gecko/dom/canvas/WebGLFramebufferAttachable.cpp

47 lines
1.3 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLFramebufferAttachable.h"
#include "WebGLContext.h"
#include "WebGLFramebuffer.h"
#include "WebGLRenderbuffer.h"
#include "WebGLTexture.h"
namespace mozilla {
void
WebGLFramebufferAttachable::MarkAttachment(const WebGLFramebuffer::AttachPoint& attachment)
{
if (mAttachmentPoints.Contains(&attachment))
return; // Already attached. Ignore.
mAttachmentPoints.AppendElement(&attachment);
}
void
WebGLFramebufferAttachable::UnmarkAttachment(const WebGLFramebuffer::AttachPoint& attachment)
{
const size_t i = mAttachmentPoints.IndexOf(&attachment);
if (i == mAttachmentPoints.NoIndex) {
MOZ_ASSERT(false, "Is not attached to FB");
return;
}
mAttachmentPoints.RemoveElementAt(i);
}
void
WebGLFramebufferAttachable::InvalidateStatusOfAttachedFBs() const
{
const size_t count = mAttachmentPoints.Length();
for (size_t i = 0; i < count; ++i) {
MOZ_ASSERT(mAttachmentPoints[i]->mFB);
mAttachmentPoints[i]->mFB->InvalidateFramebufferStatus();
}
}
} // namespace mozilla