mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
730 lines
29 KiB
C++
730 lines
29 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set sw=2 ts=2 et tw=80 : */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/AsyncCompositionManager.h"
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#include "base/basictypes.h"
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#if defined(MOZ_WIDGET_ANDROID)
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# include <android/log.h>
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# include "AndroidBridge.h"
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#endif
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#include "CompositorParent.h"
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#include "LayerManagerComposite.h"
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#include "nsStyleAnimation.h"
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#include "nsDisplayList.h"
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#include "AnimationCommon.h"
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#include "nsAnimationManager.h"
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#include "mozilla/layers/AsyncPanZoomController.h"
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using namespace mozilla::dom;
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namespace mozilla {
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namespace layers {
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enum Op { Resolve, Detach };
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static bool
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IsSameDimension(ScreenOrientation o1, ScreenOrientation o2)
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{
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bool isO1portrait = (o1 == eScreenOrientation_PortraitPrimary || o1 == eScreenOrientation_PortraitSecondary);
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bool isO2portrait = (o2 == eScreenOrientation_PortraitPrimary || o2 == eScreenOrientation_PortraitSecondary);
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return !(isO1portrait ^ isO2portrait);
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}
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static bool
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ContentMightReflowOnOrientationChange(const nsIntRect& rect)
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{
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return rect.width != rect.height;
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}
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template<Op OP>
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static void
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WalkTheTree(Layer* aLayer,
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bool& aReady,
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const TargetConfig& aTargetConfig)
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{
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if (RefLayer* ref = aLayer->AsRefLayer()) {
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if (const CompositorParent::LayerTreeState* state = CompositorParent::GetIndirectShadowTree(ref->GetReferentId())) {
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if (Layer* referent = state->mRoot) {
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if (!ref->GetVisibleRegion().IsEmpty()) {
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ScreenOrientation chromeOrientation = aTargetConfig.orientation();
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ScreenOrientation contentOrientation = state->mTargetConfig.orientation();
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if (!IsSameDimension(chromeOrientation, contentOrientation) &&
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ContentMightReflowOnOrientationChange(aTargetConfig.clientBounds())) {
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aReady = false;
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}
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}
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if (OP == Resolve) {
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ref->ConnectReferentLayer(referent);
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} else {
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ref->DetachReferentLayer(referent);
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}
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}
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}
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}
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for (Layer* child = aLayer->GetFirstChild();
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child; child = child->GetNextSibling()) {
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WalkTheTree<OP>(child, aReady, aTargetConfig);
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}
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}
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void
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AsyncCompositionManager::ResolveRefLayers()
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{
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WalkTheTree<Resolve>(mLayerManager->GetRoot(),
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mReadyForCompose,
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mTargetConfig);
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}
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void
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AsyncCompositionManager::DetachRefLayers()
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{
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WalkTheTree<Detach>(mLayerManager->GetRoot(),
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mReadyForCompose,
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mTargetConfig);
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}
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void
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AsyncCompositionManager::ComputeRotation()
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{
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if (!mTargetConfig.naturalBounds().IsEmpty()) {
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mLayerManager->SetWorldTransform(
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ComputeTransformForRotation(mTargetConfig.naturalBounds(),
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mTargetConfig.rotation()));
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}
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}
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static bool
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GetBaseTransform2D(Layer* aLayer, gfxMatrix* aTransform)
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{
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// Start with the animated transform if there is one
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return (aLayer->AsLayerComposite()->GetShadowTransformSetByAnimation() ?
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aLayer->GetLocalTransform() : aLayer->GetTransform()).Is2D(aTransform);
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}
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static void
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TranslateShadowLayer2D(Layer* aLayer,
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const gfxPoint& aTranslation)
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{
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gfxMatrix layerTransform;
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if (!GetBaseTransform2D(aLayer, &layerTransform)) {
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return;
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}
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// Apply the 2D translation to the layer transform.
