gecko/layout/base/nsCSSFrameConstructor.h

1919 lines
90 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* construction of a frame tree that is nearly isomorphic to the content
* tree and updating of that tree in response to dynamic changes
*/
#ifndef nsCSSFrameConstructor_h___
#define nsCSSFrameConstructor_h___
#include "mozilla/Attributes.h"
#include "nsCOMPtr.h"
#include "nsILayoutHistoryState.h"
#include "nsQuoteList.h"
#include "nsCounterManager.h"
#include "nsHashKeys.h"
#include "nsThreadUtils.h"
#include "nsPageContentFrame.h"
#include "nsCSSPseudoElements.h"
#include "RestyleTracker.h"
#include "nsIAnonymousContentCreator.h"
#include "nsFrameManager.h"
class nsIDocument;
struct nsFrameItems;
struct nsAbsoluteItems;
class nsStyleContext;
struct nsStyleContent;
struct nsStyleDisplay;
class nsIPresShell;
class nsIDOMHTMLSelectElement;
class nsPresContext;
class nsStyleChangeList;
class nsIFrame;
struct nsGenConInitializer;
class ChildIterator;
class nsICSSAnonBoxPseudo;
class nsPageContentFrame;
struct PendingBinding;
class nsRefreshDriver;
class nsFrameConstructorState;
class nsFrameConstructorSaveState;
class nsCSSFrameConstructor : public nsFrameManager
{
friend class nsRefreshDriver;
public:
typedef mozilla::dom::Element Element;
typedef mozilla::css::RestyleTracker RestyleTracker;
typedef mozilla::css::OverflowChangedTracker OverflowChangedTracker;
nsCSSFrameConstructor(nsIDocument *aDocument, nsIPresShell* aPresShell);
~nsCSSFrameConstructor(void) {
NS_ASSERTION(mUpdateCount == 0, "Dying in the middle of our own update?");
}
struct RestyleData;
friend struct RestyleData;
// get the alternate text for a content node
static void GetAlternateTextFor(nsIContent* aContent,
nsIAtom* aTag, // content object's tag
nsXPIDLString& aAltText);
private:
nsCSSFrameConstructor(const nsCSSFrameConstructor& aCopy) MOZ_DELETE;
nsCSSFrameConstructor& operator=(const nsCSSFrameConstructor& aCopy) MOZ_DELETE;
public:
// XXXbz this method needs to actually return errors!
nsresult ConstructRootFrame(nsIFrame** aNewFrame);
nsresult ReconstructDocElementHierarchy();
// Create frames for content nodes that are marked as needing frames. This
// should be called before ProcessPendingRestyles.
// Note: It's the caller's responsibility to make sure to wrap a
// CreateNeededFrames call in a view update batch and a script blocker.
void CreateNeededFrames();
private:
void CreateNeededFrames(nsIContent* aContent);
enum Operation {
CONTENTAPPEND,
CONTENTINSERT
};
// aChild is the child being inserted for inserts, and the first
// child being appended for appends.
bool MaybeConstructLazily(Operation aOperation,
nsIContent* aContainer,
nsIContent* aChild);
// Issues a single ContentInserted for each child of aContainer in the range
// [aStartChild, aEndChild).
void IssueSingleInsertNofications(nsIContent* aContainer,
nsIContent* aStartChild,
nsIContent* aEndChild,
bool aAllowLazyConstruction);
// Checks if the children of aContainer in the range [aStartChild, aEndChild)
// can be inserted/appended to one insertion point together. If so, returns
// that insertion point. If not, returns null and issues single
// ContentInserted calls for each child. aEndChild = nullptr indicates that we
// are dealing with an append.
nsIFrame* GetRangeInsertionPoint(nsIContent* aContainer,
nsIFrame* aParentFrame,
nsIContent* aStartChild,
nsIContent* aEndChild,
bool aAllowLazyConstruction);
// Returns true if parent was recreated due to frameset child, false otherwise.
bool MaybeRecreateForFrameset(nsIFrame* aParentFrame,
nsIContent* aStartChild,
nsIContent* aEndChild);
public:
/**
* Lazy frame construction is controlled by the aAllowLazyConstruction bool
* parameter of nsCSSFrameConstructor::ContentAppended/Inserted. It is true
* for all inserts/appends as passed from the presshell, except for the
* insert of the root element, which is always non-lazy. Even if the
* aAllowLazyConstruction passed to ContentAppended/Inserted is true we still
* may not be able to construct lazily, so we call MaybeConstructLazily.
* MaybeConstructLazily does not allow lazy construction if any of the
* following are true:
* -we are in chrome
* -the container is in a native anonymous subtree
* -the container is XUL
* -is any of the appended/inserted nodes are XUL or editable
* -(for inserts) the child is anonymous. In the append case this function
* must not be called with anonymous children.
* The XUL and chrome checks are because XBL bindings only get applied at
* frame construction time and some things depend on the bindings getting
* attached synchronously. The editable checks are because the editor seems
* to expect frames to be constructed synchronously.
*
* If MaybeConstructLazily returns false we construct as usual, but if it
* returns true then it adds NODE_NEEDS_FRAME bits to the newly
* inserted/appended nodes and adds NODE_DESCENDANTS_NEED_FRAMES bits to the
* container and up along the parent chain until it hits the root or another
* node with that bit set. Then it posts a restyle event to ensure that a
* flush happens to construct those frames.
*
* When the flush happens the presshell calls
* nsCSSFrameConstructor::CreateNeededFrames. CreateNeededFrames follows any
* nodes with NODE_DESCENDANTS_NEED_FRAMES set down the content tree looking
* for nodes with NODE_NEEDS_FRAME set. It calls ContentAppended for any runs
* of nodes with NODE_NEEDS_FRAME set that are at the end of their childlist,
* and ContentRangeInserted for any other runs that aren't.
*
* If a node is removed from the document then we don't bother unsetting any
* of the lazy bits that might be set on it, its descendants, or any of its
* ancestor nodes because that is a slow operation, the work might be wasted
* if another node gets inserted in its place, and we can clear the bits
* quicker by processing the content tree from top down the next time we call
* CreateNeededFrames. (We do clear the bits when BindToTree is called on any
* nsIContent; so any nodes added to the document will not have any lazy bits
* set.)
*/
// If aAllowLazyConstruction is true then frame construction of the new
// children can be done lazily.
nsresult ContentAppended(nsIContent* aContainer,
nsIContent* aFirstNewContent,
bool aAllowLazyConstruction);
// If aAllowLazyConstruction is true then frame construction of the new child
// can be done lazily.
nsresult ContentInserted(nsIContent* aContainer,
nsIContent* aChild,
nsILayoutHistoryState* aFrameState,
bool aAllowLazyConstruction);
// Like ContentInserted but handles inserting the children of aContainer in
// the range [aStartChild, aEndChild). aStartChild must be non-null.
// aEndChild may be null to indicate the range includes all kids after
// aStartChild. If aAllowLazyConstruction is true then frame construction of
// the new children can be done lazily. It is only allowed to be true when
// inserting a single node.
nsresult ContentRangeInserted(nsIContent* aContainer,
nsIContent* aStartChild,
nsIContent* aEndChild,
nsILayoutHistoryState* aFrameState,
bool aAllowLazyConstruction);
enum RemoveFlags { REMOVE_CONTENT, REMOVE_FOR_RECONSTRUCTION };
nsresult ContentRemoved(nsIContent* aContainer,
nsIContent* aChild,
nsIContent* aOldNextSibling,
RemoveFlags aFlags,
bool* aDidReconstruct);
nsresult CharacterDataChanged(nsIContent* aContent,
CharacterDataChangeInfo* aInfo);
nsresult ContentStateChanged(nsIContent* aContent,
nsEventStates aStateMask);
// generate the child frames and process bindings
nsresult GenerateChildFrames(nsIFrame* aFrame);
// Should be called when a frame is going to be destroyed and
// WillDestroyFrameTree hasn't been called yet.
void NotifyDestroyingFrame(nsIFrame* aFrame);
void AttributeWillChange(Element* aElement,
int32_t aNameSpaceID,
nsIAtom* aAttribute,
int32_t aModType);
void AttributeChanged(Element* aElement,
int32_t aNameSpaceID,
nsIAtom* aAttribute,
int32_t aModType);
void BeginUpdate();
void EndUpdate();
void RecalcQuotesAndCounters();
// Gets called when the presshell is destroying itself and also
// when we tear down our frame tree to reconstruct it
void WillDestroyFrameTree();
// Get an integer that increments every time there is a style change
// as a result of a change to the :hover content state.
uint32_t GetHoverGeneration() const { return mHoverGeneration; }
// Get a counter that increments on every style change, that we use to
// track whether off-main-thread animations are up-to-date.
uint64_t GetAnimationGeneration() const { return mAnimationGeneration; }
// Note: It's the caller's responsibility to make sure to wrap a
// ProcessRestyledFrames call in a view update batch and a script blocker.
// This function does not call ProcessAttachedQueue() on the binding manager.
