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https://gitlab.winehq.org/wine/wine-gecko.git
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69 lines
2.7 KiB
JavaScript
69 lines
2.7 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Tests if compile or linkage errors are emitted when a shader source
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* gets malformed after being edited.
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*/
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function ifWebGLSupported() {
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let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
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let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin;
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reload(target);
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yield promise.all([
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once(gFront, "program-linked"),
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once(panel.panelWin, EVENTS.SOURCES_SHOWN)
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]);
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let vsEditor = yield ShadersEditorsView._getEditor("vs");
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let fsEditor = yield ShadersEditorsView._getEditor("fs");
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vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 });
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let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
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ok(error,
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"The new vertex shader source was compiled with errors.");
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is(error.compile, "",
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"The compilation status should be empty.");
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isnot(error.link, "",
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"The linkage status should not be empty.");
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is(error.link.split("ERROR").length - 1, 2,
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"The linkage status contains two errors.");
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ok(error.link.contains("ERROR: 0:8: 'constructor'"),
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"A constructor error is contained in the linkage status.");
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ok(error.link.contains("ERROR: 0:8: 'assign'"),
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"An assignment error is contained in the linkage status.");
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fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 });
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let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
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ok(error,
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"The new fragment shader source was compiled with errors.");
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is(error.compile, "",
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"The compilation status should be empty.");
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isnot(error.link, "",
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"The linkage status should not be empty.");
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is(error.link.split("ERROR").length - 1, 1,
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"The linkage status contains one error.");
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ok(error.link.contains("ERROR: 0:6: 'constructor'"),
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"A constructor error is contained in the linkage status.");
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yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
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yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
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vsEditor.replaceText("vec4", { line: 7, ch: 22 }, { line: 7, ch: 26 });
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let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
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ok(!error, "The new vertex shader source was compiled successfully.");
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fsEditor.replaceText("vec3", { line: 2, ch: 14 }, { line: 2, ch: 18 });
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let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
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ok(!error, "The new fragment shader source was compiled successfully.");
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yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
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yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
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yield teardown(panel);
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finish();
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}
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