffset, GLint /*zoffset*/,
|
||
GLsizei width, GLsizei height, GLsizei /*depth*/,
|
||
GLsizei baseWidth, GLsizei baseHeight, GLsizei /*baseDepth*/,
|
||
WebGLTexImageFunc func)
|
||
{
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "Taking wt and ht to be the specified width and height of the
|
||
* texture array, and taking x, y, w, and h to be the xoffset,
|
||
* yoffset, width, and height argument values, any of the
|
||
* following relationships generates the error INVALID_VALUE:
|
||
* x < 0
|
||
* x + w > wt
|
||
* y < 0
|
||
* y + h > ht"
|
||
*/
|
||
|
||
if (xoffset < 0) {
|
||
ErrorInvalidValue("%s: xoffset must be >= 0", InfoFrom(func));
|
||
return false;
|
||
}
|
||
|
||
if (yoffset < 0) {
|
||
ErrorInvalidValue("%s: yoffset must be >= 0", InfoFrom(func));
|
||
return false;
|
||
}
|
||
|
||
if (!CanvasUtils::CheckSaneSubrectSize(xoffset, yoffset, width, height, baseWidth, baseHeight)) {
|
||
ErrorInvalidValue("%s: subtexture rectangle out-of-bounds", InfoFrom(func));
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Return the bits per texel for format & type combination.
|
||
* Assumes that format & type are a valid combination as checked with
|
||
* ValidateTexImageFormatAndType().
|
||
*/
|
||
uint32_t
|
||
WebGLContext::GetBitsPerTexel(GLenum format, GLenum type)
|
||
{
|
||
// If there is no defined format or type, we're not taking up any memory
|
||
if (!format || !type) {
|
||
return 0;
|
||
}
|
||
|
||
/* Known fixed-sized types */
|
||
if (type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_5_6_5)
|
||
{
|
||
return 16;
|
||
}
|
||
|
||
if (type == LOCAL_GL_UNSIGNED_INT_24_8)
|
||
return 32;
|
||
|
||
int bitsPerComponent = 0;
|
||
switch (type) {
|
||
case LOCAL_GL_UNSIGNED_BYTE:
|
||
bitsPerComponent = 8;
|
||
break;
|
||
|
||
case LOCAL_GL_HALF_FLOAT:
|
||
case LOCAL_GL_HALF_FLOAT_OES:
|
||
case LOCAL_GL_UNSIGNED_SHORT:
|
||
bitsPerComponent = 16;
|
||
break;
|
||
|
||
case LOCAL_GL_FLOAT:
|
||
case LOCAL_GL_UNSIGNED_INT:
|
||
bitsPerComponent = 32;
|
||
break;
|
||
|
||
default:
|
||
MOZ_ASSERT(false, "Unhandled type.");
|
||
break;
|
||
}
|
||
|
||
switch (format) {
|
||
// Uncompressed formats
|
||
case LOCAL_GL_ALPHA:
|
||
case LOCAL_GL_LUMINANCE:
|
||
case LOCAL_GL_DEPTH_COMPONENT:
|
||
case LOCAL_GL_DEPTH_STENCIL:
|
||
return 1 * bitsPerComponent;
|
||
|
||
case LOCAL_GL_LUMINANCE_ALPHA:
|
||
return 2 * bitsPerComponent;
|
||
|
||
case LOCAL_GL_RGB:
|
||
case LOCAL_GL_RGB32F:
|
||
case LOCAL_GL_SRGB_EXT:
|
||
return 3 * bitsPerComponent;
|
||
|
||
case LOCAL_GL_RGBA:
|
||
case LOCAL_GL_RGBA32F:
|
||
case LOCAL_GL_SRGB_ALPHA_EXT:
|
||
return 4 * bitsPerComponent;
|
||
|
||
// Compressed formats
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
|
||
return 2;
|
||
|
||
case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||
case LOCAL_GL_ATC_RGB:
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
|
||
case LOCAL_GL_ETC1_RGB8_OES:
|
||
return 4;
|
||
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||
case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
|
||
case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
|
||
return 8;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
|
||
MOZ_ASSERT(false, "Unhandled format+type combo.");
|
||
return 0;
|
||
}
|
||
|
||
/**
|
||
* Perform validation of format/type combinations for TexImage variants.
