mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
252 lines
6.3 KiB
C++
252 lines
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_GFX_HELPERSD2D_H_
|
|
#define MOZILLA_GFX_HELPERSD2D_H_
|
|
|
|
#include <d2d1.h>
|
|
#include <dwrite.h>
|
|
#include "2D.h"
|
|
|
|
#include "ScaledFontDWrite.h"
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
|
|
static inline D2D1_POINT_2F D2DPoint(const Point &aPoint)
|
|
{
|
|
return D2D1::Point2F(aPoint.x, aPoint.y);
|
|
}
|
|
|
|
static inline D2D1_SIZE_U D2DIntSize(const IntSize &aSize)
|
|
{
|
|
return D2D1::SizeU(aSize.width, aSize.height);
|
|
}
|
|
|
|
static inline D2D1_RECT_F D2DRect(const Rect &aRect)
|
|
{
|
|
return D2D1::RectF(aRect.x, aRect.y, aRect.XMost(), aRect.YMost());
|
|
}
|
|
|
|
static inline D2D1_EXTEND_MODE D2DExtend(ExtendMode aExtendMode)
|
|
{
|
|
D2D1_EXTEND_MODE extend = D2D1_EXTEND_MODE_CLAMP;
|
|
switch (aExtendMode) {
|
|
case EXTEND_REPEAT:
|
|
extend = D2D1_EXTEND_MODE_WRAP;
|
|
break;
|
|
case EXTEND_REFLECT:
|
|
extend = D2D1_EXTEND_MODE_MIRROR;
|
|
break;
|
|
}
|
|
|
|
return extend;
|
|
}
|
|
|
|
static inline D2D1_BITMAP_INTERPOLATION_MODE D2DFilter(const Filter &aFilter)
|
|
{
|
|
switch (aFilter) {
|
|
case FILTER_POINT:
|
|
return D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR;
|
|
}
|
|
|
|
return D2D1_BITMAP_INTERPOLATION_MODE_LINEAR;
|
|
}
|
|
|
|
static inline D2D1_ANTIALIAS_MODE D2DAAMode(AntialiasMode aMode)
|
|
{
|
|
switch (aMode) {
|
|
case AA_NONE:
|
|
return D2D1_ANTIALIAS_MODE_ALIASED;
|
|
}
|
|
|
|
return D2D1_ANTIALIAS_MODE_PER_PRIMITIVE;
|
|
}
|
|
|
|
static inline D2D1_MATRIX_3X2_F D2DMatrix(const Matrix &aTransform)
|
|
{
|
|
return D2D1::Matrix3x2F(aTransform._11, aTransform._12,
|
|
aTransform._21, aTransform._22,
|
|
aTransform._31, aTransform._32);
|
|
}
|
|
|
|
static inline D2D1_COLOR_F D2DColor(const Color &aColor)
|
|
{
|
|
return D2D1::ColorF(aColor.r, aColor.g, aColor.b, aColor.a);
|
|
}
|
|
|
|
static inline IntSize ToIntSize(const D2D1_SIZE_U &aSize)
|
|
{
|
|
return IntSize(aSize.width, aSize.height);
|
|
}
|
|
|
|
static inline SurfaceFormat ToPixelFormat(const D2D1_PIXEL_FORMAT &aFormat)
|
|
{
|
|
switch(aFormat.format) {
|
|
case DXGI_FORMAT_A8_UNORM:
|
|
return FORMAT_A8;
|
|
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
|
if (aFormat.alphaMode == D2D1_ALPHA_MODE_IGNORE) {
|
|
return FORMAT_B8G8R8X8;
|
|
} else {
|
|
return FORMAT_B8G8R8A8;
|
|
}
|
|
}
|
|
|
|
return FORMAT_B8G8R8A8;
|
|
}
|
|
|
|
static inline Rect ToRect(const D2D1_RECT_F &aRect)
|
|
{
|
|
return Rect(aRect.left, aRect.top, aRect.right - aRect.left, aRect.bottom - aRect.top);
|
|
}
|
|
|
|
static inline DXGI_FORMAT DXGIFormat(SurfaceFormat aFormat)
|
|
{
|
|
switch (aFormat) {
|
|
case FORMAT_B8G8R8A8:
|
|
return DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
case FORMAT_B8G8R8X8:
|
|
return DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
case FORMAT_A8:
|
|
return DXGI_FORMAT_A8_UNORM;
|
|
}
|
|
|
|
return DXGI_FORMAT_UNKNOWN;
|
|
}
|
|
|
|
static inline D2D1_ALPHA_MODE AlphaMode(SurfaceFormat aFormat)
|
|
{
|
|
switch (aFormat) {
|
|
case FORMAT_B8G8R8X8:
|
|
return D2D1_ALPHA_MODE_IGNORE;
|
|
}
|
|
|
|
return D2D1_ALPHA_MODE_PREMULTIPLIED;
|
|
}
|
|
|
|
static inline D2D1_PIXEL_FORMAT D2DPixelFormat(SurfaceFormat aFormat)
|
|
{
|
|
return D2D1::PixelFormat(DXGIFormat(aFormat), AlphaMode(aFormat));
|
|
}
|
|
|
|
static bool IsPatternSupportedByD2D(const Pattern &aPattern)
|
|
{
|
|
if (aPattern.GetType() != PATTERN_RADIAL_GRADIENT) {
|
|
return false;
|
|
}
|
|
|
|
const RadialGradientPattern *pat =
|
|
static_cast<const RadialGradientPattern*>(&aPattern);
|
|
|
|
if (pat->mRadius1 != 0) {
|
|
return true;
|
|
}
|
|
|
|
Point diff = pat->mCenter2 - pat->mCenter1;
|
|
|
|
if (sqrt(diff.x * diff.x + diff.y * diff.y) >= pat->mRadius2) {
|
|
// Inner point lies outside the circle.
