gecko/content/media/test/test_new_audio.html
JW Wang 68a17dc990 Bug 951100 - Set 'autoplay' to true to trigger play instead of calling play() in 'canplaythrough' callback. r=cpearce
canplaythrough results from an estimation of download speed and playback rate and could be fired multiple times or sometimes not at all.
2014-03-19 14:07:41 +08:00

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1.2 KiB
HTML

<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=528566
-->
<head>
<title>Test for Bug 528566</title>
<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
<script type="text/javascript" src="manifest.js"></script>
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=528566">Mozilla Bug 528566</a>
<p id="display"></p>
<div id="content" style="display: none">
</div>
<pre id="test">
<script type="application/javascript">
/** Test for Bug 528566 **/
var manager = new MediaTestManager;
var player = new Audio();
function startTest(test, token) {
if (!player.canPlayType(test.type)) {
return;
}
manager.started(token);
var a = new Audio(test.name);
a.autoplay = true;
a.addEventListener("ended",
function(e){
ok(true, "[" + a.src + "]We should get to the end. Oh look we did.");
manager.finished(token);
},
false);
}
manager.runTests(gAudioTests, startTest);
</script>
</pre>
</body>
</html>