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30136b7c25
Add a property to represent a sub-rectangle of the display port that is considered 'critical' to render correctly.
250 lines
9.4 KiB
C++
250 lines
9.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_FRAMEMETRICS_H
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#define GFX_FRAMEMETRICS_H
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#include "gfxPoint.h"
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#include "gfxTypes.h"
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#include "nsRect.h"
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#include "mozilla/gfx/Rect.h"
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namespace mozilla {
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namespace layers {
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/**
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* The viewport and displayport metrics for the painted frame at the
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* time of a layer-tree transaction. These metrics are especially
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* useful for shadow layers, because the metrics values are updated
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* atomically with new pixels.
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*/
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struct THEBES_API FrameMetrics {
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public:
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// We use IDs to identify frames across processes.
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typedef uint64_t ViewID;
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static const ViewID NULL_SCROLL_ID; // This container layer does not scroll.
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static const ViewID ROOT_SCROLL_ID; // This is the root scroll frame.
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static const ViewID START_SCROLL_ID; // This is the ID that scrolling subframes
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// will begin at.
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FrameMetrics()
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: mCompositionBounds(0, 0, 0, 0)
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, mContentRect(0, 0, 0, 0)
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, mDisplayPort(0, 0, 0, 0)
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, mCriticalDisplayPort(0, 0, 0, 0)
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, mViewport(0, 0, 0, 0)
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, mScrollOffset(0, 0)
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, mScrollId(NULL_SCROLL_ID)
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, mScrollableRect(0, 0, 0, 0)
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, mResolution(1, 1)
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, mZoom(1, 1)
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, mDevPixelsPerCSSPixel(1)
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, mMayHaveTouchListeners(false)
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{}
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// Default copy ctor and operator= are fine
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bool operator==(const FrameMetrics& aOther) const
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{
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return mCompositionBounds.IsEqualEdges(aOther.mCompositionBounds) &&
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mContentRect.IsEqualEdges(aOther.mContentRect) &&
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mDisplayPort.IsEqualEdges(aOther.mDisplayPort) &&
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mCriticalDisplayPort.IsEqualEdges(aOther.mCriticalDisplayPort) &&
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mViewport.IsEqualEdges(aOther.mViewport) &&
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mScrollOffset == aOther.mScrollOffset &&
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mScrollId == aOther.mScrollId &&
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mScrollableRect.IsEqualEdges(aOther.mScrollableRect) &&
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mResolution == aOther.mResolution &&
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mDevPixelsPerCSSPixel == aOther.mDevPixelsPerCSSPixel &&
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mMayHaveTouchListeners == aOther.mMayHaveTouchListeners;
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}
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bool operator!=(const FrameMetrics& aOther) const
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{
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return !operator==(aOther);
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}
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bool IsDefault() const
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{
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return (FrameMetrics() == *this);
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}
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bool IsRootScrollable() const
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{
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return mScrollId == ROOT_SCROLL_ID;
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}
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bool IsScrollable() const
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{
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return mScrollId != NULL_SCROLL_ID;
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}
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gfxSize LayersPixelsPerCSSPixel() const
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{
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return mResolution * mDevPixelsPerCSSPixel;
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}
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gfx::Point GetScrollOffsetInLayerPixels() const
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{
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return gfx::Point(
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static_cast<gfx::Float>(
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mScrollOffset.x * LayersPixelsPerCSSPixel().width),
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static_cast<gfx::Float>(
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mScrollOffset.y * LayersPixelsPerCSSPixel().height));
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}
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// ---------------------------------------------------------------------------
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// The following metrics are all in widget space/device pixels.
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//
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// This is the area within the widget that we're compositing to, which means
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// that it is the visible region of this frame. It is not relative to
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// anything.
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// So { 0, 0, [compositeArea.width], [compositeArea.height] }.
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//
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// This is useful because, on mobile, the viewport and composition dimensions
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// are not always the same. In this case, we calculate the displayport using
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// an area bigger than the region we're compositing to. If we used the
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// viewport dimensions to calculate the displayport, we'd run into situations
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// where we're prerendering the wrong regions and the content may be clipped,
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// or too much of it prerendered. If the displayport is the same as the
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// viewport, there is no need for this and we can just use the viewport
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// instead.
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//
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// This is only valid on the root layer. Nested iframes do not need this
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// metric as they do not have a displayport set. See bug 775452.
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nsIntRect mCompositionBounds;
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// |mScrollableRect|, stored in device pixels. DECPRECATED, DO NOT USE.
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//
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// This is valid on any layer where |mScrollableRect| is, though it may be
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// more lazily maintained than |mScrollableRect|. That is, when
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// |mScrollableRect| is updated, this may lag. For this reason, it's better to
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// use |mScrollableRect| for any control logic.
