mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
721 lines
29 KiB
C++
721 lines
29 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
// Main header first:
|
|
#include "nsSVGIntegrationUtils.h"
|
|
|
|
// Keep others in (case-insensitive) order:
|
|
#include "gfxDrawable.h"
|
|
#include "nsCSSAnonBoxes.h"
|
|
#include "nsDisplayList.h"
|
|
#include "nsLayoutUtils.h"
|
|
#include "nsRenderingContext.h"
|
|
#include "nsSVGClipPathFrame.h"
|
|
#include "nsSVGEffects.h"
|
|
#include "nsSVGElement.h"
|
|
#include "nsSVGFilterFrame.h"
|
|
#include "nsSVGFilterPaintCallback.h"
|
|
#include "nsSVGMaskFrame.h"
|
|
#include "nsSVGPaintServerFrame.h"
|
|
#include "nsSVGUtils.h"
|
|
#include "FrameLayerBuilder.h"
|
|
#include "BasicLayers.h"
|
|
|
|
using namespace mozilla;
|
|
using namespace mozilla::layers;
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
/**
|
|
* This class is used to get the pre-effects visual overflow rect of a frame,
|
|
* or, in the case of a frame with continuations, to collect the union of the
|
|
* pre-effects visual overflow rects of all the continuations. The result is
|
|
* relative to the origin (top left corner of the border box) of the frame, or,
|
|
* if the frame has continuations, the origin of the _first_ continuation.
|
|
*/
|
|
class PreEffectsVisualOverflowCollector : public nsLayoutUtils::BoxCallback
|
|
{
|
|
public:
|
|
/**
|
|
* If the pre-effects visual overflow rect of the frame being examined
|
|
* happens to be known, it can be passed in as aCurrentFrame and its
|
|
* pre-effects visual overflow rect can be passed in as
|
|
* aCurrentFrameOverflowArea. This is just an optimization to save a
|
|
* frame property lookup - these arguments are optional.
|
|
*/
|
|
PreEffectsVisualOverflowCollector(nsIFrame* aFirstContinuation,
|
|
nsIFrame* aCurrentFrame,
|
|
const nsRect& aCurrentFrameOverflowArea)
|
|
: mFirstContinuation(aFirstContinuation)
|
|
, mCurrentFrame(aCurrentFrame)
|
|
, mCurrentFrameOverflowArea(aCurrentFrameOverflowArea)
|
|
{
|
|
NS_ASSERTION(!mFirstContinuation->GetPrevContinuation(),
|
|
"We want the first continuation here");
|
|
}
|
|
|
|
virtual void AddBox(nsIFrame* aFrame) {
|
|
nsRect overflow = (aFrame == mCurrentFrame) ?
|
|
mCurrentFrameOverflowArea : GetPreEffectsVisualOverflowRect(aFrame);
|
|
mResult.UnionRect(mResult, overflow + aFrame->GetOffsetTo(mFirstContinuation));
|
|
}
|
|
|
|
nsRect GetResult() const {
|
|
return mResult;
|
|
}
|
|
|
|
private:
|
|
|
|
static nsRect GetPreEffectsVisualOverflowRect(nsIFrame* aFrame) {
|
|
nsRect* r = static_cast<nsRect*>
|
|
(aFrame->Properties().Get(nsIFrame::PreEffectsBBoxProperty()));
|
|
if (r) {
|
|
return *r;
|
|
}
|
|
// Despite the fact that we're invoked for frames with SVG effects applied,
|
|
// we can actually get here. All continuations and special siblings of a
|
|
// frame with SVG effects applied will have the PreEffectsBBoxProperty
|
|
// property set on them. Therefore, the frames that are passed to us will
|
|
// always have that property set...well, with one exception. If the frames
|
|
// for an element with SVG effects applied have been subject to an "IB
|
|
// split", then the block frame(s) that caused the split will have been
|
|
// wrapped in anonymous, inline-block, nsBlockFrames of pseudo-type
|
|
// nsCSSAnonBoxes::mozAnonymousBlock. These "special sibling" anonymous
|
|
// blocks will have the PreEffectsBBoxProperty property set on them, but
|
|
// they will never be passed to us. Instead, we'll be passed the block
|
|
// children that they wrap, which don't have the PreEffectsBBoxProperty
|
|
// property set on them. This is actually okay. What we care about is
|
|
// collecting the _pre_ effects visual overflow rects of the frames to
|
|
// which the SVG effects have been applied. Since the IB split results in
|
|
// any overflow rect adjustments for transforms, effects, etc. taking
|
|
// place on the anonymous block wrappers, the wrapped children are left
|
|
// with their overflow rects unaffected. In other words, calling
|
|
// GetVisualOverflowRect() on the children will return their pre-effects
|
|
// visual overflow rects, just as we need.
