mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
418 lines
14 KiB
C++
418 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_GFX_BUFFERHOST_H
|
|
#define MOZILLA_GFX_BUFFERHOST_H
|
|
|
|
#include <stdint.h> // for uint64_t
|
|
#include <stdio.h> // for FILE
|
|
#include "gfxRect.h" // for gfxRect
|
|
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
|
|
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
|
|
#include "mozilla/RefPtr.h" // for RefPtr, RefCounted, etc
|
|
#include "mozilla/gfx/Point.h" // for Point
|
|
#include "mozilla/gfx/Rect.h" // for Rect
|
|
#include "mozilla/gfx/Types.h" // for Filter
|
|
#include "mozilla/ipc/ProtocolUtils.h"
|
|
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
|
|
#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
|
|
#include "mozilla/layers/PCompositableParent.h"
|
|
#include "mozilla/layers/TextureHost.h" // for TextureHost
|
|
#include "mozilla/mozalloc.h" // for operator delete
|
|
#include "nsCOMPtr.h" // for already_AddRefed
|
|
#include "nsRegion.h" // for nsIntRegion
|
|
#include "nscore.h" // for nsACString
|
|
#include "Units.h" // for CSSToScreenScale
|
|
|
|
struct nsIntPoint;
|
|
struct nsIntRect;
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
class Matrix4x4;
|
|
class DataSourceSurface;
|
|
}
|
|
|
|
namespace layers {
|
|
|
|
// Some properties of a Layer required for tiling
|
|
struct TiledLayerProperties
|
|
{
|
|
nsIntRegion mVisibleRegion;
|
|
nsIntRegion mValidRegion;
|
|
CSSToScreenScale mEffectiveResolution;
|
|
};
|
|
|
|
class Layer;
|
|
class SurfaceDescriptor;
|
|
class Compositor;
|
|
class ISurfaceAllocator;
|
|
class ThebesBufferData;
|
|
class TiledLayerComposer;
|
|
struct EffectChain;
|
|
|
|
/**
|
|
* A base class for doing CompositableHost and platform dependent task on TextureHost.
|
|
*/
|
|
class CompositableBackendSpecificData : public RefCounted<CompositableBackendSpecificData>
|
|
{
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_TYPENAME(CompositableBackendSpecificData)
|
|
CompositableBackendSpecificData()
|
|
{
|
|
MOZ_COUNT_CTOR(CompositableBackendSpecificData);
|
|
}
|
|
virtual ~CompositableBackendSpecificData()
|
|
{
|
|
MOZ_COUNT_DTOR(CompositableBackendSpecificData);
|
|
}
|
|
virtual void SetCompositor(Compositor* aCompositor) {}
|
|
virtual void ClearData()
|
|
{
|
|
mCurrentReleaseFenceTexture = nullptr;
|
|
ClearPendingReleaseFenceTextureList();
|
|
}
|
|
|
|
/**
|
|
* Store a texture currently used for Composition.
|
|
* This function is called when the texutre might receive ReleaseFence
|
|
* as a result of Composition.
|
|
*/
|
|
void SetCurrentReleaseFenceTexture(TextureHost* aTexture)
|
|
{
|
|
if (mCurrentReleaseFenceTexture) {
|
|
mPendingReleaseFenceTextures.push_back(mCurrentReleaseFenceTexture);
|
|
}
|
|
mCurrentReleaseFenceTexture = aTexture;
|
|
}
|
|
|
|
virtual std::vector< RefPtr<TextureHost> >& GetPendingReleaseFenceTextureList()
|
|
{
|
|
return mPendingReleaseFenceTextures;
|
|
}
|
|
|
|
virtual void ClearPendingReleaseFenceTextureList()
|
|
{
|
|
return mPendingReleaseFenceTextures.clear();
|
|
}
|
|
protected:
|
|
/**
|
|
* Store a TextureHost currently used for Composition
|
|
* and it might receive ReleaseFence for the texutre.
|
|
*/
|
|
RefPtr<TextureHost> mCurrentReleaseFenceTexture;
|
|
/**
|
|
* Store TextureHosts that might have ReleaseFence to be delivered
|
|
* to TextureClient by CompositableHost.
