mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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98 lines
3.5 KiB
HTML
98 lines
3.5 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head>
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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<link rel="stylesheet" type="text/css" href="../unit.css" />
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<script type="application/x-javascript" src="../unit.js"></script>
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<script type="application/x-javascript" src="../util.js"></script>
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<script type="application/x-javascript">
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Tests.startUnit = function () {
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var canvas = document.getElementById('gl');
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var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
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return [gl];
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}
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Tests.testUniformf = function(gl) {
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var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
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sh.apply(function(f){
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var uniV4 = f.uniform('uniV4');
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var uniFloat = f.uniform('uniFloat');
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assertThrowNoGLError(gl, "number for location",
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function(){gl.uniform4fv(58882929, [1,2,3,4]);});
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assertThrowNoGLError(gl, "negative number for location",
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function(){gl.uniform4fv(-58882929, [1,2,3,4]);});
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assertGLError(gl, gl.INVALID_OPERATION, "??",
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function(){gl.uniform1fv(uniV4, [1,2,3,4,5]);});
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// for non arrays you must pass in exactly 1 value.
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assertGLError(gl, gl.INVALID_OPERATION, "more than enough values 1fv",
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function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);});
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assertGLError(gl, gl.INVALID_OPERATION, "4fv on float",
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function(){gl.uniform4fv(uniFloat, [2,3,4,5]);});
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assertOk("4fv on 4fv",
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function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);});
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assertGLError(gl, gl.INVALID_OPERATION, "3fv on float",
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function(){gl.uniform3fv(uniFloat, [2,3,4]);});
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assertGLError(gl, gl.INVALID_OPERATION, "2fv on float",
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function(){gl.uniform2fv(uniFloat, [2,3]);});
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assertGLError(gl, gl.INVALID_OPERATION, "3fv on 4fv",
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function(){gl.uniform3fv(uniV4, [4,5,6]);});
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assertGLError(gl, gl.INVALID_OPERATION, "2fv on 4fv",
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function(){gl.uniform2fv(uniV4, [5,6]);});
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assertGLError(gl, gl.INVALID_OPERATION, "1fv on 4fv",
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function(){gl.uniform1fv(uniV4, [6]);});
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assertOk("1fv on 1fv",
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function(){gl.uniform1fv(uniFloat, [2]);});
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assertGLError(gl, gl.INVALID_VALUE, "not enough values on 1fv",
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function(){gl.uniform1fv(uniFloat, []);});
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assertGLError(gl, gl.INVALID_VALUE, "not enough values on 4fv",
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function(){gl.uniform4fv(uniV4, [3,3,4]);});
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assertGLError(gl, gl.INVALID_OPERATION, "4iv on 4fv",
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function(){gl.uniform4iv(uniV4, [1, 2, 3, 4]);});
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assertGLError(gl, gl.INVALID_OPERATION, "1iv on 1fv",
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function(){gl.uniform1iv(uniFloat, [2]);});
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});
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var d = new Uint8Array(4);
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gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
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assertArrayEquals([1,2,3,8], d);
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sh.destroy();
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throwError(gl);
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}
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Tests.endUnit = function(gl) {
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}
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</script>
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<script id="foobar-vert" type="x-shader/x-vertex">
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attribute vec3 Vertex;
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attribute vec2 Tex;
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uniform float uniFloat;
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varying vec4 texCoord0;
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void main()
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{
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texCoord0 = vec4(Tex.s, 1.0-Tex.t, uniFloat, 0.0);
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gl_Position = vec4(Vertex, 1.0);
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}
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</script>
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<script id="foobar-frag" type="x-shader/x-fragment">
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#ifdef GL_ES
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precision highp float;
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#endif
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uniform vec4 uniV4;
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varying vec4 texCoord0;
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void main()
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{
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gl_FragColor = vec4(
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uniV4.r/256.0,
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uniV4.g/256.0,
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uniV4.b/256.0,
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uniV4.a*texCoord0.z/256.0);
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}
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</script>
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<style>canvas{ position:absolute; }</style>
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</head><body>
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<canvas id="gl" width="16" height="16"></canvas>
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</body></html>
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