|
||
* Returns true if the format/type is a valid combination, false otherwise.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexImageFormatAndType(GLenum format, GLenum type, WebGLTexImageFunc func)
|
||
{
|
||
if (!ValidateTexImageFormat(format, func) ||
|
||
!ValidateTexImageType(type, func))
|
||
{
|
||
return false;
|
||
}
|
||
|
||
bool validCombo = false;
|
||
|
||
switch (format) {
|
||
case LOCAL_GL_ALPHA:
|
||
case LOCAL_GL_LUMINANCE:
|
||
case LOCAL_GL_LUMINANCE_ALPHA:
|
||
validCombo = (type == LOCAL_GL_UNSIGNED_BYTE ||
|
||
type == LOCAL_GL_HALF_FLOAT ||
|
||
type == LOCAL_GL_HALF_FLOAT_OES ||
|
||
type == LOCAL_GL_FLOAT);
|
||
break;
|
||
|
||
case LOCAL_GL_RGB:
|
||
case LOCAL_GL_SRGB:
|
||
validCombo = (type == LOCAL_GL_UNSIGNED_BYTE ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_5_6_5 ||
|
||
type == LOCAL_GL_HALF_FLOAT ||
|
||
type == LOCAL_GL_HALF_FLOAT_OES ||
|
||
type == LOCAL_GL_FLOAT);
|
||
break;
|
||
|
||
case LOCAL_GL_RGBA:
|
||
case LOCAL_GL_SRGB_ALPHA:
|
||
validCombo = (type == LOCAL_GL_UNSIGNED_BYTE ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 ||
|
||
type == LOCAL_GL_HALF_FLOAT ||
|
||
type == LOCAL_GL_HALF_FLOAT_OES ||
|
||
type == LOCAL_GL_FLOAT);
|
||
break;
|
||
|
||
case LOCAL_GL_DEPTH_COMPONENT:
|
||
validCombo = (type == LOCAL_GL_UNSIGNED_SHORT ||
|
||
type == LOCAL_GL_UNSIGNED_INT);
|
||
break;
|
||
|
||
case LOCAL_GL_DEPTH_STENCIL:
|
||
validCombo = (type == LOCAL_GL_UNSIGNED_INT_24_8);
|
||
break;
|
||
|
||
case LOCAL_GL_ATC_RGB:
|
||
case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
|
||
case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
|
||
case LOCAL_GL_ETC1_RGB8_OES:
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||
validCombo = (type == LOCAL_GL_UNSIGNED_BYTE);
|
||
break;
|
||
|
||
default:
|
||
// Only valid formats should be passed to the switch stmt.
|
||
MOZ_ASSERT(false, "Unexpected format and type combo. How'd this happen?");
|
||
validCombo = false;
|
||
// Fall through to return an InvalidOperations. This will alert us to the
|
||
// unexpected case that needs fixing in builds without asserts.
|
||
}
|
||
|
||
if (!validCombo)
|
||
ErrorInvalidOperation("%s: invalid combination of format %s and type %s",
|
||
InfoFrom(func), WebGLContext::EnumName(format), WebGLContext::EnumName(type));
|
||
|
||
return validCombo;
|
||
}
|
||
|
||
/**
|
||
* Return true if format, type and jsArrayType are a valid combination.
|
||
* Also returns the size for texel of format and type (in bytes) via
|
||
* \a texelSize.
|
||
*
|
||
* It is assumed that type has previously been validated.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexInputData(GLenum type, int jsArrayType, WebGLTexImageFunc func)
|
||
{
|
||
bool validInput = false;
|
||
const char invalidTypedArray[] = "%s: invalid typed array type for given texture data type";
|
||
|
||
// First, we check for packed types
|
||
switch (type) {
|
||
case LOCAL_GL_UNSIGNED_BYTE:
|
||
validInput = (jsArrayType == -1 || jsArrayType == js::Scalar::Uint8);
|
||
break;
|
||
|
||
case LOCAL_GL_HALF_FLOAT:
|
||
case LOCAL_GL_HALF_FLOAT_OES:
|
||
case LOCAL_GL_UNSIGNED_SHORT:
|
||
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
|
||
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
|
||
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
|
||
validInput = (jsArrayType == -1 || jsArrayType == js::Scalar::Uint16);
|
||
break;
|
||
|
||
case LOCAL_GL_UNSIGNED_INT:
|
||
case LOCAL_GL_UNSIGNED_INT_24_8:
|
||
validInput = (jsArrayType == -1 || jsArrayType == js::Scalar::Uint32);
|
||
break;
|
||
|
||
case LOCAL_GL_FLOAT:
|
||
validInput = (jsArrayType == -1 || jsArrayType == js::Scalar::Float32);
|
||
break;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
|
||
if (!validInput)
|
||
ErrorInvalidOperation(invalidTypedArray, InfoFrom(func));
|
||
|
||
return validInput;
|
||
}
|
||
|
||
/**
|
||
* Checks specific for the CopyTex[Sub]Image2D functions.