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layerTransform.x0 += aTranslation.x;
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layerTransform.y0 += aTranslation.y;
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// The transform already takes the resolution scale into account. Since we
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// will apply the resolution scale again when computing the effective
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// transform, we must apply the inverse resolution scale here.
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gfx3DMatrix layerTransform3D = gfx3DMatrix::From2D(layerTransform);
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if (ContainerLayer* c = aLayer->AsContainerLayer()) {
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layerTransform3D.Scale(1.0f/c->GetPreXScale(),
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1.0f/c->GetPreYScale(),
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1);
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}
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layerTransform3D.ScalePost(1.0f/aLayer->GetPostXScale(),
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1.0f/aLayer->GetPostYScale(),
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1);
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LayerComposite* layerComposite = aLayer->AsLayerComposite();
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layerComposite->SetShadowTransform(layerTransform3D);
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layerComposite->SetShadowTransformSetByAnimation(false);
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const nsIntRect* clipRect = aLayer->GetClipRect();
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if (clipRect) {
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nsIntRect transformedClipRect(*clipRect);
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transformedClipRect.MoveBy(aTranslation.x, aTranslation.y);
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layerComposite->SetShadowClipRect(&transformedClipRect);
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}
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}
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static bool
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AccumulateLayerTransforms2D(Layer* aLayer,
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Layer* aAncestor,
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gfxMatrix& aMatrix)
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{
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// Accumulate the transforms between this layer and the subtree root layer.
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for (Layer* l = aLayer; l && l != aAncestor; l = l->GetParent()) {
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gfxMatrix l2D;
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if (!GetBaseTransform2D(l, &l2D)) {
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return false;
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}
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aMatrix.Multiply(l2D);
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}
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return true;
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}
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static LayerPoint
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GetLayerFixedMarginsOffset(Layer* aLayer,
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const LayerMargin& aFixedLayerMargins)
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{
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// Work out the necessary translation, in root scrollable layer space.
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// Because fixed layer margins are stored relative to the root scrollable
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// layer, we can just take the difference between these values.
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LayerPoint translation;
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const LayerPoint& anchor = aLayer->GetFixedPositionAnchor();
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const LayerMargin& fixedMargins = aLayer->GetFixedPositionMargins();
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if (fixedMargins.left >= 0) {
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if (anchor.x > 0) {
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translation.x -= aFixedLayerMargins.right - fixedMargins.right;
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} else {
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translation.x += aFixedLayerMargins.left - fixedMargins.left;
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}
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}
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if (fixedMargins.top >= 0) {
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if (anchor.y > 0) {
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translation.y -= aFixedLayerMargins.bottom - fixedMargins.bottom;
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} else {
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translation.y += aFixedLayerMargins.top - fixedMargins.top;
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}
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}
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return translation;
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}
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void
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AsyncCompositionManager::AlignFixedLayersForAnchorPoint(Layer* aLayer,
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Layer* aTransformedSubtreeRoot,
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const gfx3DMatrix& aPreviousTransformForRoot,
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const LayerMargin& aFixedLayerMargins)
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{
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if (aLayer != aTransformedSubtreeRoot && aLayer->GetIsFixedPosition() &&
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!aLayer->GetParent()->GetIsFixedPosition()) {
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// Insert a translation so that the position of the anchor point is the same
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// before and after the change to the transform of aTransformedSubtreeRoot.
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// This currently only works for fixed layers with 2D transforms.
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// Accumulate the transforms between this layer and the subtree root layer.
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gfxMatrix ancestorTransform;
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if (!AccumulateLayerTransforms2D(aLayer->GetParent(), aTransformedSubtreeRoot,
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ancestorTransform)) {
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return;
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}
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gfxMatrix oldRootTransform;
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gfxMatrix newRootTransform;
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if (!aPreviousTransformForRoot.Is2D(&oldRootTransform) ||
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!aTransformedSubtreeRoot->GetLocalTransform().Is2D(&newRootTransform)) {
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return;
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}
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// Calculate the cumulative transforms between the subtree root with the
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// old transform and the current transform.
