gecko/mobile/android/base/gfx/LayerRenderer.java
Chris Lord c855fa8dbb Bug 708307 - Decouple texture size from tile size. r=pcwalton
This removes the hard-coded limit of 1024x2048 tile sizes, and allows for
arbitrary tile-sizes. It will still only allocate texture sizes in powers of
two, however. It replaces the tile size with a buffered-area size, which can be
re-allocated as the screen dimensions change.
2011-12-15 23:45:52 +00:00

366 lines
14 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Android code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009-2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Patrick Walton <pcwalton@mozilla.com>
* Chris Lord <chrislord.net@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
package org.mozilla.gecko.gfx;
import org.mozilla.gecko.gfx.BufferedCairoImage;
import org.mozilla.gecko.gfx.IntSize;
import org.mozilla.gecko.gfx.Layer.RenderContext;
import org.mozilla.gecko.gfx.LayerController;
import org.mozilla.gecko.gfx.LayerView;
import org.mozilla.gecko.gfx.NinePatchTileLayer;
import org.mozilla.gecko.gfx.SingleTileLayer;
import org.mozilla.gecko.gfx.TextureReaper;
import org.mozilla.gecko.gfx.TextLayer;
import org.mozilla.gecko.gfx.TileLayer;
import android.content.Context;
import android.content.SharedPreferences;
import android.graphics.Point;
import android.graphics.PointF;
import android.graphics.Rect;
import android.graphics.RectF;
import android.opengl.GLSurfaceView;
import android.os.SystemClock;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.WindowManager;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import java.nio.ByteBuffer;
/**
* The layer renderer implements the rendering logic for a layer view.
*/
public class LayerRenderer implements GLSurfaceView.Renderer {
private static final String LOGTAG = "GeckoLayerRenderer";
private static final float BACKGROUND_COLOR_R = 0.81f;
private static final float BACKGROUND_COLOR_G = 0.81f;
private static final float BACKGROUND_COLOR_B = 0.81f;
/*
* The amount of time a frame is allowed to take to render before we declare it a dropped
* frame.
*/
private static final int MAX_FRAME_TIME = 16; /* 1000 ms / 60 FPS */
private static final int FRAME_RATE_METER_WIDTH = 64;
private static final int FRAME_RATE_METER_HEIGHT = 32;
private final LayerView mView;
private final SingleTileLayer mCheckerboardLayer;
private final NinePatchTileLayer mShadowLayer;
private final TextLayer mFrameRateLayer;
private final ScrollbarLayer mHorizScrollLayer;
private final ScrollbarLayer mVertScrollLayer;
private final FadeRunnable mFadeRunnable;
private RenderContext mLastPageContext;
private int mMaxTextureSize;
// Dropped frames display
private int[] mFrameTimings;
private int mCurrentFrame, mFrameTimingsSum, mDroppedFrames;
private boolean mShowFrameRate;
public LayerRenderer(LayerView view) {
mView = view;
LayerController controller = view.getController();
CairoImage checkerboardImage = new BufferedCairoImage(controller.getCheckerboardPattern());
mCheckerboardLayer = new SingleTileLayer(true, checkerboardImage);
CairoImage shadowImage = new BufferedCairoImage(controller.getShadowPattern());
mShadowLayer = new NinePatchTileLayer(shadowImage);
IntSize frameRateLayerSize = new IntSize(FRAME_RATE_METER_WIDTH, FRAME_RATE_METER_HEIGHT);
mFrameRateLayer = TextLayer.create(frameRateLayerSize, "-- ms/--");
mHorizScrollLayer = ScrollbarLayer.create(false);
mVertScrollLayer = ScrollbarLayer.create(true);
mFadeRunnable = new FadeRunnable();
mFrameTimings = new int[60];
mCurrentFrame = mFrameTimingsSum = mDroppedFrames = 0;
mShowFrameRate = false;
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
checkFrameRateMonitorEnabled();
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
gl.glDisable(GL10.GL_DITHER);
gl.glEnable(GL10.GL_TEXTURE_2D);
int maxTextureSizeResult[] = new int[1];
gl.glGetIntegerv(GL10.GL_MAX_TEXTURE_SIZE, maxTextureSizeResult, 0);
mMaxTextureSize = maxTextureSizeResult[0];
}
public int getMaxTextureSize() {
return mMaxTextureSize;
}
/**
* Called whenever a new frame is about to be drawn.