|
||
* Verifies:
|
||
* - Framebuffer is complete and has valid read planes
|
||
* - Copy format is a subset of framebuffer format (i.e. all required components are available)
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateCopyTexImage(GLenum format, WebGLTexImageFunc func)
|
||
{
|
||
MOZ_ASSERT(IsCopyFunc(func));
|
||
|
||
// Default framebuffer format
|
||
GLenum fboFormat = bool(gl->GetPixelFormat().alpha > 0) ? LOCAL_GL_RGBA : LOCAL_GL_RGB;
|
||
|
||
if (mBoundFramebuffer) {
|
||
if (!mBoundFramebuffer->CheckAndInitializeAttachments()) {
|
||
ErrorInvalidFramebufferOperation("%s: incomplete framebuffer", InfoFrom(func));
|
||
return false;
|
||
}
|
||
|
||
GLenum readPlaneBits = LOCAL_GL_COLOR_BUFFER_BIT;
|
||
if (!mBoundFramebuffer->HasCompletePlanes(readPlaneBits)) {
|
||
ErrorInvalidOperation("%s: Read source attachment doesn't have the"
|
||
" correct color/depth/stencil type.", InfoFrom(func));
|
||
return false;
|
||
}
|
||
|
||
// Get the correct format for the framebuffer, as it's not the default one
|
||
const WebGLFramebuffer::Attachment& color0 = mBoundFramebuffer->GetAttachment(LOCAL_GL_COLOR_ATTACHMENT0);
|
||
fboFormat = mBoundFramebuffer->GetFormatForAttachment(color0);
|
||
}
|
||
|
||
// Make sure the format of the framebuffer is a superset of
|
||
// the format requested by the CopyTex[Sub]Image2D functions.
|
||
const GLComponents formatComps = GLComponents(format);
|
||
const GLComponents fboComps = GLComponents(fboFormat);
|
||
if (!formatComps.IsSubsetOf(fboComps)) {
|
||
ErrorInvalidOperation("%s: format %s is not a subset of the current framebuffer format, which is %s.",
|
||
InfoFrom(func), EnumName(format), EnumName(fboFormat));
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Test the gl(Copy|Compressed)?Tex[Sub]?Image[23]() parameters for errors.
|
||
* Verifies each of the parameters against the WebGL standard and enabled extensions.
|
||
*/
|
||
// TODO: Texture dims is here for future expansion in WebGL 2.0
|
||
bool
|
||
WebGLContext::ValidateTexImage(GLuint dims, TexImageTarget texImageTarget,
|
||
GLint level, GLint internalFormat,
|
||
GLint xoffset, GLint yoffset, GLint zoffset,
|
||
GLint width, GLint height, GLint depth,
|
||
GLint border, GLenum format, GLenum type,
|
||
WebGLTexImageFunc func)
|
||
{
|
||
const char* info = InfoFrom(func);
|
||
|
||
/* Check level */
|
||
if (level < 0) {
|
||
ErrorInvalidValue("%s: level must be >= 0", info);
|
||
return false;
|
||
}
|
||
|
||
/* Check border */
|
||
if (border != 0) {
|
||
ErrorInvalidValue("%s: border must be 0", info);
|
||
return false;
|
||
}
|
||
|
||
/* Check incoming image format and type */
|
||
if (!ValidateTexImageFormatAndType(format, type, func))
|
||
return false;
|
||
|
||
/* WebGL and OpenGL ES 2.0 impose additional restrictions on the
|
||
* combinations of format, internalFormat, and type that can be
|
||
* used. Formats and types that require additional extensions
|
||
* (e.g., GL_FLOAT requires GL_OES_texture_float) are filtered
|
||
* elsewhere.
|
||
*/
|
||
if ((GLint) format != internalFormat) {
|
||
ErrorInvalidOperation("%s: format does not match internalformat", info);
|
||
return false;
|
||
}
|
||
|
||
/* check internalFormat */
|
||
// TODO: Not sure if this is a bit of over kill.