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gfxMatrix oldCumulativeTransform = ancestorTransform * oldRootTransform;
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gfxMatrix newCumulativeTransform = ancestorTransform * newRootTransform;
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if (newCumulativeTransform.IsSingular()) {
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return;
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}
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gfxMatrix newCumulativeTransformInverse = newCumulativeTransform;
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newCumulativeTransformInverse.Invert();
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// Now work out the translation necessary to make sure the layer doesn't
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// move given the new sub-tree root transform.
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gfxMatrix layerTransform;
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if (!GetBaseTransform2D(aLayer, &layerTransform)) {
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return;
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}
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// Calculate any offset necessary, in previous transform sub-tree root
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// space. This is used to make sure fixed position content respects
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// content document fixed position margins.
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LayerPoint offsetInOldSubtreeLayerSpace = GetLayerFixedMarginsOffset(aLayer, aFixedLayerMargins);
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// Add the above offset to the anchor point so we can offset the layer by
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// and amount that's specified in old subtree layer space.
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const LayerPoint& anchorInOldSubtreeLayerSpace = aLayer->GetFixedPositionAnchor();
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LayerPoint offsetAnchorInOldSubtreeLayerSpace = anchorInOldSubtreeLayerSpace + offsetInOldSubtreeLayerSpace;
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// Add the local layer transform to the two points to make the equation
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// below this section more convenient.
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gfxPoint anchor(anchorInOldSubtreeLayerSpace.x, anchorInOldSubtreeLayerSpace.y);
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gfxPoint offsetAnchor(offsetAnchorInOldSubtreeLayerSpace.x, offsetAnchorInOldSubtreeLayerSpace.y);
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gfxPoint locallyTransformedAnchor = layerTransform.Transform(anchor);
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gfxPoint locallyTransformedOffsetAnchor = layerTransform.Transform(offsetAnchor);
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// Transforming the locallyTransformedAnchor by oldCumulativeTransform
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// returns the layer's anchor point relative to the parent of
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// aTransformedSubtreeRoot, before the new transform was applied.
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// Then, applying newCumulativeTransformInverse maps that point relative
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// to the layer's parent, which is the same coordinate space as
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// locallyTransformedAnchor again, allowing us to subtract them and find
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// out the offset necessary to make sure the layer stays stationary.
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gfxPoint oldAnchorPositionInNewSpace =
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newCumulativeTransformInverse.Transform(
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oldCumulativeTransform.Transform(locallyTransformedOffsetAnchor));
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gfxPoint translation = oldAnchorPositionInNewSpace - locallyTransformedAnchor;
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// Finally, apply the 2D translation to the layer transform.
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TranslateShadowLayer2D(aLayer, translation);
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// The transform has now been applied, so there's no need to iterate over
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// child layers.
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return;
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}
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for (Layer* child = aLayer->GetFirstChild();
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child; child = child->GetNextSibling()) {
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AlignFixedLayersForAnchorPoint(child, aTransformedSubtreeRoot,
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aPreviousTransformForRoot, aFixedLayerMargins);
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}
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}
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static void
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SampleValue(float aPortion, Animation& aAnimation, nsStyleAnimation::Value& aStart,
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nsStyleAnimation::Value& aEnd, Animatable* aValue)
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{
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nsStyleAnimation::Value interpolatedValue;
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NS_ASSERTION(aStart.GetUnit() == aEnd.GetUnit() ||
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aStart.GetUnit() == nsStyleAnimation::eUnit_None ||
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aEnd.GetUnit() == nsStyleAnimation::eUnit_None, "Must have same unit");
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nsStyleAnimation::Interpolate(aAnimation.property(), aStart, aEnd,
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aPortion, interpolatedValue);
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if (aAnimation.property() == eCSSProperty_opacity) {
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*aValue = interpolatedValue.GetFloatValue();
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return;
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}
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nsCSSValueList* interpolatedList = interpolatedValue.GetCSSValueListValue();
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TransformData& data = aAnimation.data().get_TransformData();
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nsPoint origin = data.origin();
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// we expect all our transform data to arrive in css pixels, so here we must
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// adjust to dev pixels.
