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341383c413
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions. Authors: gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical gfx/layers/d3d* - D3D9/D3D10 - bas gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas gfx/layers/composite/* - CompositeLayers - nrc,nical gfx/layers/client/* - Client - nrc,nical,bas gfx/layers/*Image* - nical gfx/layers/ipc ipc - IPC - nical gfx/layers/opengl - CompositorOGL - nrc,nical gfx/2d - bas,nrc gfx/gl - GLContext - bjacob dom/* layout/* - DOM - mattwoodrow
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_CONTAINERLAYERD3D10_H
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#define GFX_CONTAINERLAYERD3D10_H
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#include "LayerManagerD3D10.h"
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namespace mozilla {
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namespace layers {
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template<class Container>
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static void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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static void ContainerRemoveChild(Container* aContainer, Layer* aChild);
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template<class Container>
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static void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
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class ContainerLayerD3D10 : public ContainerLayer,
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public LayerD3D10
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{
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template<class Container>
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friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
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template<class Container>
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friend void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
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public:
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ContainerLayerD3D10(LayerManagerD3D10 *aManager);
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~ContainerLayerD3D10();
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nsIntRect GetVisibleRect() { return mVisibleRegion.GetBounds(); }
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/* ContainerLayer implementation */
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virtual void InsertAfter(Layer* aChild, Layer* aAfter);
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virtual void RemoveChild(Layer* aChild);
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virtual void RepositionChild(Layer* aChild, Layer* aAfter);
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/* LayerD3D10 implementation */
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virtual Layer* GetLayer();
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virtual LayerD3D10* GetFirstChildD3D10();
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virtual void RenderLayer();
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virtual void Validate();
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virtual void LayerManagerDestroyed();
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virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
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{
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DefaultComputeEffectiveTransforms(aTransformToSurface);
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}
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_CONTAINERLAYERD3D10_H */
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