mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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282 lines
8.4 KiB
JavaScript
282 lines
8.4 KiB
JavaScript
/* -*- Mode: Javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const {Cc, Ci, Cu} = require("chrome");
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const {setTimeout, clearTimeout} = require('sdk/timers');
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const EventEmitter = require("devtools/shared/event-emitter");
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Cu.import("resource://gre/modules/Services.jsm");
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Cu.import("resource://gre/modules/devtools/dbg-client.jsm");
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Cu.import("resource://gre/modules/devtools/dbg-server.jsm");
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/**
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* Connection Manager.
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*
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* To use this module:
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* const {ConnectionManager} = require("devtools/client/connection-manager");
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*
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* # ConnectionManager
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*
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* Methods:
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* ⬩ Connection createConnection(host, port)
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* ⬩ void destroyConnection(connection)
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* ⬩ Number getFreeTCPPort()
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*
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* Properties:
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* ⬩ Array connections
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*
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* # Connection
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*
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* A connection is a wrapper around a debugger client. It has a simple
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* API to instantiate a connection to a debugger server. Once disconnected,
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* no need to re-create a Connection object. Calling `connect()` again
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* will re-create a debugger client.
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*
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* Methods:
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* ⬩ connect() Connect to host:port. Expect a "connecting" event. If
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* host is not specified, a local pipe is used
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* ⬩ disconnect() Disconnect if connected. Expect a "disconnecting" event
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*
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* Properties:
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* ⬩ host IP address or hostname
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* ⬩ port Port
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* ⬩ logs Current logs. "newlog" event notifies new available logs
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* ⬩ store Reference to a local data store (see below)
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* ⬩ keepConnecting Should the connection keep trying connecting
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* ⬩ status Connection status:
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* Connection.Status.CONNECTED
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* Connection.Status.DISCONNECTED
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* Connection.Status.CONNECTING
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* Connection.Status.DISCONNECTING
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* Connection.Status.DESTROYED
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*
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* Events (as in event-emitter.js):
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* ⬩ Connection.Events.CONNECTING Trying to connect to host:port
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* ⬩ Connection.Events.CONNECTED Connection is successful
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* ⬩ Connection.Events.DISCONNECTING Trying to disconnect from server
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* ⬩ Connection.Events.DISCONNECTED Disconnected (at client request, or because of a timeout or connection error)
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* ⬩ Connection.Events.STATUS_CHANGED The connection status (connection.status) has changed
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* ⬩ Connection.Events.TIMEOUT Connection timeout
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* ⬩ Connection.Events.HOST_CHANGED Host has changed
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* ⬩ Connection.Events.PORT_CHANGED Port has changed
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* ⬩ Connection.Events.NEW_LOG A new log line is available
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*
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*/
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let ConnectionManager = {
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_connections: new Set(),
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createConnection: function(host, port) {
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let c = new Connection(host, port);
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c.once("destroy", (event) => this.destroyConnection(c));
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this._connections.add(c);
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this.emit("new", c);
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return c;
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},
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destroyConnection: function(connection) {
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if (this._connections.has(connection)) {
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this._connections.delete(connection);
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if (connection.status != Connection.Status.DESTROYED) {
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connection.destroy();
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}
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}
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},
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get connections() {
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return [c for (c of this._connections)];
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},
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getFreeTCPPort: function () {
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let serv = Cc['@mozilla.org/network/server-socket;1']
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.createInstance(Ci.nsIServerSocket);
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serv.init(-1, true, -1);
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let port = serv.port;
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serv.close();
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return port;
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},
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}
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EventEmitter.decorate(ConnectionManager);
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let lastID = -1;
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function Connection(host, port) {
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EventEmitter.decorate(this);
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this.uid = ++lastID;
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this.host = host;
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this.port = port;
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this._setStatus(Connection.Status.DISCONNECTED);
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this._onDisconnected = this._onDisconnected.bind(this);
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this._onConnected = this._onConnected.bind(this);
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this._onTimeout = this._onTimeout.bind(this);
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this.keepConnecting = false;
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}
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Connection.Status = {
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CONNECTED: "connected",
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DISCONNECTED: "disconnected",
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CONNECTING: "connecting",
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DISCONNECTING: "disconnecting",
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DESTROYED: "destroyed",
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}
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Connection.Events = {
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CONNECTED: Connection.Status.CONNECTED,
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DISCONNECTED: Connection.Status.DISCONNECTED,
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CONNECTING: Connection.Status.CONNECTING,
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DISCONNECTING: Connection.Status.DISCONNECTING,
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DESTROYED: Connection.Status.DESTROYED,
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TIMEOUT: "timeout",
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STATUS_CHANGED: "status-changed",
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HOST_CHANGED: "host-changed",