|
|
*/
|
|
std::vector< RefPtr<TextureHost> > mPendingReleaseFenceTextures;
|
|
};
|
|
|
|
/**
|
|
* The compositor-side counterpart to CompositableClient. Responsible for
|
|
* updating textures and data about textures from IPC and how textures are
|
|
* composited (tiling, double buffering, etc.).
|
|
*
|
|
* Update (for images/canvases) and UpdateThebes (for Thebes) are called during
|
|
* the layers transaction to update the Compositbale's textures from the
|
|
* content side. The actual update (and any syncronous upload) is done by the
|
|
* TextureHost, but it is coordinated by the CompositableHost.
|
|
*
|
|
* Composite is called by the owning layer when it is composited. CompositableHost
|
|
* will use its TextureHost(s) and call Compositor::DrawQuad to do the actual
|
|
* rendering.
|
|
*/
|
|
class CompositableHost : public RefCounted<CompositableHost>
|
|
{
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_TYPENAME(CompositableHost)
|
|
CompositableHost(const TextureInfo& aTextureInfo);
|
|
|
|
virtual ~CompositableHost();
|
|
|
|
static TemporaryRef<CompositableHost> Create(const TextureInfo& aTextureInfo);
|
|
|
|
virtual CompositableType GetType() = 0;
|
|
|
|
virtual CompositableBackendSpecificData* GetCompositableBackendSpecificData()
|
|
{
|
|
return mBackendData;
|
|
}
|
|
|
|
virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData)
|
|
{
|
|
mBackendData = aBackendData;
|
|
}
|
|
|
|
// If base class overrides, it should still call the parent implementation
|
|
virtual void SetCompositor(Compositor* aCompositor);
|
|
|
|
// composite the contents of this buffer host to the compositor's surface
|
|
virtual void Composite(EffectChain& aEffectChain,
|
|
float aOpacity,
|
|
const gfx::Matrix4x4& aTransform,
|
|
const gfx::Filter& aFilter,
|
|
const gfx::Rect& aClipRect,
|
|
const nsIntRegion* aVisibleRegion = nullptr,
|
|
TiledLayerProperties* aLayerProperties = nullptr) = 0;
|
|
|
|
/**
|
|
* Update the content host.
|
|
* aUpdated is the region which should be updated
|
|
* aUpdatedRegionBack is the region in aNewBackResult which has been updated
|
|
*/
|
|
virtual bool UpdateThebes(const ThebesBufferData& aData,
|
|
const nsIntRegion& aUpdated,
|
|
const nsIntRegion& aOldValidRegionBack,
|
|
nsIntRegion* aUpdatedRegionBack)
|
|
{
|
|
NS_ERROR("should be implemented or not used");
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Update the content host using a surface that only contains the updated
|
|
* region.
|
|
*
|
|
* Takes ownership of aSurface, and is responsible for freeing it.
|
|
*
|
|
* @param aTextureId Texture to update.
|
|
* @param aSurface Surface containing the update area. Its contents are relative
|
|
* to aUpdated.TopLeft()
|
|
* @param aUpdated Area of the content host to update.
|
|
* @param aBufferRect New area covered by the content host.
|
|
* @param aBufferRotation New buffer rotation.
|
|
*/
|
|
virtual void UpdateIncremental(TextureIdentifier aTextureId,
|
|
SurfaceDescriptor& aSurface,
|
|
const nsIntRegion& aUpdated,
|
|
const nsIntRect& aBufferRect,
|
|
const nsIntPoint& aBufferRotation)
|
|
{
|
|
MOZ_ASSERT(false, "should be implemented or not used");
|
|
}
|
|
|
|
/**
|
|
* Ensure that a suitable texture host exists in this compsitable.
|
|
*
|
|
* Only used with ContentHostIncremental.
|
|
*
|
|
* No SurfaceDescriptor or TextureIdentifier is provider as we
|
|
* don't have a single surface for the texture contents, and we
|
|
* need to allocate our own one to be updated later.
|
|
*/
|
|
virtual void CreatedIncrementalTexture(ISurfaceAllocator* aAllocator,
|
|
const TextureInfo& aTextureInfo,
|
|
const nsIntRect& aBufferRect)
|
|
{
|
|
MOZ_ASSERT(false, "should be implemented or not used");
|
|
}
|
|
|
|
/**
|
|
* Returns the front buffer.
