gecko/gfx/layers/d3d9
2013-02-20 10:01:20 -05:00
..
CanvasLayerD3D9.cpp Backed out changeset b46c006a7696 (bug 716859) and changeset 6a14e4c15aa6 (bug 841836) for B2G test failures on a CLOSED TREE. 2013-02-20 10:01:20 -05:00
CanvasLayerD3D9.h
ColorLayerD3D9.cpp
ColorLayerD3D9.h
ContainerLayerD3D9.cpp
ContainerLayerD3D9.h
DeviceManagerD3D9.cpp Bug 786533 - Replace NS_MIN/NS_MAX with std::min/std::max and #include <algorithm> where needed. r=ehsan 2013-01-15 13:22:03 +01:00
DeviceManagerD3D9.h no bug - mark several classes final to avoid warnings about deleting objects of polymorphic type 2013-01-11 04:43:29 -05:00
genshaders.sh
ImageLayerD3D9.cpp
ImageLayerD3D9.h
LayerManagerD3D9.cpp
LayerManagerD3D9.h
LayerManagerD3D9Shaders.h
LayerManagerD3D9Shaders.hlsl
Nv3DVUtils.cpp Bug 820570 - Move mozilla::DebugOnly into DebugOnly.h to pare down the grab-baggish Util.h. r=Ms2ger 2012-12-14 18:58:45 -05:00
Nv3DVUtils.h
ReadbackLayerD3D9.h
ShadowBufferD3D9.cpp
ShadowBufferD3D9.h
ThebesLayerD3D9.cpp Bug 663776. Part 0.5: Mark layers that could have their transforms changed via off-main-thread animations or empty transactions, and treat all ThebesLayerOGL descendants of such layers as potentially resampled so that their buffers are put into the correct state and size. r=mattwoodrow 2012-12-12 18:21:23 +13:00
ThebesLayerD3D9.h