|
|
//
|
|
// A couple of tests that demonstrate the IB split and cause us to get here
|
|
// are:
|
|
//
|
|
// * reftests/svg/svg-integration/clipPath-html-06.xhtml
|
|
// * reftests/svg/svg-integration/clipPath-html-06-extref.xhtml
|
|
//
|
|
// If we ever got passed a frame with the PreTransformOverflowAreasProperty
|
|
// property set, that would be bad, since then our GetVisualOverflowRect()
|
|
// call would give us the post-effects, and post-transform, overflow rect.
|
|
//
|
|
NS_ASSERTION(aFrame->GetParent()->StyleContext()->GetPseudo() ==
|
|
nsCSSAnonBoxes::mozAnonymousBlock,
|
|
"How did we getting here, then?");
|
|
NS_ASSERTION(!aFrame->Properties().Get(
|
|
aFrame->PreTransformOverflowAreasProperty()),
|
|
"GetVisualOverflowRect() won't return the pre-effects rect!");
|
|
return aFrame->GetVisualOverflowRect();
|
|
}
|
|
|
|
nsIFrame* mFirstContinuation;
|
|
nsIFrame* mCurrentFrame;
|
|
const nsRect& mCurrentFrameOverflowArea;
|
|
nsRect mResult;
|
|
};
|
|
|
|
/**
|
|
* Gets the union of the pre-effects visual overflow rects of all of a frame's
|
|
* continuations, in "user space".
|
|
*/
|
|
static nsRect
|
|
GetPreEffectsVisualOverflowUnion(nsIFrame* aFirstContinuation,
|
|
nsIFrame* aCurrentFrame,
|
|
const nsRect& aCurrentFramePreEffectsOverflow,
|
|
const nsPoint& aFirstContinuationToUserSpace)
|
|
{
|
|
NS_ASSERTION(!aFirstContinuation->GetPrevContinuation(),
|
|
"Need first continuation here");
|
|
PreEffectsVisualOverflowCollector collector(aFirstContinuation,
|
|
aCurrentFrame,
|
|
aCurrentFramePreEffectsOverflow);
|
|
// Compute union of all overflow areas relative to aFirstContinuation:
|
|
nsLayoutUtils::GetAllInFlowBoxes(aFirstContinuation, &collector);
|
|
// Return the result in user space:
|
|
return collector.GetResult() + aFirstContinuationToUserSpace;
|
|
}
|
|
|
|
|
|
bool
|
|
nsSVGIntegrationUtils::UsingEffectsForFrame(const nsIFrame* aFrame)
|
|
{
|
|
// Even when SVG display lists are disabled, returning true for SVG frames
|
|
// does not adversely affect any of our callers. Therefore we don't bother
|
|
// checking the SDL prefs here, since we don't know if we're being called for
|
|
// painting or hit-testing anyway.
|
|
const nsStyleSVGReset *style = aFrame->StyleSVGReset();
|
|
return (style->mFilter || style->mClipPath || style->mMask);
|
|
}
|
|
|
|
/* static */ nsPoint
|
|
nsSVGIntegrationUtils::GetOffsetToUserSpace(nsIFrame* aFrame)
|
|
{
|
|
if ((aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
|
|
// Do NOT call GetAllInFlowRectsUnion for SVG - it will get the
|
|
// covered region relative to the nsSVGOuterSVGFrame, which is absolutely
|
|
// not what we want. SVG frames are always in user space, so they have
|
|
// no offset adjustment to make.
|
|
return nsPoint();
|
|
}
|
|
// We could allow aFrame to be any continuation, but since that would require
|
|
// a GetPrevContinuation() virtual call and conditional returns, and since
|
|
// all our current consumers always pass in the first continuation, we don't
|
|
// currently bother.
|
|
NS_ASSERTION(!aFrame->GetPrevContinuation(), "Not first continuation");
|
|
|
|
// The GetAllInFlowRectsUnion() call gets the union of the frame border-box
|
|
// rects over all continuations, relative to the origin (top-left of the
|
|
// border box) of its second argument (here, aFrame, the first continuation).
