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https://gitlab.winehq.org/wine/wine-gecko.git
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c62360f0a2
Backed out changeset 49632bc14e27 (bug 900133) Backed out changeset 036780fccc89 (bug 900133) Backed out changeset b8db58f5e209 (bug 893302) Backed out changeset 67c3e4204e44 (bug 893302) Backed out changeset a857a4246dd9 (bug 900133) Backed out changeset e0e2e27af6c1 (bug 881634)
186 lines
5.7 KiB
C++
186 lines
5.7 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_BUFFERCLIENT_H
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#define MOZILLA_GFX_BUFFERCLIENT_H
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#include "mozilla/layers/PCompositableChild.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/RefPtr.h"
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namespace mozilla {
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namespace layers {
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class CompositableChild;
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class CompositableClient;
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class DeprecatedTextureClient;
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class TextureClient;
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class BufferTextureClient;
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class ImageBridgeChild;
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class ShadowableLayer;
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class CompositableForwarder;
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class CompositableChild;
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class SurfaceDescriptor;
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/**
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* CompositableClient manages the texture-specific logic for composite layers,
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* independently of the layer. It is the content side of a CompositableClient/
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* CompositableHost pair.
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*
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* CompositableClient's purpose is to send texture data to the compositor side
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* along with any extra information about how the texture is to be composited.
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* Things like opacity or transformation belong to layer and not compositable.
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*
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* Since Compositables are independent of layers it is possible to create one,
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* connect it to the compositor side, and start sending images to it. This alone
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* is arguably not very useful, but it means that as long as a shadow layer can
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* do the proper magic to find a reference to the right CompositableHost on the
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* Compositor side, a Compositable client can be used outside of the main
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* shadow layer forwarder machinery that is used on the main thread.
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*
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* The first step is to create a Compositable client and call Connect().
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* Connect() creates the underlying IPDL actor (see CompositableChild) and the
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* corresponding CompositableHost on the other side.
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*
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* To do in-transaction texture transfer (the default), call
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* ShadowLayerForwarder::Attach(CompositableClient*, ShadowableLayer*). This
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* will let the LayerComposite on the compositor side know which CompositableHost
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* to use for compositing.
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*
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* To do async texture transfer (like async-video), the CompositableClient
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* should be created with a different CompositableForwarder (like
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* ImageBridgeChild) and attachment is done with
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* CompositableForwarder::AttachAsyncCompositable that takes an identifier
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* instead of a CompositableChild, since the CompositableClient is not managed
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* by this layer forwarder (the matching uses a global map on the compositor side,
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* see CompositableMap in ImageBridgeParent.cpp)
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*
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* Subclasses: Thebes layers use ContentClients, ImageLayers use ImageClients,
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* Canvas layers use CanvasClients (but ImageHosts). We have a different subclass
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* where we have a different way of interfacing with the textures - in terms of
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* drawing into the compositable and/or passing its contents to the compostior.
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*/
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class CompositableClient : public RefCounted<CompositableClient>
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{
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public:
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CompositableClient(CompositableForwarder* aForwarder);
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virtual ~CompositableClient();
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virtual TextureInfo GetTextureInfo() const = 0;
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LayersBackend GetCompositorBackendType() const;
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TemporaryRef<DeprecatedTextureClient>
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CreateDeprecatedTextureClient(DeprecatedTextureClientType aDeprecatedTextureClientType);
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TemporaryRef<BufferTextureClient>
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CreateBufferTextureClient(gfx::SurfaceFormat aFormat);
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virtual void SetDescriptorFromReply(TextureIdentifier aTextureId,
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const SurfaceDescriptor& aDescriptor)
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{
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MOZ_CRASH("If you want to call this, you should have implemented it");
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}
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/**
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* Establishes the connection with compositor side through IPDL
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*/
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virtual bool Connect();
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void Destroy();
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CompositableChild* GetIPDLActor() const;
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// should only be called by a CompositableForwarder
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void SetIPDLActor(CompositableChild* aChild);
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CompositableForwarder* GetForwarder() const
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{
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return mForwarder;
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}
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/**
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* This identifier is what lets us attach async compositables with a shadow
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* layer. It is not used if the compositable is used with the regulat shadow
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* layer forwarder.
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*/
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uint64_t GetAsyncID() const;
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/**
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* Tells the Compositor to create a TextureHost for this TextureClient.
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*/
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virtual void AddTextureClient(TextureClient* aClient);
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/**
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* Tells the Compositor to delete the TextureHost corresponding to this
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* TextureClient.
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*/
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virtual void RemoveTextureClient(TextureClient* aClient);
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/**
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* A hook for the Compositable to execute whatever it held off for next trasanction.
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*/
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virtual void OnTransaction();
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/**
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* A hook for the when the Compositable is detached from it's layer.
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*/
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virtual void Detach() {}
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protected:
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// The textures to destroy in the next transaction;
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std::vector<uint64_t> mTexturesToRemove;
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uint64_t mNextTextureID;
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CompositableChild* mCompositableChild;
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CompositableForwarder* mForwarder;
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};
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/**
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* IPDL actor used by CompositableClient to match with its corresponding
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* CompositableHost on the compositor side.
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*
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* CompositableChild is owned by a CompositableClient.
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*/
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class CompositableChild : public PCompositableChild
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{
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public:
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CompositableChild()
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: mCompositableClient(nullptr), mID(0)
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{
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MOZ_COUNT_CTOR(CompositableChild);
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}
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~CompositableChild()
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{
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MOZ_COUNT_DTOR(CompositableChild);
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}
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void Destroy();
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void SetClient(CompositableClient* aClient)
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{
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mCompositableClient = aClient;
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}
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CompositableClient* GetCompositableClient() const
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{
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return mCompositableClient;
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}
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void SetAsyncID(uint64_t aID) { mID = aID; }
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uint64_t GetAsyncID() const
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{
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return mID;
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}
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private:
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CompositableClient* mCompositableClient;
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uint64_t mID;
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};
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} // namespace
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} // namespace
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#endif
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