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double cssPerDev = double(nsDeviceContext::AppUnitsPerCSSPixel())
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/ double(data.appUnitsPerDevPixel());
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gfxPoint3D mozOrigin = data.mozOrigin();
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mozOrigin.x = mozOrigin.x * cssPerDev;
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mozOrigin.y = mozOrigin.y * cssPerDev;
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gfxPoint3D perspectiveOrigin = data.perspectiveOrigin();
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perspectiveOrigin.x = perspectiveOrigin.x * cssPerDev;
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perspectiveOrigin.y = perspectiveOrigin.y * cssPerDev;
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nsDisplayTransform::FrameTransformProperties props(interpolatedList,
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mozOrigin,
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perspectiveOrigin,
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data.perspective());
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gfx3DMatrix transform =
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nsDisplayTransform::GetResultingTransformMatrix(props, origin,
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data.appUnitsPerDevPixel(),
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&data.bounds());
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gfxPoint3D scaledOrigin =
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gfxPoint3D(NS_round(NSAppUnitsToFloatPixels(origin.x, data.appUnitsPerDevPixel())),
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NS_round(NSAppUnitsToFloatPixels(origin.y, data.appUnitsPerDevPixel())),
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0.0f);
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transform.Translate(scaledOrigin);
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InfallibleTArray<TransformFunction> functions;
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functions.AppendElement(TransformMatrix(transform));
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*aValue = functions;
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}
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static bool
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SampleAnimations(Layer* aLayer, TimeStamp aPoint)
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{
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AnimationArray& animations = aLayer->GetAnimations();
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InfallibleTArray<AnimData>& animationData = aLayer->GetAnimationData();
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bool activeAnimations = false;
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for (uint32_t i = animations.Length(); i-- !=0; ) {
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Animation& animation = animations[i];
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AnimData& animData = animationData[i];
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double numIterations = animation.numIterations() != -1 ?
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animation.numIterations() : NS_IEEEPositiveInfinity();
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double positionInIteration =
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ElementAnimations::GetPositionInIteration(aPoint - animation.startTime(),
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animation.duration(),
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numIterations,
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animation.direction());
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NS_ABORT_IF_FALSE(0.0 <= positionInIteration &&
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positionInIteration <= 1.0,
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"position should be in [0-1]");
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int segmentIndex = 0;
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AnimationSegment* segment = animation.segments().Elements();
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while (segment->endPortion() < positionInIteration) {
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++segment;
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++segmentIndex;
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}
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double positionInSegment = (positionInIteration - segment->startPortion()) /
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(segment->endPortion() - segment->startPortion());
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double portion = animData.mFunctions[segmentIndex]->GetValue(positionInSegment);
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activeAnimations = true;
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// interpolate the property
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Animatable interpolatedValue;
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SampleValue(portion, animation, animData.mStartValues[segmentIndex],
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animData.mEndValues[segmentIndex], &interpolatedValue);
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LayerComposite* layerComposite = aLayer->AsLayerComposite();
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switch (animation.property()) {
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case eCSSProperty_opacity:
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{
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layerComposite->SetShadowOpacity(interpolatedValue.get_float());
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break;
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}
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case eCSSProperty_transform:
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{
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gfx3DMatrix matrix = interpolatedValue.get_ArrayOfTransformFunction()[0].get_TransformMatrix().value();
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if (ContainerLayer* c = aLayer->AsContainerLayer()) {
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matrix.ScalePost(c->GetInheritedXScale(),
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c->GetInheritedYScale(),
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1);
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}
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layerComposite->SetShadowTransform(matrix);
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layerComposite->SetShadowTransformSetByAnimation(true);
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break;
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}