// If the caller wants that to happen synchronously, it needs to handle that
// itself.
nsresult ProcessRestyledFrames(nsStyleChangeList& aRestyleArray);
private:
friend class mozilla::css::RestyleTracker;
void RestyleForEmptyChange(Element* aContainer);
public:
// Restyling for a ContentInserted (notification after insertion) or
// for a CharacterDataChanged. |aContainer| must be non-null; when
// the container is null, no work is needed.
void RestyleForInsertOrChange(Element* aContainer, nsIContent* aChild);
// This would be the same as RestyleForInsertOrChange if we got the
// notification before the removal. However, we get it after, so we need the
// following sibling in addition to the old child. |aContainer| must be
// non-null; when the container is null, no work is needed. aFollowingSibling
// is the sibling that used to come after aOldChild before the removal.
void RestyleForRemove(Element* aContainer,
nsIContent* aOldChild,
nsIContent* aFollowingSibling);
// Same for a ContentAppended. |aContainer| must be non-null; when
// the container is null, no work is needed.
void RestyleForAppend(Element* aContainer, nsIContent* aFirstNewContent);
// Process any pending restyles. This should be called after
// CreateNeededFrames.
// Note: It's the caller's responsibility to make sure to wrap a
// ProcessPendingRestyles call in a view update batch and a script blocker.
// This function does not call ProcessAttachedQueue() on the binding manager.
// If the caller wants that to happen synchronously, it needs to handle that
// itself.
void ProcessPendingRestyles();
// Rebuilds all style data by throwing out the old rule tree and
// building a new one, and additionally applying aExtraHint (which
// must not contain nsChangeHint_ReconstructFrame) to the root frame.
void RebuildAllStyleData(nsChangeHint aExtraHint);
// Helper that does part of the work of RebuildAllStyleData, shared by
// RestyleElement for 'rem' handling.
void DoRebuildAllStyleData(RestyleTracker& aRestyleTracker,
nsChangeHint aExtraHint);
// See PostRestyleEventCommon below.
void PostRestyleEvent(Element* aElement,
nsRestyleHint aRestyleHint,
nsChangeHint aMinChangeHint)
{
nsPresContext *presContext = mPresShell->GetPresContext();
if (presContext) {
PostRestyleEventCommon(aElement, aRestyleHint, aMinChangeHint,
presContext->IsProcessingAnimationStyleChange());
}
}
// See PostRestyleEventCommon below.
void PostAnimationRestyleEvent(Element* aElement,
nsRestyleHint aRestyleHint,
nsChangeHint aMinChangeHint)
{
PostRestyleEventCommon(aElement, aRestyleHint, aMinChangeHint, true);
}
void FlushOverflowChangedTracker()
{
mOverflowChangedTracker.Flush();
}
private:
/**
* Notify the frame constructor that an element needs to have its
* style recomputed.
* @param aElement: The element to be restyled.
* @param aRestyleHint: Which nodes need to have selector matching run
* on them.
* @param aMinChangeHint: A minimum change hint for aContent and its
* descendants.
* @param aForAnimation: Whether the style should be computed with or
* without animation data. Animation code
* sometimes needs to pass true; other code
* should generally pass the the pres context's
* IsProcessingAnimationStyleChange() value
* (which is the default value).
*/
void PostRestyleEventCommon(Element* aElement,
nsRestyleHint aRestyleHint,
nsChangeHint aMinChangeHint,
bool aForAnimation);
void PostRestyleEventInternal(bool aForLazyConstruction);
public:
/**
* Asynchronously clear style data from the root frame downwards and ensure
* it will all be rebuilt. This is safe to call anytime; it will schedule
* a restyle and take effect next time style changes are flushed.
* This method is used to recompute the style data when some change happens
* outside of any style rules, like a color preference change or a change
* in a system font size, or to fix things up when an optimization in the
* style data has become invalid. We assume that the root frame will not
* need to be reframed.
*/
void PostRebuildAllStyleDataEvent(nsChangeHint aExtraHint);
// Request to create a continuing frame
nsresult CreateContinuingFrame(nsPresContext* aPresContext,
nsIFrame* aFrame,
nsIFrame* aParentFrame,
nsIFrame** aContinuingFrame,
bool aIsFluid = true);
// Copy over fixed frames from aParentFrame's prev-in-flow
nsresult ReplicateFixedFrames(nsPageContentFrame* aParentFrame);
// Get the XBL insertion point for a child
nsresult GetInsertionPoint(nsIFrame* aParentFrame,
nsIContent* aChildContent,
nsIFrame** aInsertionPoint,
bool* aMultiple = nullptr);
nsresult CreateListBoxContent(nsPresContext* aPresContext,
nsIFrame* aParentFrame,
nsIFrame* aPrevFrame,
nsIContent* aChild,
nsIFrame** aResult,
bool aIsAppend,
bool aIsScrollbar,
nsILayoutHistoryState* aFrameState);
// GetInitialContainingBlock() is deprecated in favor of GetRootElementFrame();
// nsIFrame* GetInitialContainingBlock() { return mRootElementFrame; }
// This returns the outermost frame for the root element
nsIFrame* GetRootElementFrame() { return mRootElementFrame; }
// This returns the frame for the root element that does not
// have a psuedo-element style
nsIFrame* GetRootElementStyleFrame() { return mRootElementStyleFrame; }
nsIFrame* GetPageSequenceFrame() { return mPageSequenceFrame; }
// Get the frame that is the parent of the root element.
nsIFrame* GetDocElementContainingBlock()
{ return mDocElementContainingBlock; }
private:
struct FrameConstructionItem;
class FrameConstructionItemList;
nsIFrame* ConstructPageFrame(nsIPresShell* aPresShell,
nsPresContext* aPresContext,
nsIFrame* aParentFrame,
nsIFrame* aPrevPageFrame,
nsIFrame*& aCanvasFrame);
/* aMinHint is the minimal change that should be made to the element */
// XXXbz do we really need the aPrimaryFrame argument here?
void RestyleElement(Element* aElement,
nsIFrame* aPrimaryFrame,
nsChangeHint aMinHint,
RestyleTracker& aRestyleTracker,
bool aRestyleDescendants);
nsresult InitAndRestoreFrame (const nsFrameConstructorState& aState,
nsIContent* aContent,
nsIFrame* aParentFrame,
nsIFrame* aPrevInFlow,
nsIFrame* aNewFrame,
bool aAllowCounters = true);
// aState can be null if not available; it's used as an optimization.
// XXXbz IsValidSibling is the only caller that doesn't pass a state here!
already_AddRefed<nsStyleContext>
ResolveStyleContext(nsIFrame* aParentFrame,
nsIContent* aContent,
nsFrameConstructorState* aState);
already_AddRefed<nsStyleContext>
ResolveStyleContext(nsStyleContext* aParentStyleContext,
nsIContent* aContent,
nsFrameConstructorState* aState);
// Construct a frame for aContent and put it in aFrameItems. This should
// only be used in cases when it's known that the frame won't need table
// pseudo-frame construction and the like.
nsresult ConstructFrame(nsFrameConstructorState& aState,
nsIContent* aContent,
nsIFrame* aParentFrame,
nsFrameItems& aFrameItems);
// Add the frame construction items for the given aContent and aParentFrame
// to the list. This might add more than one item in some rare cases.
// If aSuppressWhiteSpaceOptimizations is true, optimizations that
// may suppress the construction of white-space-only text frames
// must be skipped for these items and items around them.
void AddFrameConstructionItems(nsFrameConstructorState& aState,
nsIContent* aContent,
bool aSuppressWhiteSpaceOptimizations,
nsIFrame* aParentFrame,
FrameConstructionItemList& aItems);
// Construct the frames for the document element. This must always return a
// singe new frame (which may, of course, have a bunch of kids).
// XXXbz no need to return a frame here, imo.
nsresult ConstructDocElementFrame(Element* aDocElement,
nsILayoutHistoryState* aFrameState,
nsIFrame** aNewFrame);
// Set up our mDocElementContainingBlock correctly for the given root
// content.
nsresult SetUpDocElementContainingBlock(nsIContent* aDocElement);
/**
* CreateAttributeContent creates a single content/frame combination for an
* |attr(foo)| generated content.
*
* @param aParentContent the parent content for the generated content
* @param aParentFrame the parent frame for the generated frame
* @param aAttrNamespace the namespace of the attribute in question
* @param aAttrName the localname of the attribute
* @param aStyleContext the style context to use
* @param aGeneratedContent the array of generated content to append the
* created content to.
* @param [out] aNewContent the content node we create
* @param [out] aNewFrame the new frame we create
*/
nsresult CreateAttributeContent(nsIContent* aParentContent,
nsIFrame* aParentFrame,
int32_t aAttrNamespace,
nsIAtom* aAttrName,
nsStyleContext* aStyleContext,
nsCOMArray<nsIContent>& aGeneratedContent,
nsIContent** aNewContent,
nsIFrame** aNewFrame);
/**
* Create a text node containing the given string. If aText is non-null
* then we also set aText to the returned node.
*/
already_AddRefed<nsIContent> CreateGenConTextNode(nsFrameConstructorState& aState,
const nsString& aString,
nsCOMPtr<nsIDOMCharacterData>* aText,
nsGenConInitializer* aInitializer);
/**
* Create a content node for the given generated content style.
* The caller takes care of making it SetNativeAnonymous, binding it
* to the document, and creating frames for it.