|
||
if (BaseTexFormat(internalFormat) == LOCAL_GL_NONE) {
|
||
MOZ_ASSERT(false);
|
||
ErrorInvalidValue("%s:", info);
|
||
return false;
|
||
}
|
||
|
||
/* Check texture image size */
|
||
if (!ValidateTexImageSize(texImageTarget, level, width, height, 0, func))
|
||
return false;
|
||
|
||
/* 5.14.8 Texture objects - WebGL Spec.
|
||
* "If an attempt is made to call these functions with no
|
||
* WebGLTexture bound (see above), an INVALID_OPERATION error
|
||
* is generated."
|
||
*/
|
||
WebGLTexture* tex = activeBoundTextureForTexImageTarget(texImageTarget);
|
||
if (!tex) {
|
||
ErrorInvalidOperation("%s: no texture is bound to target %s",
|
||
info, WebGLContext::EnumName(texImageTarget.get()));
|
||
return false;
|
||
}
|
||
|
||
if (IsSubFunc(func)) {
|
||
if (!tex->HasImageInfoAt(texImageTarget, level)) {
|
||
ErrorInvalidOperation("%s: no texture image previously defined for target %s at level %d",
|
||
info, WebGLContext::EnumName(texImageTarget.get()), level);
|
||
return false;
|
||
}
|
||
|
||
const WebGLTexture::ImageInfo& imageInfo = tex->ImageInfoAt(texImageTarget, level);
|
||
if (!ValidateTexSubImageSize(xoffset, yoffset, zoffset,
|
||
width, height, depth,
|
||
imageInfo.Width(), imageInfo.Height(), 0,
|
||
func))
|
||
{
|
||
return false;
|
||
}
|
||
|
||
/* Require the format and type to match that of the existing
|
||
* texture as created
|
||
*/
|
||
if (imageInfo.WebGLFormat() != format ||
|
||
imageInfo.WebGLType() != type)
|
||
{
|
||
ErrorInvalidOperation("%s: format or type doesn't match the existing texture",
|
||
info);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/* Additional checks for depth textures */
|
||
if (texImageTarget != LOCAL_GL_TEXTURE_2D &&
|
||
(format == LOCAL_GL_DEPTH_COMPONENT ||
|
||
format == LOCAL_GL_DEPTH_STENCIL))
|
||
{
|
||
ErrorInvalidOperation("%s: with format of %s target must be TEXTURE_2D",
|
||
info, WebGLContext::EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
/* Additional checks for compressed textures */
|
||
if (!IsAllowedFromSource(format, func)) {
|
||
ErrorInvalidOperation("%s: Invalid format %s for this operation",
|
||
info, WebGLContext::EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
/* Parameters are OK */
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateUniformLocation(const char* info, WebGLUniformLocation *location_object)
|
||
{
|
||
if (!ValidateObjectAllowNull(info, location_object))
|
||
return false;
|
||
if (!location_object)
|
||
return false;
|
||
/* the need to check specifically for !mCurrentProgram here is explained in bug 657556 */
|
||
if (!mCurrentProgram) {
|
||
ErrorInvalidOperation("%s: no program is currently bound", info);
|
||
return false;
|
||
}
|
||
if (mCurrentProgram != location_object->Program()) {
|
||
ErrorInvalidOperation("%s: this uniform location doesn't correspond to the current program", info);
|
||
return false;
|
||
}
|
||
if (mCurrentProgram->Generation() != location_object->ProgramGeneration()) {
|
||
ErrorInvalidOperation("%s: This uniform location is obsolete since the program has been relinked", info);
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateSamplerUniformSetter(const char* info, WebGLUniformLocation *location, GLint value)
|
||
{
|
||
if (location->Info().type != SH_SAMPLER_2D &&
|
||
location->Info().type != SH_SAMPLER_CUBE)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
if (value >= 0 && value < mGLMaxTextureUnits)
|
||
return true;
|
||
|
||
ErrorInvalidValue("%s: this uniform location is a sampler, but %d is not a valid texture unit",
|
||
info, value);
|
||
return false;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateAttribArraySetter(const char* name, uint32_t cnt, uint32_t arrayLength)
