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b2e2b6eebb
FrameLayerManager::RecomputeItemsVisibility() was being called on every call to FrameLayerBuilder::DrawPaintedLayer(), each time for the region to be painted by that paint call. This is inefficient when progressive paint is enabled. Change it so that we compute the visibility of all the layer's items within the total region to be painted, but only on the first paint after the display list has been modified. |
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.. | ||
android | ||
browser | ||
components | ||
ios | ||
test | ||
tests/unit | ||
moz.build | ||
nsEmbedCID.h | ||
nsIWindowCreator2.idl | ||
nsIWindowCreator.idl | ||
nsIWindowProvider.idl |