* @param aParentContent is the node that has the before/after style
* @param aStyleContext is the 'before' or 'after' pseudo-element
* style context
* @param aContentIndex is the index of the content item to create
*/
already_AddRefed<nsIContent> CreateGeneratedContent(nsFrameConstructorState& aState,
nsIContent* aParentContent,
nsStyleContext* aStyleContext,
uint32_t aContentIndex);
// aFrame may be null; this method doesn't use it directly in any case.
void CreateGeneratedContentItem(nsFrameConstructorState& aState,
nsIFrame* aFrame,
nsIContent* aContent,
nsStyleContext* aStyleContext,
nsCSSPseudoElements::Type aPseudoElement,
FrameConstructionItemList& aItems);
// This method can change aFrameList: it can chop off the beginning and put
// it in aParentFrame while putting the remainder into a special sibling of
// aParentFrame. aPrevSibling must be the frame after which aFrameList is to
// be placed on aParentFrame's principal child list. It may be null if
// aFrameList is being added at the beginning of the child list.
nsresult AppendFramesToParent(nsFrameConstructorState& aState,
nsIFrame* aParentFrame,
nsFrameItems& aFrameList,
nsIFrame* aPrevSibling,
bool aIsRecursiveCall = false);
// BEGIN TABLE SECTION
/**
* Construct an outer table frame. This is the FrameConstructionData
* callback used for the job.
*/
nsresult ConstructTable(nsFrameConstructorState& aState,
FrameConstructionItem& aItem,
nsIFrame* aParentFrame,
const nsStyleDisplay* aDisplay,
nsFrameItems& aFrameItems,
nsIFrame** aNewFrame);
/**
* FrameConstructionData callback used for constructing table rows.
*/
nsresult ConstructTableRow(nsFrameConstructorState& aState,
FrameConstructionItem& aItem,
nsIFrame* aParentFrame,
const nsStyleDisplay* aStyleDisplay,
nsFrameItems& aFrameItems,
nsIFrame** aNewFrame);
/**
* FrameConstructionData callback used for constructing table columns.
*/
nsresult ConstructTableCol(nsFrameConstructorState& aState,
FrameConstructionItem& aItem,
nsIFrame* aParentFrame,
const nsStyleDisplay* aStyleDisplay,
nsFrameItems& aFrameItems,
nsIFrame** aNewFrame);
/**
* FrameConstructionData callback used for constructing table cells.
*/
nsresult ConstructTableCell(nsFrameConstructorState& aState,
FrameConstructionItem& aItem,
nsIFrame* aParentFrame,
const nsStyleDisplay* aStyleDisplay,
nsFrameItems& aFrameItems,
nsIFrame** aNewFrame);
private:
/* An enum of possible parent types for anonymous table object construction */
enum ParentType {
eTypeBlock = 0, /* This includes all non-table-related frames */
eTypeRow,
eTypeRowGroup,
eTypeColGroup,
eTypeTable,
eParentTypeCount
};
/* 3 bits is enough to handle our ParentType values */
#define FCDATA_PARENT_TYPE_OFFSET 29
/* Macro to get the desired parent type out of an mBits member of
FrameConstructionData */
#define FCDATA_DESIRED_PARENT_TYPE(_bits) \
ParentType((_bits) >> FCDATA_PARENT_TYPE_OFFSET)
/* Macro to create FrameConstructionData bits out of a desired parent type */
#define FCDATA_DESIRED_PARENT_TYPE_TO_BITS(_type) \
(((uint32_t)(_type)) << FCDATA_PARENT_TYPE_OFFSET)
/* Get the parent type that aParentFrame has. */
static ParentType GetParentType(nsIFrame* aParentFrame) {
return GetParentType(aParentFrame->GetType());
}
/* Get the parent type for the given nsIFrame type atom */
static ParentType GetParentType(nsIAtom* aFrameType);
/* A constructor function that just creates an nsIFrame object. The caller
is responsible for initializing the object, adding it to frame lists,
constructing frames for the children, etc.
@param nsIPresShell the presshell whose arena should be used to allocate
the frame.
@param nsStyleContext the style context to use for the frame. */
typedef nsIFrame* (* FrameCreationFunc)(nsIPresShell*, nsStyleContext*);
/* A function that can be used to get a FrameConstructionData. Such
a function is allowed to return null.
@param nsIContent the node for which the frame is being constructed.
@param nsStyleContext the style context to be used for the frame.
*/
struct FrameConstructionData;
typedef const FrameConstructionData*
(* FrameConstructionDataGetter)(Element*, nsStyleContext*);
/* A constructor function that's used for complicated construction tasks.
This is expected to create the new frame, initialize it, add whatever
needs to be added to aFrameItems (XXXbz is that really necessary? Could
caller add? Might there be cases when *aNewFrame or its placeholder is
not the thing that ends up in aFrameItems? If not, would it be safe to do
the add into the frame construction state after processing kids? Look
into this as a followup!), process children as needed, etc. It is NOT
expected to deal with setting the frame on the content.
@param aState the frame construction state to use.
@param aItem the frame construction item to use
@param aParentFrame the frame to set as the parent of the
newly-constructed frame.
@param aStyleDisplay the display struct from aItem's mStyleContext
@param aFrameItems the frame list to add the new frame (or its
placeholder) to.
@param aFrame out param handing out the frame that was constructed. This
frame is what the caller will set as the frame on the content.
*/
typedef nsresult
(nsCSSFrameConstructor::* FrameFullConstructor)(nsFrameConstructorState& aState,
FrameConstructionItem& aItem,
nsIFrame* aParentFrame,
const nsStyleDisplay* aStyleDisplay,
nsFrameItems& aFrameItems,
nsIFrame** aFrame);
/* Bits that modify the way a FrameConstructionData is handled */
/* If the FCDATA_SKIP_FRAMESET bit is set, then the frame created should not
be set as the primary frame on the content node. This should only be used
in very rare cases when we create more than one frame for a given content
node. */
#define FCDATA_SKIP_FRAMESET 0x1
/* If the FCDATA_FUNC_IS_DATA_GETTER bit is set, then the mFunc of the
FrameConstructionData is a getter function that can be used to get the
actual FrameConstructionData to use. */
#define FCDATA_FUNC_IS_DATA_GETTER 0x2
/* If the FCDATA_FUNC_IS_FULL_CTOR bit is set, then the FrameConstructionData
has an mFullConstructor. In this case, there is no relevant mData or
mFunc */
#define FCDATA_FUNC_IS_FULL_CTOR 0x4
/* If FCDATA_DISALLOW_OUT_OF_FLOW is set, do not allow the frame to
float or be absolutely positioned. This can also be used with
FCDATA_FUNC_IS_FULL_CTOR to indicate what the full-constructor
function will do. */
#define FCDATA_DISALLOW_OUT_OF_FLOW 0x8
/* If FCDATA_FORCE_NULL_ABSPOS_CONTAINER is set, make sure to push a
null absolute containing block before processing children for this
frame. If this is not set, the frame will be pushed as the
absolute containing block as needed, based on its style */
#define FCDATA_FORCE_NULL_ABSPOS_CONTAINER 0x10
/* If FCDATA_WRAP_KIDS_IN_BLOCKS is set, the inline kids of the frame
will be wrapped in blocks. This is only usable for MathML at the
moment. */
#define FCDATA_WRAP_KIDS_IN_BLOCKS 0x20
/* If FCDATA_SUPPRESS_FRAME is set, no frame should be created for the
content. If this bit is set, nothing else in the struct needs to be
set. */
#define FCDATA_SUPPRESS_FRAME 0x40
/* If FCDATA_MAY_NEED_SCROLLFRAME is set, the new frame should be wrapped in
a scrollframe if its overflow type so requires. */
#define FCDATA_MAY_NEED_SCROLLFRAME 0x80
#ifdef MOZ_XUL
/* If FCDATA_IS_POPUP is set, the new frame is a XUL popup frame. These need
some really weird special handling. */
#define FCDATA_IS_POPUP 0x100
#endif /* MOZ_XUL */
/* If FCDATA_SKIP_ABSPOS_PUSH is set, don't push this frame as an
absolute containing block, no matter what its style says. */
#define FCDATA_SKIP_ABSPOS_PUSH 0x200
/* If FCDATA_DISALLOW_GENERATED_CONTENT is set, then don't allow generated
content when processing kids of this frame. This should not be used with
FCDATA_FUNC_IS_FULL_CTOR */
#define FCDATA_DISALLOW_GENERATED_CONTENT 0x400
/* If FCDATA_IS_TABLE_PART is set, then the frame is some sort of
table-related thing and we should not attempt to fetch a table-cell parent
for it if it's inside another table-related frame. */
#define FCDATA_IS_TABLE_PART 0x800
/* If FCDATA_IS_INLINE is set, then the frame is a non-replaced CSS
inline box. */
#define FCDATA_IS_INLINE 0x1000
/* If FCDATA_IS_LINE_PARTICIPANT is set, the frame is something that will
return true for IsFrameOfType(nsIFrame::eLineParticipant) */
#define FCDATA_IS_LINE_PARTICIPANT 0x2000
/* If FCDATA_IS_LINE_BREAK is set, the frame is something that will
induce a line break boundary before and after itself. */
#define FCDATA_IS_LINE_BREAK 0x4000
/* If FCDATA_ALLOW_BLOCK_STYLES is set, allow block styles when processing
children. This should not be used with FCDATA_FUNC_IS_FULL_CTOR. */
#define FCDATA_ALLOW_BLOCK_STYLES 0x8000
/* If FCDATA_USE_CHILD_ITEMS is set, then use the mChildItems in the relevant
FrameConstructionItem instead of trying to process the content's children.
This can be used with or without FCDATA_FUNC_IS_FULL_CTOR.