*/
public void onDrawFrame(GL10 gl) {
long frameStartTime = SystemClock.uptimeMillis();
TextureReaper.get().reap(gl);
LayerController controller = mView.getController();
RenderContext screenContext = createScreenContext();
synchronized (controller) {
Layer rootLayer = controller.getRoot();
RenderContext pageContext = createPageContext();
if (!pageContext.fuzzyEquals(mLastPageContext)) {
// the viewport or page changed, so show the scrollbars again
// as per UX decision
mVertScrollLayer.unfade();
mHorizScrollLayer.unfade();
mFadeRunnable.scheduleStartFade(ScrollbarLayer.FADE_DELAY);
} else if (mFadeRunnable.timeToFade()) {
boolean stillFading = mVertScrollLayer.fade() | mHorizScrollLayer.fade();
if (stillFading) {
mFadeRunnable.scheduleNextFadeFrame();
}
}
mLastPageContext = pageContext;
/* Update layers. */
if (rootLayer != null) rootLayer.update(gl);
mShadowLayer.update(gl);
mCheckerboardLayer.update(gl);
mFrameRateLayer.update(gl);
mVertScrollLayer.update(gl);
mHorizScrollLayer.update(gl);
/* Draw the background. */
gl.glClearColor(BACKGROUND_COLOR_R, BACKGROUND_COLOR_G, BACKGROUND_COLOR_B, 1.0f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
/* Draw the drop shadow, if we need to. */
Rect pageRect = getPageRect();
RectF untransformedPageRect = new RectF(0.0f, 0.0f, pageRect.width(),
pageRect.height());
if (!untransformedPageRect.contains(controller.getViewport()))
mShadowLayer.draw(pageContext);
/* Draw the checkerboard. */
Rect scissorRect = transformToScissorRect(pageRect);
gl.glEnable(GL10.GL_SCISSOR_TEST);
gl.glScissor(scissorRect.left, scissorRect.top,
scissorRect.width(), scissorRect.height());
mCheckerboardLayer.draw(screenContext);
/* Draw the layer the client added to us. */
if (rootLayer != null)
rootLayer.draw(pageContext);
gl.glDisable(GL10.GL_SCISSOR_TEST);
/* Draw the vertical scrollbar. */
IntSize screenSize = new IntSize(controller.getViewportSize());
if (pageRect.height() > screenSize.height)
mVertScrollLayer.draw(pageContext);
/* Draw the horizontal scrollbar. */
if (pageRect.width() > screenSize.width)
mHorizScrollLayer.draw(pageContext);
}
/* Draw the FPS. */
if (mShowFrameRate) {
updateDroppedFrames(frameStartTime);
try {
gl.glEnable(GL10.GL_BLEND);
mFrameRateLayer.draw(screenContext);
} finally {
gl.glDisable(GL10.GL_BLEND);
}
}
PanningPerfAPI.recordFrameTime();
}
private RenderContext createScreenContext() {
LayerController layerController = mView.getController();
IntSize viewportSize = new IntSize(layerController.getViewportSize());
RectF viewport = new RectF(0.0f, 0.0f, viewportSize.width, viewportSize.height);
FloatSize pageSize = new FloatSize(layerController.getPageSize());
return new RenderContext(viewport, pageSize, 1.0f);
}
private RenderContext createPageContext() {
LayerController layerController = mView.getController();
Rect viewport = new Rect();
layerController.getViewport().round(viewport);
FloatSize pageSize = new FloatSize(layerController.getPageSize());
float zoomFactor = layerController.getZoomFactor();
return new RenderContext(new RectF(viewport), pageSize, zoomFactor);
}
private Rect getPageRect() {
LayerController controller = mView.getController();
Point origin = PointUtils.round(controller.getOrigin());