|
|
*/
|
|
virtual TextureHost* GetAsTextureHost() { return nullptr; }
|
|
|
|
virtual LayerRenderState GetRenderState() = 0;
|
|
|
|
virtual void SetPictureRect(const nsIntRect& aPictureRect)
|
|
{
|
|
MOZ_ASSERT(false, "Should have been overridden");
|
|
}
|
|
|
|
/**
|
|
* Adds a mask effect using this texture as the mask, if possible.
|
|
* @return true if the effect was added, false otherwise.
|
|
*/
|
|
bool AddMaskEffect(EffectChain& aEffects,
|
|
const gfx::Matrix4x4& aTransform,
|
|
bool aIs3D = false);
|
|
|
|
void RemoveMaskEffect();
|
|
|
|
Compositor* GetCompositor() const
|
|
{
|
|
return mCompositor;
|
|
}
|
|
|
|
Layer* GetLayer() const { return mLayer; }
|
|
void SetLayer(Layer* aLayer) { mLayer = aLayer; }
|
|
|
|
virtual TiledLayerComposer* AsTiledLayerComposer() { return nullptr; }
|
|
|
|
typedef uint32_t AttachFlags;
|
|
static const AttachFlags NO_FLAGS = 0;
|
|
static const AttachFlags ALLOW_REATTACH = 1;
|
|
static const AttachFlags KEEP_ATTACHED = 2;
|
|
static const AttachFlags FORCE_DETACH = 2;
|
|
|
|
virtual void Attach(Layer* aLayer,
|
|
Compositor* aCompositor,
|
|
AttachFlags aFlags = NO_FLAGS)
|
|
{
|
|
MOZ_ASSERT(aCompositor, "Compositor is required");
|
|
NS_ASSERTION(aFlags & ALLOW_REATTACH || !mAttached,
|
|
"Re-attaching compositables must be explicitly authorised");
|
|
SetCompositor(aCompositor);
|
|
SetLayer(aLayer);
|
|
mAttached = true;
|
|
mKeepAttached = aFlags & KEEP_ATTACHED;
|
|
}
|
|
// Detach this compositable host from its layer.
|
|
// If we are used for async video, then it is not safe to blindly detach since
|
|
// we might be re-attached to a different layer. aLayer is the layer which the
|
|
// caller expects us to be attached to, we will only detach if we are in fact
|
|
// attached to that layer. If we are part of a normal layer, then we will be
|
|
// detached in any case. if aLayer is null, then we will only detach if we are
|
|
// not async.
|
|
// Only force detach if the IPDL tree is being shutdown.
|
|
void Detach(Layer* aLayer = nullptr, AttachFlags aFlags = NO_FLAGS)
|
|
{
|
|
if (!mKeepAttached ||
|
|
aLayer == mLayer ||
|
|
aFlags & FORCE_DETACH) {
|
|
SetLayer(nullptr);
|
|
mAttached = false;
|
|
mKeepAttached = false;
|
|
if (mBackendData) {
|
|
mBackendData->ClearData();
|
|
}
|
|
}
|
|
}
|
|
bool IsAttached() { return mAttached; }
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
virtual void Dump(FILE* aFile=nullptr,
|
|
const char* aPrefix="",
|
|
bool aDumpHtml=false) { }
|
|
static void DumpTextureHost(FILE* aFile, TextureHost* aTexture);
|
|
|
|
virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() { return nullptr; }
|
|
#endif
|
|
|
|
virtual void PrintInfo(nsACString& aTo, const char* aPrefix) { }
|
|
|
|
virtual void UseTextureHost(TextureHost* aTexture);
|
|
virtual void UseComponentAlphaTextures(TextureHost* aTextureOnBlack,
|
|
TextureHost* aTextureOnWhite);
|
|
|
|
virtual void RemoveTextureHost(TextureHost* aTexture);
|
|
|
|
// Called every time this is composited
|
|
void BumpFlashCounter() {
|
|
mFlashCounter = mFlashCounter >= DIAGNOSTIC_FLASH_COUNTER_MAX
|
|
? DIAGNOSTIC_FLASH_COUNTER_MAX : mFlashCounter + 1;
|
|
}
|
|
protected:
|
|
TextureInfo mTextureInfo;
|
|
Compositor* mCompositor;
|
|
Layer* mLayer;
|
|
RefPtr<CompositableBackendSpecificData> mBackendData;
|
|
uint32_t mFlashCounter; // used when the pref "layers.flash-borders" is true.