The child items might still need table pseudo processing. */
#define FCDATA_USE_CHILD_ITEMS 0x10000
/* If FCDATA_FORCED_NON_SCROLLABLE_BLOCK is set, then this block
would have been scrollable but has been forced to be
non-scrollable due to being in a paginated context. */
#define FCDATA_FORCED_NON_SCROLLABLE_BLOCK 0x20000
/* If FCDATA_CREATE_BLOCK_WRAPPER_FOR_ALL_KIDS is set, then create a
block formatting context wrapper around the kids of this frame
using the FrameConstructionData's mPseudoAtom for its anonymous
box type. */
#define FCDATA_CREATE_BLOCK_WRAPPER_FOR_ALL_KIDS 0x40000
/* If FCDATA_IS_SVG_TEXT is set, then this text frame is a descendant of
an SVG text frame. */
#define FCDATA_IS_SVG_TEXT 0x80000
/* Structure representing information about how a frame should be
constructed. */
struct FrameConstructionData {
// Flag bits that can modify the way the construction happens
uint32_t mBits;
// We have exactly one of three types of functions, so use a union for
// better cache locality for the ones that aren't pointer-to-member. That
// one needs to be separate, because we can't cast between it and the
// others and hence wouldn't be able to initialize the union without a
// constructor and all the resulting generated code. See documentation
// above for FrameCreationFunc, FrameConstructionDataGetter, and
// FrameFullConstructor to see what the functions would do.
union Func {
FrameCreationFunc mCreationFunc;
FrameConstructionDataGetter mDataGetter;
} mFunc;
FrameFullConstructor mFullConstructor;
// For cases when FCDATA_CREATE_BLOCK_WRAPPER_FOR_ALL_KIDS is set, the
// anonymous box type to use for that wrapper.
nsICSSAnonBoxPseudo * const * const mAnonBoxPseudo;
};
/* Structure representing a mapping of an atom to a FrameConstructionData.
This can be used with non-static atoms, assuming that the nsIAtom* is
stored somewhere that this struct can point to (that is, a static
nsIAtom*) and that it's allocated before the struct is ever used. */
struct FrameConstructionDataByTag {
// Pointer to nsIAtom* is used because we want to initialize this
// statically, so before our atom tables are set up.
const nsIAtom * const * const mTag;
const FrameConstructionData mData;
};
/* Structure representing a mapping of an integer to a
FrameConstructionData. There are no magic integer values here. */
struct FrameConstructionDataByInt {
/* Could be used for display or whatever else */
const int32_t mInt;
const FrameConstructionData mData;
};
/* Structure that has a FrameConstructionData and style context pseudo-type
for a table pseudo-frame */
struct PseudoParentData {
const FrameConstructionData mFCData;
nsICSSAnonBoxPseudo * const * const mPseudoType;
};
/* Array of such structures that we use to properly construct table
pseudo-frames as needed */
static const PseudoParentData sPseudoParentData[eParentTypeCount];
/* A function that takes an integer, content, style context, and array of
FrameConstructionDataByInts and finds the appropriate frame construction
data to use and returns it. This can return null if none of the integers
match or if the matching integer has a FrameConstructionDataGetter that
returns null. */
static const FrameConstructionData*
FindDataByInt(int32_t aInt, Element* aElement,
nsStyleContext* aStyleContext,
const FrameConstructionDataByInt* aDataPtr,
uint32_t aDataLength);
/* A function that takes a tag, content, style context, and array of
FrameConstructionDataByTags and finds the appropriate frame construction
data to use and returns it. This can return null if none of the tags
match or if the matching tag has a FrameConstructionDataGetter that
returns null. */
static const FrameConstructionData*
FindDataByTag(nsIAtom* aTag, Element* aElement,
nsStyleContext* aStyleContext,
const FrameConstructionDataByTag* aDataPtr,
uint32_t aDataLength);
/* A class representing a list of FrameConstructionItems */
class FrameConstructionItemList {
public:
FrameConstructionItemList() :
mInlineCount(0),
mBlockCount(0),
mLineParticipantCount(0),
mItemCount(0),
mLineBoundaryAtStart(false),
mLineBoundaryAtEnd(false),
mParentHasNoXBLChildren(false),
mTriedConstructingFrames(false)
{
PR_INIT_CLIST(&mItems);
memset(mDesiredParentCounts, 0, sizeof(mDesiredParentCounts));
}
~FrameConstructionItemList() {
PRCList* cur = PR_NEXT_LINK(&mItems);
while (cur != &mItems) {
PRCList* next = PR_NEXT_LINK(cur);
delete ToItem(cur);
cur = next;
}
// Leaves our mItems pointing to deleted memory in both directions,
// but that's OK at this point.
// Create the undisplayed entries for our mUndisplayedItems, if any, but
// only if we have tried constructing frames for this item list. If we
// haven't, then we're just throwing it away and will probably try again.
if (!mUndisplayedItems.IsEmpty() && mTriedConstructingFrames) {
// We could store the frame manager in a member, but just
// getting it off the style context is not too bad.
nsFrameManager *mgr =
mUndisplayedItems[0].mStyleContext->PresContext()->FrameManager();
for (uint32_t i = 0; i < mUndisplayedItems.Length(); ++i) {
UndisplayedItem& item = mUndisplayedItems[i];
mgr->SetUndisplayedContent(item.mContent, item.mStyleContext);
}
}
}
void SetLineBoundaryAtStart(bool aBoundary) { mLineBoundaryAtStart = aBoundary; }
void SetLineBoundaryAtEnd(bool aBoundary) { mLineBoundaryAtEnd = aBoundary; }
void SetParentHasNoXBLChildren(bool aHasNoXBLChildren) {
mParentHasNoXBLChildren = aHasNoXBLChildren;
}
void SetTriedConstructingFrames() { mTriedConstructingFrames = true; }
bool HasLineBoundaryAtStart() { return mLineBoundaryAtStart; }
bool HasLineBoundaryAtEnd() { return mLineBoundaryAtEnd; }
bool ParentHasNoXBLChildren() { return mParentHasNoXBLChildren; }
bool IsEmpty() const { return PR_CLIST_IS_EMPTY(&mItems); }
bool AnyItemsNeedBlockParent() const { return mLineParticipantCount != 0; }
bool AreAllItemsInline() const { return mInlineCount == mItemCount; }
bool AreAllItemsBlock() const { return mBlockCount == mItemCount; }
bool AllWantParentType(ParentType aDesiredParentType) const {
return mDesiredParentCounts[aDesiredParentType] == mItemCount;
}
// aSuppressWhiteSpaceOptimizations is true if optimizations that
// skip constructing whitespace frames for this item or items
// around it cannot be performed.
FrameConstructionItem* AppendItem(const FrameConstructionData* aFCData,
nsIContent* aContent,
nsIAtom* aTag,
int32_t aNameSpaceID,
PendingBinding* aPendingBinding,
already_AddRefed<nsStyleContext> aStyleContext,
bool aSuppressWhiteSpaceOptimizations)
{
FrameConstructionItem* item =
new FrameConstructionItem(aFCData, aContent, aTag, aNameSpaceID,
aPendingBinding, aStyleContext,
aSuppressWhiteSpaceOptimizations);
PR_APPEND_LINK(item, &mItems);
++mItemCount;
++mDesiredParentCounts[item->DesiredParentType()];
return item;
}
void AppendUndisplayedItem(nsIContent* aContent,
nsStyleContext* aStyleContext) {
mUndisplayedItems.AppendElement(UndisplayedItem(aContent, aStyleContext));
}
void InlineItemAdded() { ++mInlineCount; }
void BlockItemAdded() { ++mBlockCount; }
void LineParticipantItemAdded() { ++mLineParticipantCount; }
class Iterator;
friend class Iterator;
class Iterator {
public:
Iterator(FrameConstructionItemList& list) :
mCurrent(PR_NEXT_LINK(&list.mItems)),
mEnd(&list.mItems),
mList(list)
{}
Iterator(const Iterator& aOther) :
mCurrent(aOther.mCurrent),
mEnd(aOther.mEnd),
mList(aOther.mList)
{}
bool operator==(const Iterator& aOther) const {
NS_ASSERTION(mEnd == aOther.mEnd, "Iterators for different lists?");
return mCurrent == aOther.mCurrent;
}
bool operator!=(const Iterator& aOther) const {
return !(*this == aOther);
}
Iterator& operator=(const Iterator& aOther) {
NS_ASSERTION(mEnd == aOther.mEnd, "Iterators for different lists?");
mCurrent = aOther.mCurrent;
return *this;
}
FrameConstructionItemList* List() {
return &mList;
}
operator FrameConstructionItem& () {
return item();
}
FrameConstructionItem& item() {
return *FrameConstructionItemList::ToItem(mCurrent);
}
bool IsDone() const { return mCurrent == mEnd; }
bool AtStart() const { return mCurrent == PR_NEXT_LINK(mEnd); }
void Next() {
NS_ASSERTION(!IsDone(), "Should have checked IsDone()!");
mCurrent = PR_NEXT_LINK(mCurrent);
}
void Prev() {
NS_ASSERTION(!AtStart(), "Should have checked AtStart()!");
mCurrent = PR_PREV_LINK(mCurrent);
}
void SetToEnd() { mCurrent = mEnd; }
// Skip over all items that want a parent type different from the given
// one. Return whether the iterator is done after doing that. The
// iterator must not be done when this is called.
inline bool SkipItemsWantingParentType(ParentType aParentType);
#ifdef MOZ_FLEXBOX
// Skip over non-replaced inline frames and positioned frames.
// Return whether the iterator is done after doing that.
// The iterator must not be done when this is called.
inline bool SkipItemsThatNeedAnonFlexItem(
const nsFrameConstructorState& aState);
// Skip to the first frame that is a non-replaced inline or is
// positioned. Return whether the iterator is done after doing that.