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default:
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NS_WARNING("Unhandled animated property");
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}
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}
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for (Layer* child = aLayer->GetFirstChild(); child;
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child = child->GetNextSibling()) {
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activeAnimations |= SampleAnimations(child, aPoint);
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}
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return activeAnimations;
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}
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bool
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AsyncCompositionManager::ApplyAsyncContentTransformToTree(TimeStamp aCurrentFrame,
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Layer *aLayer,
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bool* aWantNextFrame)
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{
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bool appliedTransform = false;
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for (Layer* child = aLayer->GetFirstChild();
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child; child = child->GetNextSibling()) {
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appliedTransform |=
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ApplyAsyncContentTransformToTree(aCurrentFrame, child, aWantNextFrame);
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}
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ContainerLayer* container = aLayer->AsContainerLayer();
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if (!container) {
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return appliedTransform;
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}
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if (AsyncPanZoomController* controller = container->GetAsyncPanZoomController()) {
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LayerComposite* layerComposite = aLayer->AsLayerComposite();
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gfx3DMatrix oldTransform = aLayer->GetTransform();
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ViewTransform treeTransform;
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ScreenPoint scrollOffset;
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*aWantNextFrame |=
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controller->SampleContentTransformForFrame(aCurrentFrame,
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&treeTransform,
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scrollOffset);
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const gfx3DMatrix& rootTransform = mLayerManager->GetRoot()->GetTransform();
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const FrameMetrics& metrics = container->GetFrameMetrics();
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// XXX We use rootTransform instead of metrics.mResolution here because on
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// Fennec the resolution is set on the root layer rather than the scrollable layer.
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// The SyncFrameMetrics call and the paintScale variable are used on Fennec only
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// so it doesn't affect any other platforms. See bug 732971.
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CSSToLayerScale paintScale = metrics.mDevPixelsPerCSSPixel
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/ LayerToLayoutDeviceScale(rootTransform.GetXScale(), rootTransform.GetYScale());
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CSSRect displayPort(metrics.mCriticalDisplayPort.IsEmpty() ?
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metrics.mDisplayPort : metrics.mCriticalDisplayPort);
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LayerMargin fixedLayerMargins(0, 0, 0, 0);
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ScreenPoint offset(0, 0);
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SyncFrameMetrics(scrollOffset, treeTransform.mScale.scale, metrics.mScrollableRect,
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mLayersUpdated, displayPort, paintScale,
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mIsFirstPaint, fixedLayerMargins, offset);
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mIsFirstPaint = false;
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mLayersUpdated = false;
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// Apply the render offset
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mLayerManager->GetCompositor()->SetScreenRenderOffset(offset);
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gfx3DMatrix transform(gfx3DMatrix(treeTransform) * aLayer->GetTransform());
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// The transform already takes the resolution scale into account. Since we
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// will apply the resolution scale again when computing the effective
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// transform, we must apply the inverse resolution scale here.
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transform.Scale(1.0f/container->GetPreXScale(),
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1.0f/container->GetPreYScale(),
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1);
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transform.ScalePost(1.0f/aLayer->GetPostXScale(),
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1.0f/aLayer->GetPostYScale(),
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1);
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layerComposite->SetShadowTransform(transform);
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NS_ASSERTION(!layerComposite->GetShadowTransformSetByAnimation(),
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"overwriting animated transform!");
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// Apply resolution scaling to the old transform - the layer tree as it is
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// doesn't have the necessary transform to display correctly.
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#ifdef MOZ_WIDGET_ANDROID
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// XXX We use rootTransform instead of the resolution on the individual layer's
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// FrameMetrics on Fennec because the resolution is set on the root layer rather
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// than the scrollable layer. See bug 732971. On non-Fennec we do the right thing.
