gecko/content/media/fmp4/PlatformDecoderModule.h
Chris Pearce 32b24360e6 Bug 945085 - Improve comments in PlatformDecoderModule.h. r=kinetik
Adds comments to PlatformDecoderModule.h, and describes the call model
better. Renames CreateAudioDecoder and CreateVideoDecoder to
CreateAACDecoder and CreateH264Decoder. We may change them to accept a
codec parameter and have more general names in future when we need to
support more codecs here.
2013-12-04 13:47:12 +13:00

161 lines
7.2 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(PlatformDecoderModule_h_)
#define PlatformDecoderModule_h_
#include "MediaDecoderReader.h"
#include "mozilla/layers/LayersTypes.h"
namespace mozilla {
namespace layers {
class ImageContainer;
}
class MediaDataDecoder;
typedef int64_t Microseconds;
// The PlatformDecoderModule interface is used by the MP4Reader to abstract
// access to the H264 and AAC decoders provided by various platforms. It
// may be extended to support other codecs in future. Each platform (Windows,
// MacOSX, Linux etc) must implement a PlatformDecoderModule to provide access
// to its decoders in order to get decompressed H.264/AAC from the MP4Reader.
//
// Platforms that don't have a corresponding PlatformDecoderModule won't be
// able to play the H.264/AAC data output by the MP4Reader. In practice this
// means that we won't have fragmented MP4 supported in Media Source
// Extensions on platforms without PlatformDecoderModules.
//
// A cross-platform decoder module that discards input and produces "blank"
// output samples exists for testing, and is created if the pref
// "media.fragmented-mp4.use-blank-decoder" is true.
class PlatformDecoderModule {
public:
// Factory method that creates the appropriate PlatformDecoderModule for
// the platform we're running on. Caller is responsible for deleting this
// instance. It's expected that there will be multiple
// PlatformDecoderModules alive at the same time. There is one
// PlatformDecoderModule's created per MP4Reader.
// This is called on the main thread.
static PlatformDecoderModule* Create();
// Called to shutdown the decoder module and cleanup state. This should
// block until shutdown is complete. This is called after Shutdown() has
// been called on all MediaDataDecoders created from this
// PlatformDecoderModule.
// Called on the main thread only.
virtual nsresult Shutdown() = 0;
// Creates and initializes an H.264 decoder. The layers backend is
// passed in so that decoders can determine whether hardware accelerated
// decoding can be used. Returns nullptr if the decoder can't be
// initialized.
// Called on decode thread.
virtual MediaDataDecoder* CreateH264Decoder(layers::LayersBackend aLayersBackend,
layers::ImageContainer* aImageContainer) = 0;
// Creates and initializes an AAC decoder with the specified properties.
// The raw AAC AudioSpecificConfig as contained in the esds box. Some
// decoders need that to initialize. The caller owns the AAC config,
// so it must be copied if it is to be retained by the decoder.
// Returns nullptr if the decoder can't be initialized.
// Called on decode thread.
virtual MediaDataDecoder* CreateAACDecoder(uint32_t aChannelCount,
uint32_t aSampleRate,
uint16_t aBitsPerSample,
const uint8_t* aAACConfig,
uint32_t aAACConfigLength) = 0;
// Called when a decode thread is started. Called on decode thread.
virtual void OnDecodeThreadStart() {}
// Called just before a decode thread is finishing. Called on decode thread.
virtual void OnDecodeThreadFinish() {}
virtual ~PlatformDecoderModule() {}
protected:
PlatformDecoderModule() {}
};
// Return value of the MediaDataDecoder functions.
enum DecoderStatus {
DECODE_STATUS_NOT_ACCEPTING, // Can't accept input at this time. Decoder can produce output.
DECODE_STATUS_NEED_MORE_INPUT, // Can't produce output. Decoder can accept input.
DECODE_STATUS_OK,
DECODE_STATUS_ERROR
};
// MediaDataDecoder is the interface exposed by decoders created by the
// PlatformDecoderModule's Create*Decoder() functions. The type of
// media data that the decoder accepts as valid input and produces as
// output is determined when the MediaDataDecoder is created.
// The decoder is assumed to be in one of three mutually exclusive and
// implicit states: able to accept input, able to produce output, and
// shutdown. The decoder is assumed to be able to accept input by the time
// that it's returned by PlatformDecoderModule::Create*Decoder().
class MediaDataDecoder {
public:
virtual ~MediaDataDecoder() {};
// Inserts aData into the decoding pipeline. Decoding may begin
// asynchronously. The caller owns aData, so it may need to be copied.
// The MP4Reader calls Input() with new input in a loop until Input()
// stops returning DECODE_STATUS_OK.
// Called on the media decode thread.
// Returns:
// - DECODE_STATUS_OK if input was successfully inserted into
// the decode pipeline.
// - DECODE_STATUS_NOT_ACCEPTING if the decoder cannot accept any input
// at this time. The MP4Reader will assume that the decoder can now
// produce one or more output samples, and call the Output() function.
// The MP4Reader will call Input() again with the same data later,
// after the decoder's Output() function has stopped producing output.
// - DECODE_STATUS_ERROR if the decoder has been shutdown, or some
// unspecified error.
// This function should not return DECODE_STATUS_NEED_MORE_INPUT.
virtual DecoderStatus Input(const uint8_t* aData,
uint32_t aLength,
Microseconds aDTS,
Microseconds aPTS,
int64_t aOffsetInStream) = 0;
// Blocks until a decoded sample is produced by the deoder. The MP4Reader
// calls this until it stops returning DECODE_STATUS_OK.
// Called on the media decode thread.
// Returns:
// - DECODE_STATUS_OK if an output sample was successfully placed in
// aOutData. More samples for output may still be available, the
// MP4Reader will call again to check.
// - DECODE_STATUS_NEED_MORE_INPUT if the decoder needs more input to
// produce a sample. The decoder should return this once it can no
// longer produce output. This signals to the MP4Reader that it should
// start feeding in data via the Input() function.
// - DECODE_STATUS_ERROR if the decoder has been shutdown, or some
// unspecified error.
// This function should not return DECODE_STATUS_NOT_ACCEPTING.
virtual DecoderStatus Output(nsAutoPtr<MediaData>& aOutData) = 0;
// Causes all samples in the decoding pipeline to be discarded. When
// this function returns, the decoder must be ready to accept new input
// for decoding. This function is called when the demuxer seeks, before
// decoding resumes after the seek.
// Called on the media decode thread.
virtual DecoderStatus Flush() = 0;
// Cancels all decode operations, and shuts down the decoder. This should
// block until shutdown is complete. The decoder should return
// DECODE_STATUS_ERROR for all calls to its functions once this is called.
// Called on main thread.
virtual nsresult Shutdown() = 0;
};
} // namespace mozilla
#endif