// The iterator must not be done when this is called.
inline bool SkipItemsThatDontNeedAnonFlexItem(
const nsFrameConstructorState& aState);
#endif // MOZ_FLEXBOX
// Skip over whitespace. Return whether the iterator is done after doing
// that. The iterator must not be done, and must be pointing to a
// whitespace item when this is called.
inline bool SkipWhitespace(nsFrameConstructorState& aState);
// Remove the item pointed to by this iterator from its current list and
// Append it to aTargetList. This iterator is advanced to point to the
// next item in its list. aIter must not be done. aOther must not be
// the list this iterator is iterating over..
void AppendItemToList(FrameConstructionItemList& aTargetList);
// As above, but moves all items starting with this iterator until we
// get to aEnd; the item pointed to by aEnd is not stolen. This method
// might have optimizations over just looping and doing StealItem for
// some special cases. After this method returns, this iterator will
// point to the item aEnd points to now; aEnd is not modified.
// aTargetList must not be the list this iterator is iterating over.
void AppendItemsToList(const Iterator& aEnd,
FrameConstructionItemList& aTargetList);
// Insert aItem in this iterator's list right before the item pointed to
// by this iterator. After the insertion, this iterator will continue to
// point to the item it now points to (the one just after the
// newly-inserted item). This iterator is allowed to be done; in that
// case this call just appends the given item to the list.
void InsertItem(FrameConstructionItem* aItem);
// Delete the items between this iterator and aEnd, including the item
// this iterator currently points to but not including the item pointed
// to by aEnd. When this returns, this iterator will point to the same
// item as aEnd. This iterator must not equal aEnd when this method is
// called.
void DeleteItemsTo(const Iterator& aEnd);
private:
PRCList* mCurrent;
PRCList* mEnd;
FrameConstructionItemList& mList;
};
private:
static FrameConstructionItem* ToItem(PRCList* item) {
return static_cast<FrameConstructionItem*>(item);
}
struct UndisplayedItem {
UndisplayedItem(nsIContent* aContent, nsStyleContext* aStyleContext) :
mContent(aContent), mStyleContext(aStyleContext)
{}
nsIContent * const mContent;
nsRefPtr<nsStyleContext> mStyleContext;
};
// Adjust our various counts for aItem being added or removed. aDelta
// should be either +1 or -1 depending on which is happening.
void AdjustCountsForItem(FrameConstructionItem* aItem, int32_t aDelta);
PRCList mItems;
uint32_t mInlineCount;
uint32_t mBlockCount;
uint32_t mLineParticipantCount;
uint32_t mItemCount;
uint32_t mDesiredParentCounts[eParentTypeCount];
// True if there is guaranteed to be a line boundary before the
// frames created by these items
bool mLineBoundaryAtStart;
// True if there is guaranteed to be a line boundary after the
// frames created by these items
bool mLineBoundaryAtEnd;
// True if the parent is guaranteed to have no XBL anonymous children
bool mParentHasNoXBLChildren;
// True if we have tried constructing frames from this list
bool mTriedConstructingFrames;
nsTArray<UndisplayedItem> mUndisplayedItems;
};
typedef FrameConstructionItemList::Iterator FCItemIterator;
/* A struct representing an item for which frames might need to be
* constructed. This contains all the information needed to construct the
* frame other than the parent frame and whatever would be stored in the
* frame constructor state. */
struct FrameConstructionItem : public PRCList {
// No need to PR_INIT_CLIST in the constructor because the only
// place that creates us immediately appends us.
FrameConstructionItem(const FrameConstructionData* aFCData,
nsIContent* aContent,
nsIAtom* aTag,
int32_t aNameSpaceID,
PendingBinding* aPendingBinding,
already_AddRefed<nsStyleContext> aStyleContext,
bool aSuppressWhiteSpaceOptimizations) :
mFCData(aFCData), mContent(aContent), mTag(aTag),
mNameSpaceID(aNameSpaceID),
mPendingBinding(aPendingBinding), mStyleContext(aStyleContext),
mSuppressWhiteSpaceOptimizations(aSuppressWhiteSpaceOptimizations),
mIsText(false), mIsGeneratedContent(false),
mIsRootPopupgroup(false), mIsAllInline(false), mIsBlock(false),
mHasInlineEnds(false), mIsPopup(false),
mIsLineParticipant(false), mIsForSVGAElement(false)
{}
~FrameConstructionItem() {
if (mIsGeneratedContent) {
mContent->UnbindFromTree();
NS_RELEASE(mContent);
}
}
ParentType DesiredParentType() {
return FCDATA_DESIRED_PARENT_TYPE(mFCData->mBits);
}
// Indicates whether (when in a flexbox container) this item needs to be
// wrapped in an anonymous block.
#ifdef MOZ_FLEXBOX
bool NeedsAnonFlexItem(const nsFrameConstructorState& aState);
#endif // MOZ_FLEXBOX
// Don't call this unless the frametree really depends on the answer!
// Especially so for generated content, where we don't want to reframe
// things.
bool IsWhitespace(nsFrameConstructorState& aState) const;
bool IsLineBoundary() const {
return mIsBlock || (mFCData->mBits & FCDATA_IS_LINE_BREAK);
}
// The FrameConstructionData to use.
const FrameConstructionData* mFCData;
// The nsIContent node to use when initializing the new frame.
nsIContent* mContent;
// The XBL-resolved tag name to use for frame construction.
nsIAtom* mTag;
// The XBL-resolved namespace to use for frame construction.
int32_t mNameSpaceID;
// The PendingBinding for this frame construction item, if any. May be
// null. We maintain a list of PendingBindings in the frame construction
// state in the order in which AddToAttachedQueue should be called on them:
// depth-first, post-order traversal order. Since we actually traverse the
// DOM in a mix of breadth-first and depth-first, it is the responsibility
// of whoever constructs FrameConstructionItem kids of a given
// FrameConstructionItem to push its mPendingBinding as the current
// insertion point before doing so and pop it afterward.
PendingBinding* mPendingBinding;
// The style context to use for creating the new frame.
nsRefPtr<nsStyleContext> mStyleContext;
// Whether optimizations to skip constructing textframes around
// this content need to be suppressed.
bool mSuppressWhiteSpaceOptimizations;
// Whether this is a text content item.
bool mIsText;
// Whether this is a generated content container.
// If it is, mContent is a strong pointer.
bool mIsGeneratedContent;
// Whether this is an item for the root popupgroup.
bool mIsRootPopupgroup;
// Whether construction from this item will create only frames that are
// IsInlineOutside() in the principal child list. This is not precise, but
// conservative: if true the frames will really be inline, whereas if false
// they might still all be inline.
bool mIsAllInline;
// Whether construction from this item will create only frames that are
// IsBlockOutside() in the principal child list. This is not precise, but
// conservative: if true the frames will really be blocks, whereas if false
// they might still be blocks (and in particular, out-of-flows that didn't
// find a containing block).
bool mIsBlock;
// Whether construction from this item will give leading and trailing
// inline frames. This is equal to mIsAllInline, except for inline frame
// items, where it's always true, whereas mIsAllInline might be false due
// to {ib} splits.
bool mHasInlineEnds;
// Whether construction from this item will create a popup that needs to
// go into the global popup items.
bool mIsPopup;
// Whether this item should be treated as a line participant
bool mIsLineParticipant;
// Whether this item is for an SVG <a> element
bool mIsForSVGAElement;
// Child frame construction items.
FrameConstructionItemList mChildItems;
private:
FrameConstructionItem(const FrameConstructionItem& aOther) MOZ_DELETE; /* not implemented */
};
/**
* Function to create the anonymous flex items that we need.
* aParentFrame _must_ be a nsFlexContainerFrame -- the caller is responsible
* for checking this.
* @param aItems the child frame construction items before pseudo creation
* @param aParentFrame the flex container frame
*/
#ifdef MOZ_FLEXBOX
void CreateNeededAnonFlexItems(nsFrameConstructorState& aState,
FrameConstructionItemList& aItems,
nsIFrame* aParentFrame);
#endif // MOZ_FLEXBOX
/**
* Function to create the table pseudo items we need.
* @param aItems the child frame construction items before pseudo creation
* @param aParentFrame the parent frame we're creating pseudos for
*/
inline void CreateNeededTablePseudos(nsFrameConstructorState& aState,
FrameConstructionItemList& aItems,
nsIFrame* aParentFrame);
/**
* Function to adjust aParentFrame to deal with captions.
* @param aParentFrame the frame we think should be the parent. This will be
* adjusted to point to the right parent frame.
* @param aFCData the FrameConstructionData that would be used for frame
* construction.