|
||
{
|
||
if (IsContextLost()) {
|
||
return false;
|
||
}
|
||
if (arrayLength < cnt) {
|
||
ErrorInvalidOperation("%s: array must be >= %d elements", name, cnt);
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateUniformArraySetter(const char* name, uint32_t expectedElemSize, WebGLUniformLocation *location_object,
|
||
GLint& location, uint32_t& numElementsToUpload, uint32_t arrayLength)
|
||
{
|
||
if (IsContextLost())
|
||
return false;
|
||
if (!ValidateUniformLocation(name, location_object))
|
||
return false;
|
||
location = location_object->Location();
|
||
uint32_t uniformElemSize = location_object->ElementSize();
|
||
if (expectedElemSize != uniformElemSize) {
|
||
ErrorInvalidOperation("%s: this function expected a uniform of element size %d,"
|
||
" got a uniform of element size %d", name,
|
||
expectedElemSize,
|
||
uniformElemSize);
|
||
return false;
|
||
}
|
||
if (arrayLength == 0 ||
|
||
arrayLength % expectedElemSize)
|
||
{
|
||
ErrorInvalidValue("%s: expected an array of length a multiple"
|
||
" of %d, got an array of length %d", name,
|
||
expectedElemSize,
|
||
arrayLength);
|
||
return false;
|
||
}
|
||
const WebGLUniformInfo& info = location_object->Info();
|
||
if (!info.isArray &&
|
||
arrayLength != expectedElemSize) {
|
||
ErrorInvalidOperation("%s: expected an array of length exactly"
|
||
" %d (since this uniform is not an array"
|
||
" uniform), got an array of length %d", name,
|
||
expectedElemSize,
|
||
arrayLength);
|
||
return false;
|
||
}
|
||
numElementsToUpload =
|
||
std::min(info.arraySize, arrayLength / expectedElemSize);
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateUniformMatrixArraySetter(const char* name, int dim, WebGLUniformLocation *location_object,
|
||
GLint& location, uint32_t& numElementsToUpload, uint32_t arrayLength,
|
||
WebGLboolean aTranspose)
|
||
{
|
||
uint32_t expectedElemSize = (dim)*(dim);
|
||
if (IsContextLost())
|
||
return false;
|
||
if (!ValidateUniformLocation(name, location_object))
|
||
return false;
|
||
location = location_object->Location();
|
||
uint32_t uniformElemSize = location_object->ElementSize();
|
||
if (expectedElemSize != uniformElemSize) {
|
||
ErrorInvalidOperation("%s: this function expected a uniform of element size %d,"
|
||
" got a uniform of element size %d", name,
|
||
expectedElemSize,
|
||
uniformElemSize);
|
||
return false;
|
||
}
|
||
if (arrayLength == 0 ||
|
||
arrayLength % expectedElemSize)
|
||
{
|
||
ErrorInvalidValue("%s: expected an array of length a multiple"
|
||
" of %d, got an array of length %d", name,
|
||
expectedElemSize,
|
||
arrayLength);
|
||
return false;
|
||
}
|
||
const WebGLUniformInfo& info = location_object->Info();
|
||
if (!info.isArray &&
|
||
arrayLength != expectedElemSize) {
|
||
ErrorInvalidOperation("%s: expected an array of length exactly"
|
||
" %d (since this uniform is not an array"
|
||
" uniform), got an array of length %d", name,
|
||
expectedElemSize,
|
||
arrayLength);
|
||
return false;
|
||
}
|
||
if (aTranspose) {
|
||
ErrorInvalidValue("%s: transpose must be FALSE as per the "
|
||
"OpenGL ES 2.0 spec", name);
|
||
return false;
|
||
}
|
||
numElementsToUpload =
|
||
std::min(info.arraySize, arrayLength / (expectedElemSize));
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateUniformSetter(const char* name, WebGLUniformLocation *location_object, GLint& location)
|
||
{
|
||
if (IsContextLost())
|
||
return false;
|
||
if (!ValidateUniformLocation(name, location_object))
|
||
return false;
|
||
location = location_object->Location();
|
||
return true;
|
||
}
|
||
|
||