|
|
return -nsLayoutUtils::GetAllInFlowRectsUnion(aFrame, aFrame).TopLeft();
|
|
}
|
|
|
|
/* static */ nsSize
|
|
nsSVGIntegrationUtils::GetContinuationUnionSize(nsIFrame* aNonSVGFrame)
|
|
{
|
|
NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
|
|
"SVG frames should not get here");
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aNonSVGFrame);
|
|
return nsLayoutUtils::GetAllInFlowRectsUnion(firstFrame, firstFrame).Size();
|
|
}
|
|
|
|
/* static */ gfxSize
|
|
nsSVGIntegrationUtils::GetSVGCoordContextForNonSVGFrame(nsIFrame* aNonSVGFrame)
|
|
{
|
|
NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
|
|
"SVG frames should not get here");
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aNonSVGFrame);
|
|
nsRect r = nsLayoutUtils::GetAllInFlowRectsUnion(firstFrame, firstFrame);
|
|
nsPresContext* presContext = firstFrame->PresContext();
|
|
return gfxSize(presContext->AppUnitsToFloatCSSPixels(r.width),
|
|
presContext->AppUnitsToFloatCSSPixels(r.height));
|
|
}
|
|
|
|
gfxRect
|
|
nsSVGIntegrationUtils::GetSVGBBoxForNonSVGFrame(nsIFrame* aNonSVGFrame)
|
|
{
|
|
NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
|
|
"SVG frames should not get here");
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aNonSVGFrame);
|
|
// 'r' is in "user space":
|
|
nsRect r = GetPreEffectsVisualOverflowUnion(firstFrame, nullptr, nsRect(),
|
|
GetOffsetToUserSpace(firstFrame));
|
|
return nsLayoutUtils::RectToGfxRect(r,
|
|
aNonSVGFrame->PresContext()->AppUnitsPerCSSPixel());
|
|
}
|
|
|
|
// XXX Since we're called during reflow, this method is broken for frames with
|
|
// continuations. When we're called for a frame with continuations, we're
|
|
// called for each continuation in turn as it's reflowed. However, it isn't
|
|
// until the last continuation is reflowed that this method's
|
|
// GetOffsetToUserSpace() and GetPreEffectsVisualOverflowUnion() calls will
|
|
// obtain valid border boxes for all the continuations. As a result, we'll
|
|
// end up returning bogus post-filter visual overflow rects for all the prior
|
|
// continuations. Unfortunately, by the time the last continuation is
|
|
// reflowed, it's too late to go back and set and propagate the overflow
|
|
// rects on the previous continuations.
|
|
//
|
|
// The reason that we need to pass an override bbox to
|
|
// GetPreEffectsVisualOverflowUnion rather than just letting it call into our
|
|
// GetSVGBBoxForNonSVGFrame method is because we get called by
|
|
// ComputeOutlineAndEffectsRect when it has been called with
|
|
// aStoreRectProperties set to false. In this case the pre-effects visual
|
|
// overflow rect that it has been passed may be different to that stored on
|
|
// aFrame, resulting in a different bbox.
|
|
//
|
|
// XXXjwatt The pre-effects visual overflow rect passed to
|
|
// ComputeOutlineAndEffectsRect won't include continuation overflows, so
|
|
// for frames with continuation the following filter analysis will likely end
|
|
// up being carried out with a bbox created as if the frame didn't have
|
|
// continuations.
|
|
//
|
|
// XXXjwatt Using aPreEffectsOverflowRect to create the bbox isn't really right
|
|
// for SVG frames, since for SVG frames the SVG spec defines the bbox to be
|
|
// something quite different to the pre-effects visual overflow rect. However,
|
|
// we're essentially calculating an invalidation area here, and using the
|
|
// pre-effects overflow rect will actually overestimate that area which, while
|
|
// being a bit wasteful, isn't otherwise a problem.
|
|
//
|
|
nsRect
|
|
nsSVGIntegrationUtils::
|
|
ComputePostEffectsVisualOverflowRect(nsIFrame* aFrame,
|
|
const nsRect& aPreEffectsOverflowRect)
|
|
{
|
|
NS_ASSERTION(!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT),
|
|
"Don't call this on SVG child frames");
|
|
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aFrame);
|
|
nsSVGEffects::EffectProperties effectProperties =
|
|
nsSVGEffects::GetEffectProperties(firstFrame);
|
|
nsSVGFilterFrame *filterFrame = effectProperties.mFilter ?