* @param aStyleContext the style context for aChildContent
*/
// XXXbz this function should really go away once we rework pseudo-frame
// handling to be better. This should simply be part of the job of
// GetGeometricParent, and stuff like the frameitems and parent frame should
// be kept track of in the state...
void AdjustParentFrame(nsIFrame* & aParentFrame,
const FrameConstructionData* aFCData,
nsStyleContext* aStyleContext);
// END TABLE SECTION
protected:
static nsIFrame* CreatePlaceholderFrameFor(nsIPresShell* aPresShell,
nsIContent* aContent,
nsIFrame* aFrame,
nsStyleContext* aStyleContext,
nsIFrame* aParentFrame,
nsIFrame* aPrevInFlow,
nsFrameState aTypeBit);
private:
// ConstructSelectFrame puts the new frame in aFrameItems and
// handles the kids of the select.
nsresult ConstructSelectFrame(nsFrameConstructorState& aState,
FrameConstructionItem& aItem,
nsIFrame* aParentFrame,
const nsStyleDisplay* aStyleDisplay,
nsFrameItems& aFrameItems,
nsIFrame** aNewFrame);
// ConstructFieldSetFrame puts the new frame in aFrameItems and
// handles the kids of the fieldset
nsresult ConstructFieldSetFrame(nsFrameConstructorState& aState,
FrameConstructionItem& aItem,
nsIFrame* aParentFrame,
const nsStyleDisplay* aStyleDisplay,
nsFrameItems& aFrameItems,
nsIFrame** aNewFrame);
// aParentFrame might be null. If it is, that means it was an
// inline frame.
static const FrameConstructionData* FindTextData(nsIFrame* aParentFrame);
nsresult ConstructTextFrame(const FrameConstructionData* aData,
nsFrameConstructorState& aState,
nsIContent* aContent,
nsIFrame* aParentFrame,
nsStyleContext* aStyleContext,
nsFrameItems& aFrameItems);
// If aPossibleTextContent is a text node and doesn't have a frame, append a
// frame construction item for it to aItems.
void AddTextItemIfNeeded(nsFrameConstructorState& aState,
nsIFrame* aParentFrame,
nsIContent* aPossibleTextContent,
FrameConstructionItemList& aItems);
// If aParentContent's child aContent is a text node and
// doesn't have a frame, try to create a frame for it.
void ReframeTextIfNeeded(nsIContent* aParentContent,
nsIContent* aContent);
void AddPageBreakItem(nsIContent* aContent,
nsStyleContext* aMainStyleContext,
FrameConstructionItemList& aItems);
// Function to find FrameConstructionData for aElement. Will return
// null if aElement is not HTML.
// aParentFrame might be null. If it is, that means it was an
// inline frame.
static const FrameConstructionData* FindHTMLData(Element* aContent,
nsIAtom* aTag,
int32_t aNameSpaceID,
nsIFrame* aParentFrame,
nsStyleContext* aStyleContext);
// HTML data-finding helper functions
static const FrameConstructionData*
FindImgData(Element* aElement, nsStyleContext* aStyleContext);
static const FrameConstructionData*
FindImgControlData(Element* aElement, nsStyleContext* aStyleContext);
static const FrameConstructionData*
FindInputData(Element* aElement, nsStyleContext* aStyleContext);
static const FrameConstructionData*
FindObjectData(Element* aElement, nsStyleContext* aStyleContext);
static const FrameConstructionData*
FindCanvasData(Element* aElement, nsStyleContext* aStyleContext);
/* Construct a frame from the given FrameConstructionItem. This function
will handle adding the frame to frame lists, processing children, setting
the frame as the primary frame for the item's content, and so forth.
@param aItem the FrameConstructionItem to use.
@param aState the frame construction state to use.
@param aParentFrame the frame to set as the parent of the
newly-constructed frame.
@param aFrameItems the frame list to add the new frame (or its
placeholder) to.
*/
nsresult ConstructFrameFromItemInternal(FrameConstructionItem& aItem,
nsFrameConstructorState& aState,
nsIFrame* aParentFrame,
nsFrameItems& aFrameItems);
// possible flags for AddFrameConstructionItemInternal's aFlags argument
/* Allow xbl:base to affect the tag/namespace used. */
#define ITEM_ALLOW_XBL_BASE 0x1
/* Allow page-break before and after items to be created if the
style asks for them. */
#define ITEM_ALLOW_PAGE_BREAK 0x2
/* The item is a generated content item. */
#define ITEM_IS_GENERATED_CONTENT 0x4
/* The item is within an SVG text block frame. */
#define ITEM_IS_WITHIN_SVG_TEXT 0x8
/* The item allows items to be created for SVG <textPath> children. */
#define ITEM_ALLOWS_TEXT_PATH_CHILD 0x10
// The guts of AddFrameConstructionItems
// aParentFrame might be null. If it is, that means it was an
// inline frame.
void AddFrameConstructionItemsInternal(nsFrameConstructorState& aState,
nsIContent* aContent,
nsIFrame* aParentFrame,
nsIAtom* aTag,
int32_t aNameSpaceID,
bool aSuppressWhiteSpaceOptimizations,
nsStyleContext* aStyleContext,
uint32_t aFlags,
FrameConstructionItemList& aItems);
/**
* Construct frames for the given item list and parent frame, and put the
* resulting frames in aFrameItems.
*/
nsresult ConstructFramesFromItemList(nsFrameConstructorState& aState,
FrameConstructionItemList& aItems,
nsIFrame* aParentFrame,
nsFrameItems& aFrameItems);
nsresult ConstructFramesFromItem(nsFrameConstructorState& aState,
FCItemIterator& aItem,
nsIFrame* aParentFrame,
nsFrameItems& aFrameItems);
static bool AtLineBoundary(FCItemIterator& aIter);
nsresult CreateAnonymousFrames(nsFrameConstructorState& aState,
nsIContent* aParent,
nsIFrame* aParentFrame,
PendingBinding * aPendingBinding,
nsFrameItems& aChildItems);
nsresult GetAnonymousContent(nsIContent* aParent,
nsIFrame* aParentFrame,
nsTArray<nsIAnonymousContentCreator::ContentInfo>& aAnonContent);
//MathML Mod - RBS
/**
* Takes the frames in aBlockItems and wraps them in a new anonymous block
* frame whose content is aContent and whose parent will be aParentFrame.
* The anonymous block is added to aNewItems and aBlockItems is cleared.
*/
nsresult FlushAccumulatedBlock(nsFrameConstructorState& aState,
nsIContent* aContent,
nsIFrame* aParentFrame,
nsFrameItems& aBlockItems,
nsFrameItems& aNewItems);
// Function to find FrameConstructionData for aContent. Will return
// null if aContent is not MathML.
static const FrameConstructionData* FindMathMLData(Element* aElement,
nsIAtom* aTag,
int32_t aNameSpaceID,
nsStyleContext* aStyleContext);
// Function to find FrameConstructionData for aContent. Will return
// null if aContent is not XUL.
static const FrameConstructionData* FindXULTagData(Element* aElement,
nsIAtom* aTag,
int32_t aNameSpaceID,
nsStyleContext* aStyleContext);
// XUL data-finding helper functions and structures
#ifdef MOZ_XUL
static const FrameConstructionData*
FindPopupGroupData(Element* aElement, nsStyleContext* aStyleContext);
// sXULTextBoxData used for both labels and descriptions
static const FrameConstructionData sXULTextBoxData;
static const FrameConstructionData*
FindXULLabelData(Element* aElement, nsStyleContext* aStyleContext);
static const FrameConstructionData*
FindXULDescriptionData(Element* aElement, nsStyleContext* aStyleContext);
#ifdef XP_MACOSX
static const FrameConstructionData*
FindXULMenubarData(Element* aElement, nsStyleContext* aStyleContext);
#endif /* XP_MACOSX */
static const FrameConstructionData*
FindXULListBoxBodyData(Element* aElement, nsStyleContext* aStyleContext);
static const FrameConstructionData*
FindXULListItemData(Element* aElement, nsStyleContext* aStyleContext);
#endif /* MOZ_XUL */
// Function to find FrameConstructionData for aContent using one of the XUL
// display types. Will return null if aDisplay doesn't have a XUL display
// type. This function performs no other checks, so should only be called if
// we know for sure that the content is not something that should get a frame
// constructed by tag.
static const FrameConstructionData*
FindXULDisplayData(const nsStyleDisplay* aDisplay,
Element* aElement,
nsStyleContext* aStyleContext);
// SVG - rods
/**
* Construct an nsSVGOuterSVGFrame, the anonymous child that wraps its real
* children, and its descendant frames. This is the FrameConstructionData
* callback used for the job.
*/
nsresult ConstructOuterSVG(nsFrameConstructorState& aState,
FrameConstructionItem& aItem,
nsIFrame* aParentFrame,
const nsStyleDisplay* aDisplay,
nsFrameItems& aFrameItems,
nsIFrame** aNewFrame);
static const FrameConstructionData* FindSVGData(Element* aElement,
nsIAtom* aTag,
int32_t aNameSpaceID,
nsIFrame* aParentFrame,
bool aIsWithinSVGText,
bool aAllowsTextPathChild,
nsStyleContext* aStyleContext);
/* Not static because it does PropagateScrollToViewport. If this
changes, make this static */
const FrameConstructionData*
FindDisplayData(const nsStyleDisplay* aDisplay, Element* aElement,
nsIFrame* aParentFrame, nsStyleContext* aStyleContext);
/**
* Construct a scrollable block frame
*/
nsresult ConstructScrollableBlock(nsFrameConstructorState& aState,
FrameConstructionItem& aItem,
nsIFrame* aParentFrame,
const nsStyleDisplay* aDisplay,
nsFrameItems& aFrameItems,
nsIFrame** aNewFrame);
/**
* Construct a non-scrollable block frame
*/
nsresult ConstructNonScrollableBlock(nsFrameConstructorState& aState,
FrameConstructionItem& aItem,
nsIFrame* aParentFrame,
const nsStyleDisplay* aDisplay,
nsFrameItems& aFrameItems,
nsIFrame** aNewFrame);
/**
* Construct the frames for the children of aContent. "children" is defined
* as "whatever ChildIterator returns for aContent". This means we're
* basically operating on children in the "flattened tree" per sXBL/XBL2.
* This method will also handle constructing ::before, ::after,
* ::first-letter, and ::first-line frames, as needed and if allowed.