bool WebGLContext::ValidateAttribIndex(GLuint index, const char *info)
|
||
{
|
||
return mBoundVertexArray->EnsureAttrib(index, info);
|
||
}
|
||
|
||
bool WebGLContext::ValidateStencilParamsForDrawCall()
|
||
{
|
||
const char *msg = "%s set different front and back stencil %s. Drawing in this configuration is not allowed.";
|
||
if (mStencilRefFront != mStencilRefBack) {
|
||
ErrorInvalidOperation(msg, "stencilFuncSeparate", "reference values");
|
||
return false;
|
||
}
|
||
if (mStencilValueMaskFront != mStencilValueMaskBack) {
|
||
ErrorInvalidOperation(msg, "stencilFuncSeparate", "value masks");
|
||
return false;
|
||
}
|
||
if (mStencilWriteMaskFront != mStencilWriteMaskBack) {
|
||
ErrorInvalidOperation(msg, "stencilMaskSeparate", "write masks");
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
static inline int32_t floorPOT(int32_t x)
|
||
{
|
||
MOZ_ASSERT(x > 0);
|
||
int32_t pot = 1;
|
||
while (pot < 0x40000000) {
|
||
if (x < pot*2)
|
||
break;
|
||
pot *= 2;
|
||
}
|
||
return pot;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::InitAndValidateGL()
|
||
{
|
||
if (!gl) return false;
|
||
|
||
GLenum error = gl->fGetError();
|
||
if (error != LOCAL_GL_NO_ERROR) {
|
||
GenerateWarning("GL error 0x%x occurred during OpenGL context initialization, before WebGL initialization!", error);
|
||
return false;
|
||
}
|
||
|
||
mMinCapability = Preferences::GetBool("webgl.min_capability_mode", false);
|
||
mDisableExtensions = Preferences::GetBool("webgl.disable-extensions", false);
|
||
mLoseContextOnMemoryPressure = Preferences::GetBool("webgl.lose-context-on-memory-preasure", false);
|
||
mCanLoseContextInForeground = Preferences::GetBool("webgl.can-lose-context-in-foreground", true);
|
||
mRestoreWhenVisible = Preferences::GetBool("webgl.restore-context-when-visible", true);
|
||
|
||
if (MinCapabilityMode()) {
|
||
mDisableFragHighP = true;
|
||
}
|
||
|
||
// These are the default values, see 6.2 State tables in the
|
||
// OpenGL ES 2.0.25 spec.
|
||
mColorWriteMask[0] = 1;
|
||
mColorWriteMask[1] = 1;
|
||
mColorWriteMask[2] = 1;
|
||
mColorWriteMask[3] = 1;
|
||
mDepthWriteMask = 1;
|
||
mColorClearValue[0] = 0.f;
|
||
mColorClearValue[1] = 0.f;
|
||
mColorClearValue[2] = 0.f;
|
||
mColorClearValue[3] = 0.f;
|
||
mDepthClearValue = 1.f;
|
||
mStencilClearValue = 0;
|
||
mStencilRefFront = 0;
|
||
mStencilRefBack = 0;
|
||
|
||
/*
|
||
// Technically, we should be setting mStencil[...] values to
|
||
// `allOnes`, but either ANGLE breaks or the SGX540s on Try break.
|
||
GLuint stencilBits = 0;
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_BITS, &stencilBits);
|
||
GLuint allOnes = ~(UINT32_MAX << stencilBits);
|
||
mStencilValueMaskFront = allOnes;
|
||
mStencilValueMaskBack = allOnes;
|
||
mStencilWriteMaskFront = allOnes;
|
||
mStencilWriteMaskBack = allOnes;
|
||
*/
|
||
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_VALUE_MASK, &mStencilValueMaskFront);
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_VALUE_MASK, &mStencilValueMaskBack);
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_WRITEMASK, &mStencilWriteMaskFront);
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_WRITEMASK, &mStencilWriteMaskBack);
|
||
|
||
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK, mStencilValueMaskFront);
|
||
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK, mStencilValueMaskBack);
|
||
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK, mStencilWriteMaskFront);
|
||
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK, mStencilWriteMaskBack);
|
||
|
||
mDitherEnabled = true;
|
||
mRasterizerDiscardEnabled = false;
|
||
mScissorTestEnabled = false;
|
||
|
||
// Bindings, etc.