|
|
effectProperties.mFilter->GetFilterFrame() : nullptr;
|
|
if (!filterFrame)
|
|
return aPreEffectsOverflowRect;
|
|
|
|
// Create an override bbox - see comment above:
|
|
nsPoint firstFrameToUserSpace = GetOffsetToUserSpace(firstFrame);
|
|
// overrideBBox is in "user space", in _CSS_ pixels:
|
|
// XXX Why are we rounding out to pixel boundaries? We don't do that in
|
|
// GetSVGBBoxForNonSVGFrame, and it doesn't appear to be necessary.
|
|
gfxRect overrideBBox =
|
|
nsLayoutUtils::RectToGfxRect(
|
|
GetPreEffectsVisualOverflowUnion(firstFrame, aFrame,
|
|
aPreEffectsOverflowRect,
|
|
firstFrameToUserSpace),
|
|
aFrame->PresContext()->AppUnitsPerCSSPixel());
|
|
overrideBBox.RoundOut();
|
|
|
|
nsRect overflowRect =
|
|
filterFrame->GetPostFilterBounds(firstFrame, &overrideBBox);
|
|
|
|
// Return overflowRect relative to aFrame, rather than "user space":
|
|
return overflowRect - (aFrame->GetOffsetTo(firstFrame) + firstFrameToUserSpace);
|
|
}
|
|
|
|
nsIntRect
|
|
nsSVGIntegrationUtils::AdjustInvalidAreaForSVGEffects(nsIFrame* aFrame,
|
|
const nsPoint& aToReferenceFrame,
|
|
const nsIntRect& aInvalidRect)
|
|
{
|
|
// Don't bother calling GetEffectProperties; the filter property should
|
|
// already have been set up during reflow/ComputeFrameEffectsRect
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aFrame);
|
|
nsSVGEffects::EffectProperties effectProperties =
|
|
nsSVGEffects::GetEffectProperties(firstFrame);
|
|
if (!effectProperties.mFilter)
|
|
return aInvalidRect;
|
|
|
|
nsSVGFilterProperty *prop = nsSVGEffects::GetFilterProperty(firstFrame);
|
|
if (!prop || !prop->IsInObserverList()) {
|
|
return aInvalidRect;
|
|
}
|
|
|
|
int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
|
|
|
|
nsSVGFilterFrame* filterFrame = prop->GetFilterFrame();
|
|
if (!filterFrame) {
|
|
// The frame is either not there or not currently available,
|
|
// perhaps because we're in the middle of tearing stuff down.
|
|
// Be conservative, return our visual overflow rect relative
|
|
// to the reference frame.
|
|
nsRect overflow = aFrame->GetVisualOverflowRect() + aToReferenceFrame;
|
|
return overflow.ToOutsidePixels(appUnitsPerDevPixel);
|
|
}
|
|
|
|
// Convert aInvalidRect into "user space" in app units:
|
|
nsPoint toUserSpace =
|
|
aFrame->GetOffsetTo(firstFrame) + GetOffsetToUserSpace(firstFrame);
|
|
// The initial rect was relative to the reference frame, so we need to
|
|
// remove that offset to get a rect relative to the current frame.
|
|
toUserSpace -= aToReferenceFrame;
|
|
nsRect preEffectsRect = aInvalidRect.ToAppUnits(appUnitsPerDevPixel) + toUserSpace;
|
|
|
|
// Adjust the dirty area for effects, and shift it back to being relative to
|
|
// the reference frame.
|
|
nsRect result = filterFrame->GetPostFilterDirtyArea(firstFrame, preEffectsRect) -
|
|
toUserSpace;
|
|
// Return the result, in pixels relative to the reference frame.