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LayoutDeviceToLayerScale resolution(1.0 / rootTransform.GetXScale(),
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1.0 / rootTransform.GetYScale());
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#else
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LayoutDeviceToLayerScale resolution = metrics.mResolution;
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#endif
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oldTransform.Scale(resolution.scale, resolution.scale, 1);
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AlignFixedLayersForAnchorPoint(aLayer, aLayer, oldTransform, fixedLayerMargins);
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appliedTransform = true;
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}
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return appliedTransform;
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}
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void
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AsyncCompositionManager::TransformScrollableLayer(Layer* aLayer, const LayoutDeviceToLayerScale& aResolution)
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{
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LayerComposite* layerComposite = aLayer->AsLayerComposite();
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|
ContainerLayer* container = aLayer->AsContainerLayer();
|
|
|
|
const FrameMetrics& metrics = container->GetFrameMetrics();
|
|
// We must apply the resolution scale before a pan/zoom transform, so we call
|
|
// GetTransform here.
|
|
const gfx3DMatrix& currentTransform = aLayer->GetTransform();
|
|
gfx3DMatrix oldTransform = currentTransform;
|
|
|
|
gfx3DMatrix treeTransform;
|
|
|
|
CSSToLayerScale geckoZoom = metrics.mDevPixelsPerCSSPixel * aResolution;
|
|
|
|
LayerIntPoint scrollOffsetLayerPixels = RoundedToInt(metrics.mScrollOffset * geckoZoom);
|
|
|
|
if (mIsFirstPaint) {
|
|
mContentRect = metrics.mScrollableRect;
|
|
SetFirstPaintViewport(scrollOffsetLayerPixels,
|
|
geckoZoom,
|
|
mContentRect);
|
|
mIsFirstPaint = false;
|
|
} else if (!metrics.mScrollableRect.IsEqualEdges(mContentRect)) {
|
|
mContentRect = metrics.mScrollableRect;
|
|
SetPageRect(mContentRect);
|
|
}
|
|
|
|
// We synchronise the viewport information with Java after sending the above
|
|
// notifications, so that Java can take these into account in its response.
|
|
// Calculate the absolute display port to send to Java
|
|
LayerIntRect displayPort = RoundedToInt(
|
|
(metrics.mCriticalDisplayPort.IsEmpty()
|
|
? metrics.mDisplayPort
|
|
: metrics.mCriticalDisplayPort
|
|
) * geckoZoom);
|
|
displayPort += scrollOffsetLayerPixels;
|
|
|
|
LayerMargin fixedLayerMargins(0, 0, 0, 0);
|
|
ScreenPoint offset(0, 0);
|
|
|
|
// Ideally we would initialize userZoom to AsyncPanZoomController::CalculateResolution(metrics)
|
|
// but this causes a reftest-ipc test to fail (see bug 883646 comment 27). The reason for this
|
|
// appears to be that metrics.mZoom is poorly initialized in some scenarios. In these scenarios,
|
|
// however, we can assume there is no async zooming in progress and so the following statement
|
|
// works fine.
|
|
CSSToScreenScale userZoom(metrics.mDevPixelsPerCSSPixel.scale * metrics.mResolution.scale);
|
|
ScreenPoint userScroll = metrics.mScrollOffset * userZoom;
|
|
SyncViewportInfo(displayPort, geckoZoom, mLayersUpdated,
|
|
userScroll, userZoom, fixedLayerMargins,
|
|
offset);
|
|
mLayersUpdated = false;
|
|
|
|
// Apply the render offset
|
|
mLayerManager->GetCompositor()->SetScreenRenderOffset(offset);
|
|
|
|
// Handle transformations for asynchronous panning and zooming. We determine the
|
|
// zoom used by Gecko from the transformation set on the root layer, and we
|
|
// determine the scroll offset used by Gecko from the frame metrics of the
|
|
// primary scrollable layer. We compare this to the user zoom and scroll
|
|
// offset in the view transform we obtained from Java in order to compute the
|
|
// transformation we need to apply.
|
|
LayerToScreenScale zoomAdjust = userZoom / geckoZoom;
|
|
|
|
LayerIntPoint geckoScroll(0, 0);
|
|
if (metrics.IsScrollable()) {
|
|
geckoScroll = scrollOffsetLayerPixels;
|
|
}
|
|
|
|
LayerPoint translation = (userScroll / zoomAdjust) - geckoScroll;
|
|
treeTransform = gfx3DMatrix(ViewTransform(-translation, userZoom / metrics.mDevPixelsPerCSSPixel));
|
|
|
|
// The transform already takes the resolution scale into account. Since we
|
|
// will apply the resolution scale again when computing the effective
|
|
// transform, we must apply the inverse resolution scale here.