|
|
bool mAttached;
|
|
bool mKeepAttached;
|
|
};
|
|
|
|
class CompositableParentManager;
|
|
|
|
/**
|
|
* IPDL actor used by CompositableHost to match with its corresponding
|
|
* CompositableClient on the content side.
|
|
*
|
|
* CompositableParent is owned by the IPDL system. It's deletion is triggered
|
|
* by either the CompositableChild's deletion, or by the IPDL communication
|
|
* goind down.
|
|
*/
|
|
class CompositableParent : public PCompositableParent
|
|
{
|
|
public:
|
|
CompositableParent(CompositableParentManager* aMgr,
|
|
const TextureInfo& aTextureInfo,
|
|
uint64_t aID = 0);
|
|
~CompositableParent();
|
|
|
|
virtual void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
|
|
|
|
CompositableHost* GetCompositableHost() const
|
|
{
|
|
return mHost;
|
|
}
|
|
|
|
void SetCompositableHost(CompositableHost* aHost)
|
|
{
|
|
mHost = aHost;
|
|
}
|
|
|
|
CompositableType GetType() const
|
|
{
|
|
return mType;
|
|
}
|
|
|
|
CompositableParentManager* GetCompositableManager() const
|
|
{
|
|
return mManager;
|
|
}
|
|
|
|
void SetCompositorID(uint64_t aCompositorID)
|
|
{
|
|
mCompositorID = aCompositorID;
|
|
}
|
|
|
|
uint64_t GetCompositorID() const
|
|
{
|
|
return mCompositorID;
|
|
}
|
|
|
|
private:
|
|
RefPtr<CompositableHost> mHost;
|
|
CompositableParentManager* mManager;
|
|
CompositableType mType;
|
|
uint64_t mID;
|
|
uint64_t mCompositorID;
|
|
};
|
|
|
|
|
|
/**
|
|
* Global CompositableMap, to use in the compositor thread only.
|
|
*
|
|
* PCompositable and PLayer can, in the case of async textures, be managed by
|
|
* different top level protocols. In this case they don't share the same
|
|
* communication channel and we can't send an OpAttachCompositable (PCompositable,
|
|
* PLayer) message.
|
|
*
|
|
* In order to attach a layer and the right compositable if the the compositable
|
|
* is async, we store references to the async compositables in a CompositableMap
|
|
* that is accessed only on the compositor thread. During a layer transaction we
|
|
* send the message OpAttachAsyncCompositable(ID, PLayer), and on the compositor
|
|
* side we lookup the ID in the map and attach the correspondig compositable to
|
|
* the layer.
|
|
*
|
|
* CompositableMap must be global because the image bridge doesn't have any
|
|
* reference to whatever we have created with PLayerTransaction. So, the only way to
|
|
* actually connect these two worlds is to have something global that they can
|
|
* both query (in the same thread). The map is not allocated the map on the
|
|
* stack to avoid the badness of static initialization.
|
|
*
|
|
* Also, we have a compositor/PLayerTransaction protocol/etc. per layer manager, and the
|
|
* ImageBridge is used by all the existing compositors that have a video, so
|
|
* there isn't an instance or "something" that lives outside the boudaries of a
|
|
* given layer manager on the compositor thread except the image bridge and the
|
|
* thread itself.
|
|
*/
|
|
namespace CompositableMap {
|
|
void Create();
|
|
void Destroy();
|
|
CompositableParent* Get(uint64_t aID);
|
|
void Set(uint64_t aID, CompositableParent* aParent);
|
|
void Erase(uint64_t aID);
|
|
void Clear();
|
|
} // CompositableMap
|
|
|
|
|
|
} // namespace
|
|
} // namespace
|
|
|
|
#endif
|