|
|
return result.ToOutsidePixels(appUnitsPerDevPixel);
|
|
}
|
|
|
|
nsRect
|
|
nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(nsIFrame* aFrame,
|
|
const nsRect& aDirtyRect)
|
|
{
|
|
// Don't bother calling GetEffectProperties; the filter property should
|
|
// already have been set up during reflow/ComputeFrameEffectsRect
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aFrame);
|
|
nsSVGFilterFrame* filterFrame =
|
|
nsSVGEffects::GetFilterFrame(firstFrame);
|
|
if (!filterFrame)
|
|
return aDirtyRect;
|
|
|
|
// Convert aDirtyRect into "user space" in app units:
|
|
nsPoint toUserSpace =
|
|
aFrame->GetOffsetTo(firstFrame) + GetOffsetToUserSpace(firstFrame);
|
|
nsRect postEffectsRect = aDirtyRect + toUserSpace;
|
|
|
|
// Return ther result, relative to aFrame, not in user space:
|
|
return filterFrame->GetPreFilterNeededArea(firstFrame, postEffectsRect) -
|
|
toUserSpace;
|
|
}
|
|
|
|
bool
|
|
nsSVGIntegrationUtils::HitTestFrameForEffects(nsIFrame* aFrame, const nsPoint& aPt)
|
|
{
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aFrame);
|
|
// Convert aPt to user space:
|
|
nsPoint toUserSpace;
|
|
if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
|
|
toUserSpace = aFrame->GetPosition();
|
|
} else {
|
|
toUserSpace =
|
|
aFrame->GetOffsetTo(firstFrame) + GetOffsetToUserSpace(firstFrame);
|
|
}
|
|
nsPoint pt = aPt + toUserSpace;
|
|
return nsSVGUtils::HitTestClip(firstFrame, pt);
|
|
}
|
|
|
|
class RegularFramePaintCallback : public nsSVGFilterPaintCallback
|
|
{
|
|
public:
|
|
RegularFramePaintCallback(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const nsPoint& aOffset)
|
|
: mBuilder(aBuilder), mLayerManager(aManager),
|
|
mOffset(aOffset) {}
|
|
|
|
virtual void Paint(nsRenderingContext *aContext, nsIFrame *aTarget,
|
|
const nsIntRect* aDirtyRect)
|
|
{
|
|
BasicLayerManager* basic = static_cast<BasicLayerManager*>(mLayerManager);
|
|
basic->SetTarget(aContext->ThebesContext());
|
|
nsRenderingContext::AutoPushTranslation push(aContext, -mOffset);
|
|
mLayerManager->EndTransaction(FrameLayerBuilder::DrawThebesLayer, mBuilder);
|
|
}
|
|
|
|
private:
|
|
nsDisplayListBuilder* mBuilder;
|
|
LayerManager* mLayerManager;
|
|
nsPoint mOffset;
|
|
};
|
|
|
|
void
|
|
nsSVGIntegrationUtils::PaintFramesWithEffects(nsRenderingContext* aCtx,
|
|
nsIFrame* aFrame,
|
|
const nsRect& aDirtyRect,
|
|
nsDisplayListBuilder* aBuilder,
|
|
LayerManager *aLayerManager)
|
|
{
|
|
#ifdef DEBUG
|
|
NS_ASSERTION(!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) ||
|
|
(NS_SVGDisplayListPaintingEnabled() &&
|
|
!(aFrame->GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD)),
|
|
"Should not use nsSVGIntegrationUtils on this SVG frame");
|
|
#endif
|
|
|
|
/* SVG defines the following rendering model:
|
|
*
|
|
* 1. Render geometry
|
|
* 2. Apply filter
|
|
* 3. Apply clipping, masking, group opacity
|
|
*
|
|
* We follow this, but perform a couple of optimizations:
|
|
*
|
|
* + Use cairo's clipPath when representable natively (single object
|
|
* clip region).
|
|
*
|
|
* + Merge opacity and masking if both used together.
|
|
*/
|
|
|
|
const nsIContent* content = aFrame->GetContent();
|
|
bool hasSVGLayout = (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
|
|
if (hasSVGLayout) {
|
|
nsISVGChildFrame *svgChildFrame = do_QueryFrame(aFrame);
|
|
if (!svgChildFrame || !aFrame->GetContent()->IsSVG()) {
|
|
NS_ASSERTION(false, "why?");
|
|
return;
|
|
}
|
|
if (!static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
|
|
return; // The SVG spec says not to draw _anything_
|
|
}
|
|
}
|
|
|
|
float opacity = aFrame->StyleDisplay()->mOpacity;
|
|
if (opacity == 0.0f) {
|
|
return;
|
|
}
|
|
if (opacity != 1.0f &&
|
|
hasSVGLayout && nsSVGUtils::CanOptimizeOpacity(aFrame)) {
|
|
opacity = 1.0f;
|
|
}
|
|
|
|
/* Properties are added lazily and may have been removed by a restyle,
|
|
so make sure all applicable ones are set again. */
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aFrame);
|
|
nsSVGEffects::EffectProperties effectProperties =
|
|
nsSVGEffects::GetEffectProperties(firstFrame);
|
|
|
|
bool isOK = true;
|
|
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK);
|
|
nsSVGFilterFrame *filterFrame = effectProperties.GetFilterFrame(&isOK);
|
|
nsSVGMaskFrame *maskFrame = effectProperties.GetMaskFrame(&isOK);
|
|
if (!isOK) {
|
|
return; // Some resource is missing. We shouldn't paint anything.