|
||
mActiveTexture = 0;
|
||
mEmitContextLostErrorOnce = true;
|
||
mWebGLError = LOCAL_GL_NO_ERROR;
|
||
mUnderlyingGLError = LOCAL_GL_NO_ERROR;
|
||
|
||
mBound2DTextures.Clear();
|
||
mBoundCubeMapTextures.Clear();
|
||
|
||
mBoundArrayBuffer = nullptr;
|
||
mBoundTransformFeedbackBuffer = nullptr;
|
||
mCurrentProgram = nullptr;
|
||
|
||
mBoundFramebuffer = nullptr;
|
||
mBoundRenderbuffer = nullptr;
|
||
|
||
MakeContextCurrent();
|
||
|
||
// on desktop OpenGL, we always keep vertex attrib 0 array enabled
|
||
if (!gl->IsGLES()) {
|
||
gl->fEnableVertexAttribArray(0);
|
||
}
|
||
|
||
if (MinCapabilityMode()) {
|
||
mGLMaxVertexAttribs = MINVALUE_GL_MAX_VERTEX_ATTRIBS;
|
||
} else {
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIBS, &mGLMaxVertexAttribs);
|
||
}
|
||
if (mGLMaxVertexAttribs < 8) {
|
||
GenerateWarning("GL_MAX_VERTEX_ATTRIBS: %d is < 8!", mGLMaxVertexAttribs);
|
||
return false;
|
||
}
|
||
|
||
// Note: GL_MAX_TEXTURE_UNITS is fixed at 4 for most desktop hardware,
|
||
// even though the hardware supports much more. The
|
||
// GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS value is the accurate value.
|
||
if (MinCapabilityMode()) {
|
||
mGLMaxTextureUnits = MINVALUE_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
|
||
} else {
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGLMaxTextureUnits);
|
||
}
|
||
if (mGLMaxTextureUnits < 8) {
|
||
GenerateWarning("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: %d is < 8!", mGLMaxTextureUnits);
|
||
return false;
|
||
}
|
||
|
||
mBound2DTextures.SetLength(mGLMaxTextureUnits);
|
||
mBoundCubeMapTextures.SetLength(mGLMaxTextureUnits);
|
||
|
||
if (MinCapabilityMode()) {
|
||
mGLMaxTextureSize = MINVALUE_GL_MAX_TEXTURE_SIZE;
|
||
mGLMaxCubeMapTextureSize = MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE;
|
||
mGLMaxRenderbufferSize = MINVALUE_GL_MAX_RENDERBUFFER_SIZE;
|
||
mGLMaxTextureImageUnits = MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS;
|
||
mGLMaxVertexTextureImageUnits = MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
|
||
} else {
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &mGLMaxTextureSize);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mGLMaxCubeMapTextureSize);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mGLMaxRenderbufferSize);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS, &mGLMaxTextureImageUnits);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGLMaxVertexTextureImageUnits);
|
||
}
|
||
|
||
// Calculate log2 of mGLMaxTextureSize and mGLMaxCubeMapTextureSize
|
||
mGLMaxTextureSizeLog2 = 0;
|
||
int32_t tempSize = mGLMaxTextureSize;
|
||
while (tempSize >>= 1) {
|
||
++mGLMaxTextureSizeLog2;
|
||
}
|
||
|
||
mGLMaxCubeMapTextureSizeLog2 = 0;
|
||
tempSize = mGLMaxCubeMapTextureSize;
|
||
while (tempSize >>= 1) {
|
||
++mGLMaxCubeMapTextureSizeLog2;
|
||
}
|
||
|
||
mGLMaxTextureSize = floorPOT(mGLMaxTextureSize);
|
||
mGLMaxRenderbufferSize = floorPOT(mGLMaxRenderbufferSize);
|
||
|
||
if (MinCapabilityMode()) {
|
||
mGLMaxFragmentUniformVectors = MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS;
|
||
mGLMaxVertexUniformVectors = MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS;
|
||
mGLMaxVaryingVectors = MINVALUE_GL_MAX_VARYING_VECTORS;
|
||
} else {
|
||
if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGLMaxFragmentUniformVectors);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS, &mGLMaxVertexUniformVectors);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &mGLMaxVaryingVectors);
|
||
} else {
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &mGLMaxFragmentUniformVectors);
|
||
mGLMaxFragmentUniformVectors /= 4;
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS, &mGLMaxVertexUniformVectors);
|
||
mGLMaxVertexUniformVectors /= 4;
|
||
|
||
// we are now going to try to read GL_MAX_VERTEX_OUTPUT_COMPONENTS and GL_MAX_FRAGMENT_INPUT_COMPONENTS,
|
||
// however these constants only entered the OpenGL standard at OpenGL 3.2. So we will try reading,
|
||
// and check OpenGL error for INVALID_ENUM.
