gecko/browser/devtools/shadereditor/test/browser_se_shaders-edit-02.js

69 lines
2.7 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Tests if compile or linkage errors are emitted when a shader source
* gets malformed after being edited.
*/
function ifWebGLSupported() {
let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin;
reload(target);
yield promise.all([
once(gFront, "program-linked"),
once(panel.panelWin, EVENTS.SOURCES_SHOWN)
]);
let vsEditor = yield ShadersEditorsView._getEditor("vs");
let fsEditor = yield ShadersEditorsView._getEditor("fs");
vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 });
let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
ok(error,
"The new vertex shader source was compiled with errors.");
is(error.compile, "",
"The compilation status should be empty.");
isnot(error.link, "",
"The linkage status should not be empty.");
is(error.link.split("ERROR").length - 1, 2,
"The linkage status contains two errors.");
ok(error.link.contains("ERROR: 0:8: 'constructor'"),
"A constructor error is contained in the linkage status.");
ok(error.link.contains("ERROR: 0:8: 'assign'"),
"An assignment error is contained in the linkage status.");
fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 });
let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
ok(error,
"The new fragment shader source was compiled with errors.");
is(error.compile, "",
"The compilation status should be empty.");
isnot(error.link, "",
"The linkage status should not be empty.");
is(error.link.split("ERROR").length - 1, 1,
"The linkage status contains one error.");
ok(error.link.contains("ERROR: 0:6: 'constructor'"),
"A constructor error is contained in the linkage status.");
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
vsEditor.replaceText("vec4", { line: 7, ch: 22 }, { line: 7, ch: 26 });
let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
ok(!error, "The new vertex shader source was compiled successfully.");
fsEditor.replaceText("vec3", { line: 2, ch: 14 }, { line: 2, ch: 18 });
let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
ok(!error, "The new fragment shader source was compiled successfully.");
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
yield teardown(panel);
finish();
}