|
|
}
|
|
|
|
bool isTrivialClip = clipPathFrame ? clipPathFrame->IsTrivial() : true;
|
|
|
|
gfxContext* gfx = aCtx->ThebesContext();
|
|
gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(gfx);
|
|
|
|
nsPoint firstFrameOffset = GetOffsetToUserSpace(firstFrame);
|
|
nsPoint offset = aBuilder->ToReferenceFrame(firstFrame) - firstFrameOffset;
|
|
nsPoint offsetWithoutSVGGeomFramePos = offset;
|
|
nsPoint svgGeomFramePos;
|
|
if (aFrame->IsFrameOfType(nsIFrame::eSVGGeometry) ||
|
|
aFrame->IsSVGText()) {
|
|
// SVG leaf frames apply their offset themselves, we need to unapply it at
|
|
// various points below to prevent it being double counted.
|
|
svgGeomFramePos = aFrame->GetPosition();
|
|
offsetWithoutSVGGeomFramePos -= svgGeomFramePos;
|
|
}
|
|
|
|
aCtx->Translate(offsetWithoutSVGGeomFramePos);
|
|
|
|
gfxMatrix cssPxToDevPxMatrix = GetCSSPxToDevPxMatrix(aFrame);
|
|
|
|
bool complexEffects = false;
|
|
/* Check if we need to do additional operations on this child's
|
|
* rendering, which necessitates rendering into another surface. */
|
|
if (opacity != 1.0f || maskFrame || (clipPathFrame && !isTrivialClip)) {
|
|
complexEffects = true;
|
|
gfx->Save();
|
|
aCtx->IntersectClip(aFrame->GetVisualOverflowRectRelativeToSelf() +
|
|
svgGeomFramePos);
|
|
gfx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
|
|
}
|
|
|
|
/* If this frame has only a trivial clipPath, set up cairo's clipping now so
|
|
* we can just do normal painting and get it clipped appropriately.
|
|
*/
|
|
if (clipPathFrame && isTrivialClip) {
|
|
gfx->Save();
|
|
clipPathFrame->ClipPaint(aCtx, aFrame, cssPxToDevPxMatrix);
|
|
}
|
|
|
|
/* Paint the child */
|
|
if (filterFrame) {
|
|
RegularFramePaintCallback callback(aBuilder, aLayerManager,
|
|
offsetWithoutSVGGeomFramePos);
|
|
nsRect dirtyRect = aDirtyRect - offset;
|
|
filterFrame->PaintFilteredFrame(aCtx, aFrame, &callback, &dirtyRect);
|
|
} else {
|
|
gfx->SetMatrix(matrixAutoSaveRestore.Matrix());
|
|
aLayerManager->EndTransaction(FrameLayerBuilder::DrawThebesLayer, aBuilder);
|
|
aCtx->Translate(offsetWithoutSVGGeomFramePos);
|
|
}
|
|
|
|
if (clipPathFrame && isTrivialClip) {
|
|
gfx->Restore();
|
|
}
|
|
|
|
/* No more effects, we're done. */
|
|
if (!complexEffects) {
|
|
return;
|
|
}
|
|
|
|
gfx->PopGroupToSource();
|
|
|
|
nsRefPtr<gfxPattern> maskSurface =
|
|
maskFrame ? maskFrame->ComputeMaskAlpha(aCtx, aFrame,
|
|
cssPxToDevPxMatrix, opacity) : nullptr;
|
|
|
|
nsRefPtr<gfxPattern> clipMaskSurface;
|
|
if (clipPathFrame && !isTrivialClip) {
|
|
gfx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
|
|
|
|
nsresult rv = clipPathFrame->ClipPaint(aCtx, aFrame, cssPxToDevPxMatrix);
|
|
clipMaskSurface = gfx->PopGroup();
|
|
|
|
if (NS_SUCCEEDED(rv) && clipMaskSurface) {
|
|
// Still more set after clipping, so clip to another surface
|
|
if (maskSurface || opacity != 1.0f) {
|
|
gfx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
|
|
gfx->Mask(clipMaskSurface);
|
|
gfx->PopGroupToSource();
|
|
} else {
|
|
gfx->Mask(clipMaskSurface);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (maskSurface) {
|
|
gfx->Mask(maskSurface);
|
|
} else if (opacity != 1.0f) {
|
|
gfx->Paint(opacity);
|
|
}
|
|
|
|
gfx->Restore();
|
|
}
|
|
|
|
gfxMatrix
|
|
nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(nsIFrame* aNonSVGFrame)
|
|
{
|
|
int32_t appUnitsPerDevPixel = aNonSVGFrame->PresContext()->AppUnitsPerDevPixel();
