gecko/services/sync/tests/unit/test_syncengine.js
Gregory Szorc 45d3f90cf3 Bug 785225 - Part 9: Refactor engines to not use singletons; r=rnewman
Engines now maintain a reference to the service they belong to. This
allows them to obtain references to other engine instances belonging to
that service and that service only.

Stores and trackers now maintain a reference to the engine they belong
to.

Engine managers now maintain a reference back to a service.

The clients singleton has been removed. It now exists as an instance
variable on Service. Parts of ClientsEngine do behave as singletons
(e.g. commands). This will be addressed in future refactoring.
2012-08-29 14:43:41 -07:00

201 lines
6.6 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
Cu.import("resource://services-sync/engines.js");
Cu.import("resource://services-sync/service.js");
Cu.import("resource://services-sync/util.js");
function makeSteamEngine() {
return new SyncEngine('Steam', Service);
}
function test_url_attributes() {
_("SyncEngine url attributes");
let syncTesting = new SyncTestingInfrastructure();
Svc.Prefs.set("clusterURL", "https://cluster/");
let engine = makeSteamEngine();
try {
do_check_eq(engine.storageURL, "https://cluster/1.1/foo/storage/");
do_check_eq(engine.engineURL, "https://cluster/1.1/foo/storage/steam");
do_check_eq(engine.metaURL, "https://cluster/1.1/foo/storage/meta/global");
} finally {
Svc.Prefs.resetBranch("");
}
}
function test_syncID() {
_("SyncEngine.syncID corresponds to preference");
let syncTesting = new SyncTestingInfrastructure();
let engine = makeSteamEngine();
try {
// Ensure pristine environment
do_check_eq(Svc.Prefs.get("steam.syncID"), undefined);
// Performing the first get on the attribute will generate a new GUID.
do_check_eq(engine.syncID, "fake-guid-0");
do_check_eq(Svc.Prefs.get("steam.syncID"), "fake-guid-0");
Svc.Prefs.set("steam.syncID", Utils.makeGUID());
do_check_eq(Svc.Prefs.get("steam.syncID"), "fake-guid-1");
do_check_eq(engine.syncID, "fake-guid-1");
} finally {
Svc.Prefs.resetBranch("");
}
}
function test_lastSync() {
_("SyncEngine.lastSync and SyncEngine.lastSyncLocal correspond to preferences");
let syncTesting = new SyncTestingInfrastructure();
let engine = makeSteamEngine();
try {
// Ensure pristine environment
do_check_eq(Svc.Prefs.get("steam.lastSync"), undefined);
do_check_eq(engine.lastSync, 0);
do_check_eq(Svc.Prefs.get("steam.lastSyncLocal"), undefined);
do_check_eq(engine.lastSyncLocal, 0);
// Floats are properly stored as floats and synced with the preference
engine.lastSync = 123.45;
do_check_eq(engine.lastSync, 123.45);
do_check_eq(Svc.Prefs.get("steam.lastSync"), "123.45");
// Integer is properly stored
engine.lastSyncLocal = 67890;
do_check_eq(engine.lastSyncLocal, 67890);
do_check_eq(Svc.Prefs.get("steam.lastSyncLocal"), "67890");
// resetLastSync() resets the value (and preference) to 0
engine.resetLastSync();
do_check_eq(engine.lastSync, 0);
do_check_eq(Svc.Prefs.get("steam.lastSync"), "0");
} finally {
Svc.Prefs.resetBranch("");
}
}
function test_toFetch() {
_("SyncEngine.toFetch corresponds to file on disk");
let syncTesting = new SyncTestingInfrastructure();
const filename = "weave/toFetch/steam.json";
let engine = makeSteamEngine();
try {
// Ensure pristine environment
do_check_eq(engine.toFetch.length, 0);
// Write file to disk
let toFetch = [Utils.makeGUID(), Utils.makeGUID(), Utils.makeGUID()];
engine.toFetch = toFetch;
