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46 lines
1.4 KiB
JavaScript
46 lines
1.4 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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///////////////////
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//
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// Whitelisting this test.
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// As part of bug 1077403, the leaking uncaught rejection should be fixed.
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//
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thisTestLeaksUncaughtRejectionsAndShouldBeFixed("Error: Shader Editor is still waiting for a WebGL context to be created.");
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function performChecks(target) {
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return Task.spawn(function() {
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let toolIds = gDevTools.getToolDefinitionArray()
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.filter(def => def.isTargetSupported(target))
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.map(def => def.id);
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let toolbox;
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for (let index = 0; index < toolIds.length; index++) {
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let toolId = toolIds[index];
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info("About to open " + index + "/" + toolId);
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toolbox = yield gDevTools.showToolbox(target, toolId);
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ok(toolbox, "toolbox exists for " + toolId);
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is(toolbox.currentToolId, toolId, "currentToolId should be " + toolId);
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let panel = toolbox.getCurrentPanel();
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ok(panel.isReady, toolId + " panel should be ready");
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}
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yield toolbox.destroy();
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});
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}
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function test() {
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Task.spawn(function() {
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toggleAllTools(true);
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let tab = yield addTab("about:blank");
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let target = TargetFactory.forTab(tab);
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yield target.makeRemote();
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yield performChecks(target);
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gBrowser.removeCurrentTab();
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toggleAllTools(false);
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finish();
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}, console.error);
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}
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