gecko/gfx/thebes/public/gfxWindowsPlatform.h

157 lines
6.6 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Foundation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@pavlov.net>
* Masayuki Nakano <masayuki@d-toybox.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_WINDOWS_PLATFORM_H
#define GFX_WINDOWS_PLATFORM_H
#include "gfxFontUtils.h"
#include "gfxWindowsSurface.h"
#include "gfxWindowsFonts.h"
#include "gfxPlatform.h"
#include "nsVoidArray.h"
#include "nsDataHashtable.h"
#include <windows.h>
class THEBES_API gfxWindowsPlatform : public gfxPlatform, private gfxFontInfoLoader {
public:
gfxWindowsPlatform();
virtual ~gfxWindowsPlatform();
static gfxWindowsPlatform *GetPlatform() {
return (gfxWindowsPlatform*) gfxPlatform::GetPlatform();
}
already_AddRefed<gfxASurface> CreateOffscreenSurface(const gfxIntSize& size,
gfxASurface::gfxImageFormat imageFormat);
nsresult GetFontList(const nsACString& aLangGroup,
const nsACString& aGenericFamily,
nsStringArray& aListOfFonts);
nsresult UpdateFontList();
void GetFontFamilyList(nsTArray<nsRefPtr<FontFamily> >& aFamilyArray);
nsresult ResolveFontName(const nsAString& aFontName,
FontResolverCallback aCallback,
void *aClosure, PRBool& aAborted);
nsresult GetStandardFamilyName(const nsAString& aFontName, nsAString& aFamilyName);
gfxFontGroup *CreateFontGroup(const nsAString &aFamilies,
const gfxFontStyle *aStyle);
/* Given a string and a font we already have find the font that
* supports the most code points and most closely resembles aFont
*
* this involves looking at the fonts on your machine and seeing which
* code points they support as well as looking at things like the font
* family, style, weight, etc.
*/
already_AddRefed<gfxWindowsFont> FindFontForChar(PRUint32 aCh, gfxWindowsFont *aFont);
/* Find a FontFamily/FontEntry object that represents a font on your system given a name */
FontFamily *FindFontFamily(const nsAString& aName);
FontEntry *FindFontEntry(const nsAString& aName, const gfxFontStyle& aFontStyle);
PRBool GetPrefFontEntries(const nsCString& aLangGroup, nsTArray<nsRefPtr<FontEntry> > *array);
void SetPrefFontEntries(const nsCString& aLangGroup, nsTArray<nsRefPtr<FontEntry> >& array);
typedef nsDataHashtable<nsStringHashKey, nsRefPtr<FontFamily> > FontTable;
private:
void Init();
void InitBadUnderlineList();
static int CALLBACK FontEnumProc(const ENUMLOGFONTEXW *lpelfe,
const NEWTEXTMETRICEXW *metrics,
DWORD fontType, LPARAM data);
static int CALLBACK FamilyAddStylesProc(const ENUMLOGFONTEXW *lpelfe,
const NEWTEXTMETRICEXW *nmetrics,
DWORD fontType, LPARAM data);
static PLDHashOperator PR_CALLBACK FontGetStylesProc(nsStringHashKey::KeyType aKey,
nsRefPtr<FontFamily>& aFontFamily,
void* userArg);
static PLDHashOperator PR_CALLBACK FontGetCMapDataProc(nsStringHashKey::KeyType aKey,
nsRefPtr<FontFamily>& aFontFamily,
void* userArg);
static int CALLBACK FontResolveProc(const ENUMLOGFONTEXW *lpelfe,
const NEWTEXTMETRICEXW *metrics,
DWORD fontType, LPARAM data);
static PLDHashOperator PR_CALLBACK HashEnumFunc(nsStringHashKey::KeyType aKey,
nsRefPtr<FontFamily>& aData,
void* userArg);
static PLDHashOperator PR_CALLBACK FindFontForCharProc(nsStringHashKey::KeyType aKey,
nsRefPtr<FontFamily>& aFontFamily,
void* userArg);
virtual cmsHPROFILE GetPlatformCMSOutputProfile();
static int PR_CALLBACK PrefChangedCallback(const char*, void*);
// gfxFontInfoLoader overrides, used to load in font cmaps
virtual void InitLoader();
virtual PRBool RunLoader();
virtual void FinishLoader();
FontTable mFonts;
FontTable mFontAliases;
FontTable mFontSubstitutes;
nsStringArray mNonExistingFonts;
// when system-wide font lookup fails for a character, cache it to skip future searches
gfxSparseBitSet mCodepointsWithNoFonts;
nsDataHashtable<nsCStringHashKey, nsTArray<nsRefPtr<FontEntry> > > mPrefFonts;
// data used as part of the font cmap loading process
nsTArray<nsRefPtr<FontFamily> > mFontFamilies;
PRUint32 mStartIndex;
PRUint32 mIncrement;
PRUint32 mNumFamilies;
};
#endif /* GFX_WINDOWS_PLATFORM_H */