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70 lines
1.8 KiB
HTML
70 lines
1.8 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head>
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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<link rel="stylesheet" type="text/css" href="../unit.css" />
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<script type="application/x-javascript" src="../unit.js"></script>
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<script type="application/x-javascript" src="../util.js"></script>
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<script type="application/x-javascript">
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Tests.startUnit = function () {
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var canvas = document.getElementById('gl');
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var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
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return [gl];
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}
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Tests.testUniformf = function(gl) {
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var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
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sh.apply(function(f){
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var foo = f.uniform('foo');
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var bar = f.uniform('bar');
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gl.uniform4fv(foo, [1,2,3,4]);
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gl.uniform1fv(bar, [2]);
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});
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var d = new Uint8Array(4);
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gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
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assertEquals([1,2,3,8], [d[0], d[1], d[2], d[3]]);
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sh.apply(function(f){
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var foo = f.uniform('foo');
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var bar = f.uniform('bar');
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gl.uniform4f(foo, 2,2,3,4);
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gl.uniform1f(bar, 3);
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});
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gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
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assertEquals([2,2,3,12], [d[0], d[1], d[2], d[3]]);
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sh.destroy();
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}
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Tests.endUnit = function(gl) {
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}
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</script>
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<script id="foobar-vert" type="x-shader/x-vertex">
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attribute vec3 Vertex;
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attribute vec2 Tex;
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uniform float bar;
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varying vec4 texCoord0;
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void main()
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{
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texCoord0 = vec4(Tex.s, 1.0-Tex.t, bar, 0.0);
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gl_Position = vec4(Vertex, 1.0);
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}
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</script>
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<script id="foobar-frag" type="x-shader/x-fragment">
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#ifdef GL_ES
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precision highp float;
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#endif
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uniform vec4 foo;
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varying vec4 texCoord0;
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void main()
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{
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gl_FragColor = vec4(foo.r/256.0, foo.g/256.0, foo.b/256.0, foo.a*texCoord0.z/256.0);
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}
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</script>
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<style>canvas{ position:absolute; }</style>
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</head><body>
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<canvas id="gl" width="16" height="16"></canvas>
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</body></html>
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