gecko/widget/gonk
Jeff Muizelaar 876ec2d266 Bug 1064479. Redo how screen rotation is implemented on B2G/Layers. r=nical,mwoodrow
Currently we use a world transform on the LayerManager. This gets passed to the
screen render target which adjusts the gl transform to accomplish the rotation.
This causes a lot of the system to have to know about the transform.

Instead we can just bake the transform into the root layer's shadow transform.
Everything now mostly just works.

--HG--
extra : rebase_source : e0e170d191eef5887a2e6b17f71ac79037033006
2014-09-10 15:59:00 -04:00
..
libdisplay Bug 1064214 - Remove log r=Sushil 2014-09-09 06:20:46 -07:00
libui
nativewindow
GeckoTouchDispatcher.cpp Backed out changeset c1cc52b986f8 (bug 1049258) for breaking non-unified windows builds 2014-09-08 15:17:23 +02:00
GeckoTouchDispatcher.h Bug 970751 Resample touch events. r=mwu,kats. a=kwierso 2014-08-31 15:38:00 -07:00
GfxInfo.cpp
GfxInfo.h
GonkKeyMapping.h
GonkMemoryPressureMonitoring.cpp
GonkMemoryPressureMonitoring.h
GonkPermission.cpp
GonkPermission.h
HwcComposer2D.cpp Bug 1064479. Redo how screen rotation is implemented on B2G/Layers. r=nical,mwoodrow 2014-09-10 15:59:00 -04:00
HwcComposer2D.h Bug 1064479. Redo how screen rotation is implemented on B2G/Layers. r=nical,mwoodrow 2014-09-10 15:59:00 -04:00
HwcUtils.cpp
HwcUtils.h
moz.build Bug 970751 Resample touch events. r=mwu,kats. a=kwierso 2014-08-31 15:38:00 -07:00
nsAppShell.cpp Bug 1062438 Hamachi asserting on unknown touch type. r=mwu 2014-09-03 11:00:56 -07:00
nsAppShell.h
nsClipboard.cpp
nsClipboard.h
nsIdleServiceGonk.cpp
nsIdleServiceGonk.h
nsLookAndFeel.cpp
nsLookAndFeel.h
nsScreenManagerGonk.h
nsWidgetFactory.cpp
nsWindow.cpp
nsWindow.h
OrientationObserver.cpp
OrientationObserver.h
ParentProcessController.cpp
ParentProcessController.h
ProcessOrientation.cpp
ProcessOrientation.h
WidgetTraceEvent.cpp