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PORT_CHANGED: "port-changed",
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NEW_LOG: "new_log"
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}
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Connection.prototype = {
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logs: "",
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log: function(str) {
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let d = new Date();
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let hours = ("0" + d.getHours()).slice(-2);
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let minutes = ("0" + d.getMinutes()).slice(-2);
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let seconds = ("0" + d.getSeconds()).slice(-2);
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let timestamp = [hours, minutes, seconds].join(":") + ": ";
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str = timestamp + str;
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this.logs += "\n" + str;
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this.emit(Connection.Events.NEW_LOG, str);
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},
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get client() {
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return this._client
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},
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get host() {
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return this._host
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},
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set host(value) {
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if (this._host && this._host == value)
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return;
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this._host = value;
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this.emit(Connection.Events.HOST_CHANGED);
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},
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get port() {
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return this._port
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},
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set port(value) {
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if (this._port && this._port == value)
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return;
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this._port = value;
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this.emit(Connection.Events.PORT_CHANGED);
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},
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disconnect: function(force) {
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if (this.status == Connection.Status.DESTROYED) {
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return;
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}
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clearTimeout(this._timeoutID);
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if (this.status == Connection.Status.CONNECTED ||
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this.status == Connection.Status.CONNECTING) {
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this.log("disconnecting");
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this._setStatus(Connection.Status.DISCONNECTING);
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this._client.close();
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}
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},
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connect: function() {
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if (this.status == Connection.Status.DESTROYED) {
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return;
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}
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if (!this._client) {
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this.log("connecting to " + this.host + ":" + this.port);
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this._setStatus(Connection.Status.CONNECTING);
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let delay = Services.prefs.getIntPref("devtools.debugger.remote-timeout");
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this._timeoutID = setTimeout(this._onTimeout, delay);
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this._clientConnect();
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} else {
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let msg = "Can't connect. Client is not fully disconnected";
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this.log(msg);
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throw new Error(msg);
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}
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},
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destroy: function() {
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this.log("killing connection");
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clearTimeout(this._timeoutID);
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this.keepConnecting = false;
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if (this._client) {
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this._client.close();
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this._client = null;
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}
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this._setStatus(Connection.Status.DESTROYED);
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},
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_clientConnect: function () {
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let transport;
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if (!this.host) {
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transport = DebuggerServer.connectPipe();
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} else {
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transport = debuggerSocketConnect(this.host, this.port);
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}
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this._client = new DebuggerClient(transport);
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this._client.addOneTimeListener("closed", this._onDisconnected);
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this._client.connect(this._onConnected);
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},
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get status() {
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return this._status
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},
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_setStatus: function(value) {
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if (this._status && this._status == value)
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return;
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this._status = value;
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this.emit(value);
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this.emit(Connection.Events.STATUS_CHANGED, value);
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},
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_onDisconnected: function() {
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this._client = null;
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if (this._status == Connection.Status.CONNECTING && this.keepConnecting) {
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setTimeout(() => this._clientConnect(), 0);
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return;
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}
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clearTimeout(this._timeoutID);
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switch (this.status) {
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case Connection.Status.CONNECTED:
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this.log("disconnected (unexpected)");
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break;
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case Connection.Status.CONNECTING:
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this.log("connection error. Possible causes: USB port not connected, port not forwarded (adb forward), wrong host or port, remote debugging not enabled on the device.");
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break;
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default:
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this.log("disconnected");
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}
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this._setStatus(Connection.Status.DISCONNECTED);
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},
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_onConnected: function() {
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this.log("connected");
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clearTimeout(this._timeoutID);
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this._setStatus(Connection.Status.CONNECTED);
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},
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_onTimeout: function() {
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this.log("connection timeout. Possible causes: didn't click on 'accept' (prompt).");
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this.emit(Connection.Events.TIMEOUT);
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this.disconnect();
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},
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}
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exports.ConnectionManager = ConnectionManager;
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exports.Connection = Connection;
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