|
|
float devPxPerCSSPx =
|
|
1 / nsPresContext::AppUnitsToFloatCSSPixels(appUnitsPerDevPixel);
|
|
|
|
return gfxMatrix(devPxPerCSSPx, 0.0,
|
|
0.0, devPxPerCSSPx,
|
|
0.0, 0.0);
|
|
}
|
|
|
|
class PaintFrameCallback : public gfxDrawingCallback {
|
|
public:
|
|
PaintFrameCallback(nsIFrame* aFrame,
|
|
const nsSize aPaintServerSize,
|
|
const gfxIntSize aRenderSize)
|
|
: mFrame(aFrame)
|
|
, mPaintServerSize(aPaintServerSize)
|
|
, mRenderSize(aRenderSize)
|
|
{}
|
|
virtual bool operator()(gfxContext* aContext,
|
|
const gfxRect& aFillRect,
|
|
const gfxPattern::GraphicsFilter& aFilter,
|
|
const gfxMatrix& aTransform);
|
|
private:
|
|
nsIFrame* mFrame;
|
|
nsSize mPaintServerSize;
|
|
gfxIntSize mRenderSize;
|
|
};
|
|
|
|
bool
|
|
PaintFrameCallback::operator()(gfxContext* aContext,
|
|
const gfxRect& aFillRect,
|
|
const gfxPattern::GraphicsFilter& aFilter,
|
|
const gfxMatrix& aTransform)
|
|
{
|
|
if (mFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER)
|
|
return false;
|
|
|
|
mFrame->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
|
|
|
|
nsRenderingContext context;
|
|
context.Init(mFrame->PresContext()->DeviceContext(), aContext);
|
|
aContext->Save();
|
|
|
|
// Clip to aFillRect so that we don't paint outside.
|
|
aContext->NewPath();
|
|
aContext->Rectangle(aFillRect);
|
|
aContext->Clip();
|
|
|
|
aContext->Multiply(gfxMatrix(aTransform).Invert());
|
|
|
|
// nsLayoutUtils::PaintFrame will anchor its painting at mFrame. But we want
|
|
// to have it anchored at the top left corner of the bounding box of all of
|
|
// mFrame's continuations. So we add a translation transform.
|
|
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
nsPoint offset = nsSVGIntegrationUtils::GetOffsetToUserSpace(mFrame);
|
|
gfxPoint devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel;
|
|
aContext->Multiply(gfxMatrix().Translate(devPxOffset));
|
|
|
|
gfxSize paintServerSize =
|
|
gfxSize(mPaintServerSize.width, mPaintServerSize.height) /
|
|
mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
|
|
// nsLayoutUtils::PaintFrame wants to render with paintServerSize, but we
|
|
// want it to render with mRenderSize, so we need to set up a scale transform.
|
|
gfxFloat scaleX = mRenderSize.width / paintServerSize.width;
|
|
gfxFloat scaleY = mRenderSize.height / paintServerSize.height;
|
|
gfxMatrix scaleMatrix = gfxMatrix().Scale(scaleX, scaleY);
|
|
aContext->Multiply(scaleMatrix);
|
|
|
|
// Draw.
|
|
nsRect dirty(-offset.x, -offset.y,
|
|
mPaintServerSize.width, mPaintServerSize.height);
|
|
nsLayoutUtils::PaintFrame(&context, mFrame,
|
|
dirty, NS_RGBA(0, 0, 0, 0),
|
|
nsLayoutUtils::PAINT_IN_TRANSFORM |
|
|
nsLayoutUtils::PAINT_ALL_CONTINUATIONS);
|
|
|
|
aContext->Restore();
|
|
|
|
mFrame->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
|
|
|
|
return true;
|
|
}
|
|
|
|
static already_AddRefed<gfxDrawable>
|
|
DrawableFromPaintServer(nsIFrame* aFrame,
|
|
nsIFrame* aTarget,
|
|
const nsSize& aPaintServerSize,
|
|
const gfxIntSize& aRenderSize,
|
|
const gfxMatrix& aContextMatrix)
|
|
{
|
|
// aPaintServerSize is the size that would be filled when using
|
|
// background-repeat:no-repeat and background-size:auto. For normal background
|
|
// images, this would be the intrinsic size of the image; for gradients and
|
|
// patterns this would be the whole target frame fill area.