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* This structure is used to pass rectangles to our shader constant. We can use
|
|
* this for passing rectangular areas to SetVertexShaderConstant. In the format
|
|
* of a 4 component float(x,y,width,height). Our vertex shader can then use
|
|
* this to construct rectangular positions from the 0,0-1,1 quad that we source
|
|
* it with.
|
|
*/
|
|
struct ShaderConstantRectD3D10
|
|
{
|
|
float mX, mY, mWidth, mHeight;
|
|
ShaderConstantRectD3D10(float aX, float aY, float aWidth, float aHeight)
|
|
: mX(aX), mY(aY), mWidth(aWidth), mHeight(aHeight)
|
|
{ }
|
|
|
|
// For easy passing to SetVertexShaderConstantF.
|
|
operator float* () { return &mX; }
|
|
};
|
|
|
|
static DWRITE_MATRIX
|
|
DWriteMatrixFromMatrix(Matrix &aMatrix)
|
|
{
|
|
DWRITE_MATRIX mat;
|
|
mat.m11 = aMatrix._11;
|
|
mat.m12 = aMatrix._12;
|
|
mat.m21 = aMatrix._21;
|
|
mat.m22 = aMatrix._22;
|
|
mat.dx = aMatrix._31;
|
|
mat.dy = aMatrix._32;
|
|
return mat;
|
|
}
|
|
|
|
class AutoDWriteGlyphRun : public DWRITE_GLYPH_RUN
|
|
{
|
|
static const int kNumAutoGlyphs = 256;
|
|
|
|
public:
|
|
AutoDWriteGlyphRun() {
|
|
glyphCount = 0;
|
|
}
|
|
|
|
~AutoDWriteGlyphRun() {
|
|
if (glyphCount > kNumAutoGlyphs) {
|
|
delete[] glyphIndices;
|
|
delete[] glyphAdvances;
|
|
delete[] glyphOffsets;
|
|
}
|
|
}
|
|
|
|
void allocate(int aNumGlyphs) {
|
|
glyphCount = aNumGlyphs;
|
|
if (aNumGlyphs <= kNumAutoGlyphs) {
|
|
glyphIndices = &mAutoIndices[0];
|
|
glyphAdvances = &mAutoAdvances[0];
|
|
glyphOffsets = &mAutoOffsets[0];
|
|
} else {
|
|
glyphIndices = new UINT16[aNumGlyphs];
|
|
glyphAdvances = new FLOAT[aNumGlyphs];
|
|
glyphOffsets = new DWRITE_GLYPH_OFFSET[aNumGlyphs];
|
|
}
|
|
}
|
|
|
|
private:
|
|
DWRITE_GLYPH_OFFSET mAutoOffsets[kNumAutoGlyphs];
|
|
FLOAT mAutoAdvances[kNumAutoGlyphs];
|
|
UINT16 mAutoIndices[kNumAutoGlyphs];
|
|
};
|
|
|
|
static void
|
|
DWriteGlyphRunFromGlyphs(const GlyphBuffer &aGlyphs, ScaledFontDWrite *aFont, AutoDWriteGlyphRun *run)
|
|
{
|
|
run->allocate(aGlyphs.mNumGlyphs);
|
|
|
|
FLOAT *advances = const_cast<FLOAT*>(run->glyphAdvances);
|
|
UINT16 *indices = const_cast<UINT16*>(run->glyphIndices);
|
|
DWRITE_GLYPH_OFFSET *offsets = const_cast<DWRITE_GLYPH_OFFSET*>(run->glyphOffsets);
|
|
|
|
memset(advances, 0, sizeof(FLOAT) * aGlyphs.mNumGlyphs);
|
|
for (unsigned int i = 0; i < aGlyphs.mNumGlyphs; i++) {
|
|
indices[i] = aGlyphs.mGlyphs[i].mIndex;
|
|
offsets[i].advanceOffset = aGlyphs.mGlyphs[i].mPosition.x;
|
|
offsets[i].ascenderOffset = -aGlyphs.mGlyphs[i].mPosition.y;
|
|
}
|
|
|
|
run->bidiLevel = 0;
|
|
run->fontFace = aFont->mFontFace;
|
|
run->fontEmSize = aFont->mSize;
|
|
run->glyphCount = aGlyphs.mNumGlyphs;
|
|
run->isSideways = FALSE;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
#endif /* MOZILLA_GFX_HELPERSD2D_H_ */
|