*
* If the parent is a float containing block, this method will handle pushing
* it as the float containing block in aState (so there's no need for callers
* to push it themselves).
*
* @param aState the frame construction state
* @param aContent the content node whose children need frames
* @param aStyleContext the style context for aContent
* @param aFrame the frame to use as the parent frame for the new in-flow
* kids. Note that this must be its own content insertion frame, but
* need not be be the primary frame for aContent. This frame will be
* pushed as the float containing block, as needed. aFrame is also
* used to find the parent style context for the kids' style contexts
* (not necessary aFrame's style context).
* @param aCanHaveGeneratedContent Whether to allow :before and
* :after styles on the parent.
* @param aFrameItems the list in which we should place the in-flow children
* @param aAllowBlockStyles Whether to allow first-letter and first-line
* styles on the parent.
* @param aPendingBinding Make sure to push this into aState before doing any
* child item construction.
* @param aPossiblyLeafFrame if non-null, this should be used for the isLeaf
* test and the anonymous content creation. If null, aFrame will be
* used.
*/
nsresult ProcessChildren(nsFrameConstructorState& aState,
nsIContent* aContent,
nsStyleContext* aStyleContext,
nsIFrame* aFrame,
const bool aCanHaveGeneratedContent,
nsFrameItems& aFrameItems,
const bool aAllowBlockStyles,
PendingBinding* aPendingBinding,
nsIFrame* aPossiblyLeafFrame = nullptr);
nsIFrame* GetFrameFor(nsIContent* aContent);
/**
* These two functions are used when we start frame creation from a non-root
* element. They should recreate the same state that we would have
* arrived at if we had built frames from the root frame to aFrame.
* Therefore, any calls to PushFloatContainingBlock and
* PushAbsoluteContainingBlock during frame construction should get
* corresponding logic in these functions.
*/
public:
enum ContainingBlockType {
ABS_POS,
FIXED_POS
};
nsIFrame* GetAbsoluteContainingBlock(nsIFrame* aFrame, ContainingBlockType aType);
nsIFrame* GetFloatContainingBlock(nsIFrame* aFrame);
private:
nsIContent* PropagateScrollToViewport();
// Build a scroll frame:
// Calls BeginBuildingScrollFrame, InitAndRestoreFrame, and then FinishBuildingScrollFrame.
// @param aNewFrame the created scrollframe --- output only
// @param aParentFrame the geometric parent that the scrollframe will have.
nsresult
BuildScrollFrame(nsFrameConstructorState& aState,
nsIContent* aContent,
nsStyleContext* aContentStyle,
nsIFrame* aScrolledFrame,
nsIFrame* aParentFrame,
nsIFrame*& aNewFrame);
// Builds the initial ScrollFrame
already_AddRefed<nsStyleContext>
BeginBuildingScrollFrame(nsFrameConstructorState& aState,
nsIContent* aContent,
nsStyleContext* aContentStyle,
nsIFrame* aParentFrame,
nsIAtom* aScrolledPseudo,
bool aIsRoot,
nsIFrame*& aNewFrame);
// Completes the building of the scrollframe:
// Creates a view for the scrolledframe and makes it the child of the scrollframe.
void
FinishBuildingScrollFrame(nsIFrame* aScrollFrame,
nsIFrame* aScrolledFrame);
// InitializeSelectFrame puts scrollFrame in aFrameItems if aBuildCombobox is false
// aBuildCombobox indicates if we are building a combobox that has a dropdown
// popup widget or not.
nsresult
InitializeSelectFrame(nsFrameConstructorState& aState,
nsIFrame* scrollFrame,
nsIFrame* scrolledFrame,
nsIContent* aContent,
nsIFrame* aParentFrame,
nsStyleContext* aStyleContext,
bool aBuildCombobox,
PendingBinding* aPendingBinding,
nsFrameItems& aFrameItems);
nsresult MaybeRecreateFramesForElement(Element* aElement);
// If aAsyncInsert is true then a restyle event will be posted to handle the
// required ContentInserted call instead of doing it immediately.
nsresult RecreateFramesForContent(nsIContent* aContent, bool aAsyncInsert);
// If removal of aFrame from the frame tree requires reconstruction of some
// containing block (either of aFrame or of its parent) due to {ib} splits or
// table pseudo-frames, recreate the relevant frame subtree. The return value
// indicates whether this happened. If this method returns true, *aResult is
// the return value of ReframeContainingBlock or RecreateFramesForContent. If
// this method returns false, the value of *aResult is not affected. aFrame
// and aResult must not be null. aFrame must be the result of a
// GetPrimaryFrame() call on a content node (which means its parent is also
// not null).
bool MaybeRecreateContainerForFrameRemoval(nsIFrame* aFrame,
nsresult* aResult);
nsresult CreateContinuingOuterTableFrame(nsIPresShell* aPresShell,
nsPresContext* aPresContext,
nsIFrame* aFrame,
nsIFrame* aParentFrame,
nsIContent* aContent,
nsStyleContext* aStyleContext,
nsIFrame** aContinuingFrame);
nsIFrame* CreateContinuingTableFrame(nsIPresShell* aPresShell,
nsPresContext* aPresContext,
nsIFrame* aFrame,
nsIFrame* aParentFrame,
nsIContent* aContent,
nsStyleContext* aStyleContext);
//----------------------------------------
// Methods support creating block frames and their children
already_AddRefed<nsStyleContext>
GetFirstLetterStyle(nsIContent* aContent,
nsStyleContext* aStyleContext);
already_AddRefed<nsStyleContext>
GetFirstLineStyle(nsIContent* aContent,
nsStyleContext* aStyleContext);
bool ShouldHaveFirstLetterStyle(nsIContent* aContent,
nsStyleContext* aStyleContext);
// Check whether a given block has first-letter style. Make sure to
// only pass in blocks! And don't pass in null either.
bool HasFirstLetterStyle(nsIFrame* aBlockFrame);
bool ShouldHaveFirstLineStyle(nsIContent* aContent,
nsStyleContext* aStyleContext);
void ShouldHaveSpecialBlockStyle(nsIContent* aContent,
nsStyleContext* aStyleContext,
bool* aHaveFirstLetterStyle,
bool* aHaveFirstLineStyle);
// |aContentParentFrame| should be null if it's really the same as
// |aParentFrame|.
// @param aFrameItems where we want to put the block in case it's in-flow.
// @param aNewFrame an in/out parameter. On input it is the block to be
// constructed. On output it is reset to the outermost
// frame constructed (e.g. if we need to wrap the block in an
// nsColumnSetFrame.
// @param aParentFrame is the desired parent for the (possibly wrapped)
// block
// @param aContentParent is the parent the block would have if it
// were in-flow
// @param aPendingBinding the pending binding from this block's frame
// construction item.
nsresult ConstructBlock(nsFrameConstructorState& aState,
const nsStyleDisplay* aDisplay,
nsIContent* aContent,
nsIFrame* aParentFrame,
nsIFrame* aContentParentFrame,
nsStyleContext* aStyleContext,
nsIFrame** aNewFrame,
nsFrameItems& aFrameItems,
bool aAbsPosContainer,
PendingBinding* aPendingBinding);
nsresult ConstructInline(nsFrameConstructorState& aState,
FrameConstructionItem& aItem,
nsIFrame* aParentFrame,
const nsStyleDisplay* aDisplay,
nsFrameItems& aFrameItems,
nsIFrame** aNewFrame);
/**
* Create any additional {ib} siblings needed to contain aChildItems and put
* them in aSiblings.
*
* @param aState the frame constructor state
* @param aInitialInline is an already-existing inline frame that will be
* part of this {ib} split and come before everything
* in aSiblings.
* @param aIsPositioned true if aInitialInline is positioned.
* @param aChildItems is a child list starting with a block; this method
* assumes that the inline has already taken all the
* children it wants. When the method returns aChildItems
* will be empty.
* @param aSiblings the nsFrameItems to put the newly-created siblings into.
*
* This method is responsible for making any SetFrameIsSpecial calls that are
* needed.
*/
void CreateIBSiblings(nsFrameConstructorState& aState,
nsIFrame* aInitialInline,
bool aIsPositioned,
nsFrameItems& aChildItems,
nsFrameItems& aSiblings);
/**
* For an inline aParentItem, construct its list of child
* FrameConstructionItems and set its mIsAllInline flag appropriately.
*/
void BuildInlineChildItems(nsFrameConstructorState& aState,
FrameConstructionItem& aParentItem,
bool aItemIsWithinSVGText,
bool aItemAllowsTextPathChild);
// Determine whether we need to wipe out what we just did and start over
// because we're doing something like adding block kids to an inline frame
// (and therefore need an {ib} split). aPrevSibling must be correct, even in
// aIsAppend cases. Passing aIsAppend false even when an append is happening
// is ok in terms of correctness, but can lead to unnecessary reframing. If
// aIsAppend is true, then the caller MUST call
// nsCSSFrameConstructor::AppendFrames (as opposed to
// nsFrameManager::InsertFrames directly) to add the new frames.