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//
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// FIXME/bug 785929: Is this really necessary? Can it not be calculated from
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// |mScrollableRect| whenever it's needed?
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nsIntRect mContentRect;
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// ---------------------------------------------------------------------------
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// The following metrics are all in CSS pixels. They are not in any uniform
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// space, so each is explained separately.
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//
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// The area of a frame's contents that has been painted, relative to the
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// viewport. It is in the same coordinate space as |mViewport|. For example,
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// if it is at 0,0, then it's at the same place at the viewport, which is at
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// the top-left in the layer, and at the same place as the scroll offset of
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// the document.
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//
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// Note that this is structured in such a way that it doesn't depend on the
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// method layout uses to scroll content.
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//
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// May be larger or smaller than |mScrollableRect|.
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//
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// To pre-render a margin of 100 CSS pixels around the window,
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// { x = -100, y = - 100,
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// width = window.innerWidth + 100, height = window.innerHeight + 100 }
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//
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// This is only valid on the root layer. Nested iframes do not have a
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// displayport set on them. See bug 775452.
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gfx::Rect mDisplayPort;
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// If non-empty, the area of a frame's contents that is considered critical
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// to paint. Area outside of this area (i.e. area inside mDisplayPort, but
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// outside of mCriticalDisplayPort) is considered low-priority, and may be
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// painted with lower precision, or not painted at all.
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//
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// The same restrictions for mDisplayPort apply here.
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gfx::Rect mCriticalDisplayPort;
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// The CSS viewport, which is the dimensions we're using to constrain the
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// <html> element of this frame, relative to the top-left of the layer. Note
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// that its offset is structured in such a way that it doesn't depend on the
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// method layout uses to scroll content.
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//
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// This is mainly useful on the root layer, however nested iframes can have
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// their own viewport, which will just be the size of the window of the
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// iframe. For layers that don't correspond to a document, this metric is
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// meaningless and invalid.
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gfx::Rect mViewport;
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// The position of the top-left of the CSS viewport, relative to the document
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// (or the document relative to the viewport, if that helps understand it).
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//
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// Thus it is relative to the document. It is in the same coordinate space as
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// |mScrollableRect|, but a different coordinate space than |mViewport| and
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// |mDisplayPort|.
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//
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// It is required that the rect:
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// { x = mScrollOffset.x, y = mScrollOffset.y,
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// width = mCompositionBounds.x / mResolution.width,
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// height = mCompositionBounds.y / mResolution.height }
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// Be within |mScrollableRect|.
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//
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// This is valid for any layer, but is always relative to this frame and
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// not any parents, regardless of parent transforms.
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gfx::Point mScrollOffset;
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// A unique ID assigned to each scrollable frame (unless this is
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// ROOT_SCROLL_ID, in which case it is not unique).
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ViewID mScrollId;
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// The scrollable bounds of a frame. This is determined by reflow.
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// For the top-level |window|,
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// { x = window.scrollX, y = window.scrollY, // could be 0, 0
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// width = window.innerWidth, height = window.innerHeight }
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//
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// This is relative to the document. It is in the same coordinate space as
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// |mScrollOffset|, but a different coordinate space than |mViewport| and
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// |mDisplayPort|. Note also that this coordinate system is understood by
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// window.scrollTo().
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//
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// This is valid on any layer unless it has no content.
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gfx::Rect mScrollableRect;
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// ---------------------------------------------------------------------------
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// The following metrics are dimensionless.
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//
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// The resolution, along both axes, that the current frame has been painted
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// at.
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//
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// Every time this frame is composited and the compositor samples its
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// transform, this metric is used to create a transform which is
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// post-multiplied into the parent's transform. Since this only happens when
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// we walk the layer tree, the resulting transform isn't stored here. Thus the
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// resolution of parent layers is opaque to this metric.
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gfxSize mResolution;
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// The resolution-independent "user zoom". For example, if a page
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// configures the viewport to a zoom value of 2x, then this member
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// will always be 2.0 no matter what the viewport or composition
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// bounds.
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//
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// In the steady state (no animations), and ignoring DPI, then the
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// following is usually true
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//
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// intrinsicScale = (mCompositionBounds / mViewport)
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// mResolution = mZoom * intrinsicScale
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//
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// When this is not true, we're probably asynchronously sampling a
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// zoom animation for content.
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gfxSize mZoom;
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// The conversion factor between CSS pixels and device pixels for this frame.
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// This can vary based on a variety of things, such as reflowing-zoom. The
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// conversion factor for device pixels to layers pixels is just the
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// resolution.
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float mDevPixelsPerCSSPixel;
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// Whether or not this frame may have touch listeners.
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bool mMayHaveTouchListeners;
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};
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}
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}
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#endif /* GFX_FRAMEMETRICS_H */
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