mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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240 lines
6.4 KiB
JavaScript
240 lines
6.4 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/* General utilities used throughout devtools. */
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let { Promise: promise } = Components.utils.import("resource://gre/modules/commonjs/sdk/core/promise.js", {});
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let { Services } = Components.utils.import("resource://gre/modules/Services.jsm", {});
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/**
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* Turn the error |aError| into a string, without fail.
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*/
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this.safeErrorString = function safeErrorString(aError) {
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try {
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let errorString = aError.toString();
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if (typeof errorString === "string") {
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// Attempt to attach a stack to |errorString|. If it throws an error, or
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// isn't a string, don't use it.
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try {
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if (aError.stack) {
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let stack = aError.stack.toString();
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if (typeof stack === "string") {
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errorString += "\nStack: " + stack;
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}
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}
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} catch (ee) { }
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return errorString;
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}
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} catch (ee) { }
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return "<failed trying to find error description>";
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}
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/**
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* Report that |aWho| threw an exception, |aException|.
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*/
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this.reportException = function reportException(aWho, aException) {
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let msg = aWho + " threw an exception: " + safeErrorString(aException);
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dump(msg + "\n");
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if (Components.utils.reportError) {
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/*
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* Note that the xpcshell test harness registers an observer for
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* console messages, so when we're running tests, this will cause
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* the test to quit.
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*/
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Components.utils.reportError(msg);
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}
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}
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/**
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* Given a handler function that may throw, return an infallible handler
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* function that calls the fallible handler, and logs any exceptions it
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* throws.
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*
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* @param aHandler function
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* A handler function, which may throw.
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* @param aName string
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* A name for aHandler, for use in error messages. If omitted, we use
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* aHandler.name.
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*
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* (SpiderMonkey does generate good names for anonymous functions, but we
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* don't have a way to get at them from JavaScript at the moment.)
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*/
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this.makeInfallible = function makeInfallible(aHandler, aName) {
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if (!aName)
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aName = aHandler.name;
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return function (/* arguments */) {
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try {
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return aHandler.apply(this, arguments);
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} catch (ex) {
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let who = "Handler function";
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if (aName) {
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who += " " + aName;
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}
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reportException(who, ex);
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}
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}
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}
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/**
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* Interleaves two arrays element by element, returning the combined array, like
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* a zip. In the case of arrays with different sizes, undefined values will be
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* interleaved at the end along with the extra values of the larger array.
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*
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* @param Array a
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* @param Array b
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* @returns Array
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* The combined array, in the form [a1, b1, a2, b2, ...]
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*/
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this.zip = function zip(a, b) {
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if (!b) {
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return a;
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}
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if (!a) {
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return b;
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}
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const pairs = [];
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for (let i = 0, aLength = a.length, bLength = b.length;
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i < aLength || i < bLength;
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i++) {
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pairs.push([a[i], b[i]]);
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}
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return pairs;
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};
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const executeSoon = aFn => {
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Services.tm.mainThread.dispatch({
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run: this.makeInfallible(aFn)
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}, Components.interfaces.nsIThread.DISPATCH_NORMAL);
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};
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/**
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* Like Array.prototype.forEach, but doesn't cause jankiness when iterating over
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* very large arrays by yielding to the browser and continuing execution on the
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* next tick.
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*
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* @param Array aArray
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* The array being iterated over.
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* @param Function aFn
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* The function called on each item in the array.
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* @returns Promise
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* A promise that is resolved once the whole array has been iterated
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* over.
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*/
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this.yieldingEach = function yieldingEach(aArray, aFn) {
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const deferred = promise.defer();
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let i = 0;
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let len = aArray.length;
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(function loop() {
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const start = Date.now();
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while (i < len) {
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// Don't block the main thread for longer than 16 ms at a time. To
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// maintain 60fps, you have to render every frame in at least 16ms; we
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// aren't including time spent in non-JS here, but this is Good
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// Enough(tm).
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if (Date.now() - start > 16) {
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executeSoon(loop);
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return;
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}
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try {
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aFn(aArray[i++]);
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} catch (e) {
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deferred.reject(e);
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return;
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}
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}
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deferred.resolve();
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}());
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return deferred.promise;
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}
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/**
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* Like XPCOMUtils.defineLazyGetter, but with a |this| sensitive getter that
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* allows the lazy getter to be defined on a prototype and work correctly with
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* instances.
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*
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* @param Object aObject
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* The prototype object to define the lazy getter on.
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* @param String aKey
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* The key to define the lazy getter on.
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* @param Function aCallback
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* The callback that will be called to determine the value. Will be
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* called with the |this| value of the current instance.
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*/
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this.defineLazyPrototypeGetter =
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function defineLazyPrototypeGetter(aObject, aKey, aCallback) {
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Object.defineProperty(aObject, aKey, {
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configurable: true,
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get: function() {
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const value = aCallback.call(this);
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Object.defineProperty(this, aKey, {
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configurable: true,
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writable: true,
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value: value
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});
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return value;
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}
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});
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}
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/**
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* Safely get the property value from a Debugger.Object for a given key. Walks
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* the prototype chain until the property is found.
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*
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* @param Debugger.Object aObject
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* The Debugger.Object to get the value from.
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* @param String aKey
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* The key to look for.
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* @return Any
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*/
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this.getProperty = function getProperty(aObj, aKey) {
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let root = aObj;
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try {
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do {
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const desc = aObj.getOwnPropertyDescriptor(aKey);
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if (desc) {
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if ("value" in desc) {
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return desc.value;
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}
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// Call the getter if it's safe.
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return hasSafeGetter(desc) ? desc.get.call(root).return : undefined;
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}
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aObj = aObj.proto;
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} while (aObj);
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} catch (e) {
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// If anything goes wrong report the error and return undefined.
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reportException("getProperty", e);
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}
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return undefined;
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};
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/**
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* Determines if a descriptor has a getter which doesn't call into JavaScript.
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*
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* @param Object aDesc
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* The descriptor to check for a safe getter.
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* @return Boolean
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* Whether a safe getter was found.
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*/
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this.hasSafeGetter = function hasSafeGetter(aDesc) {
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let fn = aDesc.get;
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return fn && fn.callable && fn.class == "Function" && fn.script === undefined;
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};
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