IntSize pageSize = new IntSize(controller.getPageSize());
origin.negate();
return new Rect(origin.x, origin.y,
origin.x + pageSize.width, origin.y + pageSize.height);
}
private Rect transformToScissorRect(Rect rect) {
LayerController controller = mView.getController();
IntSize screenSize = new IntSize(controller.getViewportSize());
int left = Math.max(0, rect.left);
int top = Math.max(0, rect.top);
int right = Math.min(screenSize.width, rect.right);
int bottom = Math.min(screenSize.height, rect.bottom);
return new Rect(left, screenSize.height - bottom, right,
(screenSize.height - bottom) + (bottom - top));
}
public void onSurfaceChanged(GL10 gl, final int width, final int height) {
gl.glViewport(0, 0, width, height);
// updating the state in the view/controller/client should be
// done on the main UI thread, not the GL renderer thread
mView.post(new Runnable() {
public void run() {
mView.setViewportSize(new IntSize(width, height));
moveFrameRateLayer(width, height);
}
});
/* TODO: Throw away tile images? */
}
private void updateDroppedFrames(long frameStartTime) {
int frameElapsedTime = (int)(SystemClock.uptimeMillis() - frameStartTime);
/* Update the running statistics. */
mFrameTimingsSum -= mFrameTimings[mCurrentFrame];
mFrameTimingsSum += frameElapsedTime;
mDroppedFrames -= (mFrameTimings[mCurrentFrame] + 1) / MAX_FRAME_TIME;
mDroppedFrames += (frameElapsedTime + 1) / MAX_FRAME_TIME;
mFrameTimings[mCurrentFrame] = (int)frameElapsedTime;
mCurrentFrame = (mCurrentFrame + 1) % mFrameTimings.length;
int averageTime = mFrameTimingsSum / mFrameTimings.length;
mFrameRateLayer.beginTransaction();
try {
mFrameRateLayer.setText(averageTime + " ms/" + mDroppedFrames);
} finally {
mFrameRateLayer.endTransaction();
}
}
/* Given the new dimensions for the surface, moves the frame rate layer appropriately. */
private void moveFrameRateLayer(int width, int height) {
mFrameRateLayer.beginTransaction();
try {
Point origin = new Point(width - FRAME_RATE_METER_WIDTH - 8,
height - FRAME_RATE_METER_HEIGHT + 8);
mFrameRateLayer.setOrigin(origin);
} finally {
mFrameRateLayer.endTransaction();
}
}
private void checkFrameRateMonitorEnabled() {
/* Do this I/O off the main thread to minimize its impact on startup time. */
new Thread(new Runnable() {
@Override
public void run() {
Context context = mView.getContext();
SharedPreferences preferences = context.getSharedPreferences("GeckoApp", 0);
mShowFrameRate = preferences.getBoolean("showFrameRate", false);
}
}).run();
}
class FadeRunnable implements Runnable {
private boolean mStarted;
private long mRunAt;
void scheduleStartFade(long delay) {
mRunAt = SystemClock.elapsedRealtime() + delay;
if (!mStarted) {
mView.postDelayed(this, delay);
mStarted = true;
}
}
void scheduleNextFadeFrame() {
if (mStarted) {
Log.e(LOGTAG, "scheduleNextFadeFrame() called while scheduled for starting fade");
}
mView.postDelayed(this, 1000L / 60L); // request another frame at 60fps
}
boolean timeToFade() {
return !mStarted;
}
public void run() {
long timeDelta = mRunAt - SystemClock.elapsedRealtime();
if (timeDelta > 0) {
// the run-at time was pushed back, so reschedule
mView.postDelayed(this, timeDelta);
} else {
// reached the run-at time, execute
mStarted = false;
mView.requestRender();
}
}
}
}