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157 lines
5.0 KiB
C++
157 lines
5.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GLCONTEXTPROVIDER_H_
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#define GLCONTEXTPROVIDER_H_
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#include "GLContext.h"
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#include "gfxTypes.h"
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#include "gfxPoint.h"
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#include "nsAutoPtr.h"
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class nsIWidget;
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namespace mozilla {
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namespace gl {
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class THEBES_API GLContextProvider
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{
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public:
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struct ContextFormat {
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static const ContextFormat BasicRGBA32Format;
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enum StandardContextFormat {
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Empty,
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BasicRGBA32,
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StrictBasicRGBA32,
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BasicRGBX32,
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StrictBasicRGBX32
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};
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ContextFormat(const StandardContextFormat cf) {
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memset(this, 0, sizeof(ContextFormat));
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switch (cf) {
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case BasicRGBA32:
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red = green = blue = alpha = 8;
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minRed = minGreen = minBlue = minAlpha = 1;
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break;
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case StrictBasicRGBA32:
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red = green = blue = alpha = 8;
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minRed = minGreen = minBlue = minAlpha = 8;
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break;
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case BasicRGBX32:
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red = green = blue = 8;
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minRed = minGreen = minBlue = 1;
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break;
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case StrictBasicRGBX32:
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red = green = blue = alpha = 8;
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minRed = minGreen = minBlue = 8;
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break;
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default:
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break;
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}
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}
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int depth, minDepth;
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int stencil, minStencil;
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int red, minRed;
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int green, minGreen;
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int blue, minBlue;
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int alpha, minAlpha;
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int colorBits() const { return red + green + blue; }
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};
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/**
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* Creates a PBuffer.
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*
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* @param aSize Size of the pbuffer to create
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* @param aFormat A ContextFormat describing the desired context attributes. Defaults to a basic RGBA32 context.
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*
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* @return Context to use for this Pbuffer
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*/
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already_AddRefed<GLContext> CreatePBuffer(const gfxIntSize &aSize,
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const ContextFormat& aFormat = ContextFormat::BasicRGBA32Format);
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/**
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* Create a context that renders to the surface of the widget that is
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* passed in.
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*
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* @param Widget whose surface to create a context for
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* @return Context to use for this window
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*/
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already_AddRefed<GLContext> CreateForWindow(nsIWidget *aWidget);
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};
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/** Same as GLContextProvider but for off-screen Mesa rendering */
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class THEBES_API GLContextProviderOSMesa
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{
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public:
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typedef GLContextProvider::ContextFormat ContextFormat;
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/**
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* Creates a PBuffer.
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*
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* @param aSize Size of the pbuffer to create
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* @param aFormat A ContextFormat describing the desired context attributes. Defaults to a basic RGBA32 context.
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*
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* @return Context to use for this Pbuffer
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*/
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static already_AddRefed<GLContext> CreatePBuffer(const gfxIntSize &aSize,
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const ContextFormat& aFormat = ContextFormat::BasicRGBA32Format);
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/**
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* Create a context that renders to the surface of the widget that is
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* passed in.
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*
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* @param Widget whose surface to create a context for
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* @return Context to use for this window
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*/
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static already_AddRefed<GLContext> CreateForWindow(nsIWidget *aWidget);
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};
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extern GLContextProvider THEBES_API sGLContextProvider;
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}
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}
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#endif
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