|
||
|
||
// before we start, we check that no error already occurred, to prevent hiding it in our subsequent error handling
|
||
error = gl->GetAndClearError();
|
||
if (error != LOCAL_GL_NO_ERROR) {
|
||
GenerateWarning("GL error 0x%x occurred during WebGL context initialization!", error);
|
||
return false;
|
||
}
|
||
|
||
// On the public_webgl list, "problematic GetParameter pnames" thread, the following formula was given:
|
||
// mGLMaxVaryingVectors = min (GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_FRAGMENT_INPUT_COMPONENTS) / 4
|
||
GLint maxVertexOutputComponents,
|
||
minFragmentInputComponents;
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS, &maxVertexOutputComponents);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS, &minFragmentInputComponents);
|
||
|
||
error = gl->GetAndClearError();
|
||
switch (error) {
|
||
case LOCAL_GL_NO_ERROR:
|
||
mGLMaxVaryingVectors = std::min(maxVertexOutputComponents, minFragmentInputComponents) / 4;
|
||
break;
|
||
case LOCAL_GL_INVALID_ENUM:
|
||
mGLMaxVaryingVectors = 16; // = 64/4, 64 is the min value for maxVertexOutputComponents in OpenGL 3.2 spec
|
||
break;
|
||
default:
|
||
GenerateWarning("GL error 0x%x occurred during WebGL context initialization!", error);
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Always 1 for GLES2
|
||
mMaxFramebufferColorAttachments = 1;
|
||
|
||
if (!gl->IsGLES()) {
|
||
// gl_PointSize is always available in ES2 GLSL, but has to be
|
||
// specifically enabled on desktop GLSL.
|
||
gl->fEnable(LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE);
|
||
|
||
// gl_PointCoord is always available in ES2 GLSL and in newer desktop GLSL versions, but apparently
|
||
// not in OpenGL 2 and apparently not (due to a driver bug) on certain NVIDIA setups. See:
|
||
// http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=261472
|
||
// Note that this used to cause crashes on old ATI drivers... hopefully not a significant
|
||
// problem anymore. See bug 602183.
|
||
gl->fEnable(LOCAL_GL_POINT_SPRITE);
|
||
}
|
||
|
||
#ifdef XP_MACOSX
|
||
if (gl->WorkAroundDriverBugs() &&
|
||
gl->Vendor() == gl::GLVendor::ATI) {
|
||
// The Mac ATI driver, in all known OSX version up to and including 10.8,
|
||
// renders points sprites upside-down. Apple bug 11778921
|
||
gl->fPointParameterf(LOCAL_GL_POINT_SPRITE_COORD_ORIGIN, LOCAL_GL_LOWER_LEFT);
|
||
}
|
||
#endif
|
||
|
||
// Check the shader validator pref
|
||
NS_ENSURE_TRUE(Preferences::GetRootBranch(), false);
|
||
|
||
mShaderValidation =
|
||
Preferences::GetBool("webgl.shader_validator", mShaderValidation);
|
||
|
||
// initialize shader translator
|
||
if (mShaderValidation) {
|
||
if (!ShInitialize()) {
|
||
GenerateWarning("GLSL translator initialization failed!");
|
||
return false;
|
||
}
|
||
}
|
||
|
||
// Mesa can only be detected with the GL_VERSION string, of the form "2.1 Mesa 7.11.0"
|
||
mIsMesa = strstr((const char *)(gl->fGetString(LOCAL_GL_VERSION)), "Mesa");
|
||
|
||
// notice that the point of calling GetAndClearError here is not only to check for error,
|
||
// it is also to reset the error flags so that a subsequent WebGL getError call will give the correct result.
|
||
error = gl->GetAndClearError();
|
||
if (error != LOCAL_GL_NO_ERROR) {
|
||
GenerateWarning("GL error 0x%x occurred during WebGL context initialization!", error);
|
||
return false;
|
||
}
|
||
|
||
if (IsWebGL2() &&
|
||
!InitWebGL2())
|
||
{
|
||
// Todo: Bug 898404: Only allow WebGL2 on GL>=3.0 on desktop GL.
|
||
return false;
|
||
}
|
||
|
||
// Default value for all disabled vertex attributes is [0, 0, 0, 1]
|
||
for (int32_t index = 0; index < mGLMaxVertexAttribs; ++index) {
|
||
VertexAttrib4f(index, 0, 0, 0, 1);
|
||
}
|
||
|
||
mDefaultVertexArray = WebGLVertexArray::Create(this);
|
||
mDefaultVertexArray->mAttribs.SetLength(mGLMaxVertexAttribs);
|
||
mBoundVertexArray = mDefaultVertexArray;
|
||
|
||
if (mLoseContextOnMemoryPressure) {
|
||
mContextObserver->RegisterMemoryPressureEvent();
|
||
}
|
||
|
||
return true;
|
||
}
|