do_check_eq(engine.toFetch, toFetch);
// toFetch is written asynchronously
engine._store._sleep(0);
let fakefile = syncTesting.fakeFilesystem.fakeContents[filename];
do_check_eq(fakefile, JSON.stringify(toFetch));
// Read file from disk
toFetch = [Utils.makeGUID(), Utils.makeGUID()];
syncTesting.fakeFilesystem.fakeContents[filename] = JSON.stringify(toFetch);
engine.loadToFetch();
do_check_eq(engine.toFetch.length, 2);
do_check_eq(engine.toFetch[0], toFetch[0]);
do_check_eq(engine.toFetch[1], toFetch[1]);
} finally {
Svc.Prefs.resetBranch("");
}
}
function test_previousFailed() {
_("SyncEngine.previousFailed corresponds to file on disk");
let syncTesting = new SyncTestingInfrastructure();
const filename = "weave/failed/steam.json";
let engine = makeSteamEngine();
try {
// Ensure pristine environment
do_check_eq(engine.previousFailed.length, 0);
// Write file to disk
let previousFailed = [Utils.makeGUID(), Utils.makeGUID(), Utils.makeGUID()];
engine.previousFailed = previousFailed;
do_check_eq(engine.previousFailed, previousFailed);
// previousFailed is written asynchronously
engine._store._sleep(0);
let fakefile = syncTesting.fakeFilesystem.fakeContents[filename];
do_check_eq(fakefile, JSON.stringify(previousFailed));
// Read file from disk
previousFailed = [Utils.makeGUID(), Utils.makeGUID()];
syncTesting.fakeFilesystem.fakeContents[filename] = JSON.stringify(previousFailed);
engine.loadPreviousFailed();
do_check_eq(engine.previousFailed.length, 2);
do_check_eq(engine.previousFailed[0], previousFailed[0]);
do_check_eq(engine.previousFailed[1], previousFailed[1]);
} finally {
Svc.Prefs.resetBranch("");
}
}
function test_resetClient() {
_("SyncEngine.resetClient resets lastSync and toFetch");
let syncTesting = new SyncTestingInfrastructure();
let engine = makeSteamEngine();
try {
// Ensure pristine environment
do_check_eq(Svc.Prefs.get("steam.lastSync"), undefined);
do_check_eq(Svc.Prefs.get("steam.lastSyncLocal"), undefined);
do_check_eq(engine.toFetch.length, 0);
engine.lastSync = 123.45;
engine.lastSyncLocal = 67890;
engine.toFetch = [Utils.makeGUID(), Utils.makeGUID(), Utils.makeGUID()];
engine.previousFailed = [Utils.makeGUID(), Utils.makeGUID(), Utils.makeGUID()];
engine.resetClient();
do_check_eq(engine.lastSync, 0);
do_check_eq(engine.lastSyncLocal, 0);
do_check_eq(engine.toFetch.length, 0);
do_check_eq(engine.previousFailed.length, 0);
} finally {
Svc.Prefs.resetBranch("");
}
}
function test_wipeServer() {
_("SyncEngine.wipeServer deletes server data and resets the client.");
let syncTesting = new SyncTestingInfrastructure();
Svc.Prefs.set("serverURL", TEST_SERVER_URL);
Svc.Prefs.set("clusterURL", TEST_CLUSTER_URL);
let engine = makeSteamEngine();
const PAYLOAD = 42;
let steamCollection = new ServerWBO("steam", PAYLOAD);
let server = httpd_setup({
"/1.1/foo/storage/steam": steamCollection.handler()
});
do_test_pending();
try {
// Some data to reset.
engine.lastSync = 123.45;
engine.toFetch = [Utils.makeGUID(), Utils.makeGUID(), Utils.makeGUID()];
_("Wipe server data and reset client.");
engine.wipeServer();
do_check_eq(steamCollection.payload, undefined);
do_check_eq(engine.lastSync, 0);
do_check_eq(engine.toFetch.length, 0);
} finally {
server.stop(do_test_finished);
Svc.Prefs.resetBranch("");
}
}
function run_test() {
test_url_attributes();
test_syncID();
test_lastSync();
test_toFetch();
test_previousFailed();
test_resetClient();
test_wipeServer();
}