|
|
gfx3DMatrix computedTransform = treeTransform * currentTransform;
|
|
computedTransform.Scale(1.0f/container->GetPreXScale(),
|
|
1.0f/container->GetPreYScale(),
|
|
1);
|
|
computedTransform.ScalePost(1.0f/container->GetPostXScale(),
|
|
1.0f/container->GetPostYScale(),
|
|
1);
|
|
layerComposite->SetShadowTransform(computedTransform);
|
|
NS_ASSERTION(!layerComposite->GetShadowTransformSetByAnimation(),
|
|
"overwriting animated transform!");
|
|
|
|
// Apply resolution scaling to the old transform - the layer tree as it is
|
|
// doesn't have the necessary transform to display correctly.
|
|
oldTransform.Scale(aResolution.scale, aResolution.scale, 1);
|
|
|
|
// Make sure that overscroll and under-zoom are represented in the old
|
|
// transform so that fixed position content moves and scales accordingly.
|
|
// These calculations will effectively scale and offset fixed position layers
|
|
// in screen space when the compensatory transform is performed in
|
|
// AlignFixedLayersForAnchorPoint.
|
|
ScreenRect contentScreenRect = mContentRect * userZoom;
|
|
gfxPoint3D overscrollTranslation;
|
|
if (userScroll.x < contentScreenRect.x) {
|
|
overscrollTranslation.x = contentScreenRect.x - userScroll.x;
|
|
} else if (userScroll.x + metrics.mCompositionBounds.width > contentScreenRect.XMost()) {
|
|
overscrollTranslation.x = contentScreenRect.XMost() -
|
|
(userScroll.x + metrics.mCompositionBounds.width);
|
|
}
|
|
if (userScroll.y < contentScreenRect.y) {
|
|
overscrollTranslation.y = contentScreenRect.y - userScroll.y;
|
|
} else if (userScroll.y + metrics.mCompositionBounds.height > contentScreenRect.YMost()) {
|
|
overscrollTranslation.y = contentScreenRect.YMost() -
|
|
(userScroll.y + metrics.mCompositionBounds.height);
|
|
}
|
|
oldTransform.Translate(overscrollTranslation);
|
|
|
|
gfxSize underZoomScale(1.0f, 1.0f);
|
|
if (mContentRect.width * userZoom.scale < metrics.mCompositionBounds.width) {
|
|
underZoomScale.width = (mContentRect.width * userZoom.scale) /
|
|
metrics.mCompositionBounds.width;
|
|
}
|
|
if (mContentRect.height * userZoom.scale < metrics.mCompositionBounds.height) {
|
|
underZoomScale.height = (mContentRect.height * userZoom.scale) /
|
|
metrics.mCompositionBounds.height;
|
|
}
|
|
oldTransform.Scale(underZoomScale.width, underZoomScale.height, 1);
|
|
|
|
// Make sure fixed position layers don't move away from their anchor points
|
|
// when we're asynchronously panning or zooming
|
|
AlignFixedLayersForAnchorPoint(aLayer, aLayer, oldTransform, fixedLayerMargins);
|
|
}
|
|
|
|
bool
|
|
AsyncCompositionManager::TransformShadowTree(TimeStamp aCurrentFrame)
|
|
{
|
|
Layer* root = mLayerManager->GetRoot();
|
|
if (!root) {
|
|
return false;
|
|
}
|
|
|
|
// NB: we must sample animations *before* sampling pan/zoom
|
|
// transforms.