|
|
// aRenderSize is what we will be actually filling after accounting for
|
|
// background-size.
|
|
if (aFrame->IsFrameOfType(nsIFrame::eSVGPaintServer)) {
|
|
// aFrame is either a pattern or a gradient. These fill the whole target
|
|
// frame by default, so aPaintServerSize is the whole target background fill
|
|
// area.
|
|
nsSVGPaintServerFrame* server =
|
|
static_cast<nsSVGPaintServerFrame*>(aFrame);
|
|
|
|
gfxRect overrideBounds(0, 0,
|
|
aPaintServerSize.width, aPaintServerSize.height);
|
|
overrideBounds.ScaleInverse(aFrame->PresContext()->AppUnitsPerDevPixel());
|
|
nsRefPtr<gfxPattern> pattern =
|
|
server->GetPaintServerPattern(aTarget, aContextMatrix,
|
|
&nsStyleSVG::mFill, 1.0, &overrideBounds);
|
|
|
|
if (!pattern)
|
|
return nullptr;
|
|
|
|
// pattern is now set up to fill aPaintServerSize. But we want it to
|
|
// fill aRenderSize, so we need to add a scaling transform.
|
|
// We couldn't just have set overrideBounds to aRenderSize - it would have
|
|
// worked for gradients, but for patterns it would result in a different
|
|
// pattern size.
|
|
gfxFloat scaleX = overrideBounds.Width() / aRenderSize.width;
|
|
gfxFloat scaleY = overrideBounds.Height() / aRenderSize.height;
|
|
gfxMatrix scaleMatrix = gfxMatrix().Scale(scaleX, scaleY);
|
|
pattern->SetMatrix(scaleMatrix.Multiply(pattern->GetMatrix()));
|
|
nsRefPtr<gfxDrawable> drawable =
|
|
new gfxPatternDrawable(pattern, aRenderSize);
|
|
return drawable.forget();
|
|
}
|
|
|
|
// We don't want to paint into a surface as long as we don't need to, so we
|
|
// set up a drawing callback.
|
|
nsRefPtr<gfxDrawingCallback> cb =
|
|
new PaintFrameCallback(aFrame, aPaintServerSize, aRenderSize);
|
|
nsRefPtr<gfxDrawable> drawable = new gfxCallbackDrawable(cb, aRenderSize);
|
|
return drawable.forget();
|
|
}
|
|
|
|
/* static */ void
|
|
nsSVGIntegrationUtils::DrawPaintServer(nsRenderingContext* aRenderingContext,
|
|
nsIFrame* aTarget,
|
|
nsIFrame* aPaintServer,
|
|
gfxPattern::GraphicsFilter aFilter,
|
|
const nsRect& aDest,
|
|
const nsRect& aFill,
|
|
const nsPoint& aAnchor,
|
|
const nsRect& aDirty,
|
|
const nsSize& aPaintServerSize)
|
|
{
|
|
if (aDest.IsEmpty() || aFill.IsEmpty())
|
|
return;
|
|
|
|
int32_t appUnitsPerDevPixel = aTarget->PresContext()->AppUnitsPerDevPixel();
|
|
nsRect destSize = aDest - aDest.TopLeft();
|
|
nsIntSize roundedOut = destSize.ToOutsidePixels(appUnitsPerDevPixel).Size();
|
|
gfxIntSize imageSize(roundedOut.width, roundedOut.height);
|
|
nsRefPtr<gfxDrawable> drawable =
|
|
DrawableFromPaintServer(aPaintServer, aTarget, aPaintServerSize, imageSize,
|
|
aRenderingContext->ThebesContext()->CurrentMatrix());
|
|
|
|
if (drawable) {
|
|
nsLayoutUtils::DrawPixelSnapped(aRenderingContext, drawable, aFilter,
|
|
aDest, aFill, aAnchor, aDirty);
|
|
}
|
|
}
|