// @return true if we reconstructed the containing block, false
// otherwise
bool WipeContainingBlock(nsFrameConstructorState& aState,
nsIFrame* aContainingBlock,
nsIFrame* aFrame,
FrameConstructionItemList& aItems,
bool aIsAppend,
nsIFrame* aPrevSibling);
nsresult ReframeContainingBlock(nsIFrame* aFrame);
nsresult StyleChangeReflow(nsIFrame* aFrame, nsChangeHint aHint);
// Returns true if this function managed to successfully move a frame, and
// false if it could not process the position change, and a reflow should
// be performed instead.
bool RecomputePosition(nsIFrame* aFrame);
//----------------------------------------
// Methods support :first-letter style
void CreateFloatingLetterFrame(nsFrameConstructorState& aState,
nsIFrame* aBlockFrame,
nsIContent* aTextContent,
nsIFrame* aTextFrame,
nsIContent* aBlockContent,
nsIFrame* aParentFrame,
nsStyleContext* aStyleContext,
nsFrameItems& aResult);
nsresult CreateLetterFrame(nsIFrame* aBlockFrame,
nsIFrame* aBlockContinuation,
nsIContent* aTextContent,
nsIFrame* aParentFrame,
nsFrameItems& aResult);
nsresult WrapFramesInFirstLetterFrame(nsIContent* aBlockContent,
nsIFrame* aBlockFrame,
nsFrameItems& aBlockFrames);
/**
* Looks in the block aBlockFrame for a text frame that contains the
* first-letter of the block and creates the necessary first-letter frames
* and returns them in aLetterFrames.
*
* @param aBlockFrame the (first-continuation of) the block we are creating a
* first-letter frame for
* @param aBlockContinuation the current continuation of the block that we
* are looking in for a textframe with suitable
* contents for first-letter
* @param aParentFrame the current frame whose children we are looking at for
* a suitable first-letter textframe
* @param aParentFrameList the first child of aParentFrame
* @param aModifiedParent returns the parent of the textframe that contains
* the first-letter
* @param aTextFrame returns the textframe that had the first-letter
* @param aPrevFrame returns the previous sibling of aTextFrame
* @param aLetterFrames returns the frames that were created
* @param aStopLooking returns whether we should stop looking for a
* first-letter either because it was found or won't be
* found
*/
nsresult WrapFramesInFirstLetterFrame(nsIFrame* aBlockFrame,
nsIFrame* aBlockContinuation,
nsIFrame* aParentFrame,
nsIFrame* aParentFrameList,
nsIFrame** aModifiedParent,
nsIFrame** aTextFrame,
nsIFrame** aPrevFrame,
nsFrameItems& aLetterFrames,
bool* aStopLooking);
nsresult RecoverLetterFrames(nsIFrame* aBlockFrame);
//
nsresult RemoveLetterFrames(nsPresContext* aPresContext,
nsIPresShell* aPresShell,
nsIFrame* aBlockFrame);
// Recursive helper for RemoveLetterFrames
nsresult RemoveFirstLetterFrames(nsPresContext* aPresContext,
nsIPresShell* aPresShell,
nsIFrame* aFrame,
nsIFrame* aBlockFrame,
bool* aStopLooking);
// Special remove method for those pesky floating first-letter frames
nsresult RemoveFloatingFirstLetterFrames(nsPresContext* aPresContext,
nsIPresShell* aPresShell,
nsIFrame* aBlockFrame,
bool* aStopLooking);
// Capture state for the frame tree rooted at the frame associated with the
// content object, aContent
void CaptureStateForFramesOf(nsIContent* aContent,
nsILayoutHistoryState* aHistoryState);
//----------------------------------------
// Methods support :first-line style
// This method chops the initial inline-outside frames out of aFrameItems.
// If aLineFrame is non-null, it appends them to that frame. Otherwise, it
// creates a new line frame, sets the inline frames as its initial child
// list, and inserts that line frame at the front of what's left of
// aFrameItems. In both cases, the kids are reparented to the line frame.
// After this call, aFrameItems holds the frames that need to become kids of
// the block (possibly including line frames).
nsresult WrapFramesInFirstLineFrame(nsFrameConstructorState& aState,
nsIContent* aBlockContent,
nsIFrame* aBlockFrame,
nsIFrame* aLineFrame,
nsFrameItems& aFrameItems);
// Handle the case when a block with first-line style is appended to (by
// possibly calling WrapFramesInFirstLineFrame as needed).
nsresult AppendFirstLineFrames(nsFrameConstructorState& aState,
nsIContent* aContent,
nsIFrame* aBlockFrame,
nsFrameItems& aFrameItems);
nsresult InsertFirstLineFrames(nsFrameConstructorState& aState,
nsIContent* aContent,
nsIFrame* aBlockFrame,
nsIFrame** aParentFrame,
nsIFrame* aPrevSibling,
nsFrameItems& aFrameItems);
// Find the right frame to use for aContent when looking for sibling
// frames for aTargetContent. If aPrevSibling is true, this
// will look for last continuations, etc, as necessary. This calls
// IsValidSibling as needed; if that returns false it returns null.
//
// @param aTargetContentDisplay the CSS display enum for aTargetContent if
// already known, UNSET_DISPLAY otherwise. It will be filled in if needed.
nsIFrame* FindFrameForContentSibling(nsIContent* aContent,
nsIContent* aTargetContent,
uint8_t& aTargetContentDisplay,
bool aPrevSibling);
// Find the ``rightmost'' frame for the content immediately preceding the one
// aIter points to, following continuations if necessary. aIter is passed by
// value on purpose, so as not to modify the caller's iterator.
nsIFrame* FindPreviousSibling(const ChildIterator& aFirst,
ChildIterator aIter,
uint8_t& aTargetContentDisplay);
// Find the frame for the content node immediately following the one aIter
// points to, following continuations if necessary. aIter is passed by value
// on purpose, so as not to modify the caller's iterator.
nsIFrame* FindNextSibling(ChildIterator aIter,
const ChildIterator& aLast,
uint8_t& aTargetContentDisplay);
// Find the right previous sibling for an insertion. This also updates the
// parent frame to point to the correct continuation of the parent frame to
// use, and returns whether this insertion is to be treated as an append.
// aChild is the child being inserted.
// aIsRangeInsertSafe returns whether it is safe to do a range insert with
// aChild being the first child in the range. It is the callers'
// responsibility to check whether a range insert is safe with regards to
// fieldsets.
// The skip parameters are used to ignore a range of children when looking
// for a sibling. All nodes starting from aStartSkipChild and up to but not
// including aEndSkipChild will be skipped over when looking for sibling
// frames. Skipping a range can deal with XBL but not when there are multiple
// insertion points.
nsIFrame* GetInsertionPrevSibling(nsIFrame*& aParentFrame, /* inout */
nsIContent* aContainer,
nsIContent* aChild,
bool* aIsAppend,
bool* aIsRangeInsertSafe,
nsIContent* aStartSkipChild = nullptr,
nsIContent *aEndSkipChild = nullptr);
// see if aContent and aSibling are legitimate siblings due to restrictions
// imposed by table columns
// XXXbz this code is generally wrong, since the frame for aContent
// may be constructed based on tag, not based on aDisplay!
bool IsValidSibling(nsIFrame* aSibling,
nsIContent* aContent,
uint8_t& aDisplay);
void QuotesDirty() {
NS_PRECONDITION(mUpdateCount != 0, "Instant quote updates are bad news");
mQuotesDirty = true;
mDocument->SetNeedLayoutFlush();
}
void CountersDirty() {
NS_PRECONDITION(mUpdateCount != 0, "Instant counter updates are bad news");
mCountersDirty = true;
mDocument->SetNeedLayoutFlush();
}
/**
* Add the pair (aContent, aStyleContext) to the undisplayed items
* in aList as needed. This method enforces the invariant that all
* style contexts in the undisplayed content map must be non-pseudo
* contexts and also handles unbinding undisplayed generated content
* as needed.
*/
static void SetAsUndisplayedContent(FrameConstructionItemList& aList,
nsIContent* aContent,
nsStyleContext* aStyleContext,
bool aIsGeneratedContent);
public:
friend class nsFrameConstructorState;
private:
nsIDocument* mDocument; // Weak ref
// See the comment at the start of ConstructRootFrame for more details
// about the following frames.
// This is just the outermost frame for the root element.
nsIFrame* mRootElementFrame;
// This is the frame for the root element that has no pseudo-element style.
nsIFrame* mRootElementStyleFrame;
// This is the containing block for fixed-pos frames --- the
// viewport or page frame
nsIFrame* mFixedContainingBlock;
// This is the containing block that contains the root element ---
// the real "initial containing block" according to CSS 2.1.
nsIFrame* mDocElementContainingBlock;
nsIFrame* mGfxScrollFrame;
nsIFrame* mPageSequenceFrame;
nsQuoteList mQuoteList;
nsCounterManager mCounterManager;
uint16_t mUpdateCount;
bool mQuotesDirty : 1;
bool mCountersDirty : 1;
bool mIsDestroyingFrameTree : 1;
bool mRebuildAllStyleData : 1;
// This is true if mDocElementContainingBlock supports absolute positioning
bool mHasRootAbsPosContainingBlock : 1;
// True if we're already waiting for a refresh notification
bool mObservingRefreshDriver : 1;
// True if we're in the middle of a nsRefreshDriver refresh
bool mInStyleRefresh : 1;
uint32_t mHoverGeneration;
nsChangeHint mRebuildAllExtraHint;
nsCOMPtr<nsILayoutHistoryState> mTempFrameTreeState;
OverflowChangedTracker mOverflowChangedTracker;
// The total number of animation flushes by this frame constructor.
// Used to keep the layer and animation manager in sync.
uint64_t mAnimationGeneration;
RestyleTracker mPendingRestyles;
RestyleTracker mPendingAnimationRestyles;
};
#endif /* nsCSSFrameConstructor_h___ */