|
|
bool wantNextFrame = SampleAnimations(root, aCurrentFrame);
|
|
|
|
// FIXME/bug 775437: unify this interface with the ~native-fennec
|
|
// derived code
|
|
//
|
|
// Attempt to apply an async content transform to any layer that has
|
|
// an async pan zoom controller (which means that it is rendered
|
|
// async using Gecko). If this fails, fall back to transforming the
|
|
// primary scrollable layer. "Failing" here means that we don't
|
|
// find a frame that is async scrollable. Note that the fallback
|
|
// code also includes Fennec which is rendered async. Fennec uses
|
|
// its own platform-specific async rendering that is done partially
|
|
// in Gecko and partially in Java.
|
|
if (!ApplyAsyncContentTransformToTree(aCurrentFrame, root, &wantNextFrame)) {
|
|
nsAutoTArray<Layer*,1> scrollableLayers;
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
scrollableLayers.AppendElement(mLayerManager->GetPrimaryScrollableLayer());
|
|
#else
|
|
mLayerManager->GetScrollableLayers(scrollableLayers);
|
|
#endif
|
|
|
|
for (uint32_t i = 0; i < scrollableLayers.Length(); i++) {
|
|
if (scrollableLayers[i]) {
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
// XXX We use rootTransform instead of the resolution on the individual layer's
|
|
// FrameMetrics on Fennec because the resolution is set on the root layer rather
|
|
// than the scrollable layer. See bug 732971. On non-Fennec we do the right thing.
|
|
const gfx3DMatrix& rootTransform = root->GetTransform();
|
|
LayoutDeviceToLayerScale resolution(1.0 / rootTransform.GetXScale(),
|
|
1.0 / rootTransform.GetYScale());
|
|
#else
|
|
LayoutDeviceToLayerScale resolution =
|
|
scrollableLayers[i]->AsContainerLayer()->GetFrameMetrics().mResolution;
|
|
#endif
|
|
TransformScrollableLayer(scrollableLayers[i], resolution);
|
|
}
|
|
}
|
|
}
|
|
|
|
return wantNextFrame;
|
|
}
|
|
|
|
void
|
|
AsyncCompositionManager::SetFirstPaintViewport(const LayerIntPoint& aOffset,
|
|
const CSSToLayerScale& aZoom,
|
|
const CSSRect& aCssPageRect)
|
|
{
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
AndroidBridge::Bridge()->SetFirstPaintViewport(aOffset, aZoom, aCssPageRect);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
AsyncCompositionManager::SetPageRect(const CSSRect& aCssPageRect)
|
|
{
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
AndroidBridge::Bridge()->SetPageRect(aCssPageRect);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
AsyncCompositionManager::SyncViewportInfo(const LayerIntRect& aDisplayPort,
|
|
const CSSToLayerScale& aDisplayResolution,
|
|
bool aLayersUpdated,
|
|
ScreenPoint& aScrollOffset,
|
|
CSSToScreenScale& aScale,
|
|
LayerMargin& aFixedLayerMargins,
|
|
ScreenPoint& aOffset)
|
|
{
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
AndroidBridge::Bridge()->SyncViewportInfo(aDisplayPort,
|
|
aDisplayResolution,
|
|
aLayersUpdated,
|
|
aScrollOffset,
|
|
aScale,
|
|
aFixedLayerMargins,
|
|
aOffset);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
AsyncCompositionManager::SyncFrameMetrics(const ScreenPoint& aScrollOffset,
|
|
float aZoom,
|
|
const CSSRect& aCssPageRect,
|
|
bool aLayersUpdated,
|
|
const CSSRect& aDisplayPort,
|
|
const CSSToLayerScale& aDisplayResolution,
|
|
bool aIsFirstPaint,
|
|
LayerMargin& aFixedLayerMargins,
|
|
ScreenPoint& aOffset)
|
|
{
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
AndroidBridge::Bridge()->SyncFrameMetrics(aScrollOffset, aZoom, aCssPageRect,
|
|
aLayersUpdated, aDisplayPort,
|
|
aDisplayResolution, aIsFirstPaint,
|
|
aFixedLayerMargins, aOffset);
|
|
#endif
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|